331 lines
8.4 KiB
C++
331 lines
8.4 KiB
C++
// symtab.h -- the gold symbol table -*- C++ -*-
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// Symbol_table
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// The symbol table.
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#include <string>
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#include <utility>
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#include <cassert>
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#include "elfcpp.h"
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#include "stringpool.h"
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#ifndef GOLD_SYMTAB_H
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#define GOLD_SYMTAB_H
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namespace gold
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{
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class Object;
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template<int size, bool big_endian>
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class Sized_object;
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// The base class of an entry in the symbol table. The symbol table
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// can have a lot of entries, so we don't want this class to big.
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// Size dependent fields can be found in the template class
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// Sized_symbol. Targets may support their own derived classes.
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class Symbol
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{
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public:
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// Return the symbol name.
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const char*
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name() const
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{ return this->name_; }
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// Return the symbol version. This will return NULL for an
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// unversioned symbol.
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const char*
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version() const
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{ return this->version_; }
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// Return the object with which this symbol is associated.
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Object*
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object() const
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{ return this->object_; }
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// Return the symbol binding.
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elfcpp::STB
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binding() const
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{ return this->binding_; }
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// Return the symbol type.
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elfcpp::STT
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type() const
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{ return this->type_; }
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// Return the symbol visibility.
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elfcpp::STV
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visibility() const
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{ return this->visibility_; }
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// Return the non-visibility part of the st_other field.
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unsigned char
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other() const
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{ return this->other_; }
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// Return the section index.
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unsigned int
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shnum() const
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{ return this->shnum_; }
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// Return whether this symbol is a forwarder. This will never be
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// true of a symbol found in the hash table, but may be true of
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// symbol pointers attached to object files.
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bool
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is_forwarder() const
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{ return this->is_forwarder_; }
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// Mark this symbol as a forwarder.
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void
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set_forwarder()
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{ this->is_forwarder_ = true; }
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// Return whether this symbol was seen in a dynamic object.
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bool
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in_dyn() const
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{ return this->in_dyn_; }
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// Mark this symbol as seen in a dynamic object.
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void
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set_in_dyn()
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{ this->in_dyn_ = true; }
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protected:
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// Instances of this class should always be created at a specific
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// size.
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Symbol()
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{ }
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// Initialize fields from an ELF symbol in OBJECT.
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template<int size, bool big_endian>
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void
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init_base(const char *name, const char* version, Object* object,
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const elfcpp::Sym<size, big_endian>&);
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// Override existing symbol.
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template<int size, bool big_endian>
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void
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override_base(const elfcpp::Sym<size, big_endian>&, Object* object);
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private:
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Symbol(const Symbol&);
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Symbol& operator=(const Symbol&);
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// Symbol name (expected to point into a Stringpool).
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const char* name_;
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// Symbol version (expected to point into a Stringpool). This may
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// be NULL.
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const char* version_;
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// Object in which symbol is defined, or in which it was first seen.
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Object* object_;
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// Section number in object_ in which symbol is defined.
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unsigned int shnum_;
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// Symbol type.
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elfcpp::STT type_ : 4;
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// Symbol binding.
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elfcpp::STB binding_ : 4;
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// Symbol visibility.
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elfcpp::STV visibility_ : 2;
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// Rest of symbol st_other field.
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unsigned int other_ : 6;
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// True if this symbol always requires special target-specific
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// handling.
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bool is_special_ : 1;
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// True if this is the default version of the symbol.
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bool is_def_ : 1;
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// True if this symbol really forwards to another symbol. This is
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// used when we discover after the fact that two different entries
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// in the hash table really refer to the same symbol. This will
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// never be set for a symbol found in the hash table, but may be set
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// for a symbol found in the list of symbols attached to an Object.
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// It forwards to the symbol found in the forwarders_ map of
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// Symbol_table.
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bool is_forwarder_ : 1;
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// True if we've seen this symbol in a dynamic object.
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bool in_dyn_ : 1;
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};
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// The parts of a symbol which are size specific. Using a template
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// derived class like this helps us use less space on a 32-bit system.
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template<int size>
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class Sized_symbol : public Symbol
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{
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public:
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typedef typename elfcpp::Elf_types<size>::Elf_Addr Value_type;
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typedef typename elfcpp::Elf_types<size>::Elf_WXword Size_type;
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Sized_symbol()
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{ }
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// Initialize fields from an ELF symbol in OBJECT.
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template<bool big_endian>
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void
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init(const char *name, const char* version, Object* object,
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const elfcpp::Sym<size, big_endian>&);
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// Override existing symbol.
