615 lines
25 KiB
Plaintext
615 lines
25 KiB
Plaintext
\input texinfo
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@setfilename bfdint.info
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@node Top
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@top BFD Internals
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@raisesections
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@cindex bfd internals
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This document describes some BFD internal information which may be
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helpful when working on BFD. It is very incomplete.
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This document is not updated regularly, and may be out of date. It was
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last modified on $Date$.
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The initial version of this document was written by Ian Lance Taylor
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@email{ian@@cygnus.com}.
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@menu
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* BFD glossary:: BFD glossary
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* BFD guidelines:: BFD programming guidelines
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* BFD generated files:: BFD generated files
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* BFD multiple compilations:: Files compiled multiple times in BFD
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* BFD relocation handling:: BFD relocation handling
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* Index:: Index
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@end menu
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@node BFD glossary
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@section BFD glossary
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@cindex glossary for bfd
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@cindex bfd glossary
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This is a short glossary of some BFD terms.
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@table @asis
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@item a.out
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The a.out object file format. The original Unix object file format.
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Still used on SunOS, though not Solaris. Supports only three sections.
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@item archive
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A collection of object files produced and manipulated by the @samp{ar}
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program.
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@item BFD
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The BFD library itself. Also, each object file, archive, or exectable
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opened by the BFD library has the type @samp{bfd *}, and is sometimes
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referred to as a bfd.
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@item COFF
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The Common Object File Format. Used on Unix SVR3. Used by some
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embedded targets, although ELF is normally better.
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@item DLL
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A shared library on Windows.
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@item dynamic linker
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When a program linked against a shared library is run, the dynamic
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linker will locate the appropriate shared library and arrange to somehow
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include it in the running image.
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@item dynamic object
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Another name for an ELF shared library.
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@item ECOFF
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The Extended Common Object File Format. Used on Alpha Digital Unix
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(formerly OSF/1), as well as Ultrix and Irix 4. A variant of COFF.
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@item ELF
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The Executable and Linking Format. The object file format used on most
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modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4. Also
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used on many embedded systems.
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@item executable
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A program, with instructions and symbols, and perhaps dynamic linking
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information. Normally produced by a linker.
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@item NLM
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NetWare Loadable Module. Used to describe the format of an object which
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be loaded into NetWare, which is some kind of PC based network server
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program.
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@item object file
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A binary file including machine instructions, symbols, and relocation
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information. Normally produced by an assembler.
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@item object file format
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The format of an object file. Typically object files and executables
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for a particular system are in the same format, although executables
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will not contain any relocation information.
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@item PE
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The Portable Executable format. This is the object file format used for
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Windows (specifically, Win32) object files. It is based closely on
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COFF, but has a few significant differences.
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@item PEI
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The Portable Executable Image format. This is the object file format
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used for Windows (specifically, Win32) executables. It is very similar
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to PE, but includes some additional header information.
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@item relocations
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Information used by the linker to adjust section contents. Also called
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relocs.
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@item section
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Object files and executable are composed of sections. Sections have
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optional data and optional relocation information.
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@item shared library
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A library of functions which may be used by many executables without
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actually being linked into each executable. There are several different
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implementations of shared libraries, each having slightly different
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features.
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@item symbol
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Each object file and executable may have a list of symbols, often
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referred to as the symbol table. A symbol is basically a name and an
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address. There may also be some additional information like the type of
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symbol, although the type of a symbol is normally something simple like
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function or object, and should be confused with the more complex C
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notion of type. Typically every global function and variable in a C
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program will have an associated symbol.
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@item Win32
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The current Windows API, implemented by Windows 95 and later and Windows
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NT 3.51 and later, but not by Windows 3.1.
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@item XCOFF
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The eXtended Common Object File Format. Used on AIX. A variant of
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COFF, with a completely different symbol table implementation.
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@end table
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@node BFD guidelines
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@section BFD programming guidelines
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@cindex bfd programming guidelines
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@cindex programming guidelines for bfd
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@cindex guidelines, bfd programming
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There is a lot of poorly written and confusing code in BFD. New BFD
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code should be written to a higher standard. Merely because some BFD
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code is written in a particular manner does not mean that you should
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emulate it.
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Here are some general BFD programming guidelines:
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@itemize @bullet
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@item
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Follow the GNU coding standards.
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@item
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Avoid global variables. We ideally want BFD to be fully reentrant, so
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that it can be used in multiple threads. All uses of global or static
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variables interfere with that. Initialized constant variables are OK,
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and they should be explicitly marked with const. Instead of global
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variables, use data attached to a BFD or to a linker hash table.
