* hppa-tdep.c (pc_in_linker_stub): Move decl to beginning of file.
(pc_in_interrupt_handler): New function. Also add PARAM decl. (find_proc_framesize): Deal with HPUX setting SAVE_SP bit for signal trampoline and interrupt routines. (frame_saved_pc): Handle signal trampolines and interrupt routines. (frame_chain, frame_chain_valid): Likewise. (hppa_frame_find_saved_regs): Likewise. Also deal with special saved regs convention for SP. * tm-hppa[bho].h: FRAME_FIND_SAVED_PC_IN_SIGTRAMP): Define. (FRAME_BASE_BEFORE_SIGTRAMP): Define. (FRAME_FIND_SAVED_REGS_IN_SIGTRAMP): Define. * tm-hppah.h (IN_SIGTRAMP): Define.
This commit is contained in:
parent
7b5f6e48f1
commit
70e43abe7c
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@ -1,3 +1,20 @@
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Fri Mar 4 09:50:47 1994 Jeffrey A. Law (law@snake.cs.utah.edu)
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* hppa-tdep.c (pc_in_linker_stub): Move decl to beginning of file.
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(pc_in_interrupt_handler): New function. Also add PARAM decl.
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(find_proc_framesize): Deal with HPUX setting SAVE_SP bit for
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signal trampoline and interrupt routines.
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(frame_saved_pc): Handle signal trampolines and interrupt routines.
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(frame_chain, frame_chain_valid): Likewise.
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(hppa_frame_find_saved_regs): Likewise. Also deal with special
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saved regs convention for SP.
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* tm-hppa[bho].h: FRAME_FIND_SAVED_PC_IN_SIGTRAMP): Define.
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(FRAME_BASE_BEFORE_SIGTRAMP): Define.
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(FRAME_FIND_SAVED_REGS_IN_SIGTRAMP): Define.
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* tm-hppah.h (IN_SIGTRAMP): Define.
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Thu Mar 3 12:41:16 1994 Jim Kingdon (kingdon@deneb.cygnus.com)
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* ch-exp.y (match_simple_name_string): Accept '_' as well as an
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@ -2,5 +2,46 @@
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Contributed by the Center for Software Science at the
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University of Utah (pa-gdb-bugs@cs.utah.edu). */
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/* It's all just the common stuff. */
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/* For BSD:
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The signal context structure pointer is always saved at the base
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of the frame + 0x4.
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We get the PC & SP directly from the sigcontext structure itself.
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For other registers we have to dive in a little deeper:
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The hardware save state pointer is at offset 0x10 within the
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signal context structure.
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Within the hardware save state, registers are found in the same order
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as the register numbers in GDB. */
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#define FRAME_SAVED_PC_IN_SIGTRAMP(FRAME, TMP) \
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{ \
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*(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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*(TMP) = read_memory_integer (*(TMP) + 0x18, 4); \
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}
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#define FRAME_BASE_BEFORE_SIGTRAMP(FRAME, TMP) \
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{ \
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*(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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*(TMP) = read_memory_integer (*(TMP) + 0x8, 4); \
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}
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#define FRAME_FIND_SAVED_REGS_IN_SIGTRAMP(FRAME, FSR) \
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{ \
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int i; \
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CORE_ADDR TMP; \
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TMP = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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TMP = read_memory_integer (TMP + 0x10, 4); \
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for (i = 0; i < NUM_REGS; i++) \
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{ \
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if (i == SP_REGNUM) \
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(FSR)->regs[SP_REGNUM] = read_memory_integer (TMP + SP_REGNUM * 4, 4); \
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else \
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(FSR)->regs[i] = TMP + i * 4; \
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} \
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}
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/* It's mostly just the common stuff. */
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#include "pa/tm-hppa.h"
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@ -2,8 +2,50 @@
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Contributed by the Center for Software Science at the
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University of Utah (pa-gdb-bugs@cs.utah.edu). */
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/* It's all just the common stuff. */
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#include "pa/tm-hppa.h"
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/* For OSF1 (Should be close if not identical to BSD, but I haven't
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tested it yet):
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The signal context structure pointer is always saved at the base
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of the frame + 0x4.
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We get the PC & SP directly from the sigcontext structure itself.
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For other registers we have to dive in a little deeper:
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The hardware save state pointer is at offset 0x10 within the
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signal context structure.
