412 lines
11 KiB
C++
412 lines
11 KiB
C++
// attributes.h -- object attributes for gold -*- C++ -*-
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// Copyright (C) 2009-2020 Free Software Foundation, Inc.
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// Written by Doug Kwan <dougkwan@google.com>.
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// This file contains code adapted from BFD.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// Handle object attributes.
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#ifndef GOLD_ATTRIBUTES_H
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#define GOLD_ATTRIBUTES_H
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#include <map>
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#include "parameters.h"
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#include "target.h"
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#include "output.h"
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#include "reduced_debug_output.h"
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namespace gold
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{
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// Object attribute values. The attribute tag is not stored in this object.
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class Object_attribute
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{
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public:
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// The value of an object attribute. The type indicates whether the
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// attribute holds and integer, a string, or both. It can also indicate that
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// there can be no default (i.e. all values must be written to file, even
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// zero).
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enum
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{
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ATTR_TYPE_FLAG_INT_VAL = (1 << 0),
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ATTR_TYPE_FLAG_STR_VAL = (1 << 1),
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ATTR_TYPE_FLAG_NO_DEFAULT = (1 << 2)
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};
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// Object attributes may either be defined by the processor ABI, index
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// OBJ_ATTR_PROC in the *_obj_attributes arrays, or be GNU-specific
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// (and possibly also processor-specific), index OBJ_ATTR_GNU.
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enum
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{
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OBJ_ATTR_PROC,
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OBJ_ATTR_GNU,
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OBJ_ATTR_FIRST = OBJ_ATTR_PROC,
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OBJ_ATTR_LAST = OBJ_ATTR_GNU
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};
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// The following object attribute tags are taken as generic, for all
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// targets and for "gnu" where there is no target standard.
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enum
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{
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Tag_NULL = 0,
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Tag_File = 1,
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Tag_Section = 2,
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Tag_Symbol = 3,
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Tag_compatibility = 32
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};
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Object_attribute()
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: type_(0), int_value_(0), string_value_()
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{ }
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// Copying constructor. We need to implement this to copy the string value.
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Object_attribute(const Object_attribute& oa)
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: type_(oa.type_), int_value_(oa.int_value_), string_value_(oa.string_value_)
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{ }
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~Object_attribute()
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{ }
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// Assignment operator. We need to implement this to copy the string value.
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Object_attribute&
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operator=(const Object_attribute& source)
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{
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this->type_ = source.type_;
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this->int_value_ = source.int_value_;
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this->string_value_ = source.string_value_;
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return *this;
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}
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// Return attribute type.
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int
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type() const
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{ return this->type_; }
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// Set attribute type.
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void
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set_type(int type)
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{ this->type_ = type; }
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// Return integer value.
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unsigned int
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int_value() const
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{ return this->int_value_; }
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// Set integer value.
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void
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set_int_value(unsigned int i)
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{ this->int_value_ = i; }
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// Return string value.
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const std::string&
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string_value() const
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{ return this->string_value_; }
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// Set string value.
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void
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set_string_value(const std::string& s)
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{ this->string_value_ = s; }
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void
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set_string_value(const char* s)
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{ this->string_value_ = s; }
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// Whether attribute type has integer value.
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static bool
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attribute_type_has_int_value(int type)
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{ return (type & ATTR_TYPE_FLAG_INT_VAL) != 0; }
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// Whether attribute type has string value.
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static bool
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attribute_type_has_string_value(int type)
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{ return (type & ATTR_TYPE_FLAG_STR_VAL) != 0; }
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// Whether attribute type has no default value.
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static bool
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attribute_type_has_no_default(int type)
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{ return (type & ATTR_TYPE_FLAG_NO_DEFAULT) != 0; }
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// Whether this has default value (0/"").
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bool
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is_default_attribute() const;
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// Return ULEB128 encoded size of tag and attribute.
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size_t
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size(int tag) const;
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// Whether this matches another object attribute in merging.
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bool
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matches(const Object_attribute& oa) const;
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// Write to attribute with tag to BUFFER.
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void
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write(int tag, std::vector<unsigned char>* buffer) const;
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// Determine what arguments an attribute tag takes.
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static int
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arg_type(int vendor, int tag)
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{
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switch (vendor)
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{
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case OBJ_ATTR_PROC:
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return parameters->target().attribute_arg_type(tag);
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case OBJ_ATTR_GNU:
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return Object_attribute::gnu_arg_type(tag);
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default:
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gold_unreachable();
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}
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}
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private:
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// Determine whether a GNU object attribute tag takes an integer, a
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// string or both. */
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static int
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gnu_arg_type(int tag)
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{
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// Except for Tag_compatibility, for GNU attributes we follow the
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// same rule ARM ones > 32 follow: odd-numbered tags take strings
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// and even-numbered tags take integers. In addition, tag & 2 is
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// nonzero for architecture-independent tags and zero for
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// architecture-dependent ones.
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if (tag == Object_attribute::Tag_compatibility)
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return ATTR_TYPE_FLAG_INT_VAL | ATTR_TYPE_FLAG_STR_VAL;
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else
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return (tag & 1) != 0 ? ATTR_TYPE_FLAG_STR_VAL : ATTR_TYPE_FLAG_INT_VAL;
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}
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// Attribute type.
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int type_;
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// Integer value.
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int int_value_;
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// String value.
