Move arm_skip_solib_resolver from arm-linux-nat.c to arm-linux-tdep.c.
2000-04-10 Philip Blundell <philb@gnu.org> * arm-linux-nat.c (arm_skip_solib_resolver): Remove and move to arm-linux-tdep.c. * arm-linux-tdep.c (arm_skip_solib_resolver): New.
This commit is contained in:
parent
50da7a9c68
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@ -1,3 +1,9 @@
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2000-04-10 Philip Blundell <philb@gnu.org>
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* arm-linux-nat.c (arm_skip_solib_resolver): Remove and move to
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arm-linux-tdep.c.
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* arm-linux-tdep.c (arm_skip_solib_resolver): New.
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2000-04-10 Fernando Nasser <fnasser@cygnus.com>
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2000-04-10 Fernando Nasser <fnasser@cygnus.com>
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From 2000-04-10 Rodney Brown <rdb@redhat.com>:
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From 2000-04-10 Rodney Brown <rdb@redhat.com>:
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@ -322,132 +322,6 @@ store_inferior_registers (int regno)
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store_fpregs ();
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store_fpregs ();
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}
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}
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/*
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Dynamic Linking on ARM Linux
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----------------------------
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Note: PLT = procedure linkage table
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GOT = global offset table
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As much as possible, ELF dynamic linking defers the resolution of
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jump/call addresses until the last minute. The technique used is
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inspired by the i386 ELF design, and is based on the following
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constraints.
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1) The calling technique should not force a change in the assembly
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code produced for apps; it MAY cause changes in the way assembly
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code is produced for position independent code (i.e. shared
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libraries).
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2) The technique must be such that all executable areas must not be
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modified; and any modified areas must not be executed.
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To do this, there are three steps involved in a typical jump:
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1) in the code
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2) through the PLT
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3) using a pointer from the GOT
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When the executable or library is first loaded, each GOT entry is
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initialized to point to the code which implements dynamic name
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resolution and code finding. This is normally a function in the
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program interpreter (on ARM Linux this is usually ld-linux.so.2,
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but it does not have to be). On the first invocation, the function
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is located and the GOT entry is replaced with the real function
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address. Subsequent calls go through steps 1, 2 and 3 and end up
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calling the real code.
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1) In the code:
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b function_call
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bl function_call
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This is typical ARM code using the 26 bit relative branch or branch
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and link instructions. The target of the instruction
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(function_call is usually the address of the function to be called.
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In position independent code, the target of the instruction is
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actually an entry in the PLT when calling functions in a shared
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library. Note that this call is identical to a normal function
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call, only the target differs.
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2) In the PLT:
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The PLT is a synthetic area, created by the linker. It exists in
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both executables and libraries. It is an array of stubs, one per
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imported function call. It looks like this:
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PLT[0]:
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str lr, [sp, #-4]! @push the return address (lr)
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ldr lr, [pc, #16] @load from 6 words ahead
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add lr, pc, lr @form an address for GOT[0]
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ldr pc, [lr, #8]! @jump to the contents of that addr
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The return address (lr) is pushed on the stack and used for
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calculations. The load on the second line loads the lr with
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&GOT[3] - . - 20. The addition on the third leaves:
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lr = (&GOT[3] - . - 20) + (. + 8)
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lr = (&GOT[3] - 12)
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lr = &GOT[0]
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On the fourth line, the pc and lr are both updated, so that:
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pc = GOT[2]
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lr = &GOT[0] + 8
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= &GOT[2]
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NOTE: PLT[0] borrows an offset .word from PLT[1]. This is a little
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"tight", but allows us to keep all the PLT entries the same size.
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PLT[n+1]:
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ldr ip, [pc, #4] @load offset from gotoff
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add ip, pc, ip @add the offset to the pc
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ldr pc, [ip] @jump to that address
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gotoff: .word GOT[n+3] - .
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The load on the first line, gets an offset from the fourth word of
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the PLT entry. The add on the second line makes ip = &GOT[n+3],
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which contains either a pointer to PLT[0] (the fixup trampoline) or
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a pointer to the actual code.
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3) In the GOT:
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The GOT contains helper pointers for both code (PLT) fixups and
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data fixups. The first 3 entries of the GOT are special. The next
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M entries (where M is the number of entries in the PLT) belong to
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the PLT fixups. The next D (all remaining) entries belong to
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various data fixups. The actual size of the GOT is 3 + M + D.
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The GOT is also a synthetic area, created by the linker. It exists
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in both executables and libraries. When the GOT is first
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initialized , all the GOT entries relating to PLT fixups are
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pointing to code back at PLT[0].
