binutils-gdb/gdb/values.c

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/* Low level packing and unpacking of values for GDB, the GNU Debugger.
Copyright 1986, 1987, 1989, 1991 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#include <stdio.h>
#include <string.h>
#include "defs.h"
#include "symtab.h"
#include "value.h"
#include "gdbcore.h"
#include "frame.h"
#include "command.h"
#include "gdbcmd.h"
extern char *cplus_demangle ();
/* The value-history records all the values printed
by print commands during this session. Each chunk
records 60 consecutive values. The first chunk on
the chain records the most recent values.
The total number of values is in value_history_count. */
#define VALUE_HISTORY_CHUNK 60
struct value_history_chunk
{
struct value_history_chunk *next;
value values[VALUE_HISTORY_CHUNK];
};
/* Chain of chunks now in use. */
static struct value_history_chunk *value_history_chain;
static int value_history_count; /* Abs number of last entry stored */
/* List of all value objects currently allocated
(except for those released by calls to release_value)
This is so they can be freed after each command. */
static value all_values;
/* Allocate a value that has the correct length for type TYPE. */
value
allocate_value (type)
struct type *type;
{
register value val;
check_stub_type (type);
val = (value) xmalloc (sizeof (struct value) + TYPE_LENGTH (type));
VALUE_NEXT (val) = all_values;
all_values = val;
VALUE_TYPE (val) = type;
VALUE_LVAL (val) = not_lval;
VALUE_ADDRESS (val) = 0;
VALUE_FRAME (val) = 0;
VALUE_OFFSET (val) = 0;
VALUE_BITPOS (val) = 0;
VALUE_BITSIZE (val) = 0;
VALUE_REPEATED (val) = 0;
VALUE_REPETITIONS (val) = 0;
VALUE_REGNO (val) = -1;
VALUE_LAZY (val) = 0;
VALUE_OPTIMIZED_OUT (val) = 0;
return val;
}
/* Allocate a value that has the correct length
for COUNT repetitions type TYPE. */
value
allocate_repeat_value (type, count)
struct type *type;
int count;
{
register value val;
val = (value) xmalloc (sizeof (struct value) + TYPE_LENGTH (type) * count);
VALUE_NEXT (val) = all_values;
all_values = val;
VALUE_TYPE (val) = type;
VALUE_LVAL (val) = not_lval;
VALUE_ADDRESS (val) = 0;
VALUE_FRAME (val) = 0;
VALUE_OFFSET (val) = 0;
VALUE_BITPOS (val) = 0;
VALUE_BITSIZE (val) = 0;
VALUE_REPEATED (val) = 1;
VALUE_REPETITIONS (val) = count;
VALUE_REGNO (val) = -1;
VALUE_LAZY (val) = 0;
VALUE_OPTIMIZED_OUT (val) = 0;
return val;
}
/* Return a mark in the value chain. All values allocated after the
mark is obtained (except for those released) are subject to being freed
if a subsequent value_free_to_mark is passed the mark. */
value
value_mark ()
{
return all_values;
}
/* Free all values allocated since MARK was obtained by value_mark
(except for those released). */
void
value_free_to_mark (mark)
value mark;
{
value val, next;
for (val = all_values; val && val != mark; val = next)
{
next = VALUE_NEXT (val);
value_free (val);
}
all_values = val;
}
/* Free all the values that have been allocated (except for those released).
Called after each command, successful or not. */
void
free_all_values ()
{
register value val, next;
for (val = all_values; val; val = next)
{
next = VALUE_NEXT (val);
value_free (val);
}
all_values = 0;
}
/* Remove VAL from the chain all_values
so it will not be freed automatically. */
void
release_value (val)
register value val;
{
register value v;
if (all_values == val)
{
all_values = val->next;
return;
}
for (v = all_values; v; v = v->next)
{
if (v->next == val)
{
v->next = val->next;
break;
}
}
}
/* Return a copy of the value ARG.
It contains the same contents, for same memory address,
but it's a different block of storage. */
value
value_copy (arg)
value arg;
{
register value val;
register struct type *type = VALUE_TYPE (arg);
if (VALUE_REPEATED (arg))
val = allocate_repeat_value (type, VALUE_REPETITIONS (arg));
else
val = allocate_value (type);
VALUE_LVAL (val) = VALUE_LVAL (arg);
VALUE_ADDRESS (val) = VALUE_ADDRESS (arg);
VALUE_OFFSET (val) = VALUE_OFFSET (arg);
VALUE_BITPOS (val) = VALUE_BITPOS (arg);
VALUE_BITSIZE (val) = VALUE_BITSIZE (arg);
VALUE_REGNO (val) = VALUE_REGNO (arg);
VALUE_LAZY (val) = VALUE_LAZY (arg);
if (!VALUE_LAZY (val))
{
bcopy (VALUE_CONTENTS_RAW (arg), VALUE_CONTENTS_RAW (val),
TYPE_LENGTH (VALUE_TYPE (arg))
* (VALUE_REPEATED (arg) ? VALUE_REPETITIONS (arg) : 1));
}
return val;
}
/* Access to the value history. */
/* Record a new value in the value history.
