binutils-gdb/gold/symtab.h
2006-09-26 21:00:34 +00:00

331 lines
8.4 KiB
C++

// symtab.h -- the gold symbol table -*- C++ -*-
// Symbol_table
// The symbol table.
#include <string>
#include <utility>
#include <cassert>
#include "elfcpp.h"
#include "stringpool.h"
#ifndef GOLD_SYMTAB_H
#define GOLD_SYMTAB_H
namespace gold
{
class Object;
template<int size, bool big_endian>
class Sized_object;
// The base class of an entry in the symbol table. The symbol table
// can have a lot of entries, so we don't want this class to big.
// Size dependent fields can be found in the template class
// Sized_symbol. Targets may support their own derived classes.
class Symbol
{
public:
// Return the symbol name.
const char*
name() const
{ return this->name_; }
// Return the symbol version. This will return NULL for an
// unversioned symbol.
const char*
version() const
{ return this->version_; }
// Return the object with which this symbol is associated.
Object*
object() const
{ return this->object_; }
// Return the symbol binding.
elfcpp::STB
binding() const
{ return this->binding_; }
// Return the symbol type.
elfcpp::STT
type() const
{ return this->type_; }
// Return the symbol visibility.
elfcpp::STV
visibility() const
{ return this->visibility_; }
// Return the non-visibility part of the st_other field.
unsigned char
other() const
{ return this->other_; }
// Return the section index.
unsigned int
shnum() const
{ return this->shnum_; }
// Return whether this symbol is a forwarder. This will never be
// true of a symbol found in the hash table, but may be true of
// symbol pointers attached to object files.
bool
is_forwarder() const
{ return this->is_forwarder_; }
// Mark this symbol as a forwarder.
void
set_forwarder()
{ this->is_forwarder_ = true; }
// Return whether this symbol was seen in a dynamic object.
bool
in_dyn() const
{ return this->in_dyn_; }
// Mark this symbol as seen in a dynamic object.
void
set_in_dyn()
{ this->in_dyn_ = true; }
protected:
// Instances of this class should always be created at a specific
// size.
Symbol()
{ }
// Initialize fields from an ELF symbol in OBJECT.
template<int size, bool big_endian>
void
init_base(const char *name, const char* version, Object* object,
const elfcpp::Sym<size, big_endian>&);
// Override existing symbol.
template<int size, bool big_endian>
void
override_base(const elfcpp::Sym<size, big_endian>&, Object* object);
private:
Symbol(const Symbol&);
Symbol& operator=(const Symbol&);
// Symbol name (expected to point into a Stringpool).
const char* name_;
// Symbol version (expected to point into a Stringpool). This may
// be NULL.
const char* version_;
// Object in which symbol is defined, or in which it was first seen.
Object* object_;
// Section number in object_ in which symbol is defined.
unsigned int shnum_;
// Symbol type.
elfcpp::STT type_ : 4;
// Symbol binding.
elfcpp::STB binding_ : 4;
// Symbol visibility.
elfcpp::STV visibility_ : 2;
// Rest of symbol st_other field.
unsigned int other_ : 6;
// True if this symbol always requires special target-specific
// handling.
bool is_special_ : 1;
// True if this is the default version of the symbol.
bool is_def_ : 1;
// True if this symbol really forwards to another symbol. This is
// used when we discover after the fact that two different entries
// in the hash table really refer to the same symbol. This will
// never be set for a symbol found in the hash table, but may be set
// for a symbol found in the list of symbols attached to an Object.
// It forwards to the symbol found in the forwarders_ map of
// Symbol_table.
bool is_forwarder_ : 1;
// True if we've seen this symbol in a dynamic object.
bool in_dyn_ : 1;
};
// The parts of a symbol which are size specific. Using a template
// derived class like this helps us use less space on a 32-bit system.
template<int size>
class Sized_symbol : public Symbol
{
public:
typedef typename elfcpp::Elf_types<size>::Elf_Addr Value_type;
typedef typename elfcpp::Elf_types<size>::Elf_WXword Size_type;
Sized_symbol()
{ }
// Initialize fields from an ELF symbol in OBJECT.
template<bool big_endian>
void
init(const char *name, const char* version, Object* object,
const elfcpp::Sym<size, big_endian>&);
// Override existing symbol.
template<bool big_endian>
void
override(const elfcpp::Sym<size, big_endian>&, Object* object);
// Return the symbol's value.
