aaee65aea2
Using ui_file_as_string would imply changing a few prototypes to pass around source and object file names as std::string. Instead of that, wrap those two in a new class. This ends up eliminating a small wrinkle: get_new_file_names and compile_object_load have swapped parameters. The former takes "source, objfile", while the latter takes "objfile, source". gdb/ChangeLog: 2016-11-08 Pedro Alves <palves@redhat.com> * c-lang.h (c_compute_program): Now returns std::string. * compile/compile-internal.h (class compile_file_names): New class. * compile/compile-object-load.c (compile_object_load): Replace object_file and source_file parameters with a compile_file_names parameter. Adjust. * compile-object-load.h: Include "compile-internal.h". (compile_object_load): Replace object_file and source_file parameters with a compile_file_names parameter. * compile/compile-c-support.c (c_compute_program): Now returns a std::string. Use ui_file_as_string. * compile/compile.c (get_new_file_names): Remove parameters and return a compile_file_names instead. (compile_to_object): Now returns a compile_file_names. Use ui_file_as_string. (eval_compile_command): Use compile_file_names. * language.h (struct language_defn) <la_compute_program>: Now returns std::string. |
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.. | ||
compile-c-support.c | ||
compile-c-symbols.c | ||
compile-c-types.c | ||
compile-internal.h | ||
compile-loc2c.c | ||
compile-object-load.c | ||
compile-object-load.h | ||
compile-object-run.c | ||
compile-object-run.h | ||
compile.c | ||
compile.h |