Returns the absolute history index of the entry.
Result of -1 indicates the value was not saved; otherwise it is the
value history index of this new item. */
int
record_latest_value (val)
value val;
{
int i;
/* Check error now if about to store an invalid float. We return -1
to the caller, but allow them to continue, e.g. to print it as "Nan". */
if (TYPE_CODE (VALUE_TYPE (val)) == TYPE_CODE_FLT) {
(void) unpack_double (VALUE_TYPE (val), VALUE_CONTENTS (val), &i);
if (i) return -1; /* Indicate value not saved in history */
}
/* Here we treat value_history_count as origin-zero
and applying to the value being stored now. */
i = value_history_count % VALUE_HISTORY_CHUNK;
if (i == 0)
{
register struct value_history_chunk *new
= (struct value_history_chunk *)
xmalloc (sizeof (struct value_history_chunk));
bzero (new->values, sizeof new->values);
new->next = value_history_chain;
value_history_chain = new;
}
value_history_chain->values[i] = val;
release_value (val);
/* Now we regard value_history_count as origin-one
and applying to the value just stored. */
return ++value_history_count;
}
/* Return a copy of the value in the history with sequence number NUM. */
value
access_value_history (num)
int num;
{
register struct value_history_chunk *chunk;
register int i;
register int absnum = num;
if (absnum <= 0)
absnum += value_history_count;
if (absnum <= 0)
{
if (num == 0)
error ("The history is empty.");
else if (num == 1)
error ("There is only one value in the history.");
else
error ("History does not go back to $$%d.", -num);
}
if (absnum > value_history_count)
error ("History has not yet reached $%d.", absnum);
absnum--;
/* Now absnum is always absolute and origin zero. */
chunk = value_history_chain;
for (i = (value_history_count - 1) / VALUE_HISTORY_CHUNK - absnum / VALUE_HISTORY_CHUNK;
i > 0; i--)
chunk = chunk->next;
return value_copy (chunk->values[absnum % VALUE_HISTORY_CHUNK]);
}
/* Clear the value history entirely.
Must be done when new symbol tables are loaded,
because the type pointers become invalid. */
void
clear_value_history ()
{
register struct value_history_chunk *next;
register int i;
register value val;
while (value_history_chain)
{
for (i = 0; i < VALUE_HISTORY_CHUNK; i++)
if (val = value_history_chain->values[i])
free (val);
next = value_history_chain->next;
free (value_history_chain);
value_history_chain = next;
}
value_history_count = 0;
}
static void
show_values (num_exp, from_tty)
char *num_exp;
int from_tty;
{
register int i;
register value val;
static int num = 1;
if (num_exp)
{
if (num_exp[0] == '+' && num_exp[1] == '\0')
/* "info history +" should print from the stored position. */
;
else
/* "info history <exp>" should print around value number <exp>. */
num = parse_and_eval_address (num_exp) - 5;
}
else
{
/* "info history" means print the last 10 values. */
num = value_history_count - 9;
}
if (num <= 0)
num = 1;
for (i = num; i < num + 10 && i <= value_history_count; i++)
{
val = access_value_history (i);
printf_filtered ("$%d = ", i);
value_print (val, stdout, 0, Val_pretty_default);
printf_filtered ("\n");
}
/* The next "info history +" should start after what we just printed. */
num += 10;
/* Hitting just return after this command should do the same thing as
"info history +". If num_exp is null, this is unnecessary, since
"info history +" is not useful after "info history". */
if (from_tty && num_exp)
{
num_exp[0] = '+';
num_exp[1] = '\0';
}
}
/* Internal variables. These are variables within the debugger
that hold values assigned by debugger commands.
The user refers to them with a '$' prefix
that does not appear in the variable names stored internally. */
static struct internalvar *internalvars;
/* Look up an internal variable with name NAME. NAME should not
normally include a dollar sign.
