Rename "encoded" parameter in ada-lang.c:symbol_completion_match...
... This is mostly to be consistent with the style used for the other parameter of the same kind ("wild_match_p") in that function. gdb/ChangeLog: * ada-lang.c (symbol_completion_match): Rename parameter "encoded" into "encoded_p". Ajust code and documentation accordingly.
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@ -1,3 +1,9 @@
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2012-03-29 Joel Brobecker <brobecker@adacore.com>
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* ada-lang.c (symbol_completion_match): Rename parameter
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"encoded" into "encoded_p". Ajust code and documentation
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accordingly.
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2012-03-29 Joel Brobecker <brobecker@adacore.com>
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Andrey Smirnov <andrew.smirnov@gmail.com>
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@ -5641,13 +5641,13 @@ ada_add_block_symbols (struct obstack *obstackp,
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TEXT_LEN is equal to the length of TEXT.
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Perform a wild match if WILD_MATCH_P is set.
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ENCODED should be set if TEXT represents the start of a symbol name
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ENCODED_P should be set if TEXT represents the start of a symbol name
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in its encoded form. */
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static const char *
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symbol_completion_match (const char *sym_name,
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const char *text, int text_len,
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int wild_match_p, int encoded)
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int wild_match_p, int encoded_p)
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{
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const int verbatim_match = (text[0] == '<');
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int match = 0;
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@ -5664,7 +5664,7 @@ symbol_completion_match (const char *sym_name,
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if (strncmp (sym_name, text, text_len) == 0)
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match = 1;
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if (match && !encoded)
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if (match && !encoded_p)
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{
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/* One needed check before declaring a positive match is to verify
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that iff we are doing a verbatim match, the decoded version
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@ -5714,7 +5714,7 @@ symbol_completion_match (const char *sym_name,
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if (verbatim_match)
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sym_name = add_angle_brackets (sym_name);
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if (!encoded)
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if (!encoded_p)
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sym_name = ada_decode (sym_name);
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return sym_name;
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