435 lines
15 KiB
Plaintext
Executable File
435 lines
15 KiB
Plaintext
Executable File
\input texinfo @c -*-texinfo-*-
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@comment %**start of header (This is for running Texinfo on a region.)
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@setfilename readline.info
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@settitle Line Editing Commands
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@comment %**end of header (This is for running Texinfo on a region.)
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@synindex fn vr
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@iftex
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@comment finalout
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@end iftex
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@ifinfo
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This document describes the GNU Readline Library, a utility for aiding
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in the consitency of user interface across discrete programs that need
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to provide a command line interface.
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Copyright (C) 1988 Free Software Foundation, Inc.
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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pare preserved on all copies.
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@ignore
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Permission is granted to process this file through TeX and print the
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results, provided the printed document carries copying permission
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notice identical to this one except for the removal of this paragraph
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(this paragraph not being relevant to the printed manual).
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@end ignore
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the entire
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resulting derived work is distributed under the terms of a permission
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notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions,
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except that this permission notice may be stated in a translation approved
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by the Foundation.
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@end ifinfo
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@setchapternewpage odd
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@titlepage
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@sp 11
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@center @titlefont{GNU Readline Library}
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@sp 2
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@center by Brian Fox
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@sp 2
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@center Version 1.0
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@sp 2
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@center February 1989
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@comment Include the Distribution inside the titlepage environment so
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@c that headings are turned off.
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@page
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@vskip 0pt plus 1filll
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Copyright @copyright{} 1989 Free Software Foundation, Inc.
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@sp 2
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This document describes the GNU Readline Library, a utility for aiding
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in the consistency of user interface across discrete programs that need
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to provide a command line interface.
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@sp 2
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Published by the Free Software Foundation @*
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675 Massachusetts Avenue, @*
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Cambridge, MA 02139 USA
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the entire
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resulting derived work is distributed under the terms of a permission
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notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions,
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except that this permission notice may be stated in a translation approved
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by the Foundation.
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@end titlepage
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@node Top, Readline Top, ,(DIR)
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@chapter GNU Readline Library
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@ifinfo
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This document describes the GNU Readline Library, a utility for aiding
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in the consistency of user interface across discrete programs that need
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to provide a command line interface.
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@end ifinfo
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@menu
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* Readline Top:: GNU Readline User's Manual
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* Readline Technical:: GNU Readline Programmer's Manual
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@end menu
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@include inc-readline.texinfo
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@node Readline Technical, , Top, Top
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@chapter Readline Programmer's Manual
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This manual describes the interface between the GNU Readline Library and
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user programs. If you are a programmer, and you wish to include the
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features found in GNU Readline in your own programs, such as completion,
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line editing, and interactive history manipulation, this documentation
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is for you.
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@menu
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* Default Behaviour:: Using the default behaviour of Readline.
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* Custom Functions:: Adding your own functions to Readline.
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* Custom Completers:: Supplanting or supplementing Readline's
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completion functions.
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* Variable Index:: Index of externally tweakable variables.
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@end menu
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@node Default Behaviour, Custom Functions, Readline Technical, Readline Technical
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@section Default Behaviour
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Many programs provide a command line interface, such as @code{mail},
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@code{ftp}, and @code{sh}. For such programs, the default behaviour of
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Readline is sufficient. This section describes how to use Readline in
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the simplest way possible, perhaps to replace calls in your code to
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@code{gets ()}.
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@findex readline ()
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@cindex readline, function
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The function @code{readline} prints a prompt and then reads and returns
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a single line of text from the user. The line which @code{readline ()}
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returns is allocated with @code{malloc ()}; you should @code{free ()}
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the line when you are done with it. The declaration in ANSI C is
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@example
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@code{char *readline (char *@var{prompt});}
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@end example
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or, preferably,
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@example
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@code{#include <readline/readline.h>}
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@end example
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So, one might say
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@example
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@code{char *line = readline ("Enter a line: ");}
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@end example
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in order to read a line of text from the user.
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The line which is returned has the final newline removed, so only the
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text of the line remains.
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If readline encounters an EOF while reading the line, and the line is
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empty at that point, then @code{(char *)NULL} is returned. Otherwise,
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the line is ended just as if a newline was typed.
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If you want the user to be able to get at the line later, (with
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@key{C-p} for example), you must call @code{add_history ()} to save the
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line away in a @dfn{history} list of such lines.
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@example
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@code{add_history (line)};
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@end example
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If you use @code{add_history ()}, you should also
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@code{#include <readline/history.h>}
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For full details on the GNU History Library, see the associated manual.