If the specified internal variable does not exist,
one is created, with a void value. */
struct internalvar *
lookup_internalvar (name)
char *name;
{
register struct internalvar *var;
for (var = internalvars; var; var = var->next)
if (!strcmp (var->name, name))
return var;
var = (struct internalvar *) xmalloc (sizeof (struct internalvar));
var->name = concat (name, NULL);
var->value = allocate_value (builtin_type_void);
release_value (var->value);
var->next = internalvars;
internalvars = var;
return var;
}
value
value_of_internalvar (var)
struct internalvar *var;
{
register value val;
#ifdef IS_TRAPPED_INTERNALVAR
if (IS_TRAPPED_INTERNALVAR (var->name))
return VALUE_OF_TRAPPED_INTERNALVAR (var);
#endif
val = value_copy (var->value);
if (VALUE_LAZY (val))
value_fetch_lazy (val);
VALUE_LVAL (val) = lval_internalvar;
VALUE_INTERNALVAR (val) = var;
return val;
}
void
set_internalvar_component (var, offset, bitpos, bitsize, newval)
struct internalvar *var;
int offset, bitpos, bitsize;
value newval;
{
register char *addr = VALUE_CONTENTS (var->value) + offset;
#ifdef IS_TRAPPED_INTERNALVAR
if (IS_TRAPPED_INTERNALVAR (var->name))
SET_TRAPPED_INTERNALVAR (var, newval, bitpos, bitsize, offset);
#endif
if (bitsize)
modify_field (addr, (int) value_as_long (newval),
bitpos, bitsize);
else
bcopy (VALUE_CONTENTS (newval), addr,
TYPE_LENGTH (VALUE_TYPE (newval)));
}
void
set_internalvar (var, val)
struct internalvar *var;
value val;
{
#ifdef IS_TRAPPED_INTERNALVAR
if (IS_TRAPPED_INTERNALVAR (var->name))
SET_TRAPPED_INTERNALVAR (var, val, 0, 0, 0);
#endif
free (var->value);
var->value = value_copy (val);
release_value (var->value);
}
char *
internalvar_name (var)
struct internalvar *var;
{
return var->name;
}
/* Free all internalvars. Done when new symtabs are loaded,
because that makes the values invalid. */
void
clear_internalvars ()
{
register struct internalvar *var;
while (internalvars)
{
var = internalvars;
internalvars = var->next;
free (var->name);
free (var->value);
free (var);
}
}
static void
show_convenience ()
{
register struct internalvar *var;
int varseen = 0;
for (var = internalvars; var; var = var->next)
{
#ifdef IS_TRAPPED_INTERNALVAR
if (IS_TRAPPED_INTERNALVAR (var->name))
continue;
#endif
if (!varseen)
{
#if 0
/* Useless noise. */
printf ("Debugger convenience variables:\n\n");
#endif
varseen = 1;
}
printf_filtered ("$%s = ", var->name);
value_print (var->value, stdout, 0, Val_pretty_default);
printf_filtered ("\n");
}
if (!varseen)
printf ("No debugger convenience variables now defined.\n\
Convenience variables have names starting with \"$\";\n\
use \"set\" as in \"set $foo = 5\" to define them.\n");
}
/* Extract a value as a C number (either long or double).
Knows how to convert fixed values to double, or
floating values to long.
Does not deallocate the value. */
LONGEST
value_as_long (val)
register value val;
{
/* This coerces arrays and functions, which is necessary (e.g.
in disassemble_command). It also dereferences references, which
I suspect is the most logical thing to do. */
if (TYPE_CODE (VALUE_TYPE (val)) != TYPE_CODE_ENUM)
COERCE_ARRAY (val);
return unpack_long (VALUE_TYPE (val), VALUE_CONTENTS (val));
}
double
value_as_double (val)
register value val;
{
double foo;
int inv;
foo = unpack_double (VALUE_TYPE (val), VALUE_CONTENTS (val), &inv);
if (inv)
error ("Invalid floating value found in program.");
return foo;
}
/* Extract a value as a C pointer.
Does not deallocate the value. */
CORE_ADDR
value_as_pointer (val)
value val;
{
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
return value_as_long (val);
}
/* Unpack raw data (copied from debugee, target byte order) at VALADDR
as a long, or as a double, assuming the raw data is described
by type TYPE. Knows how to convert different sizes of values
and can convert between fixed and floating point. We don't assume
any alignment for the raw data. Return value is in host byte order.
If you want functions and arrays to be coerced to pointers, and
references to be dereferenced, call value_as_long() instead.
C++: It is assumed that the front-end has taken care of
all matters concerning pointers to members. A pointer
to member which reaches here is considered to be equivalent
to an INT (or some size). After all, it is only an offset. */
/* FIXME: This should be rewritten as a switch statement for speed and
ease of comprehension. */
LONGEST
unpack_long (type, valaddr)
struct type *type;
char *valaddr;
{
register enum type_code code = TYPE_CODE (type);
register int len = TYPE_LENGTH (type);
register int nosign = TYPE_UNSIGNED (type);
if (code == TYPE_CODE_ENUM || code == TYPE_CODE_BOOL)
code = TYPE_CODE_INT;
if (code == TYPE_CODE_FLT)
{
if (len == sizeof (float))
{
float retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (double))
{
double retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
else
{
error ("Unexpected type of floating point number.");
}
}
else if (code == TYPE_CODE_INT && nosign)
{
if (len == sizeof (char))
{
unsigned char retval = * (unsigned char *) valaddr;
/* SWAP_TARGET_AND_HOST (&retval, sizeof (unsigned char)); */
return retval;
}
if (len == sizeof (short))
{
unsigned short retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (int))
{
unsigned int retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (long))
{
unsigned long retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
#ifdef LONG_LONG
if (len == sizeof (long long))
{
unsigned long long retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
#endif
else
{
error ("That operation is not possible on an integer of that size.");
}
}
else if (code == TYPE_CODE_INT)
{
if (len == sizeof (char))
{
char retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (short))
{
short retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (int))
{
int retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (long))
{
long retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
#ifdef LONG_LONG
if (len == sizeof (long long))
{
long long retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
#endif
else
{
error ("That operation is not possible on an integer of that size.");
}
}
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
else if (code == TYPE_CODE_PTR
|| code == TYPE_CODE_REF)
{
if (len == sizeof (CORE_ADDR))
{
CORE_ADDR retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
}
else if (code == TYPE_CODE_MEMBER)
error ("not implemented: member types in unpack_long");
else if (code == TYPE_CODE_CHAR)
return *(unsigned char *)valaddr;
error ("Value not integer or pointer.");
return 0; /* For lint -- never reached */
}
/* Return a double value from the specified type and address.
