741 lines
28 KiB
Plaintext
741 lines
28 KiB
Plaintext
\input texinfo @c -*-para-*-
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@c %**start of header
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@setfilename cfg-paper.info
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@settitle On Configuring Development Tools
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@c %**end of header
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@setchapternewpage off
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@ifinfo
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This document attempts to describe the general concepts behind
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configuration of the Cygnus Support release of the @sc{gnu} Development
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Tools. It also discusses common usage..
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Copyright (C) 1991, 1992 Cygnus Support
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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@ignore
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Permission is granted to process this file through TeX and print the
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results, provided the printed document carries copying permission
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notice identical to this one except for the removal of this paragraph
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(this paragraph not being relevant to the printed manual).
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@end ignore
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the entire
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resulting derived work is distributed under the terms of a permission
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notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions,
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except that this permission notice may be stated in a translation approved
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by Cygnus Support.
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@end ifinfo
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@titlepage
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@sp 10
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@title{On Configuring Development Tools}
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@author{K. Richard Pixley, @code{rich@@cygnus.com}}
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@author{Cygnus Support}
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@page
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@vskip 0pt plus 1filll
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Copyright @copyright{} 1991, 1992 Cygnus Support
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the entire
|
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resulting derived work is distributed under the terms of a permission
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notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions,
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except that this permission notice may be stated in a translation approved
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by Cygnus Support.
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@end titlepage
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@ifinfo
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@format
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START-INFO-DIR-ENTRY
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* configuration: (cfg-paper). Some theory on configuring source.
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END-INFO-DIR-ENTRY
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@end format
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@end ifinfo
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@node top, Some Basic Terms, (dir), (dir)
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@ifinfo
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This document attempts to describe the general concepts behind
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configuration of the Cygnus Support release of the @sc{gnu} Development
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Tools. It also discusses common usage.
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@end ifinfo
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@menu
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* Some Basic Terms:: Some Basic Terms
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* Specifics.:: Specifics
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* Building Development Environments:: Building Development Environments
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* A Walk Through:: A Walk Through
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* Final Notes:: Final Notes
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* Index:: Index
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--- The Detailed Node Listing ---
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Some Basic Terms
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* Host Environments:: Host Environments
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* Configuration Time Options:: Configuration Time Options
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A Walk Through
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* Native Development Environments:: Native Development Environments
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* Emulation Environments:: Emulation Environments
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* Simple Cross Environments:: Simple Cross Environments
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* Crossing Into Targets:: Crossing Into Targets
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* Canadian Cross:: Canadian Cross
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Final Notes
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* Hacking Configurations:: Hacking Configurations
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@end menu
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@node Some Basic Terms, Specifics., top, top
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@chapter Some Basic Terms
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There are a lot of terms that are frequently used when discussing
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development tools. Most of the common terms have been used for many
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different concepts such that their meanings have become ambiguous to the
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point of being confusing. Typically, we only guess at their meanings
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from context and we frequently guess wrong.
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This document uses very few terms by comparison. The intent is to make
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the concepts as clear as possible in order to convey the usage and
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intent of these tools.
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@emph{Programs} run on @emph{machines}. Programs are very nearly always
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written in @emph{source}. Programs are @emph{built} from source.
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@emph{Compilation} is a process that is frequently, but not always, used
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when building programs.
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@cindex Programs
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@cindex Machines
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@cindex Source
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@cindex Building
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@cindex Compilation
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@menu
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* Host Environments:: Host Environments
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* Configuration Time Options:: Configuration Time Options
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@end menu
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@node Host Environments, Configuration Time Options, Some Basic Terms, Some Basic Terms
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@section Host Environments
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@cindex host
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In this document, the word @emph{host} refers to the environment in
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which the source in question will be compiled. @emph{host} and
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@emph{host name} have nothing to do with the proper name of your host,
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like @emph{ucbvax}, @emph{prep.ai.mit.edu} or @emph{att.com}. Instead
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they refer to things like @emph{sun4} and @emph{dec3100}.
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Forget for a moment that this particular directory of source is the
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source for a development environment. Instead, pretend that it is the
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source for a simpler, more mundane, application, say, a desk calculator.
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Source that can be compiled in more than one environment, generally
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needs to be set up for each environment explicitly. Here we refer to
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that process as configuration. That is, we configure the source for a
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host.
