binutils-gdb/bfd/reloc.c
Ken Raeburn 0443af3189 * reloc.c (enum bfd_reloc_code_real): Rewrote definition to use new "chew"
commands for simultaneous definition of enumerator and enumerator name table.
(bfd_get_reloc_code_name): New function, for retrieving a symbolic name
associated with an enumerator.

* libbfd.h, bfd-in2.h: Regenerated.
1994-09-02 18:21:41 +00:00

1795 lines
50 KiB
C

/* BFD support for handling relocation entries.
Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
Written by Cygnus Support.
This file is part of BFD, the Binary File Descriptor library.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/*
SECTION
Relocations
BFD maintains relocations in much the same way it maintains
symbols: they are left alone until required, then read in
en-mass and translated into an internal form. A common
routine <<bfd_perform_relocation>> acts upon the
canonical form to do the fixup.
Relocations are maintained on a per section basis,
while symbols are maintained on a per BFD basis.
All that a back end has to do to fit the BFD interface is to create
a <<struct reloc_cache_entry>> for each relocation
in a particular section, and fill in the right bits of the structures.
@menu
@* typedef arelent::
@* howto manager::
@end menu
*/
/* DO compile in the reloc_code name table from libbfd.h. */
#define _BFD_MAKE_TABLE_bfd_reloc_code_real
#include "bfd.h"
#include "sysdep.h"
#include "bfdlink.h"
#include "libbfd.h"
/*
DOCDD
INODE
typedef arelent, howto manager, Relocations, Relocations
SUBSECTION
typedef arelent
This is the structure of a relocation entry:
CODE_FRAGMENT
.
.typedef enum bfd_reloc_status
.{
. {* No errors detected *}
. bfd_reloc_ok,
.
. {* The relocation was performed, but there was an overflow. *}
. bfd_reloc_overflow,
.
. {* The address to relocate was not within the section supplied. *}
. bfd_reloc_outofrange,
.
. {* Used by special functions *}
. bfd_reloc_continue,
.
. {* Unsupported relocation size requested. *}
. bfd_reloc_notsupported,
.
. {* Unused *}
. bfd_reloc_other,
.
. {* The symbol to relocate against was undefined. *}
. bfd_reloc_undefined,
.
. {* The relocation was performed, but may not be ok - presently
. generated only when linking i960 coff files with i960 b.out
. symbols. If this type is returned, the error_message argument
. to bfd_perform_relocation will be set. *}
. bfd_reloc_dangerous
. }
. bfd_reloc_status_type;
.
.
.typedef struct reloc_cache_entry
.{
. {* A pointer into the canonical table of pointers *}
. struct symbol_cache_entry **sym_ptr_ptr;
.
. {* offset in section *}
. bfd_size_type address;
.
. {* addend for relocation value *}
. bfd_vma addend;
.
. {* Pointer to how to perform the required relocation *}
. const struct reloc_howto_struct *howto;
.
.} arelent;
*/
/*
DESCRIPTION
Here is a description of each of the fields within an <<arelent>>:
o <<sym_ptr_ptr>>
The symbol table pointer points to a pointer to the symbol
associated with the relocation request. It is
the pointer into the table returned by the back end's
<<get_symtab>> action. @xref{Symbols}. The symbol is referenced
through a pointer to a pointer so that tools like the linker
can fix up all the symbols of the same name by modifying only
one pointer. The relocation routine looks in the symbol and
uses the base of the section the symbol is attached to and the
value of the symbol as the initial relocation offset. If the
symbol pointer is zero, then the section provided is looked up.
o <<address>>
The <<address>> field gives the offset in bytes from the base of
the section data which owns the relocation record to the first
byte of relocatable information. The actual data relocated
will be relative to this point; for example, a relocation
type which modifies the bottom two bytes of a four byte word
would not touch the first byte pointed to in a big endian
world.
o <<addend>>
The <<addend>> is a value provided by the back end to be added (!)
to the relocation offset. Its interpretation is dependent upon
the howto. For example, on the 68k the code:
| char foo[];
| main()
| {
| return foo[0x12345678];
| }
Could be compiled into:
| linkw fp,#-4
| moveb @@#12345678,d0
| extbl d0
| unlk fp
| rts
This could create a reloc pointing to <<foo>>, but leave the
offset in the data, something like:
|RELOCATION RECORDS FOR [.text]:
|offset type value
|00000006 32 _foo
|
|00000000 4e56 fffc ; linkw fp,#-4
|00000004 1039 1234 5678 ; moveb @@#12345678,d0
|0000000a 49c0 ; extbl d0
|0000000c 4e5e ; unlk fp
|0000000e 4e75 ; rts
Using coff and an 88k, some instructions don't have enough
space in them to represent the full address range, and
pointers have to be loaded in two parts. So you'd get something like:
| or.u r13,r0,hi16(_foo+0x12345678)
| ld.b r2,r13,lo16(_foo+0x12345678)
| jmp r1
This should create two relocs, both pointing to <<_foo>>, and with
0x12340000 in their addend field. The data would consist of:
|RELOCATION RECORDS FOR [.text]:
|offset type value
|00000002 HVRT16 _foo+0x12340000
|00000006 LVRT16 _foo+0x12340000
|
|00000000 5da05678 ; or.u r13,r0,0x5678
|00000004 1c4d5678 ; ld.b r2,r13,0x5678
|00000008 f400c001 ; jmp r1
The relocation routine digs out the value from the data, adds
it to the addend to get the original offset, and then adds the
value of <<_foo>>. Note that all 32 bits have to be kept around
somewhere, to cope with carry from bit 15 to bit 16.
One further example is the sparc and the a.out format. The
sparc has a similar problem to the 88k, in that some
instructions don't have room for an entire offset, but on the
sparc the parts are created in odd sized lumps. The designers of
the a.out format chose to not use the data within the section
for storing part of the offset; all the offset is kept within
the reloc. Anything in the data should be ignored.
| save %sp,-112,%sp
| sethi %hi(_foo+0x12345678),%g2
| ldsb [%g2+%lo(_foo+0x12345678)],%i0
| ret
| restore
Both relocs contain a pointer to <<foo>>, and the offsets
contain junk.
|RELOCATION RECORDS FOR [.text]:
|offset type value
|00000004 HI22 _foo+0x12345678
|00000008 LO10 _foo+0x12345678
|
|00000000 9de3bf90 ; save %sp,-112,%sp
|00000004 05000000 ; sethi %hi(_foo+0),%g2
|00000008 f048a000 ; ldsb [%g2+%lo(_foo+0)],%i0
|0000000c 81c7e008 ; ret
|00000010 81e80000 ; restore
o <<howto>>
The <<howto>> field can be imagined as a
relocation instruction. It is a pointer to a structure which
contains information on what to do with all of the other
information in the reloc record and data section. A back end
would normally have a relocation instruction set and turn
relocations into pointers to the correct structure on input -
but it would be possible to create each howto field on demand.