INVP points to an int which is set to 0 for valid value,
1 for invalid value (bad float format). In either case,
the returned double is OK to use. Argument is in target
format, result is in host format. */
double
unpack_double (type, valaddr, invp)
struct type *type;
char *valaddr;
int *invp;
{
register enum type_code code = TYPE_CODE (type);
register int len = TYPE_LENGTH (type);
register int nosign = TYPE_UNSIGNED (type);
*invp = 0; /* Assume valid. */
if (code == TYPE_CODE_FLT)
{
if (INVALID_FLOAT (valaddr, len))
{
*invp = 1;
return 1.234567891011121314;
}
if (len == sizeof (float))
{
float retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
if (len == sizeof (double))
{
double retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
else
{
error ("Unexpected type of floating point number.");
return 0; /* Placate lint. */
}
}
else if (nosign) {
/* Unsigned -- be sure we compensate for signed LONGEST. */
#ifdef LONG_LONG
return (unsigned long long) unpack_long (type, valaddr);
#else
return (unsigned long ) unpack_long (type, valaddr);
#endif
} else {
/* Signed -- we are OK with unpack_long. */
return unpack_long (type, valaddr);
}
}
/* Unpack raw data (copied from debugee, target byte order) at VALADDR
as a CORE_ADDR, assuming the raw data is described by type TYPE.
We don't assume any alignment for the raw data. Return value is in
host byte order.
If you want functions and arrays to be coerced to pointers, and
references to be dereferenced, call value_as_pointer() instead.
C++: It is assumed that the front-end has taken care of
all matters concerning pointers to members. A pointer
to member which reaches here is considered to be equivalent
to an INT (or some size). After all, it is only an offset. */
CORE_ADDR
unpack_pointer (type, valaddr)
struct type *type;
char *valaddr;
{
#if 0
/* The user should be able to use an int (e.g. 0x7892) in contexts
where a pointer is expected. So this doesn't do enough. */
register enum type_code code = TYPE_CODE (type);
register int len = TYPE_LENGTH (type);
if (code == TYPE_CODE_PTR
|| code == TYPE_CODE_REF)
{
if (len == sizeof (CORE_ADDR))
{
CORE_ADDR retval;
bcopy (valaddr, &retval, sizeof (retval));
SWAP_TARGET_AND_HOST (&retval, sizeof (retval));
return retval;
}
error ("Unrecognized pointer size.");
}
else if (code == TYPE_CODE_MEMBER)
error ("not implemented: member types in unpack_pointer");
error ("Value is not a pointer.");
return 0; /* For lint -- never reached */
#else
/* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure
whether we want this to be true eventually. */
return unpack_long (type, valaddr);
#endif
}
/* Given a value ARG1 (offset by OFFSET bytes)
of a struct or union type ARG_TYPE,
extract and return the value of one of its fields.
FIELDNO says which field.
For C++, must also be able to return values from static fields */
value
value_primitive_field (arg1, offset, fieldno, arg_type)
register value arg1;
int offset;
register int fieldno;
register struct type *arg_type;
{
register value v;
register struct type *type;
check_stub_type (arg_type);
type = TYPE_FIELD_TYPE (arg_type, fieldno);
/* Handle packed fields */
offset += TYPE_FIELD_BITPOS (arg_type, fieldno) / 8;
if (TYPE_FIELD_BITSIZE (arg_type, fieldno))
{
v = value_from_longest (type,
unpack_field_as_long (arg_type,
VALUE_CONTENTS (arg1),
fieldno));
VALUE_BITPOS (v) = TYPE_FIELD_BITPOS (arg_type, fieldno) % 8;
VALUE_BITSIZE (v) = TYPE_FIELD_BITSIZE (arg_type, fieldno);
}
else
{
v = allocate_value (type);
if (VALUE_LAZY (arg1))
VALUE_LAZY (v) = 1;
else
bcopy (VALUE_CONTENTS_RAW (arg1) + offset,
VALUE_CONTENTS_RAW (v),
TYPE_LENGTH (type));
}
VALUE_LVAL (v) = VALUE_LVAL (arg1);
if (VALUE_LVAL (arg1) == lval_internalvar)
VALUE_LVAL (v) = lval_internalvar_component;
VALUE_ADDRESS (v) = VALUE_ADDRESS (arg1);
VALUE_OFFSET (v) = offset + VALUE_OFFSET (arg1);
return v;
}
/* Given a value ARG1 of a struct or union type,
extract and return the value of one of its fields.
FIELDNO says which field.
For C++, must also be able to return values from static fields */
value
value_field (arg1, fieldno)
register value arg1;
register int fieldno;
{
return value_primitive_field (arg1, 0, fieldno, VALUE_TYPE (arg1));
}
/* Return a non-virtual function as a value.
F is the list of member functions which contains the desired method.
