From bacec72f1d3b0de727ac84eedab262d8f7b422dc Mon Sep 17 00:00:00 2001 From: Michael Snyder Date: Fri, 17 Oct 2008 19:44:17 +0000 Subject: [PATCH] 2008-10-17 Michael Snyder * gdb.texinfo: Add documentation for reverse execution. --- gdb/doc/ChangeLog | 4 ++ gdb/doc/gdb.texinfo | 147 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 151 insertions(+) diff --git a/gdb/doc/ChangeLog b/gdb/doc/ChangeLog index fe1dc332ad..62eb80d0e3 100644 --- a/gdb/doc/ChangeLog +++ b/gdb/doc/ChangeLog @@ -1,3 +1,7 @@ +2008-10-17 Michael Snyder + + * gdb.texinfo: Add documentation for reverse execution. + 2008-10-16 Thiago Jung Bauermann Eli Zaretskii diff --git a/gdb/doc/gdb.texinfo b/gdb/doc/gdb.texinfo index d1504661c7..016ac078ec 100644 --- a/gdb/doc/gdb.texinfo +++ b/gdb/doc/gdb.texinfo @@ -143,6 +143,7 @@ software in general. We will miss him. * Commands:: @value{GDBN} commands * Running:: Running programs under @value{GDBN} * Stopping:: Stopping and continuing +* Reverse Execution:: Running programs backward * Stack:: Examining the stack * Source:: Examining source files * Data:: Examining data @@ -4850,6 +4851,126 @@ When such an event happens, a system call in another thread may return prematurely, even though your program does not appear to stop. +@node Reverse Execution +@chapter Running programs backward +@cindex reverse execution +@cindex running programs backward + +When you are debugging a program, it is not unusual to realize that +you have gone too far, and some event of interest has already happened. +If the target environment supports it, @value{GDBN} can allow you to +``rewind'' the program by running it backward. + +A target environment that supports reverse execution should be able +to ``undo'' the changes in machine state that have taken place as the +program was executing normally. Variables, registers etc.@: should +revert to their previous values. Obviously this requires a great +deal of sophistication on the part of the target environment; not +all target environments can support reverse execution. + +When a program is executed in reverse, the instructions that +have most recently been executed are ``un-executed'', in reverse +order. The program counter runs backward, following the previous +thread of execution in reverse. As each instruction is ``un-executed'', +the values of memory and/or registers that were changed by that +instruction are reverted to their previous states. After executing +a piece of source code in reverse, all side effects of that code +should be ``undone'', and all variables should be returned to their +prior values@footnote{ +Note that some side effects are easier to undo than others. For instance, +memory and registers are relatively easy, but device I/O is hard. Some +targets may be able undo things like device I/O, and some may not. + +The contract between @value{GDBN} and the reverse executing target +requires only that the target do something reasonable when +@value{GDBN} tells it to execute backwards, and then report the +results back to @value{GDBN}. Whatever the target reports back to +@value{GDBN}, @value{GDBN} will report back to the user. @value{GDBN} +assumes that the memory and registers that the target reports are in a +consistant state, but @value{GDBN} accepts whatever it is given. +}. + +If you are debugging in a target environment that supports +reverse execution, @value{GDBN} provides the following commands. + +@table @code +@kindex reverse-continue +@kindex rc @r{(@code{reverse-continue})} +@item reverse-continue @r{[}@var{ignore-count}@r{]} +@itemx rc @r{[}@var{ignore-count}@r{]} +Beginning at the point where your program last stopped, start executing +in reverse. Reverse execution will stop for breakpoints and synchronous +exceptions (signals), just like normal execution. Behavior of +asynchronous signals depends on the target environment. + +@kindex reverse-step +@kindex rs @r{(@code{step})} +@item reverse-step @r{[}@var{count}@r{]} +Run the program backward until control reaches the start of a +different source line; then stop it, and return control to @value{GDBN}. + +Like the @code{step} command, @code{reverse-step} will only stop +at the beginning of a source line. It ``un-executes'' the previously +executed source line. If the previous source line included calls to +debuggable functions, @code{reverse-step} will step (backward) into +the called function, stopping at the beginning of the @emph{last} +statement in the called function (typically a return statement). + +Also, as with the @code{step} command, if non-debuggable functions are +called, @code{reverse-step} will run thru them backward without stopping. + +@kindex reverse-stepi +@kindex rsi @r{(@code{reverse-stepi})} +@item reverse-stepi @r{[}@var{count}@r{]} +Reverse-execute one machine instruction. Note that the instruction +to be reverse-executed is @emph{not} the one pointed to by the program +counter, but the instruction executed prior to that one. For instance, +if the last instruction was a jump, @code{reverse-stepi} will take you +back from the destination of the jump to the jump instruction itself. + +@kindex reverse-next +@kindex rn @r{(@code{reverse-next})} +@item reverse-next @r{[}@var{count}@r{]} +Run backward to the beginning of the previous line executed in +the current (innermost) stack frame. If the line contains function +calls, they will be ``un-executed'' without stopping. Starting from +the first line of a function, @code{reverse-next} will take you back +to the caller of that function, @emph{before} the function was called, +just as the normal @code{next} command would take you from the last +line of a function back to its return to its caller +@footnote{Unles the code is too heavily optimized.}. + +@kindex reverse-nexti +@kindex rni @r{(@code{reverse-nexti})} +@item reverse-nexti @r{[}@var{count}@r{]} +Like @code{nexti}, @code{reverse-nexti} executes a single instruction +in reverse, except that called functions are ``un-executed'' atomically. +That is, if the previously executed instruction was a return from +another instruction, @code{reverse-nexti} will continue to execute +in reverse until the call to that function (from the current stack +frame) is reached. + +@kindex reverse-finish +@item reverse-finish +Just as the @code{finish} command takes you to the point where the +current function returns, @code{reverse-finish} takes you to the point +where it was called. Instead of ending up at the end of the current +function invocation, you end up at the beginning. + +@kindex set exec-direction +@item set exec-direction +Set the direction of target execution. +@itemx set exec-direction reverse +@cindex execute forward or backward in time +@value{GDBN} will perform all execution commands in reverse, until the +exec-direction mode is changed to ``forward''. Affected commands include +@code{step, stepi, next, nexti, continue, and finish}. The @code{return} +command cannot be used in reverse mode. +@item set exec-direction forward +@value{GDBN} will perform all execution commands in the normal fashion. +This is the default. +@end table + @node Stack @chapter Examining the Stack @@ -24565,6 +24686,22 @@ breakpoint at @var{addr}. Don't use this packet. Use the @samp{Z} and @samp{z} packets instead (@pxref{insert breakpoint or watchpoint packet}). +@item bc +@cindex @samp{bc} packet +Backward continue. Execute the target system in reverse. No parameter. +@xref{Reverse Execution}, for more information. + +Reply: +@xref{Stop Reply Packets}, for the reply specifications. + +@item bs +@cindex @samp{bs} packet +Backward single step. Execute one instruction in reverse. No parameter. +@xref{Reverse Execution}, for more information. + +Reply: +@xref{Stop Reply Packets}, for the reply specifications. + @item c @r{[}@var{addr}@r{]} @cindex @samp{c} packet Continue. @var{addr} is address to resume. If @var{addr} is omitted, @@ -25182,6 +25319,16 @@ hex. The packet indicates that the loaded libraries have changed. @value{GDBN} should use @samp{qXfer:libraries:read} to fetch a new list of loaded libraries. @var{r} is ignored. + +@cindex replay log events, remote reply +@item replaylog +The packet indicates that the target cannot continue replaying +logged execution events, because it has reached the end (or the +beginning when executing backward) of the log. The value of @var{r} +will be either @samp{begin} or @samp{end}. @xref{Reverse Execution}, +for more information. + + @end table @item W @var{AA}