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It is polite to avoid saving empty lines on the history list, since
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no one has a burning need to reuse a blank line. Here is a function
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which usefully replaces the standard @code{gets ()} library function:
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@example
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#include <readline/readline.h>
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#include <readline/history.h>
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/* A static variable for holding the line. */
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static char *my_gets_line = (char *)NULL;
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/* Read a string, and return a pointer to it. Returns NULL on EOF. */
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char *
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my_gets ()
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@{
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/* If the buffer has already been allocated, return the memory
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to the free pool. */
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if (my_gets_line != (char *)NULL)
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free (my_gets_line);
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/* Get a line from the user. */
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my_gets_line = readline ("");
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/* If the line has any text in it, save it on the history. */
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if (my_get_line && *my_gets_line)
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add_history (my_gets_line);
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return (my_gets_line);
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@}
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@end example
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The above code gives the user the default behaviour of @key{TAB}
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completion: completion on file names. If you do not want readline to
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complete on filenames, you can change the binding of the @key{TAB} key
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with @code{rl_bind_key ()}.
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@findex rl_bind_key ()
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@example
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@code{int rl_bind_key (int @var{key}, (int (*)())@var{function});}
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@end example
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@code{rl_bind_key ()} takes 2 arguments; @var{key} is the character that
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you want to bind, and @var{function} is the address of the function to
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run when @var{key} is pressed. Binding @key{TAB} to @code{rl_insert ()}
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makes @key{TAB} just insert itself.
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@code{rl_bind_key ()} returns non-zero if @var{key} is not a valid
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ASCII character code (between 0 and 255).
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@example
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@code{rl_bind_key ('\t', rl_insert);}
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@end example
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@node Custom Functions, Custom Completers, Default Behaviour, Readline Technical
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@section Custom Functions
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Readline provides a great many functions for manipulating the text of
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the line. But it isn't possible to anticipate the needs of all
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programs. This section describes the various functions and variables
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defined in within the Readline library which allow a user program to add
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customized functionality to Readline.
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@menu
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* The Function Type:: C declarations to make code readable.
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* Function Naming:: How to give a function you write a name.
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* Keymaps:: Making keymaps.
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* Binding Keys:: Changing Keymaps.
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* Function Writing:: Variables and calling conventions.
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* Allowing Undoing:: How to make your functions undoable.
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@end menu
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@node The Function Type, Function Naming, Custom Functions, Custom Functions
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For the sake of readabilty, we declare a new type of object, called
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@dfn{Function}. `Function' is a C language function which returns an
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@code{int}. The type declaration for `Function' is:
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@code{typedef int Function ();}
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The reason for declaring this new type is to make it easier to discuss
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pointers to C functions. Let us say we had a variable called @var{func}
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which was a pointer to a function. Instead of the classic C declaration
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@code{int (*)()func;}
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we have
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@code{Function *func;}
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@node Function Naming, Keymaps, The Function Type, Custom Functions
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@subsection Naming a Function
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The user can dynamically change the bindings of keys while using
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Readline. This is done by representing the function with a descriptive
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name. The user is able to type the descriptive name when referring to
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the function. Thus, in an init file, one might find
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@example
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Meta-Rubout: backward-kill-word
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@end example
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This binds @key{Meta-Rubout} to the function @emph{descriptively} named
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@code{backward-kill-word}. You, as a programmer, should bind the
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functions you write to descriptive names as well. Here is how to do
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that.
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@defun rl_add_defun (char *name, Function *function, int key)
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Add @var{name} to the list of named functions. Make @var{function} be
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the function that gets called. If @var{key} is not -1, then bind it to
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@var{function} using @code{rl_bind_key ()}.
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@end defun
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Using this function alone is sufficient for most applications. It is
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the recommended way to add a few functions to the default functions that
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Readline has built in already. If you need to do more or different
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things than adding a function to Readline, you may need to use the
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underlying functions described below.
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@node Keymaps, Binding Keys, Function Naming, Custom Functions
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@subsection Selecting a Keymap
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Key bindings take place on a @dfn{keymap}. The keymap is the
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association between the keys that the user types and the functions that
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get run. You can make your own keymaps, copy existing keymaps, and tell
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Readline which keymap to use.
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@defun rl_make_bare_keymap ()
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Returns a new, empty keymap. The space for the keymap is allocated with
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@code{malloc ()}; you should @code{free ()} it when you are done.
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@end defun
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@defun rl_copy_keymap (Keymap map)
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Return a new keymap which is a copy of @var{map}.
