binutils-gdb/gold/workqueue-threads.cc
2007-11-22 00:05:51 +00:00

267 lines
6.7 KiB
C++

// workqueue-threads.cc -- the threaded workqueue for gold
// Copyright 2007 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.
// This file is part of gold.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.
// This file holds the workqueue implementation which may be used when
// using threads.
#include "gold.h"
#ifdef ENABLE_THREADS
#include <cstring>
#include <pthread.h>
#include "debug.h"
#include "gold-threads.h"
#include "workqueue.h"
#include "workqueue-internal.h"
namespace gold
{
// Class Workqueue_thread represents a single thread. Creating an
// instance of this spawns a new thread.
class Workqueue_thread
{
public:
Workqueue_thread(Workqueue_runner_threadpool*);
~Workqueue_thread();
private:
// This class can not be copied.
Workqueue_thread(const Workqueue_thread&);
Workqueue_thread& operator=(const Workqueue_thread&);
// Check for error from a pthread function.
void
check(const char* function, int err) const;
// A function to pass to pthread_create. This is called with a
// pointer to an instance of this object.
static void*
thread_body(void*);
// The main loop of the thread.
void
run();
// A pointer to the threadpool that this thread is part of.
Workqueue_runner_threadpool* threadpool_;
// The thread ID.
pthread_t tid_;
};
// Create the thread in the constructor.
Workqueue_thread::Workqueue_thread(Workqueue_runner_threadpool* threadpool)
: threadpool_(threadpool)
{
pthread_attr_t attr;
int err = pthread_attr_init(&attr);
this->check("pthread_attr_init", err);
err = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
this->check("pthread_attr_setdetachstate", err);
err = pthread_create(&this->tid_, &attr, &Workqueue_thread::thread_body,
reinterpret_cast<void*>(this));
this->check("pthread_create", err);
err = pthread_attr_destroy(&attr);
this->check("pthread_attr_destroy", err);
}
// The destructor will be called when the thread is exiting.
Workqueue_thread::~Workqueue_thread()
{
}
// Check for an error.
void
Workqueue_thread::check(const char* function, int err) const
{
if (err != 0)
gold_fatal(_("%s failed: %s"), function, strerror(err));
}
// Passed to pthread_create.
extern "C"
void*
Workqueue_thread::thread_body(void* arg)
{
Workqueue_thread* pwt = reinterpret_cast<Workqueue_thread*>(arg);
pwt->run();
// Delete the thread object as we exit.
delete pwt;
return NULL;
}
// This is the main loop of a worker thread. It picks up a new Task
// and runs it.
void
Workqueue_thread::run()
{
Workqueue_runner_threadpool* threadpool = this->threadpool_;
Workqueue* workqueue = threadpool->get_workqueue();
while (true)
{
Task* t;
Task_locker* tl;
if (!threadpool->get_next(&t, &tl))
return;
gold_debug(DEBUG_TASK, "running task %s", t->name().c_str());
t->run(workqueue);
threadpool->thread_completed(t, tl);
}
}
// Class Workqueue_runner_threadpool.
// Constructor.
Workqueue_runner_threadpool::Workqueue_runner_threadpool(Workqueue* workqueue)
: Workqueue_runner(workqueue),
desired_thread_count_(0),
lock_(),
actual_thread_count_(0),
running_thread_count_(0),
task_queue_(),
task_queue_condvar_(this->lock_)
{
}
// Destructor.
Workqueue_runner_threadpool::~Workqueue_runner_threadpool()
{
// Tell the threads to exit.
Hold_lock hl(this->lock_);
this->desired_thread_count_ = 0;
this->task_queue_condvar_.broadcast();
}
// Run a task. This doesn't actually run the task: it pushes on the
// queue of tasks to run. This is always called in the main thread.
void
Workqueue_runner_threadpool::run(Task* t, Task_locker* tl)
{
Hold_lock hl(this->lock_);
// This is where we create threads as needed, subject to the limit
// of the desired thread count.
gold_assert(this->desired_thread_count_ > 0);
gold_assert(this->actual_thread_count_ >= this->running_thread_count_);
if (this->actual_thread_count_ == this->running_thread_count_
&& this->actual_thread_count_ < this->desired_thread_count_)
{
// Note that threads delete themselves when they exit, so we
// don't keep pointers to them.
new Workqueue_thread(this);
++this->actual_thread_count_;
}
this->task_queue_.push(std::make_pair(t, tl));
this->task_queue_condvar_.signal();
}
// Set the thread count. This is only called in the main thread, and
// is only called when there are no threads running.
void
Workqueue_runner_threadpool::set_thread_count(int thread_count)
{
gold_assert(this->running_thread_count_ <= 1);
gold_assert(thread_count > 0);
this->desired_thread_count_ = thread_count;
}
// Get the next task to run. This is always called by an instance of
// Workqueue_thread, and is never called in the main thread. It
// returns false if the calling thread should exit.
bool
Workqueue_runner_threadpool::get_next(Task** pt, Task_locker** ptl)
{
Hold_lock hl(this->lock_);
// This is where we destroy threads, by telling them to exit.
gold_assert(this->actual_thread_count_ > this->running_thread_count_);
if (this->actual_thread_count_ > this->desired_thread_count_)
{
--this->actual_thread_count_;
return false;
}
while (this->task_queue_.empty() && this->desired_thread_count_ > 0)
{
// Wait for a new task to become available.
this->task_queue_condvar_.wait();
}
// Check whether we are exiting.
if (this->desired_thread_count_ == 0)
{
gold_assert(this->actual_thread_count_ > 0);
--this->actual_thread_count_;
return false;
}
*pt = this->task_queue_.front().first;
*ptl = this->task_queue_.front().second;
this->task_queue_.pop();
++this->running_thread_count_;
return true;
}
// This is called when a thread completes its task.
void
Workqueue_runner_threadpool::thread_completed(Task* t, Task_locker* tl)
{
{
Hold_lock hl(this->lock_);
gold_assert(this->actual_thread_count_ > 0);
gold_assert(this->running_thread_count_ > 0);
--this->running_thread_count_;
}
this->completed(t, tl);
}
} // End namespace gold.
#endif // defined(ENABLE_THREADS)