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Within the hardware save state, registers are found in the same order
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as the register numbers in GDB. */
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#define FRAME_SAVED_PC_IN_SIGTRAMP(FRAME, TMP) \
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{ \
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*(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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*(TMP) = read_memory_integer (*(TMP) + 0x18, 4); \
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}
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#define FRAME_BASE_BEFORE_SIGTRAMP(FRAME, TMP) \
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{ \
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*(TMP) = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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*(TMP) = read_memory_integer (*(TMP) + 0x8, 4); \
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}
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#define FRAME_FIND_SAVED_REGS_IN_SIGTRAMP(FRAME, FSR) \
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{ \
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int i; \
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CORE_ADDR TMP; \
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TMP = read_memory_integer ((FRAME)->frame + 0x4, 4); \
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TMP = read_memory_integer (TMP + 0x10, 4); \
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for (i = 0; i < NUM_REGS; i++) \
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{ \
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if (i == SP_REGNUM) \
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(FSR)->regs[SP_REGNUM] = read_memory_integer (TMP + SP_REGNUM * 4, 4); \
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else \
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(FSR)->regs[i] = TMP + i * 4; \
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} \
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}
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/* OSF1 needs an extra trap. I assume for the emulator startup (?!?) */
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#define START_INFERIOR_TRAPS_EXPECTED 3
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/* It's mostly just the common stuff. */
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#include "pa/tm-hppa.h"
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173
gdb/hppa-tdep.c
173
gdb/hppa-tdep.c
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@ -66,6 +66,8 @@ static int prologue_inst_adjust_sp PARAMS ((unsigned long));
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static int is_branch PARAMS ((unsigned long));
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static int inst_saves_gr PARAMS ((unsigned long));
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static int inst_saves_fr PARAMS ((unsigned long));
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static int pc_in_interrupt_handler PARAMS ((CORE_ADDR));
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static int pc_in_linker_stub PARAMS ((CORE_ADDR));
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/* Routines to extract various sized constants out of hppa
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@ -298,9 +300,29 @@ find_unwind_entry(pc)
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return NULL;
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}
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/* Called to determine if PC is in an interrupt handler of some
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kind. */
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static int
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pc_in_interrupt_handler (pc)
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CORE_ADDR pc;
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{
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struct unwind_table_entry *u;
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struct minimal_symbol *msym_us;
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u = find_unwind_entry (pc);
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if (!u)
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return 0;
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/* Oh joys. HPUX sets the interrupt bit for _sigreturn even though
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its frame isn't a pure interrupt frame. Deal with this. */
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msym_us = lookup_minimal_symbol_by_pc (pc);
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return u->HP_UX_interrupt_marker && !IN_SIGTRAMP (pc, SYMBOL_NAME (msym_us));
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}
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/* Called when no unwind descriptor was found for PC. Returns 1 if it
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appears that PC is in a linker stub. */
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static int pc_in_linker_stub PARAMS ((CORE_ADDR));
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static int
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pc_in_linker_stub (pc)
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/* Return size of frame, or -1 if we should use a frame pointer. */
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int
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find_proc_framesize(pc)
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find_proc_framesize (pc)
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CORE_ADDR pc;
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{
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struct unwind_table_entry *u;
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struct minimal_symbol *msym_us;
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u = find_unwind_entry (pc);
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return -1;
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}
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if (u->Save_SP)
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/* If this bit is set, it means there is a frame pointer and we should
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use it. */
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msym_us = lookup_minimal_symbol_by_pc (pc);
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/* If Save_SP is set, and we're not in an interrupt or signal caller,
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then we have a frame pointer. Use it. */
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if (u->Save_SP && !pc_in_interrupt_handler (pc)
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&& !IN_SIGTRAMP (pc, SYMBOL_NAME (msym_us)))
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return -1;
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return u->Total_frame_size << 3;
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{
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CORE_ADDR pc = get_frame_pc (frame);
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/* BSD, HPUX & OSF1 all lay out the hardware state in the same manner
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at the base of the frame in an interrupt handler. Registers within
