* ldmain.c (main): take out ./ from library path, and close file
before unlinking. Make multiple defs of a symbol create an
unexecable file.
* ldmisc.c: fatal errosrs delete output file
bfd too #.
* ldexp.c, ldlang.c: now build memory shape tree in obstacks
rather than with raw malloc, makes it easier to track where memory
is going.
* ldsym.h, ldsym.c: create obstack for all global symbols too.
* ldwrite.c (ldwrite): moved malloc so only used when needed.
* sa29200-sc.sh: added support for .lit, data1 and data2 sections.
magic to converts scripts, since that is now handled
by genscripts.sh and the *.sc-sh scipt generators.
* config.h: Remove a bunch of macros defining emulations
and targets. This becomes one less file to edit when
adding emulations or targets.
* ldemul.h (struct ld_emulation_xfer_struct): Add
emulation_name and target_name fields.
* ldemul.c, ldemul.h: Define some default functions used
by most emulations (and remove from the *.em scripts).
* ldemul.c (ldemul_choose_target): Search the new
ld_emulations array using a loop (instead of a hardwired
nested if statement).
Define the ld_emulation from the automatically-geenrated
ldemul-list.h. This means you no longer have to edit ldemul.c
to add a new emulation.
* ldmain.c: Replace {GLD,LNK}960_EMULATION_NAME by
their expansions, since the former no longer exist.
* PORTING: A very rough first draft of a porting guide.
to EMUL=foo. (The GLDFOO_EMULATION_NAMEs have bee removed.)
* config/mh-foo: Rename LDEMULATION names as appropriate
(usually 'gldfoo' -> plain 'foo').
is to use shell scripts to generate everything.
* Each emulation is defined by a short shell script with
extension *.sh that specifies the emulation-specific
parameters (such as the name of the *.sh-sc and *.em
files to use).
* genscript.sh is the master shell script used to generate
an emulation. It is passed various argument, including
the name a the emulation-speciic *.sh file that it
"sources" to set variables to emulation-specifc parameters.
is to use shell scripts to generate everything.
* generic.em replaces ldtemplate.
* Other *.em files replace various *.c files.
A *.em file is a shell script that generates the corresponding
ld__*.c file that implements an emulation. This is usually
a straight 'cat' of a here-document, possibly with substitutions.
* Script files (*.sc) are places by *.sc-sh scripts.
Again, these are simple shell scripts that 'cat'
here-documents, usually with some substitutions.
The output a *.sc-sh is a script file.