J is an index into F which provides the desired method. */
value
value_fn_field (f, j)
struct fn_field *f;
int j;
{
register value v;
register struct type *type = TYPE_FN_FIELD_TYPE (f, j);
struct symbol *sym;
sym = lookup_symbol (TYPE_FN_FIELD_PHYSNAME (f, j),
0, VAR_NAMESPACE, 0, NULL);
if (! sym) error ("Internal error: could not find physical method named %s",
TYPE_FN_FIELD_PHYSNAME (f, j));
v = allocate_value (type);
VALUE_ADDRESS (v) = BLOCK_START (SYMBOL_BLOCK_VALUE (sym));
VALUE_TYPE (v) = type;
return v;
}
/* Return a virtual function as a value.
ARG1 is the object which provides the virtual function
table pointer. ARG1 is side-effected in calling this function.
F is the list of member functions which contains the desired virtual
function.
J is an index into F which provides the desired virtual function.
TYPE is the type in which F is located. */
value
value_virtual_fn_field (arg1, f, j, type)
value arg1;
struct fn_field *f;
int j;
struct type *type;
{
/* First, get the virtual function table pointer. That comes
with a strange type, so cast it to type `pointer to long' (which
should serve just fine as a function type). Then, index into
the table, and convert final value to appropriate function type. */
value entry, vfn, vtbl;
value vi = value_from_longest (builtin_type_int,
(LONGEST) TYPE_FN_FIELD_VOFFSET (f, j));
struct type *fcontext = TYPE_FN_FIELD_FCONTEXT (f, j);
struct type *context;
if (fcontext == NULL)
/* We don't have an fcontext (e.g. the program was compiled with
g++ version 1). Try to get the vtbl from the TYPE_VPTR_BASETYPE.
This won't work right for multiple inheritance, but at least we
should do as well as GDB 3.x did. */
fcontext = TYPE_VPTR_BASETYPE (type);
context = lookup_pointer_type (fcontext);
/* Now context is a pointer to the basetype containing the vtbl. */
if (TYPE_TARGET_TYPE (context) != VALUE_TYPE (arg1))
arg1 = value_ind (value_cast (context, value_addr (arg1)));
context = VALUE_TYPE (arg1);
/* Now context is the basetype containing the vtbl. */
/* This type may have been defined before its virtual function table
was. If so, fill in the virtual function table entry for the
type now. */
if (TYPE_VPTR_FIELDNO (context) < 0)
fill_in_vptr_fieldno (context);
/* The virtual function table is now an array of structures
which have the form { int16 offset, delta; void *pfn; }. */
vtbl = value_ind (value_field (arg1, TYPE_VPTR_FIELDNO (context)));
/* Index into the virtual function table. This is hard-coded because
looking up a field is not cheap, and it may be important to save
time, e.g. if the user has set a conditional breakpoint calling
a virtual function. */
entry = value_subscript (vtbl, vi);
/* Move the `this' pointer according to the virtual function table. */
VALUE_OFFSET (arg1) += value_as_long (value_field (entry, 0));
if (! VALUE_LAZY (arg1))
{
VALUE_LAZY (arg1) = 1;
value_fetch_lazy (arg1);
}
vfn = value_field (entry, 2);
/* Reinstantiate the function pointer with the correct type. */
VALUE_TYPE (vfn) = lookup_pointer_type (TYPE_FN_FIELD_TYPE (f, j));
return vfn;
}
/* ARG is a pointer to an object we know to be at least
a DTYPE. BTYPE is the most derived basetype that has
already been searched (and need not be searched again).
After looking at the vtables between BTYPE and DTYPE,
return the most derived type we find. The caller must
be satisfied when the return value == DTYPE.
FIXME-tiemann: should work with dossier entries as well. */
static value
value_headof (arg, btype, dtype)
value arg;
struct type *btype, *dtype;
{
/* First collect the vtables we must look at for this object. */
/* FIXME-tiemann: right now, just look at top-most vtable. */
value vtbl, entry, best_entry = 0;
/* FIXME: entry_type is never used. */
struct type *entry_type;
int i, nelems;
int offset, best_offset = 0;
struct symbol *sym;
CORE_ADDR pc_for_sym;
char *demangled_name;
btype = TYPE_VPTR_BASETYPE (dtype);
check_stub_type (btype);
if (btype != dtype)
vtbl = value_cast (lookup_pointer_type (btype), arg);
else
vtbl = arg;
vtbl = value_ind (value_field (value_ind (vtbl), TYPE_VPTR_FIELDNO (btype)));
/* Check that VTBL looks like it points to a virtual function table. */
i = find_pc_misc_function (VALUE_ADDRESS (vtbl));
if (i < 0 || ! VTBL_PREFIX_P (demangled_name = misc_function_vector[i].name))
{
/* If we expected to find a vtable, but did not, let the user
know that we aren't happy, but don't throw an error.
