binutils-gdb/sim/mips
Jackie Smith Cashion 21cea5d45d Thu Sep 26 17:35:00 1996 James G. Smith <jsmith@cygnus.co.uk>
* interp.c (SignalException): Check for explicit terminating
 	breakpoint value.
	* gencode.c: Pass instruction value through SignalException()
 	calls for Trap, Breakpoint and Syscall.
1996-09-26 16:42:57 +00:00
..
.Sanitize Added. 1996-06-26 10:08:42 +00:00
ChangeLog Fix multiplication, ldxc1, and floating point conversion. See ChangeLog. 1996-09-20 03:07:43 +00:00
configure * configure.in: Add calls to AC_CONFIG_HEADER, AC_CHECK_HEADERS, 1996-06-03 15:58:45 +00:00
configure.in Thu Sep 26 11:35:17 1996 James G. Smith <jsmith@cygnus.co.uk> 1996-09-26 10:39:34 +00:00
gencode.c Thu Sep 26 17:35:00 1996 James G. Smith <jsmith@cygnus.co.uk> 1996-09-26 16:42:57 +00:00
interp.c Fix multiplication, ldxc1, and floating point conversion. See ChangeLog. 1996-09-20 03:07:43 +00:00
Makefile.in * configure.in: Add calls to AC_CONFIG_HEADER, AC_CHECK_HEADERS, 1996-06-03 15:58:45 +00:00
README.Cygnus
support.h * gencode.c (process_instructions): Call build_endian_shift when 1996-09-20 19:49:49 +00:00

> README.Cygnus
-------------------------------------------------------------------------------

The following are the main reasons for constructing the simulator as a
generator:

1) Avoid large fixed decode source file, with lots of #ifs controlling
   the compilation. i.e. keep the source cleaner, smaller and easier
   to parse.

2) Allow optimum code to be created, without run-time checks on
   instruction types. Ensure that the simulator engine only includes
   code for the architecture being targetted. e.g. This avoids
   run-time checks on ISA conformance, aswell as increasing
   throughput.

3) Allow updates to the instruction sets to be added quickly. Having a
   table means that the information is together, and is easier to
   manipulate. Having the table generate the engine, rather than the
   run-time parse the table gives higher performance at simulation
   time.

4) Keep all the similar simulation code together. i.e. have a single
   place where, for example, the addition code is held. This ensures that
   updates to the simulation are not spread over a large flat source
   file maintained by the developer.

-------------------------------------------------------------------------------

To keep the simulator simple (and to avoid the slight chance of
mis-matched files) the manifests describing an engine, and the
simulator engine itself, are held in the same source file.

This means that the engine must be included twice, with the first pass
controlled by the SIM_MANIFESTS definition.

-------------------------------------------------------------------------------
> EOF README.Cygnus