375 lines
11 KiB
C++
375 lines
11 KiB
C++
// stringpool.h -- a string pool for gold -*- C++ -*-
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// Copyright 2006, 2007, 2008 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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#include <string>
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#include <list>
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#include <vector>
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#ifndef GOLD_STRINGPOOL_H
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#define GOLD_STRINGPOOL_H
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namespace gold
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{
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class Output_file;
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// A Stringpool is a pool of unique strings. It provides the
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// following features:
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// Every string in the pool is unique. Thus, if you have two strings
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// in the Stringpool, you can compare them for equality by using
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// pointer comparison rather than string comparison.
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// There is a key associated with every string in the pool. If you
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// add strings to the Stringpool in the same order, then the key for
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// each string will always be the same for any run of the linker.
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// This is not true of the string pointers themselves, as they may
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// change due to address space randomization. Some parts of the
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// linker (e.g., the symbol table) use the key value instead of the
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// string pointer so that repeated runs of the linker will generate
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// precisely the same output.
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// When you add a string to a Stringpool, Stringpool will optionally
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// make a copy of it. Thus there is no requirement to keep a copy
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// elsewhere.
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// A Stringpool can be turned into a string table, a sequential series
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// of null terminated strings. The first string may optionally be a
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// single zero byte, as required for SHT_STRTAB sections. This
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// conversion is only permitted after all strings have been added to
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// the Stringpool. After doing this conversion, you can ask for the
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// offset of any string (or any key) in the stringpool in the string
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// table, and you can write the resulting string table to an output
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// file.
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// When a Stringpool is turned into a string table, then as an
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// optimization it will reuse string suffixes to avoid duplicating
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// strings. That is, given the strings "abc" and "bc", only the
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// string "abc" will be stored, and "bc" will be represented by an
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// offset into the middle of the string "abc".
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// A simple chunked vector class--this is a subset of std::vector
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// which stores memory in chunks. We don't provide iterators, because
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// we don't need them.
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template<typename Element>
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class Chunked_vector
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{
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public:
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Chunked_vector()
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: chunks_()
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{ }
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// Clear the elements.
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void
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clear()
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{ this->chunks_.clear(); }
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// Reserve elements.
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void
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reserve(unsigned int n)
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{
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n += chunk_size - 1;
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while (n >= chunk_size)
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{
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this->chunks_.push_back(Element_vector());
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this->chunks_.back().reserve(chunk_size);
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n -= chunk_size;
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}
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}
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// Get the number of elements.
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size_t
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size() const
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{
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if (this->chunks_.empty())
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return 0;
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else
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return ((this->chunks_.size() - 1) * chunk_size
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+ this->chunks_.back().size());
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}
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// Push a new element on the back of the vector.
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void
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push_back(const Element& element)
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{
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if (this->chunks_.empty() || this->chunks_.back().size() == chunk_size)
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{
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this->chunks_.push_back(Element_vector());
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this->chunks_.back().reserve(chunk_size);
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}
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this->chunks_.back().push_back(element);
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}
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// Return a reference to an entry in the vector.
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Element&
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operator[](size_t i)
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{ return this->chunks_[i / chunk_size][i % chunk_size]; }
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const Element&
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operator[](size_t i) const
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{ return this->chunks_[i / chunk_size][i % chunk_size]; }
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private:
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static const unsigned int chunk_size = 8192;
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typedef std::vector<Element> Element_vector;
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typedef std::vector<Element_vector> Chunk_vector;
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Chunk_vector chunks_;
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};
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// Stringpools are implemented in terms of Stringpool_template, which
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// is generalized on the type of character used for the strings. Most
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// uses will want the Stringpool type which uses char. Other cases
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// are used for merging wide string constants.
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template<typename Stringpool_char>
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class Stringpool_template
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{
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public:
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// The type of a key into the stringpool. As described above, a key
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// value will always be the same during any run of the linker. Zero
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// is never a valid key value.
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typedef size_t Key;
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// Create a Stringpool.
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Stringpool_template();
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~Stringpool_template();
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// Clear all the data from the stringpool.
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void
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clear();
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// Hint to the stringpool class that you intend to insert n additional
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// elements. The stringpool class can use this info however it likes;
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// in practice it will resize its internal hashtables to make room.
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void
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reserve(unsigned int n);
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// Indicate that we should not reserve offset 0 to hold the empty
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// string when converting the stringpool to a string table. This
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// should not be called for a proper ELF SHT_STRTAB section.
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void
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set_no_zero_null()
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{ this->zero_null_ = false; }
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// Add the string S to the pool. This returns a canonical permanent
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// pointer to the string in the pool. If COPY is true, the string
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// is copied into permanent storage. If PKEY is not NULL, this sets
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// *PKEY to the key for the string.
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const Stringpool_char*
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add(const Stringpool_char* s, bool copy, Key* pkey);
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// Add string S of length LEN characters to the pool. If COPY is
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// true, S need not be null terminated.
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const Stringpool_char*
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add_with_length(const Stringpool_char* s, size_t len, bool copy, Key* pkey);
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// If the string S is present in the pool, return the canonical
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// string pointer. Otherwise, return NULL. If PKEY is not NULL,
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// set *PKEY to the key.
