// target-select.h -- select a target for an object file -*- C++ -*- #ifndef GOLD_TARGET_SELECT_H #define GOLD_TARGET_SELECT_H namespace gold { class Target; // We want to avoid a master list of targets, which implies using a // global constructor. And we also want the program to start up as // quickly as possible, which implies avoiding global constructors. // We compromise on a very simple global constructor. We use a target // selector, which specifies an ELF machine number and a recognition // function. We use global constructors to build a linked list of // target selectors--a simple pointer list, not a std::list. class Target_selector { public: // Create a target selector for a specific machine number, size (32 // or 64), and endianness. The machine number can be EM_NONE to // test for any machine number. Target_selector(int machine, int size, bool big_endian); virtual ~Target_selector() { } // If we can handle this target, return a pointer to a target // structure. The size and endianness are known. virtual Target* recognize(int machine, int osabi, int abiversion) = 0; // Return the next Target_selector in the linked list. Target_selector* next() const { return this->next_; } // Return the machine number this selector is looking for, which can // be EM_NONE to match any machine number. int machine() const { return this->machine_; } // Return the size this is looking for (32 or 64). int size() const { return this->size_; } // Return the endianness this is looking for. bool big_endian() const { return this->big_endian_; } private: int machine_; int size_; bool big_endian_; Target_selector* next_; }; // Select the target for an ELF file. extern Target* select_target(int machine, int size, bool big_endian, int osabi, int abiversion); } // End namespace gold. #endif // !defined(GOLD_TARGET_SELECT_H)