93297ea028
* buildsym.c (read_sun_builtin_type, read_sun_floating_type): New. (define_symbol): Skip arg types in function entries. Resolve overloaded 'P' which acc uses for prototypes of functions called by this file. (read_type: 'b', 'r'): Handle Solaris2 builtin types. * minsyms.c (prim_record_minimal_symbol_and_info): Hack to save size of ELF symbols. FIXME. * tm-sun4os5.h: Rename to tm-sun4sol2.h. Update defines for Sol2. * xm-sun4os5.h: Rename to xm-sun4sol2.h. Hack more defines. * config/sun4os5.m[ht]: Rename to config/sun4sol2.m[ht]; new xm, tm.
514 lines
17 KiB
C
514 lines
17 KiB
C
/* GDB routines for manipulating the minimal symbol tables.
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Copyright 1992 Free Software Foundation, Inc.
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Contributed by Cygnus Support, using pieces from other GDB modules.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* This file contains support routines for creating, manipulating, and
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destroying minimal symbol tables.
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Minimal symbol tables are used to hold some very basic information about
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all defined global symbols (text, data, bss, abs, etc). The only two
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required pieces of information are the symbol's name and the address
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associated with that symbol.
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In many cases, even if a file was compiled with no special options for
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debugging at all, as long as was not stripped it will contain sufficient
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information to build useful minimal symbol tables using this structure.
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Even when a file contains enough debugging information to build a full
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symbol table, these minimal symbols are still useful for quickly mapping
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between names and addresses, and vice versa. They are also sometimes used
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to figure out what full symbol table entries need to be read in. */
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#include "defs.h"
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#include "symtab.h"
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#include "bfd.h"
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#include "symfile.h"
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#include "objfiles.h"
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/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
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At the end, copy them all into one newly allocated location on an objfile's
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symbol obstack. */
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#define BUNCH_SIZE 127
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struct msym_bunch
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{
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struct msym_bunch *next;
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struct minimal_symbol contents[BUNCH_SIZE];
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};
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/* Bunch currently being filled up.
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The next field points to chain of filled bunches. */
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static struct msym_bunch *msym_bunch;
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/* Number of slots filled in current bunch. */
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static int msym_bunch_index;
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/* Total number of minimal symbols recorded so far for the objfile. */
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static int msym_count;
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/* Prototypes for local functions. */
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static int
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compare_minimal_symbols PARAMS ((const void *, const void *));
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static int
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compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
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/* Look through all the current minimal symbol tables and find the first
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minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
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particular objfile and the search is limited to that objfile. Returns
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a pointer to the minimal symbol that matches, or NULL if no match is found.
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Note: One instance where there may be duplicate minimal symbols with
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the same name is when the symbol tables for a shared library and the
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symbol tables for an executable contain global symbols with the same
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names (the dynamic linker deals with the duplication). */
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struct minimal_symbol *
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lookup_minimal_symbol (name, objf)
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register const char *name;
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struct objfile *objf;
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{
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struct objfile *objfile;
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struct minimal_symbol *msymbol;
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struct minimal_symbol *found_symbol = NULL;
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#ifdef IBM6000_TARGET
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struct minimal_symbol *trampoline_symbol = NULL;
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#endif
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for (objfile = object_files;
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objfile != NULL && found_symbol == NULL;
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objfile = objfile -> next)
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{
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if (objf == NULL || objf == objfile)
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{
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for (msymbol = objfile -> msymbols;
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msymbol != NULL && msymbol -> name != NULL &&
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found_symbol == NULL;
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msymbol++)
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{
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if (strcmp (msymbol -> name, name) == 0)
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{
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#ifdef IBM6000_TARGET
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/* I *think* all platforms using shared libraries (and trampoline code)
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* will suffer this problem. Consider a case where there are 5 shared
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* libraries, each referencing `foo' with a trampoline entry. When someone
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* wants to put a breakpoint on `foo' and the only info we have is minimal
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* symbol vector, we want to use the real `foo', rather than one of those
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* trampoline entries. MGO */
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/* If a trampoline symbol is found, we prefer to keep looking
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for the *real* symbol. If the actual symbol not found,
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then we'll use the trampoline entry. Sorry for the machine
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dependent code here, but I hope this will benefit other
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platforms as well. For trampoline entries, we used mst_unknown
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earlier. Perhaps we should define a `mst_trampoline' type?? */
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if (msymbol->type != mst_unknown)
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found_symbol = msymbol;
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else if (msymbol->type == mst_unknown && !trampoline_symbol)