FIXME: there has to be a better way to do this. */
struct type *error_type = (struct type *)xmalloc (sizeof (struct type));
bcopy (VALUE_TYPE (arg), error_type, sizeof (struct type));
TYPE_NAME (error_type) = savestring ("suspicious *", sizeof ("suspicious *"));
VALUE_TYPE (arg) = error_type;
return arg;
}
/* Now search through the virtual function table. */
entry = value_ind (vtbl);
nelems = longest_to_int (value_as_long (value_field (entry, 2)));
for (i = 1; i <= nelems; i++)
{
entry = value_subscript (vtbl, value_from_longest (builtin_type_int,
(LONGEST) i));
offset = longest_to_int (value_as_long (value_field (entry, 0)));
/* If we use '<=' we can handle single inheritance
* where all offsets are zero - just use the first entry found. */
if (offset <= best_offset)
{
best_offset = offset;
best_entry = entry;
}
}
/* Move the pointer according to BEST_ENTRY's offset, and figure
out what type we should return as the new pointer. */
if (best_entry == 0)
{
/* An alternative method (which should no longer be necessary).
* But we leave it in for future use, when we will hopefully
* have optimizes the vtable to use thunks instead of offsets. */
/* Use the name of vtable itself to extract a base type. */
demangled_name += 4; /* Skip _vt$ prefix. */
}
else
{
pc_for_sym = value_as_pointer (value_field (best_entry, 2));
sym = find_pc_function (pc_for_sym);
demangled_name = cplus_demangle (SYMBOL_NAME (sym), -1);
*(strchr (demangled_name, ':')) = '\0';
}
sym = lookup_symbol (demangled_name, 0, VAR_NAMESPACE, 0, 0);
if (sym == 0)
error ("could not find type declaration for `%s'", SYMBOL_NAME (sym));
if (best_entry)
{
free (demangled_name);
arg = value_add (value_cast (builtin_type_int, arg),
value_field (best_entry, 0));
}
VALUE_TYPE (arg) = lookup_pointer_type (SYMBOL_TYPE (sym));
return arg;
}
/* ARG is a pointer object of type TYPE. If TYPE has virtual
function tables, probe ARG's tables (including the vtables
of its baseclasses) to figure out the most derived type that ARG
could actually be a pointer to. */
value
value_from_vtable_info (arg, type)
value arg;
struct type *type;
{
/* Take care of preliminaries. */
if (TYPE_VPTR_FIELDNO (type) < 0)
fill_in_vptr_fieldno (type);
if (TYPE_VPTR_FIELDNO (type) < 0 || VALUE_REPEATED (arg))
return 0;
return value_headof (arg, 0, type);
}
/* The value of a static class member does not depend
on its instance, only on its type. If FIELDNO >= 0,
then fieldno is a valid field number and is used directly.
Otherwise, FIELDNAME is the name of the field we are
searching for. If it is not a static field name, an
error is signaled. TYPE is the type in which we look for the
static field member.
Return zero if we couldn't find anything; the caller may signal
an error in that case. */
value
value_static_field (type, fieldname, fieldno)
register struct type *type;
char *fieldname;
register int fieldno;
{
register value v;
struct symbol *sym;
char *phys_name;
if (fieldno < 0)
{
/* Look for static field. */
int i;
for (i = TYPE_NFIELDS (type) - 1; i >= TYPE_N_BASECLASSES (type); i--)
if (! strcmp (TYPE_FIELD_NAME (type, i), fieldname))
{
if (TYPE_FIELD_STATIC (type, i))
{
fieldno = i;
goto found;
}
else
error ("field `%s' is not static", fieldname);
}
for (; i > 0; i--)
{
v = value_static_field (TYPE_BASECLASS (type, i), fieldname, -1);
if (v != 0)
return v;
}
if (destructor_name_p (fieldname, type))
error ("Cannot get value of destructor");
for (i = TYPE_NFN_FIELDS (type) - 1; i >= 0; i--)
{
if (! strcmp (TYPE_FN_FIELDLIST_NAME (type, i), fieldname))
error ("Cannot get value of method \"%s\"", fieldname);
}
error("there is no field named %s", fieldname);
}
found:
phys_name = TYPE_FIELD_STATIC_PHYSNAME (type, fieldno);
sym = lookup_symbol (phys_name, 0, VAR_NAMESPACE, 0, NULL);
if (! sym) error ("Internal error: could not find physical static variable named %s", phys_name);
type = TYPE_FIELD_TYPE (type, fieldno);
v = value_at (type, (CORE_ADDR)SYMBOL_BLOCK_VALUE (sym));
return v;
}
/* Compute the address of the baseclass which is
the INDEXth baseclass of class TYPE. The TYPE base
of the object is at VALADDR.