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std::string string_value_;
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};
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// This class contains attributes of a particular vendor.
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class Vendor_object_attributes
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{
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public:
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// The maximum number of known object attributes for any target.
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static const int NUM_KNOWN_ATTRIBUTES = 71;
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Vendor_object_attributes(int vendor)
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: vendor_(vendor), other_attributes_()
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{ }
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// Copying constructor.
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Vendor_object_attributes(const Vendor_object_attributes&);
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~Vendor_object_attributes()
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{
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for (Other_attributes::iterator p = this->other_attributes_.begin();
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p != this->other_attributes_.end();
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++p)
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delete p->second;
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}
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// Size of this in number of bytes.
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size_t
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size() const;
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// Name of this written vendor subsection.
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const char*
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name() const
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{
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return (this->vendor_ == Object_attribute::OBJ_ATTR_PROC
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? parameters->target().attributes_vendor()
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: "gnu");
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}
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// Return an array of known attributes.
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Object_attribute*
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known_attributes()
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{ return &this->known_attributes_[0]; }
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const Object_attribute*
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known_attributes() const
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{ return &this->known_attributes_[0]; }
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typedef std::map<int, Object_attribute*> Other_attributes;
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// Return attributes other than the known ones.
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Other_attributes*
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other_attributes()
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{ return &this->other_attributes_; }
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const Other_attributes*
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other_attributes() const
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{ return &this->other_attributes_; }
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// Return a new attribute associated with TAG.
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Object_attribute*
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new_attribute(int tag);
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// Get an attribute
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Object_attribute*
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get_attribute(int tag);
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const Object_attribute*
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get_attribute(int tag) const;
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// Write to BUFFER.
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void
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write(std::vector<unsigned char>* buffer) const;
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private:
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// Vendor of the object attributes.
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int vendor_;
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// Attributes with known tags. There are store in an array for fast
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// access.
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Object_attribute known_attributes_[NUM_KNOWN_ATTRIBUTES];
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// Attributes with known tags. There are stored in a sorted container.
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Other_attributes other_attributes_;
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};
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// This class contains contents of an attributes section.
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class Attributes_section_data
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{
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public:
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// Construct an Attributes_section_data object by parsing section contents
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// in VIEW of SIZE.
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Attributes_section_data(const unsigned char* view, section_size_type size);
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// Copying constructor.
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Attributes_section_data(const Attributes_section_data& asd)
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{
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for (int vendor = Object_attribute::OBJ_ATTR_FIRST;
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vendor <= Object_attribute::OBJ_ATTR_LAST;
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++vendor)
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this->vendor_object_attributes_[vendor] =
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new Vendor_object_attributes(*asd.vendor_object_attributes_[vendor]);
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}
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~Attributes_section_data()
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{
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for (int vendor = Object_attribute::OBJ_ATTR_FIRST;
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vendor <= Object_attribute::OBJ_ATTR_LAST;
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++vendor)
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delete this->vendor_object_attributes_[vendor];
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}
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// Return the size of this as number of bytes.
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size_t
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size() const;
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// Return an array of known attributes.
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Object_attribute*
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known_attributes(int vendor)
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->known_attributes();
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}
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const Object_attribute*
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known_attributes(int vendor) const
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->known_attributes();
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}
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// Return the other attributes.
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Vendor_object_attributes::Other_attributes*
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other_attributes(int vendor)
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->other_attributes();
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}
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// Return the other attributes.
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const Vendor_object_attributes::Other_attributes*
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other_attributes(int vendor) const
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->other_attributes();
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}
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// Return an attribute.
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Object_attribute*
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get_attribute(int vendor, int tag)
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->get_attribute(tag);
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}
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const Object_attribute*
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get_attribute(int vendor, int tag) const
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{
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gold_assert(vendor >= OBJ_ATTR_FIRST && vendor <= OBJ_ATTR_LAST);
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return this->vendor_object_attributes_[vendor]->get_attribute(tag);
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}
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// Merge target-independent attributes from another Attributes_section_data
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// of an object called NAME.
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void
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merge(const char* name, const Attributes_section_data* pasd);
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// Write to byte stream in an unsigned char vector.
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void
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write(std::vector<unsigned char>*) const;
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private:
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// For convenience.
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static const int OBJ_ATTR_FIRST = Object_attribute::OBJ_ATTR_FIRST;
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static const int OBJ_ATTR_LAST = Object_attribute::OBJ_ATTR_LAST;
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// Vendor object attributes.
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Vendor_object_attributes* vendor_object_attributes_[OBJ_ATTR_LAST+1];
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};
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// This class is used for writing out an Attribute_section_data.
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class Output_attributes_section_data : public Output_section_data
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{
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public:
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Output_attributes_section_data(const Attributes_section_data& asd)
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: Output_section_data(1), attributes_section_data_(asd)
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{ }
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protected:
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// Write to a map file.
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void
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do_print_to_mapfile(Mapfile* mapfile) const
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{ mapfile->print_output_data(this, _("** attributes")); }
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// Write the data to the output file.
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void
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do_write(Output_file*);
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// Set final data size.
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void
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set_final_data_size()
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{ this->set_data_size(attributes_section_data_.size()); }
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private:
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// Attributes_section_data corresponding to this.
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const Attributes_section_data& attributes_section_data_;
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};
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} // End namespace gold.
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#endif // !defined(GOLD_ATTRIBUTES_H)
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