Move arm_skip_solib_resolver from arm-linux-nat.c to arm-linux-tdep.c.

2000-04-10  Philip Blundell <philb@gnu.org>

	* arm-linux-nat.c (arm_skip_solib_resolver): Remove and move to
	arm-linux-tdep.c.
	* arm-linux-tdep.c (arm_skip_solib_resolver): New.
This commit is contained in:
Scott Bambrough 2000-04-10 21:02:33 +00:00
parent 50da7a9c68
commit f38e884d67
3 changed files with 132 additions and 126 deletions

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@ -1,3 +1,9 @@
2000-04-10 Philip Blundell <philb@gnu.org>
* arm-linux-nat.c (arm_skip_solib_resolver): Remove and move to
arm-linux-tdep.c.
* arm-linux-tdep.c (arm_skip_solib_resolver): New.
2000-04-10 Fernando Nasser <fnasser@cygnus.com> 2000-04-10 Fernando Nasser <fnasser@cygnus.com>
From 2000-04-10 Rodney Brown <rdb@redhat.com>: From 2000-04-10 Rodney Brown <rdb@redhat.com>:

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@ -322,132 +322,6 @@ store_inferior_registers (int regno)
store_fpregs (); store_fpregs ();
} }
/*
Dynamic Linking on ARM Linux
----------------------------
Note: PLT = procedure linkage table
GOT = global offset table
As much as possible, ELF dynamic linking defers the resolution of
jump/call addresses until the last minute. The technique used is
inspired by the i386 ELF design, and is based on the following
constraints.
1) The calling technique should not force a change in the assembly
code produced for apps; it MAY cause changes in the way assembly
code is produced for position independent code (i.e. shared
libraries).
2) The technique must be such that all executable areas must not be
modified; and any modified areas must not be executed.
To do this, there are three steps involved in a typical jump:
1) in the code
2) through the PLT
3) using a pointer from the GOT
When the executable or library is first loaded, each GOT entry is
initialized to point to the code which implements dynamic name
resolution and code finding. This is normally a function in the
program interpreter (on ARM Linux this is usually ld-linux.so.2,
but it does not have to be). On the first invocation, the function
is located and the GOT entry is replaced with the real function
address. Subsequent calls go through steps 1, 2 and 3 and end up
calling the real code.
1) In the code:
b function_call
bl function_call
This is typical ARM code using the 26 bit relative branch or branch
and link instructions. The target of the instruction
(function_call is usually the address of the function to be called.
In position independent code, the target of the instruction is
actually an entry in the PLT when calling functions in a shared
library. Note that this call is identical to a normal function
call, only the target differs.
2) In the PLT:
The PLT is a synthetic area, created by the linker. It exists in
both executables and libraries. It is an array of stubs, one per
imported function call. It looks like this:
PLT[0]:
str lr, [sp, #-4]! @push the return address (lr)
ldr lr, [pc, #16] @load from 6 words ahead
add lr, pc, lr @form an address for GOT[0]
ldr pc, [lr, #8]! @jump to the contents of that addr
The return address (lr) is pushed on the stack and used for
calculations. The load on the second line loads the lr with
&GOT[3] - . - 20. The addition on the third leaves:
lr = (&GOT[3] - . - 20) + (. + 8)
lr = (&GOT[3] - 12)
lr = &GOT[0]
On the fourth line, the pc and lr are both updated, so that:
pc = GOT[2]
lr = &GOT[0] + 8
= &GOT[2]
NOTE: PLT[0] borrows an offset .word from PLT[1]. This is a little
"tight", but allows us to keep all the PLT entries the same size.
PLT[n+1]:
ldr ip, [pc, #4] @load offset from gotoff
add ip, pc, ip @add the offset to the pc
ldr pc, [ip] @jump to that address
gotoff: .word GOT[n+3] - .
The load on the first line, gets an offset from the fourth word of
the PLT entry. The add on the second line makes ip = &GOT[n+3],
which contains either a pointer to PLT[0] (the fixup trampoline) or
a pointer to the actual code.
3) In the GOT:
The GOT contains helper pointers for both code (PLT) fixups and
data fixups. The first 3 entries of the GOT are special. The next
M entries (where M is the number of entries in the PLT) belong to
the PLT fixups. The next D (all remaining) entries belong to
various data fixups. The actual size of the GOT is 3 + M + D.
The GOT is also a synthetic area, created by the linker. It exists
in both executables and libraries. When the GOT is first
initialized , all the GOT entries relating to PLT fixups are
pointing to code back at PLT[0].
The special entries in the GOT are:
GOT[0] = linked list pointer used by the dynamic loader
GOT[1] = pointer to the reloc table for this module
GOT[2] = pointer to the fixup/resolver code
The first invocation of function call comes through and uses the
fixup/resolver code. On the entry to the fixup/resolver code:
ip = &GOT[n+3]
lr = &GOT[2]
stack[0] = return address (lr) of the function call
[r0, r1, r2, r3] are still the arguments to the function call
This is enough information for the fixup/resolver code to work
with. Before the fixup/resolver code returns, it actually calls
the requested function and repairs &GOT[n+3]. */
CORE_ADDR
arm_skip_solib_resolver (CORE_ADDR pc)
{
/* FIXME */
return 0;
}
int int
arm_linux_register_u_addr (int blockend, int regnum) arm_linux_register_u_addr (int blockend, int regnum)
{ {