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For example, if we wanted to configure our mythical desk calculator to
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compile on a SparcStation, we might configure for host sun4. With our
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configuration system:
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@example
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cd desk-calculator ; ./configure sun4
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@end example
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@noindent
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does the trick. @code{configure} is a shell script that sets up Makefiles,
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subdirectories, and symbolic links appropriate for compiling the source
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on a sun4.
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The @emph{host} environment does not necessarily refer to the machine on
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which the tools are built. It is possible to provide a sun3 development
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environment on a sun4. If we wanted to use a cross compiler on the sun4
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to build a program intended to be run on a sun3, we would configure the
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source for sun3.
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@example
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cd desk-calculator ; ./configure sun3
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@end example
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@noindent
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The fact that we are actually building the program on a sun4 makes no
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difference if the sun3 cross compiler presents an environment that looks
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like a sun3 from the point of view of the desk calculator source code.
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Specifically, the environment is a sun3 environment if the header files,
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predefined symbols, and libraries appear as they do on a sun3.
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Nor does the host environment refer to the the machine on which the
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program to be built will run. It is possible to provide a sun3
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emulation environment on a sun4 such that programs built in a sun3
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development environment actually run on the sun4. This technique is
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often used within individual programs to remedy deficiencies in the host
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operating system. For example, some operating systems do not provide
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the @code{bcopy} function and so it is emulated using the
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@code{memcpy} funtion.
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Host environment simply refers to the environment in which the program
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will be built from the source.
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@node Configuration Time Options, , Host Environments, Some Basic Terms
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@section Configuration Time Options
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Many programs have compile time options. That is, features of the
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program that are either compiled into the program or not based on a
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choice made by the person who builds the program. We refer to these as
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@emph{configuration options}. For example, our desk calculator might be
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capable of being compiled into a program that either uses infix notation
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or postfix as a configuration option. For a sun3, to choose infix you
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might use:
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@example
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./configure sun3 -notation=infix
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@end example
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@noindent
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while for a sun4 with postfix you might use:
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@example
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./configure sun4 -notation=postfix
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@end example
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If we wanted to build both at the same time, the intermediate pieces
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used in the build process must be kept separate.
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@example
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mkdir ../objdir.sun4
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(cd ../objdir.sun4 ; ./configure sun4 -notation=postfix -srcdir=../src)
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mkdir ../objdir.sun3
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(cd ../objdir.sun3 ; ./configure sun3 -notation=infix -srcdir=../src)
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@end example
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@noindent
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will create subdirectories for the intermediate pieces of the sun4 and
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sun3 configurations. This is necessary as previous systems were only
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capable of one configuration at a time. Otherwise, a second
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configuration would write over the first. We've chosen to retain this
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behaviour so the obj directories and the @code{-srcdir} configuration
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option are necessary to get the new behaviour. The order of the
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arguments doesn't matter. There should be exactly one argument without
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a leading @samp{-} sign and that argument will be assumed to be the host
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name.
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From here on the examples will assume that you want to build the tools
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@emph{in place} and won't show the @code{-srcdir} option, but remember
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that it is available.
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In order to actually install the program, the configuration system needs
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to know where you would like the program installed. The default
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location is @file{/usr/local}. We refer to this location as
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@code{$(prefix)}. All user visible programs will be installed in
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@file{@code{$(prefix)}/bin}. All other programs and files will be
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installed in a subdirectory of @file{@code{$(prefix)}/lib}.
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NOTE: @code{$(prefix)} was previously known as @code{$(destdir)}.
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You can elect to change @code{$(prefix)} only as a configuration time
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option.
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@example
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./configure sun4 -notation=postfix -prefix=/local
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@end example
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@noindent
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Will configure the source such that:
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@example
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make install
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@end example
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@noindent
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will put it's programs in @file{/local/bin} and @file{/local/lib/gcc}.
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If you change @code{$(prefix)} after building the source, you will need
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to:
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@example
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make clean
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@end example
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@noindent
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before the change will be propogated properly. This is because some
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tools need to know the locations of other tools.
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With these concepts in mind, we can drop the desk calculator example and
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move on to the application that resides in these directories, namely,
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the source to a development environment.
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@node Specifics., Building Development Environments, Some Basic Terms, top
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@chapter Specifics
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The @sc{gnu} Development Tools can be built on a wide variety of hosts. So,
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of course, they must be configured. Like the last example,
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@example
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./configure sun4 -prefix=/local
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./configure sun3 -prefix=/local
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@end example
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@noindent
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will configure the source to be built in subdirectories, in order to
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keep the intermediate pieces separate, and to be installed in
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@file{/local}.