If ERRP is non-NULL, set *ERRP to be the errno code of any error,
or 0 if no error. In that case the return value is not the address
of the baseclasss, but the address which could not be read
successfully. */
char *
baseclass_addr (type, index, valaddr, valuep, errp)
struct type *type;
int index;
char *valaddr;
value *valuep;
int *errp;
{
struct type *basetype = TYPE_BASECLASS (type, index);
if (errp)
*errp = 0;
if (BASETYPE_VIA_VIRTUAL (type, index))
{
/* Must hunt for the pointer to this virtual baseclass. */
register int i, len = TYPE_NFIELDS (type);
register int n_baseclasses = TYPE_N_BASECLASSES (type);
char *vbase_name, *type_name = type_name_no_tag (basetype);
vbase_name = (char *)alloca (strlen (type_name) + 8);
sprintf (vbase_name, "_vb$%s", type_name);
/* First look for the virtual baseclass pointer
in the fields. */
for (i = n_baseclasses; i < len; i++)
{
if (! strcmp (vbase_name, TYPE_FIELD_NAME (type, i)))
{
value val = allocate_value (basetype);
CORE_ADDR addr;
int status;
addr
= unpack_pointer (TYPE_FIELD_TYPE (type, i),
valaddr + (TYPE_FIELD_BITPOS (type, i) / 8));
status = target_read_memory (addr,
VALUE_CONTENTS_RAW (val),
TYPE_LENGTH (basetype));
VALUE_LVAL (val) = lval_memory;
VALUE_ADDRESS (val) = addr;
if (status != 0)
{
if (valuep)
*valuep = NULL;
release_value (val);
value_free (val);
if (errp)
*errp = status;
return (char *)addr;
}
else
{
if (valuep)
*valuep = val;
return (char *) VALUE_CONTENTS (val);
}
}
}
/* Not in the fields, so try looking through the baseclasses. */
for (i = index+1; i < n_baseclasses; i++)
{
char *baddr;
baddr = baseclass_addr (type, i, valaddr, valuep, errp);
if (baddr)
return baddr;
}
/* Not found. */
if (valuep)
*valuep = 0;
return 0;
}
/* Baseclass is easily computed. */
if (valuep)
*valuep = 0;
return valaddr + TYPE_BASECLASS_BITPOS (type, index) / 8;
}
long
unpack_field_as_long (type, valaddr, fieldno)
struct type *type;
char *valaddr;
int fieldno;
{
long val;
int bitpos = TYPE_FIELD_BITPOS (type, fieldno);
int bitsize = TYPE_FIELD_BITSIZE (type, fieldno);
bcopy (valaddr + bitpos / 8, &val, sizeof val);
SWAP_TARGET_AND_HOST (&val, sizeof val);
/* Extracting bits depends on endianness of the machine. */
#if BITS_BIG_ENDIAN
val = val >> (sizeof val * 8 - bitpos % 8 - bitsize);
#else
val = val >> (bitpos % 8);
#endif
if (bitsize < 8 * sizeof (val))
val &= (((unsigned long)1) << bitsize) - 1;
return val;
}
/* Modify the value of a bitfield. ADDR points to a block of memory in
target byte order; the bitfield starts in the byte pointed to. FIELDVAL
is the desired value of the field, in host byte order. BITPOS and BITSIZE
indicate which bits (in target bit order) comprise the bitfield. */
void
modify_field (addr, fieldval, bitpos, bitsize)
char *addr;
int fieldval;
int bitpos, bitsize;
{
long oword;
/* Reject values too big to fit in the field in question,
otherwise adjoining fields may be corrupted. */
if (bitsize < (8 * sizeof (fieldval))
&& 0 != (fieldval & ~((1<<bitsize)-1)))
error ("Value %d does not fit in %d bits.", fieldval, bitsize);
bcopy (addr, &oword, sizeof oword);
SWAP_TARGET_AND_HOST (&oword, sizeof oword); /* To host format */
/* Shifting for bit field depends on endianness of the target machine. */
#if BITS_BIG_ENDIAN
bitpos = sizeof (oword) * 8 - bitpos - bitsize;
#endif
/* Mask out old value, while avoiding shifts >= longword size */
if (bitsize < 8 * sizeof (oword))
oword &= ~(((((unsigned long)1) << bitsize) - 1) << bitpos);
else
oword &= ~((-1) << bitpos);
oword |= fieldval << bitpos;
SWAP_TARGET_AND_HOST (&oword, sizeof oword); /* To target format */
bcopy (&oword, addr, sizeof oword);
}
/* Convert C numbers into newly allocated values */
value
value_from_longest (type, num)
struct type *type;
register LONGEST num;
{
register value val = allocate_value (type);
register enum type_code code = TYPE_CODE (type);
register int len = TYPE_LENGTH (type);
/* FIXME, we assume that pointers have the same form and byte order as
integers, and that all pointers have the same form. */
if (code == TYPE_CODE_INT || code == TYPE_CODE_ENUM ||
code == TYPE_CODE_CHAR || code == TYPE_CODE_PTR)
{
if (len == sizeof (char))
* (char *) VALUE_CONTENTS_RAW (val) = num;
else if (len == sizeof (short))
* (short *) VALUE_CONTENTS_RAW (val) = num;
else if (len == sizeof (int))
* (int *) VALUE_CONTENTS_RAW (val) = num;
else if (len == sizeof (long))
* (long *) VALUE_CONTENTS_RAW (val) = num;
#ifdef LONG_LONG
else if (len == sizeof (long long))
* (long long *) VALUE_CONTENTS_RAW (val) = num;
#endif
else
error ("Integer type encountered with unexpected data length.");
}
else
error ("Unexpected type encountered for integer constant.");
/* num was in host byte order. So now put the value's contents
into target byte order. */
SWAP_TARGET_AND_HOST (VALUE_CONTENTS_RAW (val), len);
return val;
}
value
value_from_double (type, num)
struct type *type;
double num;
{
register value val = allocate_value (type);
register enum type_code code = TYPE_CODE (type);
register int len = TYPE_LENGTH (type);
if (code == TYPE_CODE_FLT)
{
if (len == sizeof (float))
* (float *) VALUE_CONTENTS_RAW (val) = num;
else if (len == sizeof (double))
* (double *) VALUE_CONTENTS_RAW (val) = num;
else
error ("Floating type encountered with unexpected data length.");
}
else
error ("Unexpected type encountered for floating constant.");
/* num was in host byte order. So now put the value's contents
into target byte order. */
SWAP_TARGET_AND_HOST (VALUE_CONTENTS_RAW (val), len);
return val;
}
/* Deal with the value that is "about to be returned". */
/* Return the value that a function returning now
would be returning to its caller, assuming its type is VALTYPE.
