Rename "encoded" parameter in ada-lang.c:symbol_completion_add...

... This is mostly to be consistent with the style used for the other
parameter of the same kind ("wild_match_p") in that function.

gdb/ChangeLog:

        * ada-lang.c (symbol_completion_add): Rename parameter
        "encoded" into "encoded_p".  Ajust code and documentation
        accordingly.
This commit is contained in:
Joel Brobecker 2012-03-29 23:30:46 +00:00
parent c0af17067c
commit cb8e9b977e
2 changed files with 9 additions and 3 deletions

View File

@ -1,3 +1,9 @@
2012-03-29 Joel Brobecker <brobecker@adacore.com>
* ada-lang.c (symbol_completion_add): Rename parameter
"encoded" into "encoded_p". Ajust code and documentation
accordingly.
2012-03-29 Joel Brobecker <brobecker@adacore.com>
Andrey Smirnov <andrew.smirnov@gmail.com>

View File

@ -5731,7 +5731,7 @@ symbol_completion_match (const char *sym_name,
determine which part of the symbol name should be added to the
completion vector.
if WILD_MATCH_P is set, then wild matching is performed.
ENCODED should be set if TEXT represents a symbol name in its
ENCODED_P should be set if TEXT represents a symbol name in its
encoded formed (in which case the completion should also be
encoded). */
@ -5740,10 +5740,10 @@ symbol_completion_add (VEC(char_ptr) **sv,
const char *sym_name,
const char *text, int text_len,
const char *orig_text, const char *word,
int wild_match_p, int encoded)
int wild_match_p, int encoded_p)
{
const char *match = symbol_completion_match (sym_name, text, text_len,
wild_match_p, encoded);
wild_match_p, encoded_p);
char *completion;
if (match == NULL)