*/
/*
SUBSUBSECTION
<<enum complain_overflow>>
Indicates what sort of overflow checking should be done when
performing a relocation.
CODE_FRAGMENT
.
.enum complain_overflow
.{
. {* Do not complain on overflow. *}
. complain_overflow_dont,
.
. {* Complain if the bitfield overflows, whether it is considered
. as signed or unsigned. *}
. complain_overflow_bitfield,
.
. {* Complain if the value overflows when considered as signed
. number. *}
. complain_overflow_signed,
.
. {* Complain if the value overflows when considered as an
. unsigned number. *}
. complain_overflow_unsigned
.};
*/
/*
SUBSUBSECTION
<<reloc_howto_type>>
The <<reloc_howto_type>> is a structure which contains all the
information that libbfd needs to know to tie up a back end's data.
CODE_FRAGMENT
.struct symbol_cache_entry; {* Forward declaration *}
.
.typedef unsigned char bfd_byte;
.typedef struct reloc_howto_struct reloc_howto_type;
.
.struct reloc_howto_struct
.{
. {* The type field has mainly a documetary use - the back end can
. do what it wants with it, though normally the back end's
. external idea of what a reloc number is stored
. in this field. For example, a PC relative word relocation
. in a coff environment has the type 023 - because that's
. what the outside world calls a R_PCRWORD reloc. *}
. unsigned int type;
.
. {* The value the final relocation is shifted right by. This drops
. unwanted data from the relocation. *}
. unsigned int rightshift;
.
. {* The size of the item to be relocated. This is *not* a
. power-of-two measure. To get the number of bytes operated
. on by a type of relocation, use bfd_get_reloc_size. *}
. int size;
.
. {* The number of bits in the item to be relocated. This is used
. when doing overflow checking. *}
. unsigned int bitsize;
.
. {* Notes that the relocation is relative to the location in the
. data section of the addend. The relocation function will
. subtract from the relocation value the address of the location
. being relocated. *}
. boolean pc_relative;
.
. {* The bit position of the reloc value in the destination.
. The relocated value is left shifted by this amount. *}
. unsigned int bitpos;
.
. {* What type of overflow error should be checked for when
. relocating. *}
. enum complain_overflow complain_on_overflow;
.
. {* If this field is non null, then the supplied function is
. called rather than the normal function. This allows really
. strange relocation methods to be accomodated (e.g., i960 callj
. instructions). *}
. bfd_reloc_status_type (*special_function)
. PARAMS ((bfd *abfd,
. arelent *reloc_entry,
. struct symbol_cache_entry *symbol,
. PTR data,
. asection *input_section,
. bfd *output_bfd,
. char **error_message));
.
. {* The textual name of the relocation type. *}
. char *name;
.
. {* When performing a partial link, some formats must modify the
. relocations rather than the data - this flag signals this.*}
. boolean partial_inplace;
.
. {* The src_mask selects which parts of the read in data
. are to be used in the relocation sum. E.g., if this was an 8 bit
. bit of data which we read and relocated, this would be
. 0x000000ff. When we have relocs which have an addend, such as
. sun4 extended relocs, the value in the offset part of a
. relocating field is garbage so we never use it. In this case
. the mask would be 0x00000000. *}
. bfd_vma src_mask;
.
. {* The dst_mask selects which parts of the instruction are replaced
. into the instruction. In most cases src_mask == dst_mask,
. except in the above special case, where dst_mask would be
. 0x000000ff, and src_mask would be 0x00000000. *}
. bfd_vma dst_mask;
.
. {* When some formats create PC relative instructions, they leave
. the value of the pc of the place being relocated in the offset
. slot of the instruction, so that a PC relative relocation can
. be made just by adding in an ordinary offset (e.g., sun3 a.out).
. Some formats leave the displacement part of an instruction
. empty (e.g., m88k bcs); this flag signals the fact.*}
. boolean pcrel_offset;
.
.};
*/
/*
FUNCTION
The HOWTO Macro
DESCRIPTION
The HOWTO define is horrible and will go away.
.#define HOWTO(C, R,S,B, P, BI, O, SF, NAME, INPLACE, MASKSRC, MASKDST, PC) \
. {(unsigned)C,R,S,B, P, BI, O,SF,NAME,INPLACE,MASKSRC,MASKDST,PC}
DESCRIPTION
And will be replaced with the totally magic way. But for the
moment, we are compatible, so do it this way.
.#define NEWHOWTO( FUNCTION, NAME,SIZE,REL,IN) HOWTO(0,0,SIZE,0,REL,0,complain_overflow_dont,FUNCTION, NAME,false,0,0,IN)
.
DESCRIPTION
Helper routine to turn a symbol into a relocation value.
.#define HOWTO_PREPARE(relocation, symbol) \
. { \
. if (symbol != (asymbol *)NULL) { \
. if (bfd_is_com_section (symbol->section)) { \
. relocation = 0; \
. } \
. else { \
. relocation = symbol->value; \
. } \
. } \
.}
*/
/*
FUNCTION
bfd_get_reloc_size
SYNOPSIS
int bfd_get_reloc_size (const reloc_howto_type *);
DESCRIPTION
For a reloc_howto_type that operates on a fixed number of bytes,
this returns the number of bytes operated on.
*/
int
bfd_get_reloc_size (howto)
const reloc_howto_type *howto;
{
switch (howto->size)
{
case 0: return 1;
case 1: return 2;
case 2: return 4;
case 3: return 0;
case 4: return 8;
case -2: return 4;
default: abort ();
}
}
/*
TYPEDEF
arelent_chain
DESCRIPTION
How relocs are tied together in an <<asection>>:
.typedef struct relent_chain {
. arelent relent;
. struct relent_chain *next;
.} arelent_chain;
*/
/*
FUNCTION
bfd_perform_relocation
SYNOPSIS
bfd_reloc_status_type
bfd_perform_relocation
(bfd *abfd,
arelent *reloc_entry,
PTR data,
asection *input_section,
bfd *output_bfd,
char **error_message);
DESCRIPTION
If @var{output_bfd} is supplied to this function, the
generated image will be relocatable; the relocations are
copied to the output file after they have been changed to
reflect the new state of the world. There are two ways of
reflecting the results of partial linkage in an output file:
by modifying the output data in place, and by modifying the
relocation record. Some native formats (e.g., basic a.out and
basic coff) have no way of specifying an addend in the
relocation type, so the addend has to go in the output data.