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@item
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All externally visible functions should have names which start with
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@samp{bfd_}. All such functions should be declared in some header file,
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typically @file{bfd.h}. See, for example, the various declarations near
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the end of @file{bfd-in.h}, which mostly declare functions required by
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specific linker emulations.
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@item
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All functions which need to be visible from one file to another within
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BFD, but should not be visible outside of BFD, should start with
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@samp{_bfd_}. Although external names beginning with @samp{_} are
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prohibited by the ANSI standard, in practice this usage will always
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work, and it is required by the GNU coding standards.
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@item
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Always remember that people can compile using --enable-targets to build
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several, or all, targets at once. It must be possible to link together
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the files for all targets.
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@item
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BFD code should compile with few or no warnings using @samp{gcc -Wall}.
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Some warnings are OK, like the absence of certain function declarations
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which may or may not be declared in system header files. Warnings about
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ambiguous expressions and the like should always be fixed.
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@end itemize
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@node BFD generated files
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@section BFD generated files
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@cindex generated files in bfd
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@cindex bfd generated files
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BFD contains several automatically generated files. This section
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describes them. Some files are created at configure time, when you
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configure BFD. Some files are created at make time, when you build
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time. Some files are automatically rebuilt at make time, but only if
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you configure with the @samp{--enable-maintainer-mode} option. Some
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files live in the object directory---the directory from which you run
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configure---and some live in the source directory. All files that live
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in the source directory are checked into the CVS repository.
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@table @file
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@item bfd.h
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@cindex @file{bfd.h}
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@cindex @file{bfd-in3.h}
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Lives in the object directory. Created at make time from
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@file{bfd-in2.h} via @file{bfd-in3.h}. @file{bfd-in3.h} is created at
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configure time from @file{bfd-in2.h}. There are automatic dependencies
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to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
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changes, so you can normally ignore @file{bfd-in3.h}, and just think
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about @file{bfd-in2.h} and @file{bfd.h}.
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@file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
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To see them, search for @samp{@@} in @file{bfd-in2.h}. They mainly
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control whether BFD is built for a 32 bit target or a 64 bit target.
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@item bfd-in2.h
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@cindex @file{bfd-in2.h}
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Lives in the source directory. Created from @file{bfd-in.h} and several
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other BFD source files. If you configure with the
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@samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
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automatically when a source file changes.
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@item elf32-target.h
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@itemx elf64-target.h
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@cindex @file{elf32-target.h}
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@cindex @file{elf64-target.h}
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Live in the object directory. Created from @file{elfxx-target.h}.
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These files are versions of @file{elfxx-target.h} customized for either
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a 32 bit ELF target or a 64 bit ELF target.
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@item libbfd.h
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@cindex @file{libbfd.h}
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Lives in the source directory. Created from @file{libbfd-in.h} and
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several other BFD source files. If you configure with the
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@samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
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automatically when a source file changes.
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@item libcoff.h
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@cindex @file{libcoff.h}
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Lives in the source directory. Created from @file{libcoff-in.h} and
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@file{coffcode.h}. If you configure with the
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@samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
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automatically when a source file changes.
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@item targmatch.h
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@cindex @file{targmatch.h}
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Lives in the object directory. Created at make time from
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@file{config.bfd}. This file is used to map configuration triplets into
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BFD target vector variable names at run time.
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@end table
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@node BFD multiple compilations
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@section Files compiled multiple times in BFD
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Several files in BFD are compiled multiple times. By this I mean that
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there are header files which contain function definitions. These header
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filesare included by other files, and thus the functions are compiled
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once per file which includes them.
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Preprocessor macros are used to control the compilation, so that each
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time the files are compiled the resulting functions are slightly
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different. Naturally, if they weren't different, there would be no
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reason to compile them multiple times.
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This is a not a particularly good programming technique, and future BFD
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work should avoid it.
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@itemize @bullet
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@item
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Since this technique is rarely used, even experienced C programmers find
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it confusing.
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@item
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It is difficult to debug programs which use BFD, since there is no way
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to describe which version of a particular function you are looking at.
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@item
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Programs which use BFD wind up incorporating two or more slightly
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different versions of the same function, which wastes space in the
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executable.
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@item
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This technique is never required nor is it especially efficient. It is
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always possible to use statically initialized structures holding
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function pointers and magic constants instead.
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@end itemize
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The following a list of the files which are compiled multiple times.
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@table @file
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@item aout-target.h
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@cindex @file{aout-target.h}
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Describes a few functions and the target vector for a.out targets. This
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is used by individual a.out targets with different definitions of
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@samp{N_TXTADDR} and similar a.out macros.