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trampoline_symbol = msymbol;
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#else
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found_symbol = msymbol;
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#endif
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}
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}
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}
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}
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#ifdef IBM6000_TARGET
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return found_symbol ? found_symbol : trampoline_symbol;
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#endif
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return (found_symbol);
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}
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/* Search through the minimal symbol table for each objfile and find the
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symbol whose address is the largest address that is still less than or
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equal to PC. Returns a pointer to the minimal symbol if such a symbol
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is found, or NULL if PC is not in a suitable range. Note that we need
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to look through ALL the minimal symbol tables before deciding on the
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symbol that comes closest to the specified PC. */
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struct minimal_symbol *
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lookup_minimal_symbol_by_pc (pc)
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register CORE_ADDR pc;
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{
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register int lo;
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register int hi;
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register int new;
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register struct objfile *objfile;
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register struct minimal_symbol *msymbol;
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register struct minimal_symbol *best_symbol = NULL;
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for (objfile = object_files;
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objfile != NULL;
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objfile = objfile -> next)
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{
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/* If this objfile has a minimal symbol table, go search it using
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a binary search. Note that a minimal symbol table always consists
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of at least two symbols, a "real" symbol and the terminating
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"null symbol". If there are no real symbols, then there is no
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minimal symbol table at all. */
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if ((msymbol = objfile -> msymbols) != NULL)
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{
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lo = 0;
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hi = objfile -> minimal_symbol_count - 2;
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/* This code assumes that the minimal symbols are sorted by
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ascending address values. If the pc value is greater than or
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equal to the first symbol's address, then some symbol in this
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minimal symbol table is a suitable candidate for being the
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"best" symbol. This includes the last real symbol, for cases
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where the pc value is larger than any address in this vector.
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By iterating until the address associated with the current
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hi index (the endpoint of the test interval) is less than
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or equal to the desired pc value, we accomplish two things:
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(1) the case where the pc value is larger than any minimal
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symbol address is trivially solved, (2) the address associated
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with the hi index is always the one we want when the interation
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terminates. In essence, we are iterating the test interval
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down until the pc value is pushed out of it from the high end.
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Warning: this code is trickier than it would appear at first. */
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/* Should also requires that pc is <= end of objfile. FIXME! */
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if (pc >= msymbol[lo].address)
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{
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while (msymbol[hi].address > pc)
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{
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/* pc is still strictly less than highest address */
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/* Note "new" will always be >= lo */
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new = (lo + hi) / 2;
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if ((msymbol[new].address >= pc) || (lo == new))
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{
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hi = new;
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}
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else
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{
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lo = new;
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}
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}
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/* The minimal symbol indexed by hi now is the best one in this
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objfile's minimal symbol table. See if it is the best one
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overall. */
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if ((best_symbol == NULL) ||
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(best_symbol -> address < msymbol[hi].address))
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{
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best_symbol = &msymbol[hi];
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}
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}
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}
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}
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return (best_symbol);
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}
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/* Prepare to start collecting minimal symbols. Note that presetting
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msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
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symbol to allocate the memory for the first bunch. */
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void
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init_minimal_symbol_collection ()
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{
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msym_count = 0;
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msym_bunch = NULL;
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msym_bunch_index = BUNCH_SIZE;
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}
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void
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prim_record_minimal_symbol (name, address, ms_type)
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const char *name;
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CORE_ADDR address;
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enum minimal_symbol_type ms_type;
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{
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register struct msym_bunch *new;
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if (msym_bunch_index == BUNCH_SIZE)
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{
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new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
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msym_bunch_index = 0;