This is no big deal since in these formats the output data
slot will always be big enough for the addend. Complex reloc
types with addends were invented to solve just this problem.
The @var{error_message} argument is set to an error message if
this return @code{bfd_reloc_dangerous}.
*/
bfd_reloc_status_type
bfd_perform_relocation (abfd, reloc_entry, data, input_section, output_bfd,
error_message)
bfd *abfd;
arelent *reloc_entry;
PTR data;
asection *input_section;
bfd *output_bfd;
char **error_message;
{
bfd_vma relocation;
bfd_reloc_status_type flag = bfd_reloc_ok;
bfd_size_type addr = reloc_entry->address;
bfd_vma output_base = 0;
const reloc_howto_type *howto = reloc_entry->howto;
asection *reloc_target_output_section;
asymbol *symbol;
symbol = *(reloc_entry->sym_ptr_ptr);
if (bfd_is_abs_section (symbol->section)
&& output_bfd != (bfd *) NULL)
{
reloc_entry->address += input_section->output_offset;
return bfd_reloc_ok;
}
/* If we are not producing relocateable output, return an error if
the symbol is not defined. An undefined weak symbol is
considered to have a value of zero (SVR4 ABI, p. 4-27). */
if (bfd_is_und_section (symbol->section)
&& (symbol->flags & BSF_WEAK) == 0
&& output_bfd == (bfd *) NULL)
flag = bfd_reloc_undefined;
/* If there is a function supplied to handle this relocation type,
call it. It'll return `bfd_reloc_continue' if further processing
can be done. */
if (howto->special_function)
{
bfd_reloc_status_type cont;
cont = howto->special_function (abfd, reloc_entry, symbol, data,
input_section, output_bfd,
error_message);
if (cont != bfd_reloc_continue)
return cont;
}
/* Is the address of the relocation really within the section? */
if (reloc_entry->address > input_section->_cooked_size)
return bfd_reloc_outofrange;
/* Work out which section the relocation is targetted at and the
initial relocation command value. */
/* Get symbol value. (Common symbols are special.) */
if (bfd_is_com_section (symbol->section))
relocation = 0;
else
relocation = symbol->value;
reloc_target_output_section = symbol->section->output_section;
/* Convert input-section-relative symbol value to absolute. */
if (output_bfd && howto->partial_inplace == false)
output_base = 0;
else
output_base = reloc_target_output_section->vma;
relocation += output_base + symbol->section->output_offset;
/* Add in supplied addend. */
relocation += reloc_entry->addend;
/* Here the variable relocation holds the final address of the
symbol we are relocating against, plus any addend. */
if (howto->pc_relative == true)
{
/* This is a PC relative relocation. We want to set RELOCATION
to the distance between the address of the symbol and the
location. RELOCATION is already the address of the symbol.
We start by subtracting the address of the section containing
the location.
If pcrel_offset is set, we must further subtract the position
of the location within the section. Some targets arrange for
the addend to be the negative of the position of the location
within the section; for example, i386-aout does this. For
i386-aout, pcrel_offset is false. Some other targets do not
include the position of the location; for example, m88kbcs,
or ELF. For those targets, pcrel_offset is true.
If we are producing relocateable output, then we must ensure
that this reloc will be correctly computed when the final
relocation is done. If pcrel_offset is false we want to wind
up with the negative of the location within the section,
which means we must adjust the existing addend by the change
in the location within the section. If pcrel_offset is true
we do not want to adjust the existing addend at all.
FIXME: This seems logical to me, but for the case of
producing relocateable output it is not what the code
actually does. I don't want to change it, because it seems
far too likely that something will break. */
relocation -=
input_section->output_section->vma + input_section->output_offset;
if (howto->pcrel_offset == true)
relocation -= reloc_entry->address;
}
if (output_bfd != (bfd *) NULL)
{
if (howto->partial_inplace == false)
{
/* This is a partial relocation, and we want to apply the relocation
to the reloc entry rather than the raw data. Modify the reloc
inplace to reflect what we now know. */
reloc_entry->addend = relocation;
reloc_entry->address += input_section->output_offset;
return flag;
}
else
{
/* This is a partial relocation, but inplace, so modify the
reloc record a bit.
If we've relocated with a symbol with a section, change
into a ref to the section belonging to the symbol. */
reloc_entry->address += input_section->output_offset;
/* WTF?? */
if (abfd->xvec->flavour == bfd_target_coff_flavour
&& strcmp (abfd->xvec->name, "aixcoff-rs6000") != 0
&& strcmp (abfd->xvec->name, "coff-Intel-little") != 0
&& strcmp (abfd->xvec->name, "coff-Intel-big") != 0)
{
#if 1
/* For m68k-coff, the addend was being subtracted twice during
relocation with -r. Removing the line below this comment
fixes that problem; see PR 2953.
However, Ian wrote the following, regarding removing the line below,
which explains why it is still enabled: --djm
If you put a patch like that into BFD you need to check all the COFF
linkers. I am fairly certain that patch will break coff-i386 (e.g.,
SCO); see coff_i386_reloc in coff-i386.c where I worked around the
problem in a different way. There may very well be a reason that the
code works as it does.
Hmmm. The first obvious point is that bfd_perform_relocation should
not have any tests that depend upon the flavour. It's seem like
entirely the wrong place for such a thing. The second obvious point
is that the current code ignores the reloc addend when producing
relocateable output for COFF. That's peculiar. In fact, I really
have no idea what the point of the line you want to remove is.
A typical COFF reloc subtracts the old value of the symbol and adds in
the new value to the location in the object file (if it's a pc
relative reloc it adds the difference between the symbol value and the
location). When relocating we need to preserve that property.
