Rename "encoded" parameter in ada-lang.c:symbol_completion_match...

... This is mostly to be consistent with the style used for the other
parameter of the same kind ("wild_match_p") in that function.

gdb/ChangeLog:

        * ada-lang.c (symbol_completion_match): Rename parameter
        "encoded" into "encoded_p".  Ajust code and documentation
        accordingly.
This commit is contained in:
Joel Brobecker 2012-03-29 23:30:29 +00:00
parent e701b3c0f9
commit 6ea35997bf
2 changed files with 10 additions and 4 deletions

View File

@ -1,3 +1,9 @@
2012-03-29 Joel Brobecker <brobecker@adacore.com>
* ada-lang.c (symbol_completion_match): Rename parameter
"encoded" into "encoded_p". Ajust code and documentation
accordingly.
2012-03-29 Joel Brobecker <brobecker@adacore.com>
Andrey Smirnov <andrew.smirnov@gmail.com>

View File

@ -5641,13 +5641,13 @@ ada_add_block_symbols (struct obstack *obstackp,
TEXT_LEN is equal to the length of TEXT.
Perform a wild match if WILD_MATCH_P is set.
ENCODED should be set if TEXT represents the start of a symbol name
ENCODED_P should be set if TEXT represents the start of a symbol name
in its encoded form. */
static const char *
symbol_completion_match (const char *sym_name,
const char *text, int text_len,
int wild_match_p, int encoded)
int wild_match_p, int encoded_p)
{
const int verbatim_match = (text[0] == '<');
int match = 0;
@ -5664,7 +5664,7 @@ symbol_completion_match (const char *sym_name,
if (strncmp (sym_name, text, text_len) == 0)
match = 1;
if (match && !encoded)
if (match && !encoded_p)
{
/* One needed check before declaring a positive match is to verify
that iff we are doing a verbatim match, the decoded version
@ -5714,7 +5714,7 @@ symbol_completion_match (const char *sym_name,
if (verbatim_match)
sym_name = add_angle_brackets (sym_name);
if (!encoded)
if (!encoded_p)
sym_name = ada_decode (sym_name);
return sym_name;