RETBUF is where we look for what ought to be the contents
of the registers (in raw form). This is because it is often
desirable to restore old values to those registers
after saving the contents of interest, and then call
this function using the saved values.
struct_return is non-zero when the function in question is
using the structure return conventions on the machine in question;
0 when it is using the value returning conventions (this often
means returning pointer to where structure is vs. returning value). */
value
value_being_returned (valtype, retbuf, struct_return)
register struct type *valtype;
char retbuf[REGISTER_BYTES];
int struct_return;
/*ARGSUSED*/
{
register value val;
CORE_ADDR addr;
#if defined (EXTRACT_STRUCT_VALUE_ADDRESS)
/* If this is not defined, just use EXTRACT_RETURN_VALUE instead. */
if (struct_return) {
addr = EXTRACT_STRUCT_VALUE_ADDRESS (retbuf);
if (!addr)
error ("Function return value unknown");
return value_at (valtype, addr);
}
#endif
val = allocate_value (valtype);
EXTRACT_RETURN_VALUE (valtype, retbuf, VALUE_CONTENTS_RAW (val));
return val;
}
/* Should we use EXTRACT_STRUCT_VALUE_ADDRESS instead of
EXTRACT_RETURN_VALUE? GCC_P is true if compiled with gcc
and TYPE is the type (which is known to be struct, union or array).
On most machines, the struct convention is used unless we are
using gcc and the type is of a special size. */
#if !defined (USE_STRUCT_CONVENTION)
#define USE_STRUCT_CONVENTION(gcc_p, type)\
(!((gcc_p) && (TYPE_LENGTH (value_type) == 1 \
|| TYPE_LENGTH (value_type) == 2 \
|| TYPE_LENGTH (value_type) == 4 \
|| TYPE_LENGTH (value_type) == 8 \
) \
))
#endif
/* Return true if the function specified is using the structure returning
convention on this machine to return arguments, or 0 if it is using
the value returning convention. FUNCTION is the value representing
the function, FUNCADDR is the address of the function, and VALUE_TYPE
is the type returned by the function. GCC_P is nonzero if compiled
with GCC. */
int
using_struct_return (function, funcaddr, value_type, gcc_p)
value function;
CORE_ADDR funcaddr;
struct type *value_type;
int gcc_p;
/*ARGSUSED*/
{
register enum type_code code = TYPE_CODE (value_type);
if (code == TYPE_CODE_ERROR)
error ("Function return type unknown.");
if (code == TYPE_CODE_STRUCT ||
code == TYPE_CODE_UNION ||
code == TYPE_CODE_ARRAY)
return USE_STRUCT_CONVENTION (gcc_p, value_type);
return 0;
}
/* Store VAL so it will be returned if a function returns now.
Does not verify that VAL's type matches what the current
function wants to return. */
void
set_return_value (val)
value val;
{
register enum type_code code = TYPE_CODE (VALUE_TYPE (val));
double dbuf;
LONGEST lbuf;
if (code == TYPE_CODE_ERROR)
error ("Function return type unknown.");
if ( code == TYPE_CODE_STRUCT
|| code == TYPE_CODE_UNION) /* FIXME, implement struct return. */
error ("GDB does not support specifying a struct or union return value.");
/* FIXME, this is bogus. We don't know what the return conventions
are, or how values should be promoted.... */
if (code == TYPE_CODE_FLT)
{
dbuf = value_as_double (val);
STORE_RETURN_VALUE (VALUE_TYPE (val), (char *)&dbuf);
}
else
{
lbuf = value_as_long (val);
STORE_RETURN_VALUE (VALUE_TYPE (val), (char *)&lbuf);
}
}
void
_initialize_values ()
{
add_cmd ("convenience", no_class, show_convenience,
"Debugger convenience (\"$foo\") variables.\n\
These variables are created when you assign them values;\n\
thus, \"print $foo=1\" gives \"$foo\" the value 1. Values may be any type.\n\n\
A few convenience variables are given values automatically:\n\
\"$_\"holds the last address examined with \"x\" or \"info lines\",\n\
\"$__\" holds the contents of the last address examined with \"x\".",
&showlist);
add_cmd ("values", no_class, show_values,
"Elements of value history around item number IDX (or last ten).",
&showlist);
}