BFD handles this by setting the addend to the negative of the old
value of the symbol. Unfortunately it handles common symbols in a
non-standard way (it doesn't subtract the old value) but that's a
different story (we can't change it without losing backward
compatibility with old object files) (coff-i386 does subtract the old
value, to be compatible with existing coff-i386 targets, like SCO).
So everything works fine when not producing relocateable output. When
we are producing relocateable output, logically we should do exactly
what we do when not producing relocateable output. Therefore, your
patch is correct. In fact, it should probably always just set
reloc_entry->addend to 0 for all cases, since it is, in fact, going to
add the value into the object file. This won't hurt the COFF code,
which doesn't use the addend; I'm not sure what it will do to other
formats (the thing to check for would be whether any formats both use
the addend and set partial_inplace).
When I wanted to make coff-i386 produce relocateable output, I ran
into the problem that you are running into: I wanted to remove that
line. Rather than risk it, I made the coff-i386 relocs use a special
function; it's coff_i386_reloc in coff-i386.c. The function
specifically adds the addend field into the object file, knowing that
bfd_perform_relocation is not going to. If you remove that line, then
coff-i386.c will wind up adding the addend field in twice. It's
trivial to fix; it just needs to be done.
The problem with removing the line is just that it may break some
working code. With BFD it's hard to be sure of anything. The right
way to deal with this is simply to build and test at least all the
supported COFF targets. It should be straightforward if time and disk
space consuming. For each target:
1) build the linker
2) generate some executable, and link it using -r (I would
probably use paranoia.o and link against newlib/libc.a, which
for all the supported targets would be available in
/usr/cygnus/progressive/H-host/target/lib/libc.a).
3) make the change to reloc.c
4) rebuild the linker
5) repeat step 2
6) if the resulting object files are the same, you have at least
made it no worse
7) if they are different you have to figure out which version is
right
*/
relocation -= reloc_entry->addend;
#endif
reloc_entry->addend = 0;
}
else
{
reloc_entry->addend = relocation;
}
}
}
else
{
reloc_entry->addend = 0;
}
/* FIXME: This overflow checking is incomplete, because the value
might have overflowed before we get here. For a correct check we
need to compute the value in a size larger than bitsize, but we
can't reasonably do that for a reloc the same size as a host
machine word.
FIXME: We should also do overflow checking on the result after
adding in the value contained in the object file. */
if (howto->complain_on_overflow != complain_overflow_dont)
{
bfd_vma check;
/* Get the value that will be used for the relocation, but
starting at bit position zero. */
if (howto->rightshift > howto->bitpos)
check = relocation >> (howto->rightshift - howto->bitpos);
else
check = relocation << (howto->bitpos - howto->rightshift);
switch (howto->complain_on_overflow)
{
case complain_overflow_signed:
{
/* Assumes two's complement. */
bfd_signed_vma reloc_signed_max = (1 << (howto->bitsize - 1)) - 1;
bfd_signed_vma reloc_signed_min = ~reloc_signed_max;
/* The above right shift is incorrect for a signed value.
Fix it up by forcing on the upper bits. */
if (howto->rightshift > howto->bitpos
&& (bfd_signed_vma) relocation < 0)
check |= ((bfd_vma) - 1
& ~((bfd_vma) - 1
>> (howto->rightshift - howto->bitpos)));
if ((bfd_signed_vma) check > reloc_signed_max
|| (bfd_signed_vma) check < reloc_signed_min)
flag = bfd_reloc_overflow;
}
break;
case complain_overflow_unsigned:
{
/* Assumes two's complement. This expression avoids
overflow if howto->bitsize is the number of bits in
bfd_vma. */
bfd_vma reloc_unsigned_max =
(((1 << (howto->bitsize - 1)) - 1) << 1) | 1;
if ((bfd_vma) check > reloc_unsigned_max)
flag = bfd_reloc_overflow;
}
break;
case complain_overflow_bitfield:
{
/* Assumes two's complement. This expression avoids
overflow if howto->bitsize is the number of bits in
bfd_vma. */
bfd_vma reloc_bits = (((1 << (howto->bitsize - 1)) - 1) << 1) | 1;
if (((bfd_vma) check & ~reloc_bits) != 0
&& ((bfd_vma) check & ~reloc_bits) != (-1 & ~reloc_bits))
{
/* The above right shift is incorrect for a signed
value. See if turning on the upper bits fixes the
overflow. */
if (howto->rightshift > howto->bitpos
&& (bfd_signed_vma) relocation < 0)
{
check |= ((bfd_vma) - 1
& ~((bfd_vma) - 1
>> (howto->rightshift - howto->bitpos)));
if (((bfd_vma) check & ~reloc_bits) != (-1 & ~reloc_bits))
flag = bfd_reloc_overflow;
}
else
flag = bfd_reloc_overflow;
}
}
break;
default:
abort ();
}
}
/*
Either we are relocating all the way, or we don't want to apply
the relocation to the reloc entry (probably because there isn't
any room in the output format to describe addends to relocs)
*/
/* The cast to bfd_vma avoids a bug in the Alpha OSF/1 C compiler
(OSF version 1.3, compiler version 3.11). It miscompiles the
following program:
struct str
{
unsigned int i0;
} s = { 0 };
int
main ()
{
unsigned long x;
x = 0x100000000;
x <<= (unsigned long) s.i0;
if (x == 0)
printf ("failed\n");
else
printf ("succeeded (%lx)\n", x);
}
*/
relocation >>= (bfd_vma) howto->rightshift;
/* Shift everything up to where it's going to be used */
relocation <<= (bfd_vma) howto->bitpos;
/* Wait for the day when all have the mask in them */
/* What we do:
i instruction to be left alone
o offset within instruction
r relocation offset to apply
S src mask
D dst mask
N ~dst mask
A part 1
B part 2
R result
Do this:
i i i i i o o o o o from bfd_get<size>
and S S S S S to get the size offset we want
+ r r r r r r r r r r to get the final value to place
and D D D D D to chop to right size
-----------------------
A A A A A
And this:
... i i i i i o o o o o from bfd_get<size>
and N N N N N get instruction
-----------------------
... B B B B B
And then:
B B B B B
or A A A A A
-----------------------
R R R R R R R R R R put into bfd_put<size>
*/
#define DOIT(x) \
x = ( (x & ~howto->dst_mask) | (((x & howto->src_mask) + relocation) & howto->dst_mask))
switch (howto->size)
{
case 0:
{
char x = bfd_get_8 (abfd, (char *) data + addr);
DOIT (x);
bfd_put_8 (abfd, x, (unsigned char *) data + addr);
}
break;
case 1:
if (relocation)
{
short x = bfd_get_16 (abfd, (bfd_byte *) data + addr);
DOIT (x);
bfd_put_16 (abfd, x, (unsigned char *) data + addr);
}
break;
case 2:
if (relocation)
{
long x = bfd_get_32 (abfd, (bfd_byte *) data + addr);
DOIT (x);
bfd_put_32 (abfd, x, (bfd_byte *) data + addr);
}
break;
case -2:
{
long x = bfd_get_32 (abfd, (bfd_byte *) data + addr);
relocation = -relocation;
DOIT (x);
bfd_put_32 (abfd, x, (bfd_byte *) data + addr);
}
break;
case 3:
/* Do nothing */
break;
case 4:
#ifdef BFD64
if (relocation)
{
bfd_vma x = bfd_get_64 (abfd, (bfd_byte *) data + addr);
DOIT (x);
bfd_put_64 (abfd, x, (bfd_byte *) data + addr);
}
#else
abort ();
#endif
break;
default:
return bfd_reloc_other;
}
return flag;
}
/* This relocation routine is used by some of the backend linkers.
