893 lines
34 KiB
C
893 lines
34 KiB
C
/* Symbol table definitions for GDB.
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Copyright (C) 1986, 1989 Free Software Foundation, Inc.
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This file is part of GDB.
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GDB is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 1, or (at your option)
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any later version.
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GDB is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GDB; see the file COPYING. If not, write to
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the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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#if !defined (SYMTAB_H)
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#define SYMTAB_H 1
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#include <obstack.h>
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/* An obstack to hold objects that should be freed
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when we load a new symbol table.
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This includes the symbols made by dbxread
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and the types that are not permanent. */
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extern struct obstack *symbol_obstack;
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extern struct obstack *psymbol_obstack;
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/* Some definitions and declarations to go with use of obstacks. */
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#define obstack_chunk_alloc xmalloc
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#define obstack_chunk_free free
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#ifdef __STDC__
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extern void *xmalloc ();
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#else
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extern char *xmalloc ();
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#endif
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extern void free ();
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/* Some macros for char-based bitfields. */
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#define B_SET(a,x) (a[x>>3] |= (1 << (x&7)))
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#define B_CLR(a,x) (a[x>>3] &= ~(1 << (x&7)))
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#define B_TST(a,x) (a[x>>3] & (1 << (x&7)))
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#define B_TYPE unsigned char
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#define B_BYTES(x) ( 1 + ((x)>>3) )
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#define B_CLRALL(a,x) bzero (a, B_BYTES(x))
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/* gdb can know one or several symbol tables at the same time;
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the ultimate intent is to have one for each separately-compiled module.
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Each such symbol table is recorded by a struct symtab, and they
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are all chained together. */
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/* In addition, gdb can record any number of miscellaneous undebuggable
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functions' addresses. In a system that appends _ to function names,
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the _'s are removed from the names stored in this table. */
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/* Actually, the misc function list is used to store *all* of the
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global symbols (text, data, bss, and abs). It is sometimes used
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to figure out what symtabs to read in. The "type" field is used
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occasionally.
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The misc_info field is available for machine-specific information
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that can be cached along with a misc function vector entry. The
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AMD 29000 tdep.c uses it to remember things it has decoded from the
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instructions in the function header, so it doesn't have to rederive
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the info constantly (over a serial line). It is initialized to zero
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and stays that way until target-dependent code sets it. */
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enum misc_function_type {mf_unknown = 0, mf_text, mf_data, mf_bss, mf_abs};
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struct misc_function
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{
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char *name;
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CORE_ADDR address;
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char *misc_info; /* Random pointer to misc info. void * but for old C */
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enum misc_function_type type;
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};
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/* Address and length of the vector recording all misc function names/addresses. */
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struct misc_function *misc_function_vector;
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int misc_function_count;
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enum language {language_unknown, language_c};
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/* All data types of symbols in the compiled program
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are represented by `struct type' objects.
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All of these objects are pointed to by the typevector.
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The type vector may have empty slots that contain zero. */
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struct typevector
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{
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int length; /* Number of types described */
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struct type *type[1];
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};
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/* Different kinds of data types are distinguished by the `code' field. */
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enum type_code
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{
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TYPE_CODE_UNDEF, /* Not used; catches errors */
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TYPE_CODE_PTR, /* Pointer type */
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TYPE_CODE_ARRAY, /* Array type, lower bound zero */
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TYPE_CODE_STRUCT, /* C struct or Pascal record */
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TYPE_CODE_UNION, /* C union or Pascal variant part */
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TYPE_CODE_ENUM, /* Enumeration type */
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TYPE_CODE_FUNC, /* Function type */
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TYPE_CODE_INT, /* Integer type */
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TYPE_CODE_FLT, /* Floating type */
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TYPE_CODE_VOID, /* Void type (values zero length) */
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TYPE_CODE_SET, /* Pascal sets */
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TYPE_CODE_RANGE, /* Range (integers within spec'd bounds) */
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TYPE_CODE_PASCAL_ARRAY, /* Array with explicit type of index */
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TYPE_CODE_ERROR, /* Unknown type */
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/* C++ */
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TYPE_CODE_MEMBER, /* Member type */
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TYPE_CODE_METHOD, /* Method type */
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TYPE_CODE_REF, /* C++ Reference types */
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};
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/* This appears in a type's flags word for an unsigned integer type. */
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#define TYPE_FLAG_UNSIGNED 1
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/* This appears in a type's flags word
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if it is a (pointer to a|function returning a)* built in scalar type.