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@item aoutf1.h
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@cindex @file{aoutf1.h}
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Implements standard SunOS a.out files. In principle it supports 64 bit
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a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
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since all known a.out targets are 32 bits, this code may or may not
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work. This file is only included by a few other files, and it is
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difficult to justify its existence.
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@item aoutx.h
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@cindex @file{aoutx.h}
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Implements basic a.out support routines. This file can be compiled for
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either 32 or 64 bit support. Since all known a.out targets are 32 bits,
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the 64 bit support may or may not work. I believe the original
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intention was that this file would only be included by @samp{aout32.c}
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and @samp{aout64.c}, and that other a.out targets would simply refer to
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the functions it defined. Unfortunately, some other a.out targets
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started including it directly, leading to a somewhat confused state of
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affairs.
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@item coffcode.h
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@cindex @file{coffcode.h}
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Implements basic COFF support routines. This file is included by every
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COFF target. It implements code which handles COFF magic numbers as
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well as various hook functions called by the generic COFF functions in
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@file{coffgen.c}. This file is controlled by a number of different
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macros, and more are added regularly.
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@item coffswap.h
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@cindex @file{coffswap.h}
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Implements COFF swapping routines. This file is included by
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@file{coffcode.h}, and thus by every COFF target. It implements the
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routines which swap COFF structures between internal and external
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format. The main control for this file is the external structure
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definitions in the files in the @file{include/coff} directory. A COFF
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target file will include one of those files before including
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@file{coffcode.h} and thus @file{coffswap.h}. There are a few other
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macros which affect @file{coffswap.h} as well, mostly describing whether
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certain fields are present in the external structures.
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@item ecoffswap.h
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@cindex @file{ecoffswap.h}
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Implements ECOFF swapping routines. This is like @file{coffswap.h}, but
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for ECOFF. It is included by the ECOFF target files (of which there are
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only two). The control is the preprocessor macro @samp{ECOFF_32} or
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@samp{ECOFF_64}.
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@item elfcode.h
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@cindex @file{elfcode.h}
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Implements ELF functions that use external structure definitions. This
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file is included by two other files: @file{elf32.c} and @file{elf64.c}.
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It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
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@samp{32} or @samp{64} before including it. The @samp{NAME} macro is
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used internally to give the functions different names for the two target
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sizes.
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@item elfcore.h
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@cindex @file{elfcore.h}
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Like @file{elfcode.h}, but for functions that are specific to ELF core
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files. This is included only by @file{elfcode.h}.
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@item elflink.h
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@cindex @file{elflink.h}
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Like @file{elfcode.h}, but for functions used by the ELF linker. This
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is included only by @file{elfcode.h}.
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@item elfxx-target.h
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@cindex @file{elfxx-target.h}
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This file is the source for the generated files @file{elf32-target.h}
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and @file{elf64-target.h}, one of which is included by every ELF target.
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It defines the ELF target vector.
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@item freebsd.h
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@cindex @file{freebsd.h}
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Presumably intended to be included by all FreeBSD targets, but in fact
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there is only one such target, @samp{i386-freebsd}. This defines a
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function used to set the right magic number for FreeBSD, as well as
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various macros, and includes @file{aout-target.h}.
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@item netbsd.h
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@cindex @file{netbsd.h}
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Like @file{freebsd.h}, except that there are several files which include
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it.
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@item nlm-target.h
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@cindex @file{nlm-target.h}
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Defines the target vector for a standard NLM target.
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@item nlmcode.h
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@cindex @file{nlmcode.h}
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Like @file{elfcode.h}, but for NLM targets. This is only included by
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@file{nlm32.c} and @file{nlm64.c}, both of which define the macro
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@samp{ARCH_SIZE} to an appropriate value. There are no 64 bit NLM
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targets anyhow, so this is sort of useless.
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@item nlmswap.h
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@cindex @file{nlmswap.h}
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Like @file{coffswap.h}, but for NLM targets. This is included by each
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NLM target, but I think it winds up compiling to the exact same code for
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every target, and as such is fairly useless.
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@item peicode.h
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@cindex @file{peicode.h}
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Provides swapping routines and other hooks for PE targets.
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@file{coffcode.h} will include this rather than @file{coffswap.h} for a
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PE target. This defines PE specific versions of the COFF swapping
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routines, and also defines some macros which control @file{coffcode.h}
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itself.
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@end table
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@node BFD relocation handling
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@section BFD relocation handling
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@cindex bfd relocation handling
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@cindex relocations in bfd
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The handling of relocations is one of the more confusing aspects of BFD.
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Relocation handling has been implemented in various different ways, all
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somewhat incompatible, none perfect.
