// readsyms.cc -- read input file symbols for gold #include "gold.h" #include #include "elfcpp.h" #include "options.h" #include "dirsearch.h" #include "object.h" #include "archive.h" #include "readsyms.h" namespace gold { // Class read_symbols. Read_symbols::~Read_symbols() { // The this_blocker_ and next_blocker_ pointers are passed on to the // Add_symbols task. } // Return whether a Read_symbols task is runnable. We need write // access to the symbol table. We can read an ordinary input file // immediately. For an archive specified using -l, we have to wait // until the search path is complete. Task::Is_runnable_type Read_symbols::is_runnable(Workqueue*) { if (this->input_.is_lib() && this->dirpath_.token().is_blocked()) return IS_BLOCKED; return IS_RUNNABLE; } // Return a Task_locker for a Read_symbols task. We don't need any // locks here. Task_locker* Read_symbols::locks(Workqueue*) { return NULL; } // Run a Read_symbols task. This is where we actually read the // symbols and relocations. void Read_symbols::run(Workqueue* workqueue) { Input_file* input_file = new Input_file(this->input_); input_file->open(this->options_, this->dirpath_); // Read enough of the file to pick up the entire ELF header. int ehdr_size = elfcpp::Elf_sizes<64>::ehdr_size; off_t bytes; const unsigned char* p = input_file->file().get_view(0, ehdr_size, &bytes); if (bytes >= 4) { static unsigned char elfmagic[4] = { elfcpp::ELFMAG0, elfcpp::ELFMAG1, elfcpp::ELFMAG2, elfcpp::ELFMAG3 }; if (memcmp(p, elfmagic, 4) == 0) { // This is an ELF object. Object* obj = make_elf_object(this->input_.name(), input_file, 0, p, bytes); this->input_objects_->add_object(obj); Read_symbols_data* sd = new Read_symbols_data; obj->read_symbols(sd); workqueue->queue(new Add_symbols(this->symtab_, this->layout_, obj, sd, this->this_blocker_, this->next_blocker_)); // Opening the file locked it, so now we need to unlock it. input_file->file().unlock(); return; } } if (bytes >= Archive::sarmag) { if (memcmp(p, Archive::armag, Archive::sarmag) == 0) { // This is an archive. Archive* arch = new Archive(this->input_.name(), input_file); arch->setup(); workqueue->queue(new Add_archive_symbols(this->symtab_, this->layout_, this->input_objects_, arch, this->this_blocker_, this->next_blocker_)); return; } } // Here we have to handle archives and any other input file // types we need. fprintf(stderr, _("%s: %s: not an object or archive\n"), program_name, input_file->file().filename().c_str()); gold_exit(false); } // Class Add_symbols. Add_symbols::~Add_symbols() { if (this->this_blocker_ != NULL) delete this->this_blocker_; // next_blocker_ is deleted by the task associated with the next // input file. } // We are blocked by this_blocker_. We block next_blocker_. We also // lock the file. Task::Is_runnable_type Add_symbols::is_runnable(Workqueue*) { if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked()) return IS_BLOCKED; if (this->object_->is_locked()) return IS_LOCKED; return IS_RUNNABLE; } class Add_symbols::Add_symbols_locker : public Task_locker { public: Add_symbols_locker(Task_token& token, Workqueue* workqueue, Object* object) : blocker_(token, workqueue), objlock_(*object) { } private: Task_locker_block blocker_; Task_locker_obj objlock_; }; Task_locker* Add_symbols::locks(Workqueue* workqueue) { return new Add_symbols_locker(*this->next_blocker_, workqueue, this->object_); } void Add_symbols::run(Workqueue*) { this->object_->layout(this->layout_, this->sd_); this->object_->add_symbols(this->symtab_, this->sd_); delete this->sd_; this->sd_ = NULL; } } // End namespace gold.