They do not construct asymbol or arelent structures, so there is no
reason for them to use bfd_perform_relocation. Also,
bfd_perform_relocation is so hacked up it is easier to write a new
function than to try to deal with it.
This routine does a final relocation. It should not be used when
generating relocateable output.
FIXME: This routine ignores any special_function in the HOWTO,
since the existing special_function values have been written for
bfd_perform_relocation.
HOWTO is the reloc howto information.
INPUT_BFD is the BFD which the reloc applies to.
INPUT_SECTION is the section which the reloc applies to.
CONTENTS is the contents of the section.
ADDRESS is the address of the reloc within INPUT_SECTION.
VALUE is the value of the symbol the reloc refers to.
ADDEND is the addend of the reloc. */
bfd_reloc_status_type
_bfd_final_link_relocate (howto, input_bfd, input_section, contents, address,
value, addend)
const reloc_howto_type *howto;
bfd *input_bfd;
asection *input_section;
bfd_byte *contents;
bfd_vma address;
bfd_vma value;
bfd_vma addend;
{
bfd_vma relocation;
/* Sanity check the address. */
if (address > input_section->_cooked_size)
return bfd_reloc_outofrange;
/* This function assumes that we are dealing with a basic relocation
against a symbol. We want to compute the value of the symbol to
relocate to. This is just VALUE, the value of the symbol, plus
ADDEND, any addend associated with the reloc. */
relocation = value + addend;
/* If the relocation is PC relative, we want to set RELOCATION to
the distance between the symbol (currently in RELOCATION) and the
location we are relocating. Some targets (e.g., i386-aout)
arrange for the contents of the section to be the negative of the
offset of the location within the section; for such targets
pcrel_offset is false. Other targets (e.g., m88kbcs or ELF)
simply leave the contents of the section as zero; for such
targets pcrel_offset is true. If pcrel_offset is false we do not
need to subtract out the offset of the location within the
section (which is just ADDRESS). */
if (howto->pc_relative)
{
relocation -= (input_section->output_section->vma
+ input_section->output_offset);
if (howto->pcrel_offset)
relocation -= address;
}
return _bfd_relocate_contents (howto, input_bfd, relocation,
contents + address);
}
/* Relocate a given location using a given value and howto. */
bfd_reloc_status_type
_bfd_relocate_contents (howto, input_bfd, relocation, location)
const reloc_howto_type *howto;
bfd *input_bfd;
bfd_vma relocation;
bfd_byte *location;
{
int size;
bfd_vma x;
boolean overflow;
/* If the size is negative, negate RELOCATION. This isn't very
general. */
if (howto->size < 0)
relocation = -relocation;
/* Get the value we are going to relocate. */
size = bfd_get_reloc_size (howto);
switch (size)
{
default:
case 0:
abort ();
case 1:
x = bfd_get_8 (input_bfd, location);
break;
case 2:
x = bfd_get_16 (input_bfd, location);
break;
case 4:
x = bfd_get_32 (input_bfd, location);
break;
case 8:
#ifdef BFD64
x = bfd_get_64 (input_bfd, location);
#else
abort ();
#endif
break;
}
/* Check for overflow. FIXME: We may drop bits during the addition
which we don't check for. We must either check at every single
operation, which would be tedious, or we must do the computations
in a type larger than bfd_vma, which would be inefficient. */
overflow = false;
if (howto->complain_on_overflow != complain_overflow_dont)
{
bfd_vma check;
bfd_signed_vma signed_check;
bfd_vma add;
bfd_signed_vma signed_add;
if (howto->rightshift == 0)
{
check = relocation;
signed_check = (bfd_signed_vma) relocation;
}
else
{
/* Drop unwanted bits from the value we are relocating to. */
check = relocation >> howto->rightshift;
/* If this is a signed value, the rightshift just dropped
leading 1 bits (assuming twos complement). */
if ((bfd_signed_vma) relocation >= 0)
signed_check = check;
else
signed_check = (check
| ((bfd_vma) - 1
& ~((bfd_vma) - 1 >> howto->rightshift)));
}
/* Get the value from the object file. */
add = x & howto->src_mask;
/* Get the value from the object file with an appropriate sign.