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@menu
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BFD relocation concepts:: BFD relocation concepts
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BFD relocation functions:: BFD relocation functions
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BFD relocation future:: BFD relocation future
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@end menu
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@node BFD relocation concepts
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@subsection BFD relocation concepts
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A relocation is an action which the linker must take when linking. It
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describes a change to the contents of a section. The change is normally
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based on the final value of one or more symbols. Relocations are
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created by the assembler when it creates an object file.
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Most relocations are simple. A typical simple relocation is to set 32
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bits at a given offset in a section to the value of a symbol. This type
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of relocation would be generated for code like @code{int *p = &i;} where
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@samp{p} and @samp{i} are global variables. A relocation for the symbol
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@samp{i} would be generated such that the linker would initialize the
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area of memory which holds the value of @samp{p} to the value of the
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symbol @samp{i}.
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Slightly more complex relocations may include an addend, which is a
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constant to add to the symbol value before using it. In some cases a
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relocation will require adding the symbol value to the existing contents
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of the section in the object file. In others the relocation will simply
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replace the contents of the section with the symbol value. Some
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relocations are PC relative, so that the value to be stored in the
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section is the difference between the value of a symbol and the final
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address of the section contents.
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In general, relocations can be arbitrarily complex. For
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example,relocations used in dynamic linking systems often require the
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linker to allocate space in a different section and use the offset
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within that section as the value to store. In the IEEE object file
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format, relocations may involve arbitrary expressions.
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When doing a relocateable link, the linker may or may not have to do
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anything with a relocation, depending upon the definition of the
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relocation. Simple relocations generally do not require any special
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action.
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@node BFD relocation functions
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@subsection BFD relocation functions
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In BFD, each section has an array of @samp{arelent} structures. Each
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structure has a pointer to a symbol, an address within the section, an
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addend, and a pointer to a @samp{reloc_howto_struct} structure. The
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howto structure has a bunch of fields describing the reloc, including a
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type field. The type field is specific to the object file format
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backend; none of the generic code in BFD examines it.
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Originally, the function @samp{bfd_perform_relocation} was supposed to
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handle all relocations. In theory, many relocations would be simple
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enough to be described by the fields in the howto structure. For those
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that weren't, the howto structure included a @samp{special_function}
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field to use as an escape.
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While this seems plausible, a look at @samp{bfd_perform_relocation}
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shows that it failed. The function has odd special cases. Some of the
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fields in the howto structure, such as @samp{pcrel_offset}, were not
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adequately documented.
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The linker uses @samp{bfd_perform_relocation} to do all relocations when
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the input and output file have different formats (e.g., when generating
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S-records). The generic linker code, which is used by all targets which
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do not define their own special purpose linker, uses
|
|
@samp{bfd_get_relocated_section_contents}, which for most targets turns
|
|
into a call to @samp{bfd_generic_get_relocated_section_contents}, which
|
|
calls @samp{bfd_perform_relocation}. So @samp{bfd_perform_relocation}
|
|
is still widely used, which makes it difficult to change, since it is
|
|
difficult to test all possible cases.
|
|
|
|
The assembler used @samp{bfd_perform_relocation} for a while. This
|
|
turned out to be the wrong thing to do, since
|
|
@samp{bfd_perform_relocation} was written to handle relocations on an
|
|
existing object file, while the assembler needed to create relocations
|
|
in a new object file. The assembler was changed to use the new function
|
|
@samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
|
|
was created as a copy of @samp{bfd_perform_relocation}.
|
|
|
|
Unfortunately, the work did not progress any farther, so
|
|
@samp{bfd_install_relocation} remains a simple copy of
|
|
@samp{bfd_perform_relocation}, with all the odd special cases and
|
|
confusing code. This again is difficult to change, because again any
|
|
change can affect any assembler target, and so is difficult to test.
|
|
|
|
The new linker, when using the same object file format for all input
|
|
files and the output file, does not convert relocations into
|
|
@samp{arelent} structures, so it can not use
|
|
@samp{bfd_perform_relocation} at all. Instead, users of the new linker
|
|
are expected to write a @samp{relocate_section} function which will
|
|
handle relocations in a target specific fashion.
|
|
|
|
There are two helper functions for target specific relocation:
|
|
@samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
|
|
These functions use a howto structure, but they @emph{do not} use the
|
|
@samp{special_function} field. Since the functions are normally called
|
|
from target specific code, the @samp{special_function} field adds
|
|
little; any relocations which require special handling can be handled
|
|
without calling those functions.
