// workqueue-threads.cc -- the threaded workqueue for gold // Copyright 2007 Free Software Foundation, Inc. // Written by Ian Lance Taylor . // This file is part of gold. // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, // MA 02110-1301, USA. // This file holds the workqueue implementation which may be used when // using threads. #include "gold.h" #ifdef ENABLE_THREADS #include #include #include "debug.h" #include "gold-threads.h" #include "workqueue.h" #include "workqueue-internal.h" namespace gold { // Class Workqueue_thread represents a single thread. Creating an // instance of this spawns a new thread. class Workqueue_thread { public: Workqueue_thread(Workqueue_runner_threadpool*); ~Workqueue_thread(); private: // This class can not be copied. Workqueue_thread(const Workqueue_thread&); Workqueue_thread& operator=(const Workqueue_thread&); // Check for error from a pthread function. void check(const char* function, int err) const; // A function to pass to pthread_create. This is called with a // pointer to an instance of this object. static void* thread_body(void*); // The main loop of the thread. void run(); // A pointer to the threadpool that this thread is part of. Workqueue_runner_threadpool* threadpool_; // The thread ID. pthread_t tid_; }; // Create the thread in the constructor. Workqueue_thread::Workqueue_thread(Workqueue_runner_threadpool* threadpool) : threadpool_(threadpool) { pthread_attr_t attr; int err = pthread_attr_init(&attr); this->check("pthread_attr_init", err); err = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); this->check("pthread_attr_setdetachstate", err); err = pthread_create(&this->tid_, &attr, &Workqueue_thread::thread_body, reinterpret_cast(this)); this->check("pthread_create", err); err = pthread_attr_destroy(&attr); this->check("pthread_attr_destroy", err); } // The destructor will be called when the thread is exiting. Workqueue_thread::~Workqueue_thread() { } // Check for an error. void Workqueue_thread::check(const char* function, int err) const { if (err != 0) gold_fatal(_("%s failed: %s"), function, strerror(err)); } // Passed to pthread_create. extern "C" void* Workqueue_thread::thread_body(void* arg) { Workqueue_thread* pwt = reinterpret_cast(arg); pwt->run(); // Delete the thread object as we exit. delete pwt; return NULL; } // This is the main loop of a worker thread. It picks up a new Task // and runs it. void Workqueue_thread::run() { Workqueue_runner_threadpool* threadpool = this->threadpool_; Workqueue* workqueue = threadpool->get_workqueue(); while (true) { Task* t; Task_locker* tl; if (!threadpool->get_next(&t, &tl)) return; gold_debug(DEBUG_TASK, "running task %s", t->name().c_str()); t->run(workqueue); threadpool->thread_completed(t, tl); } } // Class Workqueue_runner_threadpool. // Constructor. Workqueue_runner_threadpool::Workqueue_runner_threadpool(Workqueue* workqueue) : Workqueue_runner(workqueue), desired_thread_count_(0), lock_(), actual_thread_count_(0), running_thread_count_(0), task_queue_(), task_queue_condvar_(this->lock_) { } // Destructor. Workqueue_runner_threadpool::~Workqueue_runner_threadpool() { // Tell the threads to exit. Hold_lock hl(this->lock_); this->desired_thread_count_ = 0; this->task_queue_condvar_.broadcast(); } // Run a task. This doesn't actually run the task: it pushes it on // the queue of tasks to run. This is always called in the main // thread. void Workqueue_runner_threadpool::run(Task* t, Task_locker* tl) { Hold_lock hl(this->lock_); // This is where we create threads as needed, subject to the limit // of the desired thread count. gold_assert(this->desired_thread_count_ > 0); gold_assert(this->actual_thread_count_ >= this->running_thread_count_); if (this->actual_thread_count_ == this->running_thread_count_ && this->actual_thread_count_ < this->desired_thread_count_) { // Note that threads delete themselves when they exit, so we // don't keep pointers to them. new Workqueue_thread(this); ++this->actual_thread_count_; } this->task_queue_.push(std::make_pair(t, tl)); this->task_queue_condvar_.signal(); } // Set the thread count. This is only called in the main thread, and // is only called when there are no threads running. void Workqueue_runner_threadpool::set_thread_count(int thread_count) { gold_assert(this->running_thread_count_ <= 1); gold_assert(thread_count > 0); this->desired_thread_count_ = thread_count; } // Get the next task to run. This is always called by an instance of // Workqueue_thread, and is never called in the main thread. It // returns false if the calling thread should exit. bool Workqueue_runner_threadpool::get_next(Task** pt, Task_locker** ptl) { Hold_lock hl(this->lock_); // This is where we destroy threads, by telling them to exit. gold_assert(this->actual_thread_count_ > this->running_thread_count_); if (this->actual_thread_count_ > this->desired_thread_count_) { --this->actual_thread_count_; return false; } while (this->task_queue_.empty() && this->desired_thread_count_ > 0) { // Wait for a new task to become available. this->task_queue_condvar_.wait(); } // Check whether we are exiting. if (this->desired_thread_count_ == 0) { gold_assert(this->actual_thread_count_ > 0); --this->actual_thread_count_; return false; } *pt = this->task_queue_.front().first; *ptl = this->task_queue_.front().second; this->task_queue_.pop(); ++this->running_thread_count_; return true; } // This is called when a thread completes its task. void Workqueue_runner_threadpool::thread_completed(Task* t, Task_locker* tl) { { Hold_lock hl(this->lock_); gold_assert(this->actual_thread_count_ > 0); gold_assert(this->running_thread_count_ > 0); --this->running_thread_count_; } this->completed(t, tl); } } // End namespace gold. #endif // defined(ENABLE_THREADS)