The expression involving howto->src_mask isolates the upper
bit of src_mask. If that bit is set in the value we are
adding, it is negative, and we subtract out that number times
two. If src_mask includes the highest possible bit, then we
can not get the upper bit, but that does not matter since
signed_add needs no adjustment to become negative in that
case. */
signed_add = add;
if ((add & (((~howto->src_mask) >> 1) & howto->src_mask)) != 0)
signed_add -= (((~howto->src_mask) >> 1) & howto->src_mask) << 1;
/* Add the value from the object file, shifted so that it is a
straight number. */
if (howto->bitpos == 0)
{
check += add;
signed_check += signed_add;
}
else
{
check += add >> howto->bitpos;
/* For the signed case we use ADD, rather than SIGNED_ADD,
to avoid warnings from SVR4 cc. This is OK since we
explictly handle the sign bits. */
if (signed_add >= 0)
signed_check += add >> howto->bitpos;
else
signed_check += ((add >> howto->bitpos)
| ((bfd_vma) - 1
& ~((bfd_vma) - 1 >> howto->bitpos)));
}
switch (howto->complain_on_overflow)
{
case complain_overflow_signed:
{
/* Assumes two's complement. */
bfd_signed_vma reloc_signed_max = (1 << (howto->bitsize - 1)) - 1;
bfd_signed_vma reloc_signed_min = ~reloc_signed_max;
if (signed_check > reloc_signed_max
|| signed_check < reloc_signed_min)
overflow = true;
}
break;
case complain_overflow_unsigned:
{
/* Assumes two's complement. This expression avoids
overflow if howto->bitsize is the number of bits in
bfd_vma. */
bfd_vma reloc_unsigned_max =
(((1 << (howto->bitsize - 1)) - 1) << 1) | 1;
if (check > reloc_unsigned_max)
overflow = true;
}
break;
case complain_overflow_bitfield:
{
/* Assumes two's complement. This expression avoids
overflow if howto->bitsize is the number of bits in
bfd_vma. */
bfd_vma reloc_bits = (((1 << (howto->bitsize - 1)) - 1) << 1) | 1;
if ((check & ~reloc_bits) != 0
&& (((bfd_vma) signed_check & ~reloc_bits)
!= (-1 & ~reloc_bits)))
overflow = true;
}
break;
default:
abort ();
}
}
/* Put RELOCATION in the right bits. */
relocation >>= (bfd_vma) howto->rightshift;
relocation <<= (bfd_vma) howto->bitpos;
/* Add RELOCATION to the right bits of X. */
x = ((x & ~howto->dst_mask)
| (((x & howto->src_mask) + relocation) & howto->dst_mask));
/* Put the relocated value back in the object file. */
switch (size)
{
default:
case 0:
abort ();
case 1:
bfd_put_8 (input_bfd, x, location);
break;
case 2:
bfd_put_16 (input_bfd, x, location);
break;
case 4:
bfd_put_32 (input_bfd, x, location);
break;
case 8:
#ifdef BFD64
bfd_put_64 (input_bfd, x, location);
#else
abort ();
#endif
break;
}
return overflow ? bfd_reloc_overflow : bfd_reloc_ok;
}
/*
DOCDD
INODE
howto manager, , typedef arelent, Relocations
SECTION
The howto manager
When an application wants to create a relocation, but doesn't
know what the target machine might call it, it can find out by
using this bit of code.
*/
/*
TYPEDEF
bfd_reloc_code_type
DESCRIPTION
The insides of a reloc code. The idea is that, eventually, there
will be one enumerator for every type of relocation we ever do.
Pass one of these values to <<bfd_reloc_type_lookup>>, and it'll
return a howto pointer.
This does mean that the application must determine the correct
enumerator value; you can't get a howto pointer from a random set
of attributes.
SENUM
bfd_reloc_code_real
ENUM
BFD_RELOC_64
ENUMX
BFD_RELOC_32
ENUMX
BFD_RELOC_26
ENUMX
BFD_RELOC_16
ENUMX
BFD_RELOC_14
ENUMX
BFD_RELOC_8
ENUMDOC
Basic absolute relocations of N bits.
ENUM
BFD_RELOC_64_PCREL
ENUMX
BFD_RELOC_32_PCREL
ENUMX
BFD_RELOC_24_PCREL
ENUMX
BFD_RELOC_16_PCREL
ENUMX
BFD_RELOC_8_PCREL
ENUMDOC
PC-relative relocations. Sometimes these are relative to the address
of the relocation itself; sometimes they are relative to the start of
the section containing the relocation. It depends on the specific target.
The 24-bit relocation is used in some Intel 960 configurations.
ENUM
BFD_RELOC_32_BASEREL
ENUMX
BFD_RELOC_16_BASEREL
ENUMX
BFD_RELOC_8_BASEREL
ENUMDOC
Linkage-table relative.
ENUM
BFD_RELOC_8_FFnn
ENUMDOC
Absolute 8-bit relocation, but used to form an address like 0xFFnn.
ENUM
BFD_RELOC_32_PCREL_S2
ENUMX
BFD_RELOC_16_PCREL_S2
ENUMX
BFD_RELOC_23_PCREL_S2
ENUMDOC
These PC-relative relocations are stored as word displacements -- i.e.,
byte displacements shifted right two bits. The 30-bit word displacement
(<<32_PCREL_S2>> -- 32 bits, shifted 2) is used on the SPARC. The signed
16-bit displacement is used on the MIPS, and the 23-bit displacement is
used on the Alpha.
ENUM
BFD_RELOC_HI22
ENUMX
BFD_RELOC_LO10
ENUMDOC
High 22 bits and low 10 bits of 32-bit value, placed into lower bits of
the target word. These are used on the SPARC.
ENUM
BFD_RELOC_GPREL16
ENUMX
BFD_RELOC_GPREL32
ENUMDOC
For systems that allocate a Global Pointer register, these are
displacements off that register. These relocation types are
handled specially, because the value the register will have is
decided relatively late.
ENUM
BFD_RELOC_I960_CALLJ
ENUMDOC
Reloc types used for i960/b.out.
ENUM
BFD_RELOC_NONE
ENUMX
BFD_RELOC_SPARC_WDISP22
ENUMX
BFD_RELOC_SPARC22
ENUMX
BFD_RELOC_SPARC13
ENUMX
BFD_RELOC_SPARC_GOT10
ENUMX
BFD_RELOC_SPARC_GOT13
ENUMX
BFD_RELOC_SPARC_GOT22
ENUMX
BFD_RELOC_SPARC_PC10
ENUMX
BFD_RELOC_SPARC_PC22
ENUMX
BFD_RELOC_SPARC_WPLT30
ENUMX
BFD_RELOC_SPARC_COPY
ENUMX
BFD_RELOC_SPARC_GLOB_DAT
ENUMX
BFD_RELOC_SPARC_JMP_SLOT
ENUMX
BFD_RELOC_SPARC_RELATIVE
ENUMX
BFD_RELOC_SPARC_UA32
ENUMDOC
SPARC ELF relocations. There is probably some overlap with other
relocation types already defined.
ENUM
BFD_RELOC_SPARC_BASE13
ENUMX
BFD_RELOC_SPARC_BASE22
ENUMDOC
I think these are specific to SPARC a.out (e.g., Sun 4).