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When built with suitable development environments, these will be native
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tools. We'll explain the term @emph{native} later.
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@node Building Development Environments, A Walk Through, Specifics., top
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@chapter Building Development Environments
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@cindex Target
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The Cygnus Support @sc{gnu} development tools can not only be built in a
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number of host development environments, they can also be configured to
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create a number of different development environments on each of those
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hosts. We refer to a specific development environment created as a
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@emph{target}. That is, the word @emph{target} refers to the development
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environment produced by compiling this source and installing the
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resulting programs.
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For the Cygnus Support @sc{gnu} development tools, the default target is the
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same as the host. That is, the development environment produced is
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intended to be compatible with the environment used to build the tools.
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In the example above, we created two configurations, one for sun4 and
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one for sun3. The first configuration is expecting to be built in a
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sun4 development environment, to create a sun4 development environment.
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It doesn't necessarily need to be built on a sun4 if a sun4 development
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environment is available elsewhere. Likewise, if the available sun4
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development environment produces executables intended for something
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other than sun4, then the development environment built from this sun4
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configuration will run on something other than a sun4. From the point
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of view of the configuration system and the @sc{gnu} development tools
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source, this doesn't matter. What matters is that they will be built in
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a sun4 environment.
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Similarly, the second configuration given above is expecting to be built
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in a sun3 development environment, to create a sun3 development
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environment.
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The development environment produced, is a configuration time option,
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just like @code{$(prefix)}.
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@example
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./configure sun4 -prefix=/local -target=sun3
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./configure sun3 -prefix=/local -target=sun4
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@end example
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In this example, like before, we create two configurations. The first
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is intended to be built in a sun4 environment, in subdirectories, to be
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installed in @file{/local}. The second is intended to be built in a
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sun3 environment, in subdirectories, to be installed in @file{/local}.
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Unlike the previous example, the first configuration will produce a sun3
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development environment, perhaps even suitable for building the second
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configuration. Likewise, the second configuration will produce a sun4
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development environment, perhaps even suitable for building the first
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configuration.
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The development environment used to build these configurations will
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determine the machines on which the resulting development environments
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can be used.
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@node A Walk Through, Final Notes, Building Development Environments, top
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@chapter A Walk Through
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@menu
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* Native Development Environments:: Native Development Environments
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* Emulation Environments:: Emulation Environments
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* Simple Cross Environments:: Simple Cross Environments
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* Crossing Into Targets:: Crossing Into Targets
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* Canadian Cross:: Canadian Cross
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@end menu
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@node Native Development Environments, Emulation Environments, A Walk Through, A Walk Through
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@section Native Development Environments
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Let us assume for a moment that you have a sun4 and that with your sun4
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you received a development environment. This development environment is
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intended to be run on your sun4 to build programs that can be run on
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your sun4. You could, for instance, run this development environment on
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your sun4 to build our example desk calculator program. You could then
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run the desk calculator program on your sun4.
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@cindex Native
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@cindex Foreign
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The resulting desk calculator program is referred to as a @emph{native}
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program. The development environment itself is composed of native
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programs that, when run, build other native programs. Any other program
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is referred to as @emph{foreign}. Programs intended for other machines are
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foreign programs.
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This type of development environment, which is by far the most common,
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is refered to as @emph{native}. That is, a native development environment
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runs on some machine to build programs for that same machine. The
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process of using a native development environment to build native
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programs is called a @emph{native} build.
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@example
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./configure sun4
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@end example
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@noindent
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will configure this source such that when built in a sun4 development
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environment, with a development environment that builds programs
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intended to be run on sun4 machines, the programs built will be native
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programs and the resulting development environment will be a native
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development environment.
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The development system that came with your sun4 is one such environment.
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Using it to build the @sc{gnu} Development Tools is a very common activity
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and the resulting development environment is quite popular.
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@example
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make all
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@end example
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@noindent
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will build the tools as configured and will assume that you want to use
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the native development environment that came with your machine.
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@cindex Bootstrapping
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@cindex Stage1
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Using a development environment to build a development environment is
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called @emph{bootstrapping}. The Cygnus Support release of the @sc{gnu}
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Development Tools is capable of bootstrapping itself. This is a very
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powerful feature that we'll return to later. For now, let's pretend
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that you used the native development environment that came with your
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sun4 to bootstrap the Cygnus Support release and let's call the new
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development environment @emph{stage1}.