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These types are never freed. */
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#define TYPE_FLAG_PERM 4
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/* This appears in a type's flags word if it is a stub type (eg. if
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someone referenced a type that wasn't definined in a source file
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via (struct sir_not_appearing_in_this_film *)). */
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#define TYPE_FLAG_STUB 8
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/* Set when a class has a constructor defined */
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#define TYPE_FLAG_HAS_CONSTRUCTOR 256
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/* Set when a class has a destructor defined */
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#define TYPE_FLAG_HAS_DESTRUCTOR 512
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struct type
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{
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/* Code for kind of type */
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enum type_code code;
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/* Name of this type, or zero if none.
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This is used for printing only, except by poorly designed C++ code.
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Type names specified as input are defined by symbols. */
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char *name;
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/* Length in bytes of storage for a value of this type */
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unsigned length;
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/* For a pointer type, describes the type of object pointed to.
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For an array type, describes the type of the elements.
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For a function or method type, describes the type of the value.
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For a range type, describes the type of the full range.
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Unused otherwise. */
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struct type *target_type;
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/* Type that is a pointer to this type.
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Zero if no such pointer-to type is known yet.
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The debugger may add the address of such a type
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if it has to construct one later. */
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struct type *pointer_type;
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/* C++: also need a reference type. */
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struct type *reference_type;
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struct type **arg_types;
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/* Type that is a function returning this type.
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Zero if no such function type is known here.
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The debugger may add the address of such a type
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if it has to construct one later. */
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struct type *function_type;
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/* Handling of pointers to members:
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TYPE_MAIN_VARIANT is used for pointer and pointer
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to member types. Normally it the value of the address of its
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containing type. However, for pointers to members, we must be
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able to allocate pointer to member types and look them up
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from some place of reference.
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NEXT_VARIANT is the next element in the chain.
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A long time ago (Jul 88; GDB 2.5) Tiemann said that main_variant
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may no longer be necessary and that he might eliminate it. I don't
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know whether this is still true (or ever was). */
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struct type *main_variant, *next_variant;
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/* Flags about this type. */
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short flags;
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/* Number of fields described for this type */
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short nfields;
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/* For structure and union types, a description of each field.
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For set and pascal array types, there is one "field",
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whose type is the domain type of the set or array.
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For range types, there are two "fields",
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the minimum and maximum values (both inclusive).
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For enum types, each possible value is described by one "field".
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Using a pointer to a separate array of fields
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allows all types to have the same size, which is useful
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because we can allocate the space for a type before
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we know what to put in it. */
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struct field
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{
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/* Position of this field, counting in bits from start of
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containing structure. For a function type, this is the
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position in the argument list of this argument.
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For a range bound or enum value, this is the value itself. */
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int bitpos;
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/* Size of this field, in bits, or zero if not packed.
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For an unpacked field, the field's type's length
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says how many bytes the field occupies. */
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int bitsize;
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/* In a struct or enum type, type of this field.
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In a function type, type of this argument.
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In an array type, the domain-type of the array. */
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struct type *type;
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/* Name of field, value or argument.
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Zero for range bounds and array domains. */
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char *name;
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} *fields;
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/* C++ */
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B_TYPE *virtual_field_bits; /* if base class is virtual */
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B_TYPE *private_field_bits;
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B_TYPE *protected_field_bits;
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/* Number of methods described for this type */
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short nfn_fields;
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/* Number of base classes this type derives from. */
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short n_baseclasses;
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/* Number of methods described for this type plus all the
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methods that it derives from. */
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int nfn_fields_total;
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/* For classes, structures, and unions, a description of each field,
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which consists of an overloaded name, followed by the types of
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arguments that the method expects, and then the name after it
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has been renamed to make it distinct. */
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struct fn_fieldlist
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{
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/* The overloaded name. */
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char *name;
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/* The number of methods with this name. */
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int length;
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/* The list of methods. */
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struct fn_field
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{
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#if 0
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/* The overloaded name */
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char *name;
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#endif
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/* The return value of the method */
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struct type *type;
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/* The argument list */
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struct type **args;
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/* The name after it has been processed */
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char *physname;
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/* For virtual functions. */
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/* First baseclass that defines this virtual function. */
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struct type *fcontext;
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/* Index into that baseclass's virtual function table,
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minus 1; else if static: VOFFSET_STATIC; else: 0. */
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int voffset;
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# define VOFFSET_STATIC (-1)
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} *fn_fields;
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B_TYPE *private_fn_field_bits;
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B_TYPE *protected_fn_field_bits;
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} *fn_fieldlists;
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unsigned char via_protected;
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unsigned char via_public;
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/* For types with virtual functions, VPTR_BASETYPE is the base class which
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defined the virtual function table pointer. VPTR_FIELDNO is
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the field number of that pointer in the structure.
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For types that are pointer to member types, VPTR_BASETYPE
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ifs the type that this pointer is a member of.
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Unused otherwise. */
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struct type *vptr_basetype;
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int vptr_fieldno;
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};
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/* All of the name-scope contours of the program
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are represented by `struct block' objects.