ENUMEQ
BFD_RELOC_SPARC_64
BFD_RELOC_64
ENUMX
BFD_RELOC_SPARC_10
ENUMX
BFD_RELOC_SPARC_11
ENUMX
BFD_RELOC_SPARC_OLO10
ENUMX
BFD_RELOC_SPARC_HH22
ENUMX
BFD_RELOC_SPARC_HM10
ENUMX
BFD_RELOC_SPARC_LM22
ENUMX
BFD_RELOC_SPARC_PC_HH22
ENUMX
BFD_RELOC_SPARC_PC_HM10
ENUMX
BFD_RELOC_SPARC_PC_LM22
ENUMX
BFD_RELOC_SPARC_WDISP16
ENUMX
BFD_RELOC_SPARC_WDISP19
ENUMX
BFD_RELOC_SPARC_GLOB_JMP
ENUMX
BFD_RELOC_SPARC_LO7
ENUMDOC
Some relocations we're using for SPARC V9 -- subject to change.
ENUM
BFD_RELOC_ALPHA_GPDISP_HI16
ENUMDOC
Alpha ECOFF relocations. Some of these treat the symbol or "addend"
in some special way.
For GPDISP_HI16 ("gpdisp") relocations, the symbol is ignored when
writing; when reading, it will be the absolute section symbol. The
addend is the displacement in bytes of the "lda" instruction from
the "ldah" instruction (which is at the address of this reloc).
ENUM
BFD_RELOC_ALPHA_GPDISP_LO16
ENUMDOC
For GPDISP_LO16 ("ignore") relocations, the symbol is handled as
with GPDISP_HI16 relocs. The addend is ignored when writing the
relocations out, and is filled in with the file's GP value on
reading, for convenience.
ENUM
BFD_RELOC_ALPHA_LITERAL
ENUMX
BFD_RELOC_ALPHA_LITUSE
ENUMDOC
The Alpha LITERAL/LITUSE relocs are produced by a symbol reference;
the assembler turns it into a LDQ instruction to load the address of
the symbol, and then fills in a register in the real instruction.
The LITERAL reloc, at the LDQ instruction, refers to the .lita
section symbol. The addend is ignored when writing, but is filled
in with the file's GP value on reading, for convenience, as with the
GPDISP_LO16 reloc.
The LITUSE reloc, on the instruction using the loaded address, gives
information to the linker that it might be able to use to optimize
away some literal section references. The symbol is ignored (read
as the absolute section symbol), and the "addend" indicates the type
of instruction using the register:
1 - "memory" fmt insn
2 - byte-manipulation (byte offset reg)
3 - jsr (target of branch)
The GNU linker currently doesn't do any of this optimizing.
ENUM
BFD_RELOC_ALPHA_HINT
ENUMDOC
The HINT relocation indicates a value that should be filled into the
"hint" field of a jmp/jsr/ret instruction, for possible branch-
prediction logic which may be provided on some processors.
ENUM
BFD_RELOC_MIPS_JMP
ENUMDOC
Bits 27..2 of the relocation address shifted right 2 bits;
simple reloc otherwise.
ENUM
BFD_RELOC_HI16
ENUMDOC
High 16 bits of 32-bit value; simple reloc.
ENUM
BFD_RELOC_HI16_S
ENUMDOC
High 16 bits of 32-bit value but the low 16 bits will be sign
extended and added to form the final result. If the low 16
bits form a negative number, we need to add one to the high value
to compensate for the borrow when the low bits are added.
ENUM
BFD_RELOC_LO16
ENUMDOC
Low 16 bits.
ENUM
BFD_RELOC_PCREL_HI16_S
ENUMDOC
Like BFD_RELOC_HI16_S, but PC relative.
ENUM
BFD_RELOC_PCREL_LO16
ENUMDOC
Like BFD_RELOC_LO16, but PC relative.
ENUMEQ
BFD_RELOC_MIPS_GPREL
BFD_RELOC_GPREL16
ENUMDOC
Relocation relative to the global pointer.
ENUM
BFD_RELOC_MIPS_LITERAL
ENUMDOC
Relocation against a MIPS literal section.
ENUM
BFD_RELOC_MIPS_GOT16
ENUMX
BFD_RELOC_MIPS_CALL16
ENUMEQX
BFD_RELOC_MIPS_GPREL32
BFD_RELOC_GPREL32
ENUMDOC
MIPS ELF relocations.
ENUM
BFD_RELOC_386_GOT32
ENUMX
BFD_RELOC_386_PLT32
ENUMX
BFD_RELOC_386_COPY
ENUMX
BFD_RELOC_386_GLOB_DAT
ENUMX
BFD_RELOC_386_JUMP_SLOT
ENUMX
BFD_RELOC_386_RELATIVE
ENUMX
BFD_RELOC_386_GOTOFF
ENUMX
BFD_RELOC_386_GOTPC
ENUMDOC
i386/elf relocations
ENUM
BFD_RELOC_NS32K_IMM_8
ENUMX
BFD_RELOC_NS32K_IMM_16
ENUMX
BFD_RELOC_NS32K_IMM_32
ENUMX
BFD_RELOC_NS32K_IMM_8_PCREL
ENUMX
BFD_RELOC_NS32K_IMM_16_PCREL
ENUMX
BFD_RELOC_NS32K_IMM_32_PCREL
ENUMX
BFD_RELOC_NS32K_DISP_8
ENUMX
BFD_RELOC_NS32K_DISP_16
ENUMX
BFD_RELOC_NS32K_DISP_32
ENUMX
BFD_RELOC_NS32K_DISP_8_PCREL
ENUMX
BFD_RELOC_NS32K_DISP_16_PCREL
ENUMX
BFD_RELOC_NS32K_DISP_32_PCREL
ENUMDOC
ns32k relocations
ENUM
BFD_RELOC_PPC_B26
ENUMDOC
PowerPC/POWER (RS/6000) relocs.
26 bit relative branch. Low two bits must be zero. High 24
bits installed in bits 6 through 29 of instruction.
ENUM
BFD_RELOC_PPC_BA26
ENUMDOC
26 bit absolute branch, like BFD_RELOC_PPC_B26 but absolute.
ENUM
BFD_RELOC_PPC_TOC16
ENUMDOC
16 bit TOC relative reference.
ENUM
BFD_RELOC_CTOR
ENUMDOC
The type of reloc used to build a contructor table - at the moment
probably a 32 bit wide absolute relocation, but the target can choose.
It generally does map to one of the other relocation types.
ENDSENUM
BFD_RELOC_UNUSED
CODE_FRAGMENT
.
