Rename "encoded" parameter in ada-lang.c:symbol_completion_add...
... This is mostly to be consistent with the style used for the other parameter of the same kind ("wild_match_p") in that function. gdb/ChangeLog: * ada-lang.c (symbol_completion_add): Rename parameter "encoded" into "encoded_p". Ajust code and documentation accordingly.
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@ -1,3 +1,9 @@
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2012-03-29 Joel Brobecker <brobecker@adacore.com>
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* ada-lang.c (symbol_completion_add): Rename parameter
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"encoded" into "encoded_p". Ajust code and documentation
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accordingly.
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2012-03-29 Joel Brobecker <brobecker@adacore.com>
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Andrey Smirnov <andrew.smirnov@gmail.com>
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@ -5731,7 +5731,7 @@ symbol_completion_match (const char *sym_name,
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determine which part of the symbol name should be added to the
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completion vector.
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if WILD_MATCH_P is set, then wild matching is performed.
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ENCODED should be set if TEXT represents a symbol name in its
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ENCODED_P should be set if TEXT represents a symbol name in its
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encoded formed (in which case the completion should also be
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encoded). */
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@ -5740,10 +5740,10 @@ symbol_completion_add (VEC(char_ptr) **sv,
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const char *sym_name,
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const char *text, int text_len,
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const char *orig_text, const char *word,
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int wild_match_p, int encoded)
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int wild_match_p, int encoded_p)
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{
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const char *match = symbol_completion_match (sym_name, text, text_len,
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wild_match_p, encoded);
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wild_match_p, encoded_p);
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char *completion;
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if (match == NULL)
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