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All of these objects are pointed to by the blockvector.
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Each block represents one name scope.
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Each lexical context has its own block.
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The first two blocks in the blockvector are special.
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The first one contains all the symbols defined in this compilation
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whose scope is the entire program linked together.
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The second one contains all the symbols whose scope is the
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entire compilation excluding other separate compilations.
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In C, these correspond to global symbols and static symbols.
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Each block records a range of core addresses for the code that
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is in the scope of the block. The first two special blocks
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give, for the range of code, the entire range of code produced
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by the compilation that the symbol segment belongs to.
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The blocks appear in the blockvector
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in order of increasing starting-address,
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and, within that, in order of decreasing ending-address.
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This implies that within the body of one function
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the blocks appear in the order of a depth-first tree walk. */
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struct blockvector
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{
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/* Number of blocks in the list. */
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int nblocks;
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/* The blocks themselves. */
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struct block *block[1];
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};
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/* Special block numbers */
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#define GLOBAL_BLOCK 0
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#define STATIC_BLOCK 1
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#define FIRST_LOCAL_BLOCK 2
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struct block
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{
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/* Addresses in the executable code that are in this block.
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Note: in an unrelocated symbol segment in a file,
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these are always zero. They can be filled in from the
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N_LBRAC and N_RBRAC symbols in the loader symbol table. */
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CORE_ADDR startaddr, endaddr;
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/* The symbol that names this block,
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if the block is the body of a function;
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otherwise, zero.
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Note: In an unrelocated symbol segment in an object file,
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this field may be zero even when the block has a name.
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That is because the block is output before the name
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(since the name resides in a higher block).
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Since the symbol does point to the block (as its value),
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it is possible to find the block and set its name properly. */
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struct symbol *function;
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/* The `struct block' for the containing block, or 0 if none. */
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/* Note that in an unrelocated symbol segment in an object file
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this pointer may be zero when the correct value should be
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the second special block (for symbols whose scope is one compilation).
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This is because the compiler ouptuts the special blocks at the
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very end, after the other blocks. */
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struct block *superblock;
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/* A flag indicating whether or not the fucntion corresponding
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to this block was compiled with gcc or not. If there is no
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function corresponding to this block, this meaning of this flag
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is undefined. (In practice it will be 1 if the block was created
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while processing a file compiled with gcc and 0 when not). */
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unsigned char gcc_compile_flag;
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/* Number of local symbols. */
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int nsyms;
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/* The symbols. */
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struct symbol *sym[1];
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};
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/* Represent one symbol name; a variable, constant, function or typedef. */
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/* Different name spaces for symbols. Looking up a symbol specifies
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a namespace and ignores symbol definitions in other name spaces.
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VAR_NAMESPACE is the usual namespace.
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In C, this contains variables, function names, typedef names
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and enum type values.
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STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
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Thus, if `struct foo' is used in a C program,
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it produces a symbol named `foo' in the STRUCT_NAMESPACE.
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LABEL_NAMESPACE may be used for names of labels (for gotos);
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currently it is not used and labels are not recorded at all. */
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/* For a non-global symbol allocated statically,
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the correct core address cannot be determined by the compiler.
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The compiler puts an index number into the symbol's value field.
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This index number can be matched with the "desc" field of
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an entry in the loader symbol table. */
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enum namespace
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{
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UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE,
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};
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/* An address-class says where to find the value of a symbol. */
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enum address_class
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{
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LOC_UNDEF, /* Not used; catches errors */
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LOC_CONST, /* Value is constant int SYMBOL_VALUE, host byteorder */
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LOC_STATIC, /* Value is at fixed address SYMBOL_VALUE_ADDRESS */
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LOC_REGISTER, /* Value is in register */
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LOC_ARG, /* Value is at spec'd offset in arglist */
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LOC_REF_ARG, /* Value address is at spec'd offset in arglist. */
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LOC_REGPARM, /* Value is at spec'd offset in register window */
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LOC_LOCAL, /* Value is at spec'd offset in stack frame */
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LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE
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Symbols in the namespace STRUCT_NAMESPACE
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all have this class. */
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LOC_LABEL, /* Value is address SYMBOL_VALUE_ADDRESS in the code */
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LOC_BLOCK, /* Value is address SYMBOL_VALUE_BLOCK of a
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`struct block'. Function names have this class. */
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LOC_EXTERNAL, /* Value is at address SYMBOL_VALUE_ADDRESS not in
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this compilation.
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This is used only in psymtabs; in symtabs
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LOC_STATIC is used instead (since in that case
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we take the time to find the address). */
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LOC_CONST_BYTES, /* Value is a constant byte-sequence pointed to by
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SYMBOL_VALUE_ADDRESS, in target byte order. */
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LOC_LOCAL_ARG, /* Value is arg at spec'd offset in stack frame.