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template<bool big_endian>
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void
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override(const elfcpp::Sym<size, big_endian>&, Object* object);
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// Return the symbol's value.
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Value_type
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value() const
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{ return this->value_; }
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// Return the symbol's size (we can't call this 'size' because that
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// is a template parameter).
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Size_type
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symsize() const
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{ return this->size_; }
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private:
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Sized_symbol(const Sized_symbol&);
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Sized_symbol& operator=(const Sized_symbol&);
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// Symbol value.
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Value_type value_;
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// Symbol size.
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Size_type size_;
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};
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// The main linker symbol table.
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class Symbol_table
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{
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public:
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Symbol_table();
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~Symbol_table();
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// Add COUNT external symbols from OBJECT to the symbol table. SYMS
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// is the symbols, SYM_NAMES is their names, SYM_NAME_SIZE is the
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// size of SYM_NAMES. This sets SYMPOINTERS to point to the symbols
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// in the symbol table.
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template<int size, bool big_endian>
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void
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add_from_object(Sized_object<size, big_endian>* object,
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const elfcpp::Sym<size, big_endian>* syms,
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size_t count, const char* sym_names, size_t sym_name_size,
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Symbol** sympointers);
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// Return the real symbol associated with the forwarder symbol FROM.
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Symbol*
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resolve_forwards(Symbol* from) const;
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// Return the size of the symbols in the table.
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int
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get_size() const
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{ return this->size_; }
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// Return the sized version of a symbol in this table.
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template<int size>
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Sized_symbol<size>*
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get_sized_symbol(Symbol*) const;
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template<int size>
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const Sized_symbol<size>*
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get_sized_symbol(const Symbol*) const;
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// Record the names of the local symbols for an object.
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template<int size, bool big_endian>
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void
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add_local_symbol_names(Sized_object<size, big_endian>* object,
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const elfcpp::Sym<size, big_endian>* syms,
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size_t count, const char* sym_names,
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size_t sym_name_size);
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private:
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Symbol_table(const Symbol_table&);
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Symbol_table& operator=(const Symbol_table&);
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// Set the size of the symbols in the table.
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void
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set_size(int size)
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{ this->size_ = size; }
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// Make FROM a forwarder symbol to TO.
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void
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make_forwarder(Symbol* from, Symbol* to);
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// Add a symbol.
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template<int size, bool big_endian>
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Symbol*
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add_from_object(Sized_object<size, big_endian>*, const char *name,
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const char *version, bool def,
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const elfcpp::Sym<size, big_endian>& sym);
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// Resolve symbols.
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template<int size, bool big_endian>
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static void
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resolve(Sized_symbol<size>* to,
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const elfcpp::Sym<size, big_endian>& sym,
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Object*);
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template<int size, bool big_endian>
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static void
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resolve(Sized_symbol<size>* to, const Sized_symbol<size>* from);
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// The type of the symbol hash table.
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typedef std::pair<const char*, const char*> Symbol_table_key;
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struct Symbol_table_hash
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{
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size_t
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operator()(const Symbol_table_key&) const;
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};
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struct Symbol_table_eq
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{
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bool
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operator()(const Symbol_table_key&, const Symbol_table_key&) const;
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};
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typedef Unordered_map<Symbol_table_key, Symbol*, Symbol_table_hash,
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Symbol_table_eq> Symbol_table_type;
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// The size of the symbols in the symbol table (32 or 64).
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int size_;
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// The symbol hash table.
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Symbol_table_type table_;
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// A pool of symbol names. This is used for all global symbols.
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// Entries in the hash table point into this pool.
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Stringpool namepool_;
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// A pool of symbol names to go into the output file. This is used
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// for all symbols, global and local, but only the names of symbols
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// which will definitely be output are added to this pool.
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Stringpool output_pool_;
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// Forwarding symbols.
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Unordered_map<Symbol*, Symbol*> forwarders_;
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};
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// We inline get_sized_symbol for efficiency.
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template<int size>
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Sized_symbol<size>*
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Symbol_table::get_sized_symbol(Symbol* sym) const
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{
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assert(size == this->get_size());
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return static_cast<Sized_symbol<size>*>(sym);
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}
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template<int size>
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const Sized_symbol<size>*
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Symbol_table::get_sized_symbol(const Symbol* sym) const
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{
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assert(size == this->get_size());
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return static_cast<const Sized_symbol<size>*>(sym);
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}
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} // End namespace gold.
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#endif // !defined(GOLD_SYMTAB_H)
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