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are saved in the exact same order as GDB numbers registers. How
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convienent. */
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if (pc_in_interrupt_handler (pc))
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return read_memory_integer (frame->frame + PC_REGNUM * 4, 4) & ~0x3;
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/* Deal with signal handler caller frames too. */
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if (frame->signal_handler_caller)
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{
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CORE_ADDR rp;
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FRAME_SAVED_PC_IN_SIGTRAMP (frame, &rp);
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return rp;
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}
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if (frameless_function_invocation (frame))
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{
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int ret_regnum;
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ret_regnum = find_return_regnum (pc);
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return read_register (ret_regnum) & ~0x3;
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/* If the next frame is an interrupt frame or a signal
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handler caller, then we need to look in the saved
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register area to get the return pointer (the values
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in the registers may not correspond to anything useful). */
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if (frame->next
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&& (frame->next->signal_handler_caller
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|| pc_in_interrupt_handler (frame->next->pc)))
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{
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struct frame_info *fi;
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struct frame_saved_regs saved_regs;
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fi = get_frame_info (frame->next);
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get_frame_saved_regs (fi, &saved_regs);
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if (read_memory_integer (saved_regs.regs[FLAGS_REGNUM] & 0x2, 4))
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return read_memory_integer (saved_regs.regs[31], 4);
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else
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return read_memory_integer (saved_regs.regs[RP_REGNUM], 4);
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}
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else
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return read_register (ret_regnum) & ~0x3;
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}
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else
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{
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int rp_offset = rp_saved (pc);
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if (rp_offset == 0)
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/* Similar to code in frameless function case. If the next
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frame is a signal or interrupt handler, then dig the right
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information out of the saved register info. */
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if (rp_offset == 0
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&& frame->next
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&& (frame->next->signal_handler_caller
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|| pc_in_interrupt_handler (frame->next->pc)))
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{
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struct frame_info *fi;
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struct frame_saved_regs saved_regs;
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fi = get_frame_info (frame->next);
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get_frame_saved_regs (fi, &saved_regs);
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if (read_memory_integer (saved_regs.regs[FLAGS_REGNUM] & 0x2, 4))
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return read_memory_integer (saved_regs.regs[31], 4);
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else
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return read_memory_integer (saved_regs.regs[RP_REGNUM], 4);
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}
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else if (rp_offset == 0)
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return read_register (RP_REGNUM) & ~0x3;
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else
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return read_memory_integer (frame->frame + rp_offset, 4) & ~0x3;
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{
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int my_framesize, caller_framesize;
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struct unwind_table_entry *u;
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CORE_ADDR frame_base;
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/* Handle HPUX, BSD, and OSF1 style interrupt frames first. These
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are easy; at *sp we have a full save state strucutre which we can
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pull the old stack pointer from. Also see frame_saved_pc for
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code to dig a saved PC out of the save state structure. */
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if (pc_in_interrupt_handler (frame->pc))
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frame_base = read_memory_integer (frame->frame + SP_REGNUM * 4, 4);
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else if (frame->signal_handler_caller)
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{
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FRAME_BASE_BEFORE_SIGTRAMP (frame, &frame_base);
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}
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else
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frame_base = frame->frame;
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/* Get frame sizes for the current frame and the frame of the
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caller. */
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/* If caller does not have a frame pointer, then its frame
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can be found at current_frame - caller_framesize. */
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if (caller_framesize != -1)
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return frame->frame - caller_framesize;
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return frame_base - caller_framesize;
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/* Both caller and callee have frame pointers and are GCC compiled
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(SAVE_SP bit in unwind descriptor is on for both functions.