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Differs from LOC_LOCAL in that symbol is an
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argument; differs from LOC_ARG in that we find it
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in the frame (FRAME_LOCALS_ADDRESS), not in the
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arglist (FRAME_ARGS_ADDRESS). Added for i960,
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which passes args in regs then copies to frame. */
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};
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struct symbol
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{
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/* Symbol name */
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char *name;
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/* Name space code. */
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enum namespace namespace;
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/* Address class */
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enum address_class class;
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/* Data type of value */
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struct type *type;
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/* Line number of definition. */
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unsigned short line;
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/* constant value, or address if static, or register number,
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or offset in arguments, or offset in stack frame. All of
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these are in host byte order (though what they point to might
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be in target byte order, e.g. LOC_CONST_BYTES). */
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union
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{
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long value; /* for LOC_CONST, LOC_REGISTER, LOC_ARG,
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LOC_REF_ARG, LOC_REGPARM, LOC_LOCAL */
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struct block *block; /* for LOC_BLOCK */
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char *bytes; /* for LOC_CONST_BYTES */
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CORE_ADDR address; /* for LOC_STATIC, LOC_LABEL, LOC_EXTERNAL */
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struct symbol *chain; /* for opaque typedef struct chain */
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}
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value;
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};
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/* A partial_symbol records the name, namespace, and address class of
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symbols whose types we have not parsed yet. For functions, it also
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contains their memory address, so we can find them from a PC value.
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Each partial_symbol sits in a partial_symtab, all of which are chained
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on the partial_symtab_list and which points to the corresponding
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normal symtab once the partial_symtab has been referenced. */
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struct partial_symbol
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{
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/* Symbol name */
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char *name;
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/* Name space code. */
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enum namespace namespace;
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/* Address class (for info_symbols) */
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enum address_class class;
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/* Value (only used for static functions currently). Done this
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way so that we can use the struct symbol macros.
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Note that the address of a function is SYMBOL_VALUE_ADDRESS (pst)
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in a partial symbol table, but BLOCK_START (SYMBOL_BLOCK_VALUE (st))
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in a symbol table. */
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union
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{
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long value;
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CORE_ADDR address;
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}
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value;
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};
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/* Source-file information.
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This describes the relation between source files and line numbers
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and addresses in the program text. */
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struct sourcevector
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{
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int length; /* Number of source files described */
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struct source *source[1]; /* Descriptions of the files */
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};
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/* Each item represents a line-->pc (or the reverse) mapping. This is
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somewhat more wasteful of space than one might wish, but since only
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the files which are actually debugged are read in to core, we don't
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waste much space.
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Each item used to be an int; either minus a line number, or a
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program counter. If it represents a line number, that is the line
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described by the next program counter value. If it is positive, it
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is the program counter at which the code for the next line starts. */
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struct linetable_entry
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{
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int line;
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||
CORE_ADDR pc;
|
||
};
|
||
|
||
struct linetable
|
||
{
|
||
int nitems;
|
||
struct linetable_entry item[1];
|
||
};
|
||
|
||
/* All the information on one source file. */
|
||
|
||
struct source
|
||
{
|
||
char *name; /* Name of file */
|
||
struct linetable contents;
|
||
};
|
||
|
||
/* Each source file is represented by a struct symtab.
|
||
These objects are chained through the `next' field. */
|
||
|
||
struct symtab
|
||
{
|
||
/* Chain of all existing symtabs. */
|
||
struct symtab *next;
|
||
/* List of all symbol scope blocks for this symtab. */
|
||
struct blockvector *blockvector;
|
||
/* Table mapping core addresses to line numbers for this file. */
|
||
struct linetable *linetable;
|
||
/* Vector containing all types defined for this symtab. */
|
||
struct typevector *typevector;
|
||
/* Name of this source file. */
|
||
char *filename;
|
||
/* Directory in which it was compiled, or NULL if we don't know. */
|
||
char *dirname;
|
||
/* This component says how to free the data we point to:
|
||
free_contents => do a tree walk and free each object.
|
||
free_nothing => do nothing; some other symtab will free
|
||
the data this one uses.
|
||
free_linetable => free just the linetable. */
|
||
enum free_code {free_nothing, free_contents, free_linetable}
|
||
free_code;
|
||
/* Pointer to one block of storage to be freed, if nonzero. */
|
||
/* This is IN ADDITION to the action indicated by free_code. */
|
||
char *free_ptr;
|
||
/* Total number of lines found in source file. */
|
||
int nlines;
|
||
/* Array mapping line number to character position. */
|
||
int *line_charpos;
|
||
/* Language of this source file. */
|
||
enum language language;
|
||
/* String of version information. May be zero. */
|
||
char *version;
|
||
/* Full name of file as found by searching the source path.