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Why bother? Well, most people find that the @sc{gnu} development
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environment builds programs that run faster and take up less space than
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the native development environments that came with their machines. Some
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people didn't get development environments with their machines and some
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people just like using the @sc{gnu} tools better than using other tools.
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@cindex Stage2
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While you're at it, if the @sc{gnu} tools produce better programs, maybe you
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should use them to build the @sc{gnu} tools. It's a good idea, so let's
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pretend that you do. Let's call the new development environment
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@emph{stage2}.
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@cindex Stage3
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So far you've built a development environment, stage1, and you've used
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stage1 to build a new, faster and smaller development environment,
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stage2, but you haven't run any of the programs that the @sc{gnu} tools have
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built. You really don't yet know if these tools work. Do you have any
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programs built with the @sc{gnu} tools? Yes, you do. stage2. What does
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|
that program do? It builds programs. Ok, do you have any source handy
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|
to build into a program? Yes, you do. The @sc{gnu} tools themselves. In
|
|
fact, if you use stage2 to build the @sc{gnu} tools again the resulting
|
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programs should be identical to stage2. Let's pretend that you do and
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call the new development environment @emph{stage3}.
|
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@cindex Three stage boot
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|
You've just completed what's called a @emph{three stage boot}. You now have
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a small, fast, somewhat tested, development environment.
|
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|
@example
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make bootstrap
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@end example
|
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@noindent
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|
will do a three stage boot across all tools and will compare stage2 to
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|
stage3 and complain if they are not identical.
|
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|
|
Once built,
|
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@example
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make install
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@end example
|
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@noindent
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|
will install the development environment in the default location or in
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@code{$(prefix)} if you specified an alternate when you configured.
|
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|
|
@cindex Cross
|
|
Any development environment that is not a native development environment
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|
is refered to as a @emph{cross} development environment. There are many
|
|
different types of cross development environments but most fall into one
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|
of three basic categories.
|
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|
|
|
|
@node Emulation Environments, Simple Cross Environments, Native Development Environments, A Walk Through
|
|
@section Emulation Environments
|
|
|
|
@cindex Emulation
|
|
The first category of cross development environment is called
|
|
@emph{emulation}. There are two primary types of emulation, but both
|
|
types result in programs that run on the native host.
|
|
|
|
@cindex Software emulation
|
|
@cindex Software emulator
|
|
The first type is @emph{software emulation}. This form of cross
|
|
development environment involves a native program that when run on the
|
|
native host, is capable of interpreting, and in most aspects running, a
|
|
program intended for some other machine. This technique is typically
|
|
used when the other machine is either too expensive, too slow, too fast,
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|
or not available, perhaps because it hasn't yet been built. The native,
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|
interpreting program is called a @emph{software emulator}.
|
|
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|
The @sc{gnu} Development Tools do not currently include any software
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|
emulators. Some do exist and the @sc{gnu} Development Tools can be
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|
configured to create simple cross development environments for with
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|
these emulators. More on this later.
|
|
|
|
The second type of emulation is when source intended for some other
|
|
development environment is built into a program intended for the native
|
|
host. The concepts of operating system universes and hosted operating
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|
systems are two such development environments.
|
|
|
|
The Cygnus Support Release of the @sc{gnu} Development Tools can be
|
|
configured for one such emulation at this time.
|
|
|
|
@example
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|
./configure sun4 -ansi
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|
@end example
|
|
|
|
@cindex ANSI
|
|
@cindex X3J11
|
|
@noindent
|
|
will configure the source such that when built in a sun4 development
|
|
environment the resulting development environment is capable of building
|
|
sun4 programs from strictly conforming @sc{ANSI X3J11 C} source.
|
|
Remember that the environment used to build the tools determines the
|
|
machine on which this tools will run, so the resulting programs aren't
|
|
necessarily intended to run on a sun4, although they usually are. Also
|
|
note that the source for the @sc{gnu} tools is not strictly conforming
|
|
@sc{ansi} source so this configuration cannot be used to bootstrap the
|
|
@sc{gnu} tools.
|
|
|
|
|
|
@node Simple Cross Environments, Crossing Into Targets, Emulation Environments, A Walk Through
|
|
@section Simple Cross Environments
|
|
|
|
@example
|
|
./configure sun4 -target=a29k
|
|
@end example
|
|
|
|
@noindent
|
|
will configure the tools such that when compiled in a sun4 development
|
|
environment the resulting development environment can be used to create
|
|
programs intended for an a29k. Again, this does not necessarily mean
|
|
that the new development environment can be run on a sun4. That would
|
|
depend on the development environment used to build these tools.