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const Stringpool_char*
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find(const Stringpool_char* s, Key* pkey) const;
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// Turn the stringpool into a string table: determine the offsets of
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// all the strings. After this is called, no more strings may be
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// added to the stringpool.
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void
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set_string_offsets();
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// Get the offset of the string S in the string table. This returns
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// the offset in bytes, not in units of Stringpool_char. This may
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// only be called after set_string_offsets has been called.
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section_offset_type
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get_offset(const Stringpool_char* s) const;
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// Get the offset of the string S in the string table.
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section_offset_type
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get_offset(const std::basic_string<Stringpool_char>& s) const
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{ return this->get_offset_with_length(s.c_str(), s.size()); }
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// Get the offset of string S, with length LENGTH characters, in the
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// string table.
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section_offset_type
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get_offset_with_length(const Stringpool_char* s, size_t length) const;
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// Get the offset of the string with key K.
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section_offset_type
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get_offset_from_key(Key k) const
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{
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gold_assert(k <= this->key_to_offset_.size());
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return this->key_to_offset_[k - 1];
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}
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// Get the size of the string table. This returns the number of
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// bytes, not in units of Stringpool_char.
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section_size_type
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get_strtab_size() const
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{
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gold_assert(this->strtab_size_ != 0);
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return this->strtab_size_;
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}
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// Write the string table into the output file at the specified
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// offset.
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void
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write(Output_file*, off_t offset);
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// Write the string table into the specified buffer, of the
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// specified size. buffer_size should be at least
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// get_strtab_size().
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void
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write_to_buffer(unsigned char* buffer, section_size_type buffer_size);
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// Dump statistical information to stderr.
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void
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print_stats(const char*) const;
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private:
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Stringpool_template(const Stringpool_template&);
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Stringpool_template& operator=(const Stringpool_template&);
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// Return the length of a string in units of Stringpool_char.
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static size_t
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string_length(const Stringpool_char*);
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// Return whether two strings are equal.
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static bool
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string_equal(const Stringpool_char*, const Stringpool_char*);
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// Compute a hash code for a string. LENGTH is the length of the
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// string in characters.
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static size_t
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string_hash(const Stringpool_char*, size_t length);
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// We store the actual data in a list of these buffers.
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struct Stringdata
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{
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// Length of data in buffer.
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size_t len;
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// Allocated size of buffer.
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size_t alc;
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// Buffer.
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char data[1];
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};
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// Copy a string into the buffers, returning a canonical string.
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const Stringpool_char*
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add_string(const Stringpool_char*, size_t);
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// Return whether s1 is a suffix of s2.
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static bool
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is_suffix(const Stringpool_char* s1, size_t len1,
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const Stringpool_char* s2, size_t len2);
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// The hash table key includes the string, the length of the string,
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// and the hash code for the string. We put the hash code
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// explicitly into the key so that we can do a find()/insert()
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// sequence without having to recompute the hash. Computing the
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// hash code is a significant user of CPU time in the linker.
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struct Hashkey
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{
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const Stringpool_char* string;
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// Length is in characters, not bytes.
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size_t length;
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size_t hash_code;
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// This goes in an STL container, so we need a default
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// constructor.
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Hashkey()
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: string(NULL), length(0), hash_code(0)
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{ }
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// Note that these constructors are relatively expensive, because
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// they compute the hash code.
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explicit Hashkey(const Stringpool_char* s)
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: string(s), length(string_length(s)), hash_code(string_hash(s, length))
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{ }
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Hashkey(const Stringpool_char* s, size_t len)
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: string(s), length(len), hash_code(string_hash(s, len))
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{ }
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};
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// Hash function. This is trivial, since we have already computed
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// the hash.
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struct Stringpool_hash
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{
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size_t
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operator()(const Hashkey& hk) const
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{ return hk.hash_code; }
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};
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// Equality comparison function for hash table.
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struct Stringpool_eq
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{
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bool
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operator()(const Hashkey&, const Hashkey&) const;
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};
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// The hash table is a map from strings to Keys.
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typedef Key Hashval;
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typedef Unordered_map<Hashkey, Hashval, Stringpool_hash,
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Stringpool_eq> String_set_type;
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// Comparison routine used when sorting into a string table.
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typedef typename String_set_type::iterator Stringpool_sort_info;
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struct Stringpool_sort_comparison
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{
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bool
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operator()(const Stringpool_sort_info&, const Stringpool_sort_info&) const;
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};
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// Keys map to offsets via a Chunked_vector. We only use the
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// offsets if we turn this into an string table section.
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typedef Chunked_vector<section_offset_type> Key_to_offset;
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// List of Stringdata structures.
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typedef std::list<Stringdata*> Stringdata_list;
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// Mapping from const char* to namepool entry.
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String_set_type string_set_;
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// Mapping from Key to string table offset.
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Key_to_offset key_to_offset_;
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// List of buffers.
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Stringdata_list strings_;
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// Size of string table.
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section_size_type strtab_size_;
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// Whether to reserve offset 0 to hold the null string.
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bool zero_null_;
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};
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// The most common type of Stringpool.
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typedef Stringpool_template<char> Stringpool;
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} // End namespace gold.
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#endif // !defined(GOLD_STRINGPOOL_H)
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