Value_type
value() const
{ return this->value_; }
// Return the symbol's size (we can't call this 'size' because that
// is a template parameter).
Size_type
symsize() const
{ return this->size_; }
private:
Sized_symbol(const Sized_symbol&);
Sized_symbol& operator=(const Sized_symbol&);
// Symbol value.
Value_type value_;
// Symbol size.
Size_type size_;
};
// The main linker symbol table.
class Symbol_table
{
public:
Symbol_table();
~Symbol_table();
// Add COUNT external symbols from OBJECT to the symbol table. SYMS
// is the symbols, SYM_NAMES is their names, SYM_NAME_SIZE is the
// size of SYM_NAMES. This sets SYMPOINTERS to point to the symbols
// in the symbol table.
template<int size, bool big_endian>
void
add_from_object(Sized_object<size, big_endian>* object,
const elfcpp::Sym<size, big_endian>* syms,
size_t count, const char* sym_names, size_t sym_name_size,
Symbol** sympointers);
// Return the real symbol associated with the forwarder symbol FROM.
Symbol*
resolve_forwards(Symbol* from) const;
// Return the size of the symbols in the table.
int
get_size() const
{ return this->size_; }
// Return the sized version of a symbol in this table.
template<int size>
Sized_symbol<size>*
get_sized_symbol(Symbol*) const;
template<int size>
const Sized_symbol<size>*
get_sized_symbol(const Symbol*) const;
// Record the names of the local symbols for an object.
template<int size, bool big_endian>
void
add_local_symbol_names(Sized_object<size, big_endian>* object,
const elfcpp::Sym<size, big_endian>* syms,
size_t count, const char* sym_names,
size_t sym_name_size);
private:
Symbol_table(const Symbol_table&);
Symbol_table& operator=(const Symbol_table&);
// Set the size of the symbols in the table.
void
set_size(int size)
{ this->size_ = size; }
// Make FROM a forwarder symbol to TO.
void
make_forwarder(Symbol* from, Symbol* to);
// Add a symbol.
template<int size, bool big_endian>
Symbol*
add_from_object(Sized_object<size, big_endian>*, const char *name,
const char *version, bool def,
const elfcpp::Sym<size, big_endian>& sym);
// Resolve symbols.
template<int size, bool big_endian>
static void
resolve(Sized_symbol<size>* to,
const elfcpp::Sym<size, big_endian>& sym,
Object*);
template<int size, bool big_endian>
static void
resolve(Sized_symbol<size>* to, const Sized_symbol<size>* from);
// The type of the symbol hash table.
typedef std::pair<const char*, const char*> Symbol_table_key;
struct Symbol_table_hash
{
size_t
operator()(const Symbol_table_key&) const;
};
struct Symbol_table_eq
{
bool
operator()(const Symbol_table_key&, const Symbol_table_key&) const;
};
typedef Unordered_map<Symbol_table_key, Symbol*, Symbol_table_hash,
Symbol_table_eq> Symbol_table_type;
// The size of the symbols in the symbol table (32 or 64).
int size_;
// The symbol hash table.
Symbol_table_type table_;
// A pool of symbol names. This is used for all global symbols.
// Entries in the hash table point into this pool.
Stringpool namepool_;
// A pool of symbol names to go into the output file. This is used
// for all symbols, global and local, but only the names of symbols
// which will definitely be output are added to this pool.
Stringpool output_pool_;
// Forwarding symbols.
Unordered_map<Symbol*, Symbol*> forwarders_;
};
// We inline get_sized_symbol for efficiency.
template<int size>
Sized_symbol<size>*
Symbol_table::get_sized_symbol(Symbol* sym) const
{
assert(size == this->get_size());
return static_cast<Sized_symbol<size>*>(sym);
}
template<int size>
const Sized_symbol<size>*
Symbol_table::get_sized_symbol(const Symbol* sym) const
{
assert(size == this->get_size());
return static_cast<const Sized_symbol<size>*>(sym);
}
} // End namespace gold.
#endif // !defined(GOLD_SYMTAB_H)