|
|
|
|
Earlier you saw how to configure the tools to build a native development
|
|
environment, that is, a development environment that runs on your sun4
|
|
and builds programs for your sun4. Let's pretend that you use stage3 to
|
|
build this simple cross configuration and let's call the new development
|
|
environment gcc-a29k. Remember that this is a native build. Gcc-a29k
|
|
is a collection of native programs intended to run on your sun4. That's
|
|
what stage3 builds, programs for your sun4. Gcc-a29k represents an a29k
|
|
development environment that builds programs intended to run on an a29k.
|
|
But, remember, gcc-a29k runs on your sun4. Programs built with gcc-a29k
|
|
will run on your sun4 only with the help of an appropriate software
|
|
emulator.
|
|
|
|
@cindex Simple cross
|
|
@cindex Crossing to
|
|
Building gcc-a29k is also a bootstrap but of a slightly different sort.
|
|
We call gcc-a29k a @emph{simple cross} environment and using gcc-a29k to
|
|
build a program intended for a29k is called @emph{crossing to} a29k.
|
|
Simple cross environments are the second category of cross development
|
|
environments.
|
|
|
|
|
|
@node Crossing Into Targets, Canadian Cross, Simple Cross Environments, A Walk Through
|
|
@section Crossing Into Targets
|
|
|
|
@example
|
|
./configure a29k -target=a29k
|
|
@end example
|
|
|
|
@noindent
|
|
will configure the tools such that when compiled in an a29k development
|
|
environment, the resulting development environment can be used to create
|
|
programs intended for an a29k. Again, this does not necessarily mean
|
|
that the new development environment can be run on an a29k. That would
|
|
depend on the development environment used to build these tools.
|
|
|
|
If you've been following along this walk through, then you've already
|
|
built an a29k environment, namely gcc-a29k. Let's pretend you use
|
|
gcc-a29k to build the current configuration.
|
|
|
|
Gcc-a29k builds programs intended for the a29k so the new development
|
|
environment will be intended for use on an a29k. That is, this new gcc
|
|
consists of programs that are foreign to your sun4. They cannot be run
|
|
on your sun4.
|
|
|
|
@cindex Crossing into
|
|
The process of building this configuration is another a bootstrap. This
|
|
bootstrap is also a cross to a29k. Because this type of build is both a
|
|
bootstrap and a cross to a29k, it is sometimes referred to as a
|
|
@emph{cross into} a29k. This new development environment isn't really a
|
|
cross development environment at all. It is intended to run on an a29k
|
|
to produce programs for an a29k. You'll remember that this makes it, by
|
|
definition, an a29k native compiler. @emph{Crossing into} has been
|
|
introduced here not because it is a type of cross development
|
|
environment, but because it is frequently mistaken as one. The process
|
|
is @emph{a cross} but the resulting development environment is a native
|
|
development environment.
|
|
|
|
You could not have built this configuration with stage3, because stage3
|
|
doesn't provide an a29k environment. Instead it provides a sun4
|
|
environment.
|
|
|
|
If you happen to have an a29k lying around, you could now use this fresh
|
|
development environment on the a29k to three-stage these tools all over
|
|
again. This process would look just like it did when we built the
|
|
native sun4 development environment because we would be building another
|
|
native development environment, this one on a29k.
|
|
|
|
|
|
@node Canadian Cross, , Crossing Into Targets, A Walk Through
|
|
@section Canadian Cross
|
|
|
|
So far you've seen that our development environment source must be
|
|
configured for a specific host and for a specific target. You've also
|
|
seen that the resulting development environment depends on the
|
|
development environment used in the build process.
|
|
|
|
When all four match identically, that is, the configured host, the
|
|
configured target, the environment presented by the development
|
|
environment used in the build, and the machine on which the resulting
|
|
development environment is intended to run, then the new development
|
|
environment will be a native development environment.
|
|
|
|
When all four match except the configured host, then we can assume that
|
|
the development environment used in the build is some form of library
|
|
emulation.
|
|
|
|
When all four match except for the configured target, then the resulting
|
|
development environment will be a simple cross development environment.
