582ffe70b5
used for anything, just checkpointing...
176 lines
5.6 KiB
Plaintext
176 lines
5.6 KiB
Plaintext
@node Assembler Internals
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@chapter Assembler Internals
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@cindex internals
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@menu
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* Data types:: Data types
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@end menu
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@node foo
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@section foo
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BFD_ASSEMBLER
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BFD, MANY_SECTIONS, BFD_HEADERS
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@node Data types
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@section Data types
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@cindex internals, data types
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@subheading Symbols
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@cindex internals, symbols
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@cindex symbols, internal
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... `local' symbols ... flags ...
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The definition for @code{struct symbol}, also known as @code{symbolS},
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is located in @file{struc-symbol.h}. Symbol structures can contain the
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following fields:
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@table @code
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@item sy_value
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This is an @code{expressionS} that describes the value of the symbol.
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It might refer to another symbol; if so, its true value may not be known
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until @code{foo} is run.
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More generally, however, ... undefined? ... or an offset from the start
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of a frag pointed to by the @code{sy_frag} field.
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@item sy_resolved
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This field is non-zero if the symbol's value has been completely
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resolved. It is used during the final pass over the symbol table.
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@item sy_resolving
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This field is used to detect loops while resolving the symbol's value.
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@item sy_used_in_reloc
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This field is non-zero if the symbol is used by a relocation entry. If
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a local symbol is used in a relocation entry, it must be possible to
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redirect those relocations to other symbols, or this symbol cannot be
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removed from the final symbol list.
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@item sy_next
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@itemx sy_previous
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These pointers to other @code{symbolS} structures describe a singly or
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doubly linked list. (If @code{SYMBOLS_NEED_BACKPOINTERS} is not
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defined, the @code{sy_previous} field will be omitted.) These fields
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should be accessed with @code{symbol_next} and @code{symbol_previous}.
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@item sy_frag
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This points to the @code{fragS} that this symbol is attached to.
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@item sy_used
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Whether the symbol is used as an operand or in an expression. Note: Not
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all the backends keep this information accurate; backends which use this
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bit are responsible for setting it when a symbol is used in backend
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routines.
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@item bsym
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If @code{BFD_ASSEMBLER} is defined, this points to the @code{asymbol}
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that will be used in writing the object file.
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@item sy_name_offset
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(Only used if @code{BFD_ASSEMBLER} is not defined.)
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This is the position of the symbol's name in the symbol table of the
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object file. On some formats, this will start at position 4, with
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position 0 reserved for unnamed symbols. This field is not used until
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@code{write_object_file} is called.
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@item sy_symbol
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(Only used if @code{BFD_ASSEMBLER} is not defined.)
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This is the format-specific symbol structure, as it would be written into
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the object file.
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@item sy_number
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(Only used if @code{BFD_ASSEMBLER} is not defined.)
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This is a 24-bit symbol number, for use in constructing relocation table
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entries.
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@item sy_obj
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This format-specific data is of type @code{OBJ_SYMFIELD_TYPE}. If no
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macro by that name is defined in @file{obj-format.h}, this field is not
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defined.
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@item sy_tc
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This processor-specific data is of type @code{TC_SYMFIELD_TYPE}. If no
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macro by that name is defined in @file{targ-cpu.h}, this field is not
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defined.
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@item TARGET_SYMBOL_FIELDS
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If this macro is defined, it defines additional fields in the symbol
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structure. This macro is obsolete, and should be replaced when possible
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by uses of @code{OBJ_SYMFIELD_TYPE} and @code{TC_SYMFIELD_TYPE}.
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@end table
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Access with S_SET_SEGMENT, S_SET_VALUE, S_GET_VALUE, S_GET_SEGMENT,
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etc., etc.
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@foo Expressions
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@cindex internals, expressions
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@cindex expressions, internal
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Expressions are stored as a combination of operator, symbols, blah.
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@subheading Fixups
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@cindex internals, fixups
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@cindex fixups
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@subheading Frags
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@cindex internals, frags
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@cindex frags
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@subheading Broken Words
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@cindex internals, broken words
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@cindex broken words
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@cindex promises, promises
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@node What Happens?
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@section What Happens?
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Blah blah blah, initialization, argument parsing, file reading,
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whitespace munging, opcode parsing and lookup, operand parsing. Now
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it's time to write the output file.
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In @code{BFD_ASSEMBLER} mode, processing of relocations and symbols and
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creation of the output file is initiated by calling
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@code{write_object_file}.
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@node Target Dependent Definitions
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@section Target Dependent Definitions
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@subheader Format-specific definitions
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@defmac obj_sec_sym_ok_for_reloc section
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(@code{BFD_ASSEMBLER} only.)
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Is it okay to use this section's section-symbol in a relocation entry?
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If not, a new internal-linkage symbol is generated and emitted if such a
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relocation entry is needed. (Default: Always use a new symbol.)
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@defmac EMIT_SECTION_SYMBOLS
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(@code{BFD_ASSEMBLER} only.)
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Should section symbols be included in the symbol list if they're used in
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relocations? Some formats can generate section-relative relocations,
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and thus don't need
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(Default: 1.)
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@node Source File Summary
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@section Source File Summary
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The code in the @file{obj-coff} back end assumes @code{BFD_ASSEMBLER} is
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defined; the code in @file{obj-coffbfd} uses @code{BFD},
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@code{BFD_HEADERS}, and @code{MANY_SEGMENTS}, but does a lot of the file
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positioning itself. This confusing situation arose from the history of
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the code.
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Originally, @file{obj-coff} was a purely non-BFD version, and
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@file{obj-coffbfd} was created to use BFD for low-level byte-swapping.
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When the @code{BFD_ASSEMBLER} conversion started, the first COFF target
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to be converted was using @file{obj-coff}, and the two files had
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diverged somewhat, and I didn't feel like first converting the support
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of that target over to use the low-level BFD interface.
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Currently, all COFF targets use one of the two BFD interfaces, so the
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non-BFD code can be removed. Eventually, all should be converted to
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using one COFF back end, which uses the high-level BFD interface.
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