240 lines
6.4 KiB
C++
240 lines
6.4 KiB
C++
#include <stddef.h>
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class foo {
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public:
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foo (int);
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foo (int, const char *);
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foo (foo&);
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~foo ();
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void foofunc (int);
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void foofunc (int, signed char *);
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int ifoo;
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const char *ccpfoo;
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int overload1arg (void);
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int overload1arg (char);
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int overload1arg (signed char);
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int overload1arg (unsigned char);
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int overload1arg (short);
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int overload1arg (unsigned short);
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int overload1arg (int);
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int overload1arg (unsigned int);
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int overload1arg (long);
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int overload1arg (unsigned long);
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int overload1arg (float);
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int overload1arg (double);
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int overload1arg (int*);
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int overload1arg (void*);
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int overloadfnarg (void);
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int overloadfnarg (int);
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int overloadfnarg (int, int (*) (int));
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int overloadargs (int a1);
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int overloadargs (int a1, int a2);
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int overloadargs (int a1, int a2, int a3);
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int overloadargs (int a1, int a2, int a3, int a4);
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int overloadargs (int a1, int a2, int a3, int a4, int a5);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8, int a9, int a10);
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int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8, int a9, int a10, int a11);
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};
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struct K {
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static int staticoverload ();
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static int staticoverload (int);
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static int staticoverload (int, int);
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};
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namespace N {
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int nsoverload () { return 1; }
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int nsoverload (int x) { return x; }
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int nsoverload (int x, int y) { return x + y; }
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};
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int intToChar (char c) { return 297; }
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void marker1()
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{}
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// Now test how overloading and namespaces interact.
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class dummyClass {};
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dummyClass dummyInstance;
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int overloadNamespace(int i)
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{
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return 1;
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}
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int overloadNamespace(dummyClass d)
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{
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return 2;
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}
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namespace XXX {
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int overloadNamespace (char c)
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{
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return 3;
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}
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void marker2() {}
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}
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class A {};
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class B: public A {};
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class C: public B {};
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class D: C {};
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int bar (A) { return 11; }
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int bar (B) { return 22; }
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int intintfunc (int x) { return x; }
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int main ()
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{
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char arg2 = 2;
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signed char arg3 =3;
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unsigned char arg4 =4;
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short arg5 =5;
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unsigned short arg6 =6;
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int arg7 =7;
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unsigned int arg8 =8;
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long arg9 =9;
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unsigned long arg10 =10;
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float arg11 =100.0;
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double arg12 = 200.0;
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int arg13 = 200;
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char arg14 = 'a';
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A a;
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B b;
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C c;
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D d;
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bar (a);
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bar (b);
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bar (c);
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char *str = (char *) "A";
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foo foo_instance1(111);
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foo foo_instance2(222, str);
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foo foo_instance3(foo_instance2);
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// Some calls to ensure all the functions are emitted.
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K::staticoverload();
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K::staticoverload(2);
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K::staticoverload(2, 3);
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N::nsoverload();
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N::nsoverload(2);
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N::nsoverload(2, 3);
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overloadNamespace (1);
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overloadNamespace (dummyInstance);
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XXX::overloadNamespace ('a');
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// Verify that intToChar should work:
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intToChar(1);
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marker1(); // marker1-returns-here
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XXX::marker2(); // marker1-returns-here
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return 0;
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}
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foo::foo (int i) { ifoo = i; ccpfoo = NULL; }
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foo::foo (int i, const char *ccp) { ifoo = i; ccpfoo = ccp; }
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foo::foo (foo& afoo) { ifoo = afoo.ifoo; ccpfoo = afoo.ccpfoo;}
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foo::~foo () {}
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/* Some functions to test overloading by varying one argument type. */
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int foo::overload1arg (void) { return 1; }
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int foo::overload1arg (char arg) { arg = 0; return 2;}
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int foo::overload1arg (signed char arg) { arg = 0; return 3;}
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int foo::overload1arg (unsigned char arg) { arg = 0; return 4;}
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int foo::overload1arg (short arg) { arg = 0; return 5;}
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int foo::overload1arg (unsigned short arg) { arg = 0; return 6;}
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int foo::overload1arg (int arg) { arg = 0; return 7;}
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int foo::overload1arg (unsigned int arg) { arg = 0; return 8;}
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int foo::overload1arg (long arg) { arg = 0; return 9;}
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int foo::overload1arg (unsigned long arg) { arg = 0; return 10;}
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int foo::overload1arg (float arg) { arg = 0; return 11;}
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int foo::overload1arg (double arg) { arg = 0; return 12;}
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int foo::overload1arg (int* arg) { arg = 0; return 13;}
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int foo::overload1arg (void* arg) { arg = 0; return 14;}
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/* Test to see that we can explicitly request overloaded functions
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with function pointers in the prototype. */
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int foo::overloadfnarg (void) { return ifoo * 20; }
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int foo::overloadfnarg (int arg) { arg = 0; return 13;}
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int foo::overloadfnarg (int arg, int (*foo) (int)) { return foo(arg); }
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/* Some functions to test overloading by varying argument count. */
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int foo::overloadargs (int a1)
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{ a1 = 0;
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return 1;}
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int foo::overloadargs (int a1, int a2)
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{ a1 = a2 = 0;
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return 2;}
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int foo::overloadargs (int a1, int a2, int a3)
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{ a1 = a2 = a3 = 0;
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return 3;}
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int foo::overloadargs (int a1, int a2, int a3, int a4)
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{ a1 = a2 = a3 = a4 = 0;
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return 4;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5)
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{ a1 = a2 = a3 = a4 = a5 = 0;
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return 5;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6)
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{ a1 = a2 = a3 = a4 = a5 = a6 = 0;
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return 6;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7)
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{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = 0;
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return 7;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8)
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{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = 0;
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return 8;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8, int a9)
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{
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a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 = 0;
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return 9;
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}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8, int a9, int a10)
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{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 =
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a10 = 0; return 10;}
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int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
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int a8, int a9, int a10, int a11)
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{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 =
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a10 = a11 = 0; return 11;}
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int K::staticoverload () { return 1; }
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int K::staticoverload (int x) { return x; }
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int K::staticoverload (int x, int y) { return x + y; }
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