.typedef enum bfd_reloc_code_real bfd_reloc_code_real_type;
*/
/*
FUNCTION
bfd_reloc_type_lookup
SYNOPSIS
const struct reloc_howto_struct *
bfd_reloc_type_lookup (bfd *abfd, bfd_reloc_code_real_type code);
DESCRIPTION
Return a pointer to a howto structure which, when
invoked, will perform the relocation @var{code} on data from the
architecture noted.
*/
const struct reloc_howto_struct *
bfd_reloc_type_lookup (abfd, code)
bfd *abfd;
bfd_reloc_code_real_type code;
{
return BFD_SEND (abfd, reloc_type_lookup, (abfd, code));
}
static reloc_howto_type bfd_howto_32 =
HOWTO (0, 00, 2, 32, false, 0, complain_overflow_bitfield, 0, "VRT32", false, 0xffffffff, 0xffffffff, true);
/*
INTERNAL_FUNCTION
bfd_default_reloc_type_lookup
SYNOPSIS
const struct reloc_howto_struct *bfd_default_reloc_type_lookup
(bfd *abfd, bfd_reloc_code_real_type code);
DESCRIPTION
Provides a default relocation lookup routine for any architecture.
*/
const struct reloc_howto_struct *
bfd_default_reloc_type_lookup (abfd, code)
bfd *abfd;
bfd_reloc_code_real_type code;
{
switch (code)
{
case BFD_RELOC_CTOR:
/* The type of reloc used in a ctor, which will be as wide as the
address - so either a 64, 32, or 16 bitter. */
switch (bfd_get_arch_info (abfd)->bits_per_address)
{
case 64:
BFD_FAIL ();
case 32:
return &bfd_howto_32;
case 16:
BFD_FAIL ();
default:
BFD_FAIL ();
}
default:
BFD_FAIL ();
}
return (const struct reloc_howto_struct *) NULL;
}
/*
FUNCTION
bfd_get_reloc_code_name
SYNOPSIS
const char *bfd_get_reloc_code_name (bfd_reloc_code_real_type code);
DESCRIPTION
Provides a printable name for the supplied relocation code.
Useful mainly for printing error messages.
*/
const char *
bfd_get_reloc_code_name (code)
bfd_reloc_code_real_type code;
{
if (code > BFD_RELOC_UNUSED)
return 0;
return bfd_reloc_code_real_names[(int)code];
}
/*
INTERNAL_FUNCTION
bfd_generic_relax_section
SYNOPSIS
boolean bfd_generic_relax_section
(bfd *abfd,
asection *section,
struct bfd_link_info *,
boolean *);
DESCRIPTION
Provides default handling for relaxing for back ends which
don't do relaxing -- i.e., does nothing.
*/
/*ARGSUSED*/
boolean
bfd_generic_relax_section (abfd, section, link_info, again)
bfd *abfd;
asection *section;
struct bfd_link_info *link_info;
boolean *again;
{
*again = false;
return true;
}
/*
INTERNAL_FUNCTION
bfd_generic_get_relocated_section_contents
SYNOPSIS
bfd_byte *
bfd_generic_get_relocated_section_contents (bfd *abfd,
struct bfd_link_info *link_info,
struct bfd_link_order *link_order,
bfd_byte *data,
boolean relocateable,
asymbol **symbols);
DESCRIPTION
Provides default handling of relocation effort for back ends
which can't be bothered to do it efficiently.
*/
bfd_byte *
bfd_generic_get_relocated_section_contents (abfd, link_info, link_order, data,
relocateable, symbols)
bfd *abfd;
struct bfd_link_info *link_info;
struct bfd_link_order *link_order;
bfd_byte *data;
boolean relocateable;
asymbol **symbols;
{
/* Get enough memory to hold the stuff */
bfd *input_bfd = link_order->u.indirect.section->owner;
asection *input_section = link_order->u.indirect.section;
long reloc_size = bfd_get_reloc_upper_bound (input_bfd, input_section);
arelent **reloc_vector = NULL;
long reloc_count;
if (reloc_size < 0)
goto error_return;
reloc_vector = (arelent **) malloc (reloc_size);
if (reloc_vector == NULL && reloc_size != 0)
{
bfd_set_error (bfd_error_no_memory);
goto error_return;
}
/* read in the section */
if (!bfd_get_section_contents (input_bfd,
input_section,
(PTR) data,
0,
input_section->_raw_size))
goto error_return;
/* We're not relaxing the section, so just copy the size info */
input_section->_cooked_size = input_section->_raw_size;
input_section->reloc_done = true;
reloc_count = bfd_canonicalize_reloc (input_bfd,
input_section,
reloc_vector,
symbols);
if (reloc_count < 0)
goto error_return;
if (reloc_count > 0)
{
arelent **parent;
for (parent = reloc_vector; *parent != (arelent *) NULL;
parent++)
{
char *error_message = (char *) NULL;
bfd_reloc_status_type r =
bfd_perform_relocation (input_bfd,
*parent,
(PTR) data,
input_section,
relocateable ? abfd : (bfd *) NULL,
&error_message);
if (relocateable)
{
asection *os = input_section->output_section;
/* A partial link, so keep the relocs */
os->orelocation[os->reloc_count] = *parent;
os->reloc_count++;
}
if (r != bfd_reloc_ok)
{
switch (r)
{
case bfd_reloc_undefined:
if (!((*link_info->callbacks->undefined_symbol)
(link_info, bfd_asymbol_name (*(*parent)->sym_ptr_ptr),
input_bfd, input_section, (*parent)->address)))
goto error_return;
break;
case bfd_reloc_dangerous:
BFD_ASSERT (error_message != (char *) NULL);
if (!((*link_info->callbacks->reloc_dangerous)
(link_info, error_message, input_bfd, input_section,
(*parent)->address)))
goto error_return;
break;
case bfd_reloc_overflow:
if (!((*link_info->callbacks->reloc_overflow)
(link_info, bfd_asymbol_name (*(*parent)->sym_ptr_ptr),
(*parent)->howto->name, (*parent)->addend,
input_bfd, input_section, (*parent)->address)))
goto error_return;
break;
case bfd_reloc_outofrange:
default:
abort ();
break;
}
}
}
}
if (reloc_vector != NULL)
free (reloc_vector);
return data;
error_return:
if (reloc_vector != NULL)
free (reloc_vector);
return NULL;
}