|
|
|
|
So, if you want to add a new target, or add a new relocation to an
|
|
existing target, you need to do the following:
|
|
@itemize @bullet
|
|
@item
|
|
Make sure you clearly understand what the contents of the section should
|
|
look like after assembly, after a relocateable link, and after a final
|
|
link. Make sure you clearly understand the operations the linker must
|
|
perform during a relocateable link and during a final link.
|
|
|
|
@item
|
|
Write a howto structure for the relocation. The howto structure is
|
|
flexible enough to represent any relocation which should be handled by
|
|
setting a contiguous bitfield in the destination to the value of a
|
|
symbol, possibly with an addend, possibly adding the symbol value to the
|
|
value already present in the destination.
|
|
|
|
@item
|
|
Change the assembler to generate your relocation. The assembler will
|
|
call @samp{bfd_install_relocation}, so your howto structure has to be
|
|
able to handle that. You may need to set the @samp{special_function}
|
|
field to handle assembly correctly. Be careful to ensure that any code
|
|
you write to handle the assembler will also work correctly when doing a
|
|
relocateable link. For example, see @samp{bfd_elf_generic_reloc}.
|
|
|
|
@item
|
|
Test the assembler. Consider the cases of relocation against an
|
|
undefined symbol, a common symbol, a symbol defined in the object file
|
|
in the same section, and a symbol defined in the object file in a
|
|
different section. These cases may not all be applicable for your
|
|
reloc.
|
|
|
|
@item
|
|
If your target uses the new linker, which is recommended, add any
|
|
required handling to the target specific relocation function. In simple
|
|
cases this will just involve a call to @samp{_bfd_final_link_relocate}
|
|
or @samp{_bfd_relocate_contents}, depending upon the definition of the
|
|
relocation and whether the link is relocateable or not.
|
|
|
|
@item
|
|
Test the linker. Test the case of a final link. If the relocation can
|
|
overflow, use a linker script to force an overflow and make sure the
|
|
error is reported correctly. Test a relocateable link, whether the
|
|
symbol is defined or undefined in the relocateable output. For both the
|
|
final and relocateable link, test the case when the symbol is a common
|
|
symbol, when the symbol looked like a common symbol but became a defined
|
|
symbol, when the symbol is defined in a different object file, and when
|
|
the symbol is defined in the same object file.
|
|
|
|
@item
|
|
In order for linking to another object file format, such as S-records,
|
|
to work correctly, @samp{bfd_perform_relocation} has to do the right
|
|
thing for the relocation. You may need to set the
|
|
@samp{special_function} field to handle this correctly. Test this by
|
|
doing a link in which the output object file format is S-records.
|
|
|
|
@item
|
|
Using the linker to generate relocateable output in a different object
|
|
file format is impossible in the general case, so you generally don't
|
|
have to worry about that. Linking input files of different object file
|
|
formats together is quite unusual, but if you're really dedicated you
|
|
may want to consider testing this case, both when the output object file
|
|
format is the same as your format, and when it is different.
|
|
@end itemize
|
|
|
|
@node BFD relocation future
|
|
@subsection BFD relocation future
|
|
|
|
Clearly the current BFD relocation support is in bad shape. A
|
|
wholescale rewrite would be very difficult, because it would require
|
|
thorough testing of every BFD target. So some sort of incremental
|
|
change is required.
|
|
|
|
My vague thoughts on this would involve defining a new, clearly defined,
|
|
howto structure. Some mechanism would be used to determine which type
|
|
of howto structure was being used by a particular format.
|
|
|
|
The new howto structure would clearly define the relocation behaviour in
|
|
the case of an assembly, a relocateable link, and a final link. At
|
|
least one special function would be defined as an escape, and it might
|
|
make sense to define more.
|
|
|
|
One or more generic functions similar to @samp{bfd_perform_relocation}
|
|
would be written to handle the new howto structure.
|
|
|
|
This should make it possible to write a generic version of the relocate
|
|
section functions used by the new linker. The target specific code
|
|
would provide some mechanism (a function pointer or an initial
|
|
conversion) to convert target specific relocations into howto
|
|
structures.
|
|
|
|
Ideally it would be possible to use this generic relocate section
|
|
function for the generic linker as well. That is, it would replace the
|
|
@samp{bfd_generic_get_relocated_section_contents} function which is
|
|
currently normally used.
|
|
|
|
For the special case of ELF dynamic linking, more consideration needs to
|
|
be given to writing ELF specific but ELF target generic code to handle
|
|
special relocation types such as GOT and PLT.
|
|
|
|
@node Index
|
|
@unnumberedsec Index
|
|
@printindex cp
|
|
|
|
@contents
|
|
@bye
|