|
|
|
|
When all four match except for the host on which the development
|
|
environment used in the build runs, the build process is a @emph{cross into}
|
|
and the resulting development environment will be native to some other
|
|
machine.
|
|
|
|
Most of the other permutations do exist in some form, but only one more
|
|
is interesting to the current discussion.
|
|
|
|
@example
|
|
./configure a29k -target=sun3
|
|
@end example
|
|
|
|
@noindent
|
|
will configure the tools such that when compiled in an a29k development
|
|
environment, the resulting development environment can be used to create
|
|
programs intended for a sun3. Again, this does not necessarily mean
|
|
that the new development environment can be run on an a29k. That would
|
|
depend on the development environment used to build these tools.
|
|
|
|
If you are still following along, then you have two a29k development
|
|
environments, the native development environment that runs on a29k, and
|
|
the simple cross that runs on your sun4. If you use the a29k native
|
|
development environment on the a29k, you will be doing the same thing we
|
|
did a while back, namely building a simple cross from a29k to sun3.
|
|
Let's pretend that instead, you use gcc-a29k, the simple cross
|
|
development environment that runs on sun4 but produces programs for
|
|
a29k.
|
|
|
|
The resulting development environment will run on a29k because that's
|
|
what gcc-a29k builds, a29k programs. This development environment will
|
|
produce programs for a sun3 because that is how it was configured. This
|
|
means that the resulting development environment is a simple cross.
|
|
|
|
@cindex Canadian Cross
|
|
@cindex Three party cross
|
|
There really isn't a common name for this process because very few
|
|
development environments are capable of being configured this
|
|
extensively. For the sake of discussion, let's call this process a
|
|
@emph{Canadian cross}. It's a three party cross, Canada has a three
|
|
party system, hence Canadian Cross.
|
|
|
|
@node Final Notes, Index, A Walk Through, top
|
|
@chapter Final Notes
|
|
|
|
By @emph{configures}, I mean that links, Makefile, .gdbinit, and
|
|
config.status are built. Configuration is always done from the source
|
|
directory.
|
|
|
|
@table @code
|
|
|
|
@item ./configure @var{name}
|
|
configures this directory, perhaps recursively, for a single host+target
|
|
pair where the host and target are both @var{name}. If a previous
|
|
configuration existed, it will be overwritten.
|
|
|
|
@item ./configure @var{hostname} -target=@var{targetname}
|
|
configures this directory, perhaps recursively, for a single host+target
|
|
pair where the host is @var{hostname} and target is @var{targetname}.
|
|
If a previous configuration existed, it will be overwritten.
|
|
|
|
@end table
|
|
|
|
@menu
|
|
* Hacking Configurations:: Hacking Configurations
|
|
@end menu
|
|
|
|
@node Hacking Configurations, , Final Notes, Final Notes
|
|
@section Hacking Configurations
|
|
|
|
The configure scripts essentially do three things, create subdirectories
|
|
if appropriate, build a @file{Makefile}, and create links to files, all
|
|
based on and tailored to, a specific host+target pair. The scripts also
|
|
create a @file{.gdbinit} if appropriate but this is not tailored.
|
|
|
|
The Makefile is created by prepending some variable definitions to a
|
|
Makefile template called @file{Makefile.in} and then inserting host and
|
|
target specific Makefile fragments. The variables are set based on the
|
|
chosen host+target pair and build style, that is, if you use
|
|
@code{-srcdir} or not. The host and target specific Makefile may or may
|
|
not exist.
|
|
|
|
@itemize @bullet
|
|
|
|
@item
|
|
Makefiles can be edited directly, but those changes will eventually be
|
|
lost. Changes intended to be permanent for a specific host should be
|
|
made to the host specific Makefile fragment. This should be in
|
|
@file{./config/mh-@var{host}} if it exists. Changes intended to be
|
|
permanent for a specific target should be made to the target specific
|
|
Makefile fragment. This should be in @file{./config/mt-@var{target}} if
|
|
it exists. Changes intended to be permanent for the directory should be
|
|
made in @file{Makefile.in}. To propogate changes to any of these,
|
|
either use @code{make Makefile} or @code{./config.status} or
|
|
re-configure.
|
|
|
|
@end itemize
|
|
|
|
@page
|
|
@node Index, , Final Notes, top
|
|
@appendix Index
|
|
|
|
@printindex cp
|
|
|
|
@contents
|
|
@bye
|
|
|
|
@c Local Variables:
|
|
@c fill-column: 72
|
|
@c End:
|