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The special entries in the GOT are:
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GOT[0] = linked list pointer used by the dynamic loader
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GOT[1] = pointer to the reloc table for this module
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GOT[2] = pointer to the fixup/resolver code
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The first invocation of function call comes through and uses the
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fixup/resolver code. On the entry to the fixup/resolver code:
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ip = &GOT[n+3]
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lr = &GOT[2]
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stack[0] = return address (lr) of the function call
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[r0, r1, r2, r3] are still the arguments to the function call
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This is enough information for the fixup/resolver code to work
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with. Before the fixup/resolver code returns, it actually calls
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the requested function and repairs &GOT[n+3]. */
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CORE_ADDR
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arm_skip_solib_resolver (CORE_ADDR pc)
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{
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/* FIXME */
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return 0;
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}
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int
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int
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arm_linux_register_u_addr (int blockend, int regnum)
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arm_linux_register_u_addr (int blockend, int regnum)
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{
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{
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@ -221,6 +221,132 @@ arm_linux_push_arguments (int nargs, value_ptr * args, CORE_ADDR sp,
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return sp;
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return sp;
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}
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}
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/*
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Dynamic Linking on ARM Linux
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----------------------------
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Note: PLT = procedure linkage table
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GOT = global offset table
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As much as possible, ELF dynamic linking defers the resolution of
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jump/call addresses until the last minute. The technique used is
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inspired by the i386 ELF design, and is based on the following
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constraints.
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1) The calling technique should not force a change in the assembly
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code produced for apps; it MAY cause changes in the way assembly
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code is produced for position independent code (i.e. shared
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libraries).
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2) The technique must be such that all executable areas must not be
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modified; and any modified areas must not be executed.
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To do this, there are three steps involved in a typical jump:
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1) in the code
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2) through the PLT
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3) using a pointer from the GOT
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When the executable or library is first loaded, each GOT entry is
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initialized to point to the code which implements dynamic name
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resolution and code finding. This is normally a function in the
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program interpreter (on ARM Linux this is usually ld-linux.so.2,
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but it does not have to be). On the first invocation, the function
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is located and the GOT entry is replaced with the real function
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address. Subsequent calls go through steps 1, 2 and 3 and end up
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calling the real code.
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1) In the code:
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b function_call
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bl function_call
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This is typical ARM code using the 26 bit relative branch or branch
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and link instructions. The target of the instruction
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(function_call is usually the address of the function to be called.
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In position independent code, the target of the instruction is
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actually an entry in the PLT when calling functions in a shared
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library. Note that this call is identical to a normal function
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call, only the target differs.
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2) In the PLT:
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The PLT is a synthetic area, created by the linker. It exists in
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both executables and libraries. It is an array of stubs, one per
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imported function call. It looks like this:
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PLT[0]:
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str lr, [sp, #-4]! @push the return address (lr)
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ldr lr, [pc, #16] @load from 6 words ahead
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add lr, pc, lr @form an address for GOT[0]
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ldr pc, [lr, #8]! @jump to the contents of that addr
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The return address (lr) is pushed on the stack and used for
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calculations. The load on the second line loads the lr with
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&GOT[3] - . - 20. The addition on the third leaves:
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lr = (&GOT[3] - . - 20) + (. + 8)
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lr = (&GOT[3] - 12)
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lr = &GOT[0]
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On the fourth line, the pc and lr are both updated, so that:
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pc = GOT[2]
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lr = &GOT[0] + 8
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= &GOT[2]
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NOTE: PLT[0] borrows an offset .word from PLT[1]. This is a little
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"tight", but allows us to keep all the PLT entries the same size.
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PLT[n+1]:
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ldr ip, [pc, #4] @load offset from gotoff
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add ip, pc, ip @add the offset to the pc
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ldr pc, [ip] @jump to that address
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gotoff: .word GOT[n+3] - .
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The load on the first line, gets an offset from the fourth word of
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the PLT entry. The add on the second line makes ip = &GOT[n+3],
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which contains either a pointer to PLT[0] (the fixup trampoline) or
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a pointer to the actual code.
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3) In the GOT:
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The GOT contains helper pointers for both code (PLT) fixups and
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data fixups. The first 3 entries of the GOT are special. The next
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M entries (where M is the number of entries in the PLT) belong to
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the PLT fixups. The next D (all remaining) entries belong to
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various data fixups. The actual size of the GOT is 3 + M + D.
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The GOT is also a synthetic area, created by the linker. It exists
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in both executables and libraries. When the GOT is first
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initialized , all the GOT entries relating to PLT fixups are
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pointing to code back at PLT[0].
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The special entries in the GOT are:
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GOT[0] = linked list pointer used by the dynamic loader
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GOT[1] = pointer to the reloc table for this module
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GOT[2] = pointer to the fixup/resolver code
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The first invocation of function call comes through and uses the
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fixup/resolver code. On the entry to the fixup/resolver code:
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ip = &GOT[n+3]
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lr = &GOT[2]
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stack[0] = return address (lr) of the function call
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[r0, r1, r2, r3] are still the arguments to the function call
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This is enough information for the fixup/resolver code to work
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with. Before the fixup/resolver code returns, it actually calls
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the requested function and repairs &GOT[n+3]. */
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CORE_ADDR
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arm_skip_solib_resolver (CORE_ADDR pc)
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{
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/* FIXME */
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return 0;
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}
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void
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void
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_initialize_arm_linux_tdep (void)
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_initialize_arm_linux_tdep (void)
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{
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{
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