Revert unexpected rename in previous patch
While working on the previous patch, I renamed variables whose type I changed to let the compiler help me find their usages, but I forgot to rename one back to its original name. This patch fixes it. gdb/ChangeLog: * varobj.c (struct varobj_dynamic) <children_requested_>: Rename back to... <children_requested>: ... this. (varobj_get_num_children, varobj_update): Adjust.
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@ -1,3 +1,10 @@
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2017-11-23 Simon Marchi <simon.marchi@ericsson.com>
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* varobj.c (struct varobj_dynamic) <children_requested_>: Rename
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back to...
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<children_requested>: ... this.
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(varobj_get_num_children, varobj_update): Adjust.
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2017-11-23 Simon Marchi <simon.marchi@ericsson.com>
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* ada-varobj.c (ada_value_is_changeable_p): Change int to bool where applicable.
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@ -113,7 +113,7 @@ struct varobj_dynamic
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used to decide if dynamic varobj should recompute their children.
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In the event that the frontend never asked for the children, we
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can avoid that. */
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bool children_requested_ = false;
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bool children_requested = false;
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/* The pretty-printer constructor. If NULL, then the default
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pretty-printer will be looked up. If None, then no
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@ -839,7 +839,7 @@ varobj_get_num_children (struct varobj *var)
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const std::vector<varobj *> &
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varobj_list_children (struct varobj *var, int *from, int *to)
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{
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var->dynamic->children_requested_ = true;
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var->dynamic->children_requested = true;
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if (varobj_is_dynamic_p (var))
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{
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@ -1629,7 +1629,7 @@ varobj_update (struct varobj **varp, bool is_explicit)
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if (v->frozen)
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continue;
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if (!v->dynamic->children_requested_)
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if (!v->dynamic->children_requested)
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{
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bool dummy;
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