|
||
0 if not yet known. */
|
||
char *fullname;
|
||
};
|
||
|
||
/* Each source file that has not been fully read in is represented by
|
||
a partial_symtab. This contains the information on where in the
|
||
executable the debugging symbols for a specific file are, and a
|
||
list of names of global symbols which are located in this file.
|
||
They are all chained on partial_symtab_list.
|
||
|
||
Even after the source file has been read into a symtab, the
|
||
partial_symtab remains around. They are allocated on an obstack,
|
||
psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks-
|
||
style execution of a bunch of .o's. */
|
||
struct partial_symtab
|
||
{
|
||
/* Chain of all existing partial symtabs. */
|
||
struct partial_symtab *next;
|
||
/* Name of the source file which this partial_symtab defines */
|
||
char *filename;
|
||
|
||
/* Name of the symbol file from which symbols should be read. */
|
||
char *symfile_name;
|
||
/* Address relative to which the symbols in this file are. Need to
|
||
relocate by this amount when reading in symbols from the symbol
|
||
file. */
|
||
CORE_ADDR addr;
|
||
|
||
/* Offset within loader symbol table of first local symbol for this
|
||
file and length (in bytes) of the section of the symbol table
|
||
devoted to this file's symbols (actually, the section bracketed
|
||
may contain more than just this files symbols
|
||
If ldsymlen is 0, the only reason for this things existence is
|
||
the dependency list below. Nothing else will happen when it is
|
||
read in. */
|
||
int ldsymoff, ldsymlen;
|
||
/* Range of text addresses covered by this file; texthigh is the
|
||
beginning of the next section. */
|
||
CORE_ADDR textlow, texthigh;
|
||
/* Array of pointers to all of the partial_symtab's which this one
|
||
depends on. Since this array can only be set to previous or
|
||
the current (?) psymtab, this dependency tree is guaranteed not
|
||
to have any loops. */
|
||
struct partial_symtab **dependencies;
|
||
int number_of_dependencies;
|
||
/* Global symbol list. This list will be sorted after readin to
|
||
improve access. Binary search will be the usual method of
|
||
finding a symbol within it. globals_offset is an integer offset
|
||
within ps_globals */
|
||
int globals_offset, n_global_syms;
|
||
/* Static symbol list. This list will *not* be sorted after readin;
|
||
to find a symbol in it, exhaustive search must be used. This is
|
||
reasonable because searches through this list will eventually
|
||
lead to either the read in of a files symbols for real (assumed
|
||
to take a *lot* of time; check) or an error (and we don't care
|
||
how long errors take). */
|
||
int statics_offset, n_static_syms;
|
||
/* Pointer to symtab eventually allocated for this source file, 0 if
|
||
!readin or if we haven't looked for the symtab after it was readin. */
|
||
struct symtab *symtab;
|
||
/* Pointer to function which will read in the symtab corresponding to
|
||
this psymtab. */
|
||
void (*read_symtab) ();
|
||
/* Non-zero if the symtab corresponding to this psymtab has been
|
||
readin */
|
||
unsigned char readin;
|
||
};
|
||
|
||
/* A fast way to get from a psymtab to its symtab (after the first time). */
|
||
#define PSYMTAB_TO_SYMTAB(pst) ((pst)->symtab? \
|
||
(pst)->symtab: \
|
||
psymtab_to_symtab (pst) )
|
||
|
||
/* This is the list of struct symtab's that gdb considers current. */
|
||
|
||
struct symtab *symtab_list;
|
||
|
||
/* This is the list of struct partial_symtab's that gdb may need to access */
|
||
|
||
struct partial_symtab *partial_symtab_list;
|
||
|
||