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new -> next = msym_bunch;
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msym_bunch = new;
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}
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msym_bunch -> contents[msym_bunch_index].name = (char *) name;
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msym_bunch -> contents[msym_bunch_index].address = address;
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msym_bunch -> contents[msym_bunch_index].info = NULL;
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msym_bunch -> contents[msym_bunch_index].type = ms_type;
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msym_bunch_index++;
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msym_count++;
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}
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void
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prim_record_minimal_symbol_and_info (name, address, ms_type, info)
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const char *name;
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CORE_ADDR address;
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enum minimal_symbol_type ms_type;
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char *info;
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{
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register struct msym_bunch *new;
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if (msym_bunch_index == BUNCH_SIZE)
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{
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new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
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msym_bunch_index = 0;
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new -> next = msym_bunch;
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msym_bunch = new;
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}
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msym_bunch -> contents[msym_bunch_index].name = (char *) name;
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msym_bunch -> contents[msym_bunch_index].address = address;
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msym_bunch -> contents[msym_bunch_index].info = NULL;
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msym_bunch -> contents[msym_bunch_index].type = ms_type;
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/* FIXME: This info, if it remains, needs its own field. */
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msym_bunch -> contents[msym_bunch_index].info = info; /* FIXME! */
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msym_bunch_index++;
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msym_count++;
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}
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/* Compare two minimal symbols by address and return a signed result based
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on unsigned comparisons, so that we sort into unsigned numeric order. */
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static int
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compare_minimal_symbols (fn1p, fn2p)
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const PTR fn1p;
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const PTR fn2p;
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{
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register const struct minimal_symbol *fn1;
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register const struct minimal_symbol *fn2;
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fn1 = (const struct minimal_symbol *) fn1p;
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fn2 = (const struct minimal_symbol *) fn2p;
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if (fn1 -> address < fn2 -> address)
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{
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return (-1);
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}
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else if (fn1 -> address > fn2 -> address)
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{
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return (1);
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}
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else
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{
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return (0);
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}
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}
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/* Discard the currently collected minimal symbols, if any. If we wish
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to save them for later use, we must have already copied them somewhere
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else before calling this function.
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FIXME: We could allocate the minimal symbol bunches on their own
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obstack and then simply blow the obstack away when we are done with
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it. Is it worth the extra trouble though? */
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/* ARGSUSED */
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void
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discard_minimal_symbols (foo)
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int foo;
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{
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register struct msym_bunch *next;
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while (msym_bunch != NULL)
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{
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next = msym_bunch -> next;
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free ((PTR)msym_bunch);
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msym_bunch = next;
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}
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}
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/* Compact duplicate entries out of a minimal symbol table by walking
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through the table and compacting out entries with duplicate addresses
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and matching names. Return the number of entries remaining.
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On entry, the table resides between msymbol[0] and msymbol[mcount].
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On exit, it resides between msymbol[0] and msymbol[result_count].
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When files contain multiple sources of symbol information, it is
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possible for the minimal symbol table to contain many duplicate entries.
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As an example, SVR4 systems use ELF formatted object files, which
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usually contain at least two different types of symbol tables (a
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standard ELF one and a smaller dynamic linking table), as well as
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DWARF debugging information for files compiled with -g.
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Without compacting, the minimal symbol table for gdb itself contains
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over a 1000 duplicates, about a third of the total table size. Aside
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from the potential trap of not noticing that two successive entries
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identify the same location, this duplication impacts the time required
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to linearly scan the table, which is done in a number of places. So we
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just do one linear scan here and toss out the duplicates.
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Note that we are not concerned here about recovering the space that
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is potentially freed up, because the strings themselves are allocated
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on the symbol_obstack, and will get automatically freed when the symbol
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table is freed. The caller can free up the unused minimal symbols at
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the end of the compacted region if their allocation strategy allows it.
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Also note we only go up to the next to last entry within the loop
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and then copy the last entry explicitly after the loop terminates.