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The previous frame pointer is found at the top of the current frame. */
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if (caller_framesize == -1 && my_framesize == -1)
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return read_memory_integer (frame->frame, 4);
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return read_memory_integer (frame_base, 4);
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/* Caller has a frame pointer, but callee does not. This is a little
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more difficult as GCC and HP C lay out locals and callee register save
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@ -618,7 +710,9 @@ frame_chain (frame)
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/* Entry_GR specifies the number of callee-saved general registers
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saved in the stack. It starts at %r3, so %r3 would be 1. */
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if (u->Entry_GR >= 1 || u->Save_SP)
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if (u->Entry_GR >= 1 || u->Save_SP
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|| frame->signal_handler_caller
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|| pc_in_interrupt_handler (frame->pc))
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break;
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else
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frame = frame->next;
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{
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/* We may have walked down the chain into a function with a frame
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pointer. */
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if (u->Save_SP)
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if (u->Save_SP
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&& !frame->signal_handler_caller
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&& !pc_in_interrupt_handler (frame->pc))
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return read_memory_integer (frame->frame, 4);
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/* %r3 was saved somewhere in the stack. Dig it out. */
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else
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@ -660,13 +756,17 @@ frame_chain_valid (chain, thisframe)
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{
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struct minimal_symbol *msym_us;
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struct minimal_symbol *msym_start;
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struct unwind_table_entry *u;
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struct unwind_table_entry *u, *next_u = NULL;
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FRAME next;
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if (!chain)
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return 0;
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u = find_unwind_entry (thisframe->pc);
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if (u == NULL)
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return 1;
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/* We can't just check that the same of msym_us is "_start", because
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someone idiotically decided that they were going to make a Ltext_end
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symbol with the same address. This Ltext_end symbol is totally
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@ -680,10 +780,16 @@ frame_chain_valid (chain, thisframe)
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&& SYMBOL_VALUE_ADDRESS (msym_us) == SYMBOL_VALUE_ADDRESS (msym_start))
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return 0;
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if (u == NULL)
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return 1;
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next = get_next_frame (thisframe);
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if (next)
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next_u = find_unwind_entry (next->pc);
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if (u->Save_SP || u->Total_frame_size || u->stub_type != 0)
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/* If this frame does not save SP, has no stack, isn't a stub,
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and doesn't "call" an interrupt routine or signal handler caller,
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then its not valid. */
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if (u->Save_SP || u->Total_frame_size || u->stub_type != 0
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|| (thisframe->next && thisframe->next->signal_handler_caller)
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|| (next_u && next_u->HP_UX_interrupt_marker))
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return 1;
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if (pc_in_linker_stub (thisframe->pc))
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|
@ -1407,6 +1513,29 @@ hppa_frame_find_saved_regs (frame_info, frame_saved_regs)
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+ 6 * 4)))
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find_dummy_frame_regs (frame_info, frame_saved_regs);
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/* Interrupt handlers are special too. They lay out the register
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state in the exact same order as the register numbers in GDB. */
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if (pc_in_interrupt_handler (frame_info->pc))
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{
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for (i = 0; i < NUM_REGS; i++)
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{
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/* SP is a little special. */
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if (i == SP_REGNUM)
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frame_saved_regs->regs[SP_REGNUM]
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= read_memory_integer (frame_info->frame + SP_REGNUM * 4, 4);
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else
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frame_saved_regs->regs[i] = frame_info->frame + i * 4;
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}
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return;
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}
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/* Handle signal handler callers. */
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if (frame_info->signal_handler_caller)
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{
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FRAME_FIND_SAVED_REGS_IN_SIGTRAMP (frame_info, frame_saved_regs);
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return;
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}
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/* Get the starting address of the function referred to by the PC
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saved in frame_info. */
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pc = get_pc_function_start (frame_info->pc);
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|
@ -1439,6 +1568,11 @@ hppa_frame_find_saved_regs (frame_info, frame_saved_regs)
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for (i = 12; i < u->Entry_FR + 12; i++)
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save_fr |= (1 << i);
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/* The frame always represents the value of %sp at entry to the
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current function (and is thus equivalent to the "saved" stack
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||||
pointer. */
|
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frame_saved_regs->regs[SP_REGNUM] = frame_info->frame;
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||||
/* Loop until we find everything of interest or hit a branch.
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||||
For unoptimized GCC code and for any HP CC code this will never ever
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|
@ -1472,13 +1606,10 @@ hppa_frame_find_saved_regs (frame_info, frame_saved_regs)
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frame_saved_regs->regs[RP_REGNUM] = frame_info->frame - 20;
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}
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/* This is the only way we save SP into the stack. At this time
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the HP compilers never bother to save SP into the stack. */
|
||||
/* Just note that we found the save of SP into the stack. The
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value for frame_saved_regs was computed above. */
|
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if ((inst & 0xffffc000) == 0x6fc10000)
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{
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save_sp = 0;
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frame_saved_regs->regs[SP_REGNUM] = frame_info->frame;
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||||
}
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save_sp = 0;
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||||
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||||
/* Account for general and floating-point register saves. */
|
||||
reg = inst_saves_gr (inst);
|
||||
|
|
Loading…
Reference in New Issue