merge from gcc
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@ -1,3 +1,8 @@
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2004-12-07 DJ Delorie <dj@redhat.com>
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* splay-tree.c (splay_tree_delete_helper): Redesign the logic so
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that recursion (and thus large stack space) is not needed.
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2004-11-29 Matt Kraai <kraai@alumni.cmu.edu>
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* pex-unix.c: Fix the spelling of longjmp.
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@ -59,18 +59,59 @@ splay_tree_delete_helper (sp, node)
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splay_tree sp;
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splay_tree_node node;
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{
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splay_tree_node pending = 0;
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splay_tree_node active = 0;
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if (!node)
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return;
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splay_tree_delete_helper (sp, node->left);
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splay_tree_delete_helper (sp, node->right);
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#define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x);
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#define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x);
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if (sp->delete_key)
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(*sp->delete_key)(node->key);
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if (sp->delete_value)
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(*sp->delete_value)(node->value);
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KDEL (node->key);
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VDEL (node->value);
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(*sp->deallocate) ((char*) node, sp->allocate_data);
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/* We use the "key" field to hold the "next" pointer. */
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node->key = (splay_tree_key)pending;
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pending = (splay_tree_node)node;
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/* Now, keep processing the pending list until there aren't any
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more. This is a little more complicated than just recursing, but
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it doesn't toast the stack for large trees. */
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while (pending)
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{
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active = pending;
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pending = 0;
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while (active)
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{
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splay_tree_node temp;
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/* active points to a node which has its key and value
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deallocated, we just need to process left and right. */
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if (active->left)
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{
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KDEL (active->left->key);
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VDEL (active->left->value);
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active->left->key = (splay_tree_key)pending;
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pending = (splay_tree_node)(active->left);
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}
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if (active->right)
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{
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KDEL (active->right->key);
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VDEL (active->right->value);
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active->right->key = (splay_tree_key)pending;
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pending = (splay_tree_node)(active->right);
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}
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temp = active;
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active = (splay_tree_node)(temp->key);
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(*sp->deallocate) ((char*) temp, sp->allocate_data);
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}
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}
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#undef KDEL
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#undef VDEL
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}
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/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
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