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Since the different sources of information for each symbol may
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have different levels of "completeness", we may have duplicates
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that have one entry with type "mst_unknown" and the other with a
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known type. So if the one we are leaving alone has type mst_unknown,
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overwrite its type with the type from the one we are compacting out. */
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static int
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compact_minimal_symbols (msymbol, mcount)
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struct minimal_symbol *msymbol;
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int mcount;
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{
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struct minimal_symbol *copyfrom;
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struct minimal_symbol *copyto;
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if (mcount > 0)
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{
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copyfrom = copyto = msymbol;
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while (copyfrom < msymbol + mcount - 1)
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{
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if (copyfrom -> address == (copyfrom + 1) -> address
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&& (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
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{
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if ((copyfrom + 1) -> type == mst_unknown)
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{
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(copyfrom + 1) -> type = copyfrom -> type;
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}
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copyfrom++;
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}
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else
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{
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*copyto++ = *copyfrom++;
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}
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}
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*copyto++ = *copyfrom++;
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mcount = copyto - msymbol;
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}
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return (mcount);
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}
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/* Add the minimal symbols in the existing bunches to the objfile's
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official minimal symbol table. 99% of the time, this adds the
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bunches to NO existing symbols. Once in a while for shared
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libraries, we add symbols (e.g. common symbols) to an existing
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objfile. */
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void
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install_minimal_symbols (objfile)
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struct objfile *objfile;
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{
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register int bindex;
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register int mcount;
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register struct msym_bunch *bunch;
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register struct minimal_symbol *msymbols;
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int alloc_count;
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if (msym_count > 0)
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{
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/* Allocate enough space in the obstack, into which we will gather the
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bunches of new and existing minimal symbols, sort them, and then
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compact out the duplicate entries. Once we have a final table,
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we will give back the excess space. */
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alloc_count = msym_count + objfile->minimal_symbol_count + 1;
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obstack_blank (&objfile->symbol_obstack,
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alloc_count * sizeof (struct minimal_symbol));
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msymbols = (struct minimal_symbol *)
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obstack_base (&objfile->symbol_obstack);
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/* Copy in the existing minimal symbols, if there are any. */
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if (objfile->minimal_symbol_count)
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memcpy ((char *)msymbols, (char *)objfile->msymbols,
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objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
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/* Walk through the list of minimal symbol bunches, adding each symbol
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to the new contiguous array of symbols. Note that we start with the
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current, possibly partially filled bunch (thus we use the current
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msym_bunch_index for the first bunch we copy over), and thereafter
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each bunch is full. */
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mcount = objfile->minimal_symbol_count;
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for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
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{
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for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
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{
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msymbols[mcount] = bunch -> contents[bindex];
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#ifdef NAMES_HAVE_UNDERSCORE
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if (msymbols[mcount].name[0] == '_')
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{
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msymbols[mcount].name++;
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}
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#endif
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#ifdef SOME_NAMES_HAVE_DOT
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if (msymbols[mcount].name[0] == '.')
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{
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msymbols[mcount].name++;
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}
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#endif
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}
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msym_bunch_index = BUNCH_SIZE;
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}
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/* Sort the minimal symbols by address. */
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qsort (msymbols, mcount, sizeof (struct minimal_symbol),
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compare_minimal_symbols);
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/* Compact out any duplicates, and free up whatever space we are
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no longer using. */
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mcount = compact_minimal_symbols (msymbols, mcount);
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obstack_blank (&objfile->symbol_obstack,
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(mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
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msymbols = (struct minimal_symbol *)
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obstack_finish (&objfile->symbol_obstack);
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/* We also terminate the minimal symbol table
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with a "null symbol", which is *not* included in the size of
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the table. This makes it easier to find the end of the table
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when we are handed a pointer to some symbol in the middle of it.
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Zero out the fields in the "null symbol" allocated at the end
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of the array. Note that the symbol count does *not* include
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this null symbol, which is why it is indexed by mcount and not
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mcount-1. */
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msymbols[mcount].name = NULL;
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msymbols[mcount].address = 0;
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msymbols[mcount].info = NULL;
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msymbols[mcount].type = mst_unknown;
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/* Attach the minimal symbol table to the specified objfile.
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The strings themselves are also located in the symbol_obstack
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of this objfile. */
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objfile -> minimal_symbol_count = mcount;
|
|
objfile -> msymbols = msymbols;
|
|
}
|
|
}
|
|
|