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@end defun
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@defun rl_make_keymap ()
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Return a new keymap with the printing characters bound to rl_insert,
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the lowercase Meta characters bound to run their equivalents, and
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the Meta digits bound to produce numeric arguments.
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@end defun
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@node Binding Keys, Function Writing, Keymaps, Custom Functions
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@subsection Binding Keys
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You associate keys with functions through the keymap. Here are
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the functions for doing that.
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@defun rl_bind_key (int key, Function *function)
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Binds @var{key} to @var{function} in the currently selected keymap.
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Returns non-zero in the case of an invalid @var{key}.
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@end defun
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@defun rl_bind_key_in_map (int key, Function *function, Keymap map)
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Bind @var{key} to @var{function} in @var{map}. Returns non-zero in the case
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of an invalid @var{key}.
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@end defun
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@defun rl_unbind_key (int key)
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Make @var{key} do nothing in the currently selected keymap.
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Returns non-zero in case of error.
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@end defun
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@defun rl_unbind_key_in_map (int key, Keymap map)
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Make @var{key} be bound to the null function in @var{map}.
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Returns non-zero in case of error.
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@end defun
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@node Function Writing, Allowing Undoing, Binding Keys, Custom Functions
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@subsection Writing a New Function
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In order to write new functions for Readline, you need to know the
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calling conventions for keyboard invoked functions, and the names of the
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variables that describe the current state of the line gathered so far.
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@defvar char *rl_line_buffer
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This is the line gathered so far. You are welcome to modify the
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contents of this, but see Undoing, below.
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@end defvar
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@defvar int rl_point
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The offset of the current cursor position in @var{rl_line_buffer}.
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@end defvar
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@defvar int rl_end
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The number of characters present in @code{rl_line_buffer}. When
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@code{rl_point} is at the end of the line, then @code{rl_point} and
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@code{rl_end} are equal.
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@end defvar
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The calling sequence for a command @code{foo} looks like
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@example
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@code{foo (count, key)}
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@end example
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where @var{count} is the numeric argument (or 1 if defaulted) and
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@var{key} is the key that invoked this function.
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It is completely up to the function as to what should be done with the
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numeric argument; some functions use it as a repeat count, other
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functions as a flag, and some choose to ignore it. In general, if a
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function uses the numeric argument as a repeat count, it should be able
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to do something useful with a negative argument as well as a positive
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argument. At the very least, it should be aware that it can be passed a
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negative argument.
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@node Allowing Undoing, , Function Writing, Custom Functions
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@subsection Allowing Undoing
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Supporting the undo command is a painless thing to do, and makes your
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function much more useful to the end user. It is certainly easy to try
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something if you know you can undo it. I could use an undo function for
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the stock market.
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If your function simply inserts text once, or deletes text once, and it
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calls @code{rl_insert_text ()} or @code{rl_delete_text ()} to do it, then
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undoing is already done for you automatically, and you can safely skip
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this section.
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If you do multiple insertions or multiple deletions, or any combination
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of these operations, you will want to group them together into one
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operation. This can be done with @code{rl_begin_undo_group ()} and
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@code{rl_end_undo_group ()}.
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@defun rl_begin_undo_group ()
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Begins saving undo information in a group construct. The undo
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information usually comes from calls to @code{rl_insert_text ()} and
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@code{rl_delete_text ()}, but they could be direct calls to
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@code{rl_add_undo ()}.
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@end defun
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@defun rl_end_undo_group ()
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Closes the current undo group started with @code{rl_begin_undo_group
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()}. There should be exactly one call to @code{rl_end_undo_group ()}
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for every call to @code{rl_begin_undo_group ()}.
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@end defun
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Finally, if you neither insert nor delete text, but directly modify the
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existing text (e.g. change its case), you call @code{rl_modifying ()}
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once, just before you modify the text. You must supply the indices of
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the text range that you are going to modify.
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@defun rl_modifying (int start, int end)
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Tell Readline to save the text between @var{start} and @var{end} as a
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single undo unit. It is assumed that subsequent to this call you will
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modify that range of text in some way.
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@end defun
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@subsection An Example
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Let us say that we are actually going to put an example here.
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@node Custom Completers, Variable Index, Custom Functions, Readline Technical
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Typically, a program that reads commands from the user has a way of
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disambiguating between commands and data. If your program is one of
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these, then it can provide completion for either commands, or data, or
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both commands and data. The following sections describe how your
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program and Readline cooperate to provide this service to end users.
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@menu
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@end menu
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@node Variable Index, , Custom Completers, Readline Technical
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@appendix Variable Index
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@printindex vr
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@contents
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@bye
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