/* This symtab variable specifies the current file for printing source lines */
|
||
|
||
struct symtab *current_source_symtab;
|
||
|
||
/* This is the next line to print for listing source lines. */
|
||
|
||
int current_source_line;
|
||
|
||
#define BLOCKLIST(symtab) (symtab)->blockvector
|
||
#define BLOCKVECTOR(symtab) (symtab)->blockvector
|
||
|
||
#define TYPEVECTOR(symtab) (symtab)->typevector
|
||
|
||
#define LINELIST(symtab) (symtab)->linetable
|
||
#define LINETABLE(symtab) (symtab)->linetable
|
||
|
||
/* Macros normally used to access components of symbol table structures. */
|
||
|
||
#define BLOCKLIST_NBLOCKS(blocklist) (blocklist)->nblocks
|
||
#define BLOCKLIST_BLOCK(blocklist,n) (blocklist)->block[n]
|
||
#define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks
|
||
#define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n]
|
||
|
||
#define TYPEVECTOR_NTYPES(typelist) (typelist)->length
|
||
#define TYPEVECTOR_TYPE(typelist,n) (typelist)->type[n]
|
||
|
||
#define BLOCK_START(bl) (bl)->startaddr
|
||
#define BLOCK_END(bl) (bl)->endaddr
|
||
#define BLOCK_NSYMS(bl) (bl)->nsyms
|
||
#define BLOCK_SYM(bl, n) (bl)->sym[n]
|
||
#define BLOCK_FUNCTION(bl) (bl)->function
|
||
#define BLOCK_SUPERBLOCK(bl) (bl)->superblock
|
||
#define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag
|
||
|
||
/* Nonzero if symbols of block BL should be sorted alphabetically. */
|
||
#define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40)
|
||
|
||
#define SYMBOL_NAME(symbol) (symbol)->name
|
||
#define SYMBOL_NAMESPACE(symbol) (symbol)->namespace
|
||
#define SYMBOL_CLASS(symbol) (symbol)->class
|
||
#define SYMBOL_VALUE(symbol) (symbol)->value.value
|
||
#define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->value.address
|
||
#define SYMBOL_VALUE_BYTES(symbol) (symbol)->value.bytes
|
||
#define SYMBOL_BLOCK_VALUE(symbol) (symbol)->value.block
|
||
#define SYMBOL_VALUE_CHAIN(symbol) (symbol)->value.chain
|
||
#define SYMBOL_TYPE(symbol) (symbol)->type
|
||
#define SYMBOL_LINE(symbol) (symbol)->line
|
||
|
||
#define TYPE_NAME(thistype) (thistype)->name
|
||
#define TYPE_TARGET_TYPE(thistype) (thistype)->target_type
|
||
#define TYPE_POINTER_TYPE(thistype) (thistype)->pointer_type
|
||
#define TYPE_REFERENCE_TYPE(thistype) (thistype)->reference_type
|
||
#define TYPE_FUNCTION_TYPE(thistype) (thistype)->function_type
|
||
#define TYPE_MAIN_VARIANT(thistype) (thistype)->main_variant
|
||
#define TYPE_NEXT_VARIANT(thistype) (thistype)->next_variant
|
||
#define TYPE_LENGTH(thistype) (thistype)->length
|
||
#define TYPE_FLAGS(thistype) (thistype)->flags
|
||
#define TYPE_UNSIGNED(thistype) ((thistype)->flags & TYPE_FLAG_UNSIGNED)
|
||
#define TYPE_CODE(thistype) (thistype)->code
|
||
#define TYPE_NFIELDS(thistype) (thistype)->nfields
|
||
#define TYPE_FIELDS(thistype) (thistype)->fields
|
||
/* C++ */
|
||
#define TYPE_VPTR_BASETYPE(thistype) (thistype)->vptr_basetype
|
||
#define TYPE_DOMAIN_TYPE(thistype) (thistype)->vptr_basetype
|
||
#define TYPE_VPTR_FIELDNO(thistype) (thistype)->vptr_fieldno
|
||
#define TYPE_FN_FIELDS(thistype) (thistype)->fn_fields
|
||
#define TYPE_NFN_FIELDS(thistype) (thistype)->nfn_fields
|
||
#define TYPE_NFN_FIELDS_TOTAL(thistype) (thistype)->nfn_fields_total
|
||
#define TYPE_ARG_TYPES(thistype) (thistype)->arg_types
|
||
#define TYPE_BASECLASS(thistype,index) (thistype)->fields[index].type
|
||
#define TYPE_N_BASECLASSES(thistype) (thistype)->n_baseclasses
|
||
#define TYPE_BASECLASS_NAME(thistype,index) (thistype)->fields[index].name
|
||
#define TYPE_BASECLASS_BITPOS(thistype,index) (thistype)->fields[index].bitpos