View File

@ -221,6 +221,132 @@ arm_linux_push_arguments (int nargs, value_ptr * args, CORE_ADDR sp,
return sp; return sp;
} }
/*
Dynamic Linking on ARM Linux
----------------------------
Note: PLT = procedure linkage table
GOT = global offset table
As much as possible, ELF dynamic linking defers the resolution of
jump/call addresses until the last minute. The technique used is
inspired by the i386 ELF design, and is based on the following
constraints.
1) The calling technique should not force a change in the assembly
code produced for apps; it MAY cause changes in the way assembly
code is produced for position independent code (i.e. shared
libraries).
2) The technique must be such that all executable areas must not be
modified; and any modified areas must not be executed.
To do this, there are three steps involved in a typical jump:
1) in the code
2) through the PLT
3) using a pointer from the GOT
When the executable or library is first loaded, each GOT entry is
initialized to point to the code which implements dynamic name
resolution and code finding. This is normally a function in the
program interpreter (on ARM Linux this is usually ld-linux.so.2,
but it does not have to be). On the first invocation, the function
is located and the GOT entry is replaced with the real function
address. Subsequent calls go through steps 1, 2 and 3 and end up
calling the real code.
1) In the code:
b function_call
bl function_call
This is typical ARM code using the 26 bit relative branch or branch
and link instructions. The target of the instruction
(function_call is usually the address of the function to be called.
In position independent code, the target of the instruction is
actually an entry in the PLT when calling functions in a shared
library. Note that this call is identical to a normal function
call, only the target differs.
2) In the PLT:
The PLT is a synthetic area, created by the linker. It exists in
both executables and libraries. It is an array of stubs, one per
imported function call. It looks like this:
PLT[0]:
str lr, [sp, #-4]! @push the return address (lr)
ldr lr, [pc, #16] @load from 6 words ahead
add lr, pc, lr @form an address for GOT[0]
ldr pc, [lr, #8]! @jump to the contents of that addr
The return address (lr) is pushed on the stack and used for
calculations. The load on the second line loads the lr with
&GOT[3] - . - 20. The addition on the third leaves:
lr = (&GOT[3] - . - 20) + (. + 8)
lr = (&GOT[3] - 12)
lr = &GOT[0]
On the fourth line, the pc and lr are both updated, so that:
pc = GOT[2]
lr = &GOT[0] + 8
= &GOT[2]
NOTE: PLT[0] borrows an offset .word from PLT[1]. This is a little
"tight", but allows us to keep all the PLT entries the same size.
PLT[n+1]:
ldr ip, [pc, #4] @load offset from gotoff
add ip, pc, ip @add the offset to the pc
ldr pc, [ip] @jump to that address
gotoff: .word GOT[n+3] - .
The load on the first line, gets an offset from the fourth word of
the PLT entry. The add on the second line makes ip = &GOT[n+3],
which contains either a pointer to PLT[0] (the fixup trampoline) or
a pointer to the actual code.
3) In the GOT:
The GOT contains helper pointers for both code (PLT) fixups and
data fixups. The first 3 entries of the GOT are special. The next
M entries (where M is the number of entries in the PLT) belong to
the PLT fixups. The next D (all remaining) entries belong to
various data fixups. The actual size of the GOT is 3 + M + D.
The GOT is also a synthetic area, created by the linker. It exists
in both executables and libraries. When the GOT is first
initialized , all the GOT entries relating to PLT fixups are
pointing to code back at PLT[0].
The special entries in the GOT are:
GOT[0] = linked list pointer used by the dynamic loader
GOT[1] = pointer to the reloc table for this module
GOT[2] = pointer to the fixup/resolver code
The first invocation of function call comes through and uses the
fixup/resolver code. On the entry to the fixup/resolver code:
ip = &GOT[n+3]
lr = &GOT[2]
stack[0] = return address (lr) of the function call
[r0, r1, r2, r3] are still the arguments to the function call
This is enough information for the fixup/resolver code to work
with. Before the fixup/resolver code returns, it actually calls
the requested function and repairs &GOT[n+3]. */
CORE_ADDR
arm_skip_solib_resolver (CORE_ADDR pc)
{
/* FIXME */
return 0;
}
void void
_initialize_arm_linux_tdep (void) _initialize_arm_linux_tdep (void)
{ {