|
||
#define BASETYPE_VIA_PUBLIC(thistype, index) (!TYPE_FIELD_PRIVATE(thistype, index))
|
||
#define BASETYPE_VIA_VIRTUAL(thistype, index) B_TST((thistype)->virtual_field_bits, (index))
|
||
|
||
#define TYPE_FIELD(thistype, n) (thistype)->fields[n]
|
||
#define TYPE_FIELD_TYPE(thistype, n) (thistype)->fields[n].type
|
||
#define TYPE_FIELD_NAME(thistype, n) (thistype)->fields[n].name
|
||
#define TYPE_FIELD_VALUE(thistype, n) (* (int*) &(thistype)->fields[n].type)
|
||
#define TYPE_FIELD_BITPOS(thistype, n) (thistype)->fields[n].bitpos
|
||
#define TYPE_FIELD_BITSIZE(thistype, n) (thistype)->fields[n].bitsize
|
||
#define TYPE_FIELD_PACKED(thistype, n) (thistype)->fields[n].bitsize
|
||
|
||
#define TYPE_FIELD_PRIVATE_BITS(thistype) (thistype)->private_field_bits
|
||
#define TYPE_FIELD_PROTECTED_BITS(thistype) (thistype)->protected_field_bits
|
||
#define TYPE_FIELD_VIRTUAL_BITS(thistype) (thistype)->virtual_field_bits
|
||
#define SET_TYPE_FIELD_PRIVATE(thistype, n) B_SET ((thistype)->private_field_bits, (n))
|
||
#define SET_TYPE_FIELD_PROTECTED(thistype, n) B_SET ((thistype)->protected_field_bits, (n))
|
||
#define SET_TYPE_FIELD_VIRTUAL(thistype, n) B_SET ((thistype)->virtual_field_bits, (n))
|
||
#define TYPE_FIELD_PRIVATE(thistype, n) B_TST((thistype)->private_field_bits, (n))
|
||
#define TYPE_FIELD_PROTECTED(thistype, n) B_TST((thistype)->protected_field_bits, (n))
|
||
#define TYPE_FIELD_VIRTUAL(thistype, n) B_TST((thistype)->virtual_field_bits, (n))
|
||
|
||
#define TYPE_HAS_DESTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_DESTRUCTOR)
|
||
#define TYPE_HAS_CONSTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_CONSTRUCTOR)
|
||
|
||
#define TYPE_FIELD_STATIC(thistype, n) ((thistype)->fields[n].bitpos == -1)
|
||
#define TYPE_FIELD_STATIC_PHYSNAME(thistype, n) ((char *)(thistype)->fields[n].bitsize)
|
||
|
||
#define TYPE_FN_FIELDLISTS(thistype) (thistype)->fn_fieldlists
|
||
#define TYPE_FN_FIELDLIST(thistype, n) (thistype)->fn_fieldlists[n]
|
||
#define TYPE_FN_FIELDLIST1(thistype, n) (thistype)->fn_fieldlists[n].fn_fields
|
||
#define TYPE_FN_FIELDLIST_NAME(thistype, n) (thistype)->fn_fieldlists[n].name
|
||
#define TYPE_FN_FIELDLIST_LENGTH(thistype, n) (thistype)->fn_fieldlists[n].length
|
||
|
||
#define TYPE_FN_FIELD(thistype, n) (thistype)[n]
|
||
#define TYPE_FN_FIELD_NAME(thistype, n) (thistype)[n].name
|
||
#define TYPE_FN_FIELD_TYPE(thistype, n) (thistype)[n].type
|
||
#define TYPE_FN_FIELD_ARGS(thistype, n) TYPE_ARG_TYPES ((thistype)[n].type)
|
||
#define TYPE_FN_FIELD_PHYSNAME(thistype, n) (thistype)[n].physname
|
||
#define TYPE_FN_FIELD_VIRTUAL_P(thistype, n) ((thistype)[n].voffset > 0)
|
||
#define TYPE_FN_FIELD_STATIC_P(thistype, n) ((thistype)[n].voffset == VOFFSET_STATIC)
|
||
#define TYPE_FN_FIELD_VOFFSET(thistype, n) ((thistype)[n].voffset-1)
|
||
#define TYPE_FN_FIELD_FCONTEXT(thistype, n) ((thistype)[n].fcontext)
|
||
|
||
#define TYPE_FN_PRIVATE_BITS(thistype) (thistype).private_fn_field_bits
|
||
#define TYPE_FN_PROTECTED_BITS(thistype) (thistype).protected_fn_field_bits
|
||
#define SET_TYPE_FN_PRIVATE(thistype, n) B_SET ((thistype).private_fn_field_bits, n)
|
||
#define SET_TYPE_FN_PROTECTED(thistype, n) B_SET ((thistype).protected_fn_field_bits, n)
|
||
#define TYPE_FN_PRIVATE(thistype, n) B_TST ((thistype).private_fn_field_bits, n)
|
||
#define TYPE_FN_PROTECTED(thistype, n) B_TST ((thistype).protected_fn_field_bits, n)
|
||
|
||
/* The virtual function table is now an array of structures
|
||
which have the form { int16 offset, delta; void *pfn; }.
|
||
|
||
Gee, can we have more documentation than that? FIXME. -- gnu */
|
||
|
||
#define VTBL_FNADDR_OFFSET 2
|
||
|
||
/* Functions that work on the objects described above */
|
||
|
||
extern struct symtab *lookup_symtab ();
|
||
extern struct symbol *lookup_symbol ();
|
||
extern struct symbol *lookup_block_symbol ();
|
||
extern int lookup_misc_func ();
|
||
extern void check_stub_type ();
|
||
extern void check_stub_method ();
|
||
extern struct type *lookup_primitive_typename ();
|
||
extern struct type *lookup_typename ();
|
||
extern struct type *lookup_unsigned_typename ();
|
||
extern struct type *lookup_struct ();
|
||
extern struct type *lookup_union ();
|
||
extern struct type *lookup_enum ();
|
||
extern struct type *lookup_struct_elt_type ();
|
||
extern struct type *lookup_pointer_type ();
|
||
extern struct type *lookup_function_type ();
|
||
extern struct type *lookup_basetype_type ();
|
||
extern struct type *create_array_type ();
|
||
extern struct symbol *block_function ();
|
||
extern struct symbol *find_pc_function ();
|
||
extern int find_pc_partial_function ();
|
||
extern void clearpc_function_cache ();
|
||
extern struct partial_symtab *lookup_partial_symtab ();
|
||
extern struct partial_symtab *find_pc_psymtab ();
|
||
extern struct symtab *find_pc_symtab ();
|
||
extern struct partial_symbol *find_pc_psymbol ();
|
||
extern int find_pc_misc_function ();
|
||
extern int find_pc_line_pc_range ();
|
||
extern char *type_name_no_tag ();
|
||
extern int contained_in();
|
||
|
||
/* C++ stuff. */
|
||
extern struct type *lookup_reference_type ();
|
||
extern struct type *lookup_member_type ();
|
||
extern struct type *lookup_class ();
|
||
extern void smash_to_method_type ();
|
||
/* end of C++ stuff. */
|
||
|
||
extern void free_all_symtabs ();
|
||
extern void free_all_psymtabs ();
|
||
extern void free_inclink_symtabs ();
|
||
extern void reread_symbols ();
|
||
|
||
extern struct type *builtin_type_void;
|
||
extern struct type *builtin_type_char;
|
||
extern struct type *builtin_type_short;
|
||
extern struct type *builtin_type_int;
|
||
extern struct type *builtin_type_long;
|
||
extern struct type *builtin_type_unsigned_char;
|
||
extern struct type *builtin_type_unsigned_short;
|
||
extern struct type *builtin_type_unsigned_int;
|
||
extern struct type *builtin_type_unsigned_long;
|
||
extern struct type *builtin_type_float;
|
||
extern struct type *builtin_type_double;
|
||
/* This type represents a type that was unrecognized in symbol
|
||
read-in. */
|
||
extern struct type *builtin_type_error;
|
||
|
||
#ifdef LONG_LONG
|
||
extern struct type *builtin_type_long_long;
|
||
extern struct type *builtin_type_unsigned_long_long;
|
||
|
||
#define BUILTIN_TYPE_LONGEST builtin_type_long_long
|
||
#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long_long
|
||
/* This should not be a typedef, because "unsigned LONGEST" needs
|
||
to work. */
|
||
#define LONGEST long long
|
||
|
||
#else /* not LONG_LONG. */
|
||
|
||
#define BUILTIN_TYPE_LONGEST builtin_type_long
|
||
#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long
|
||
#define LONGEST long
|
||
|
||
#endif /* not LONG_LONG. */
|
||
|
||
struct symtab_and_line
|
||
{
|
||
struct symtab *symtab;
|
||
int line;
|
||
CORE_ADDR pc;
|
||
CORE_ADDR end;
|
||
};
|
||
|
||
struct symtabs_and_lines
|
||
{
|
||
struct symtab_and_line *sals;
|
||
int nelts;
|
||
};
|
||
|
||
/* Given a pc value, return line number it is in.
|
||
Second arg nonzero means if pc is on the boundary
|
||
use the previous statement's line number. */
|
||
|
||
struct symtab_and_line find_pc_line ();
|
||
|
||
/* Given a symtab and line number, return the pc there. */
|
||
extern CORE_ADDR find_line_pc ();
|
||
extern int find_line_pc_range ();
|
||
|
||
/* Given a string, return the line specified by it.
|
||
For commands like "list" and "breakpoint". */
|
||
|
||
struct symtabs_and_lines decode_line_spec ();
|
||
struct symtabs_and_lines decode_line_spec_1 ();
|
||
struct symtabs_and_lines decode_line_1 ();
|
||
|
||
/* Symmisc.c */
|
||
void free_symtab ();
|
||
|
||
/* Symbol-reading stuff in symfile.c and solib.c. */
|
||
struct symtab *psymtab_to_symtab ();
|
||
void clear_solib ();
|
||
void symbol_file_add ();
|
||
|
||
/* source.c */
|
||
int identify_source_line ();
|
||
void print_source_lines ();
|
||
|
||
char **make_symbol_completion_list ();
|
||
|
||
/* The entry point of a file we are reading. */
|
||
extern CORE_ADDR entry_point;
|
||
|
||
#endif /* symtab.h not already included. */
|