binutils-gdb/gas/hash.c
Ken Raeburn 6594d6b9c2 Clean up hash code, parameterize some actions, tweak some parameters. Hash
table entries, table allocation and control structure are larger now, but
collisions are reduced and string compares even further reduced.

Dump lots more statistics, especially hash code data, for --statistics.  Dump
statistics even in error cases.

Details in ChangeLog.
1995-11-28 19:21:09 +00:00

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/* hash.c - hash table lookup strings -
Copyright (C) 1987, 1990, 1991, 1992 Free Software Foundation, Inc.
This file is part of GAS, the GNU Assembler.
GAS is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GAS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GAS; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*
* BUGS, GRIPES, APOLOGIA etc.
*
* A typical user doesn't need ALL this: I intend to make a library out
* of it one day - Dean Elsner.
* Also, I want to change the definition of a symbol to (address,length)
* so I can put arbitrary binary in the names stored. [see hsh.c for that]
*
* This slime is common coupled inside the module. Com-coupling (and other
* vandalism) was done to speed running time. The interfaces at the
* module's edges are adequately clean.
*
* There is no way to (a) run a test script through this heap and (b)
* compare results with previous scripts, to see if we have broken any
* code. Use GNU (f)utilities to do this. A few commands assist test.
* The testing is awkward: it tries to be both batch & interactive.
* For now, interactive rules!
*/
/*
* The idea is to implement a symbol table. A test jig is here.
* Symbols are arbitrary strings; they can't contain '\0'.
* [See hsh.c for a more general symbol flavour.]
* Each symbol is associated with a char*, which can point to anything
* you want, allowing an arbitrary property list for each symbol.
*
* The basic operations are:
*
* new creates symbol table, returns handle
* find (symbol) returns char*
* insert (symbol,char*) error if symbol already in table
* delete (symbol) returns char* if symbol was in table
* apply so you can delete all symbols before die()
* die destroy symbol table (free up memory)
*
* Supplementary functions include:
*
* say how big? what % full?
* replace (symbol,newval) report previous value
* jam (symbol,value) assert symbol:=value
*
* You, the caller, have control over errors: this just reports them.
*
* This package requires malloc(), free().
* Malloc(size) returns NULL or address of char[size].
* Free(address) frees same.
*/
/*
* The code and its structures are re-enterent.
*
* Before you do anything else, you must call hash_new() which will
* return the address of a hash-table-control-block. You then use
* this address as a handle of the symbol table by passing it to all
* the other hash_...() functions. The only approved way to recover
* the memory used by the symbol table is to call hash_die() with the
* handle of the symbol table.
*
* Before you call hash_die() you normally delete anything pointed to
* by individual symbols. After hash_die() you can't use that symbol
* table again.
*
* The char* you associate with a symbol may not be NULL (0) because
* NULL is returned whenever a symbol is not in the table. Any other
* value is OK, except DELETED, #defined below.
*
* When you supply a symbol string for insertion, YOU MUST PRESERVE THE
* STRING until that symbol is deleted from the table. The reason is that
* only the address you supply, NOT the symbol string itself, is stored
* in the symbol table.
*
* You may delete and add symbols arbitrarily.
* Any or all symbols may have the same 'value' (char *). In fact, these
* routines don't do anything with your symbol values.
*
* You have no right to know where the symbol:char* mapping is stored,
* because it moves around in memory; also because we may change how it
* works and we don't want to break your code do we? However the handle
* (address of struct hash_control) is never changed in
* the life of the symbol table.
*
* What you CAN find out about a symbol table is:
* how many slots are in the hash table?
* how many slots are filled with symbols?
* (total hashes,collisions) for (reads,writes) (*)
* All of the above values vary in time.
* (*) some of these numbers will not be meaningful if we change the
* internals. */
/*
* I N T E R N A L
*
* Hash table is an array of hash_entries; each entry is a pointer to a
* a string and a user-supplied value 1 char* wide.
*
* The array always has 2 ** n elements, n>0, n integer.
* There is also a 'wall' entry after the array, which is always empty
* and acts as a sentinel to stop running off the end of the array.
* When the array gets too full, we create a new array twice as large
* and re-hash the symbols into the new array, then forget the old array.
* (Of course, we copy the values into the new array before we junk the
* old array!)
*
*/
#include <stdio.h>
#ifndef FALSE
#define FALSE (0)
#define TRUE (!FALSE)
#endif /* no FALSE yet */
#include <ctype.h>
#define min(a, b) ((a) < (b) ? (a) : (b))
#include "as.h"
#define error as_fatal
static char _deleted_[1];
#define DELETED ((PTR)_deleted_) /* guarenteed unique address */
#define START_POWER (10) /* power of two: size of new hash table */
/* TRUE if a symbol is in entry @ ptr. */
#define islive(ptr) (ptr->hash_string && ptr->hash_string!=DELETED)
enum stat_enum {
/* Number of slots in hash table. The wall does not count here.
We expect this is always a power of 2. */
STAT_SIZE = 0,
/* Number of hash_ask calls. */
STAT_ACCESS,
STAT_ACCESS_w,
/* Number of collisions (total). This may exceed STAT_ACCESS if we
have lots of collisions/access. */
STAT_COLLIDE,
STAT_COLLIDE_w,
/* Slots used right now. */
STAT_USED,
/* How many string compares? */
STAT_STRCMP,
STAT_STRCMP_w,
/* Size of statistics block... this must be last. */
STATLENGTH
};
#define STAT__READ (0) /* reading */
#define STAT__WRITE (1) /* writing */
/* When we grow a hash table, by what power of two do we increase it? */
#define GROW_FACTOR 1
/* When should we grow it? */
#define FULL_VALUE(N) ((N) / 4)
/* #define SUSPECT to do runtime checks */
/* #define TEST to be a test jig for hash...() */
#ifdef TEST
/* TEST: use smaller hash table */
#undef START_POWER
#define START_POWER (3)
#undef START_SIZE
#define START_SIZE (8)
#undef START_FULL
#define START_FULL (4)
#endif
struct hash_control {
struct hash_entry *hash_where;/* address of hash table */
int hash_sizelog; /* Log of ( hash_mask + 1 ) */
int hash_mask; /* masks a hash into index into table */
int hash_full; /* when hash_stat[STAT_USED] exceeds this, */
/* grow table */
struct hash_entry *hash_wall; /* point just after last (usable) entry */
/* here we have some statistics */
int hash_stat[STATLENGTH]; /* lies & statistics */
};
/*------------------ plan ---------------------------------- i = internal
struct hash_control * c;
struct hash_entry * e; i
int b[z]; buffer for statistics
z size of b
char * s; symbol string (address) [ key ]
char * v; value string (address) [datum]
boolean f; TRUE if we found s in hash table i
char * t; error string; 0 means OK
int a; access type [0...n) i
c=hash_new () create new hash_control
hash_die (c) destroy hash_control (and hash table)
table should be empty.
doesn't check if table is empty.
c has no meaning after this.
hash_say (c,b,z) report statistics of hash_control.
also report number of available statistics.
v=hash_delete (c,s) delete symbol, return old value if any.
ask() NULL means no old value.
f
v=hash_replace (c,s,v) replace old value of s with v.
ask() NULL means no old value: no table change.
f
t=hash_insert (c,s,v) insert (s,v) in c.
ask() return error string.
f it is an error to insert if s is already
in table.
if any error, c is unchanged.
t=hash_jam (c,s,v) assert that new value of s will be v. i
ask() it may decide to GROW the table. i
f i
grow() i
t=hash_grow (c) grow the hash table. i
jam() will invoke JAM. i
?=hash_apply (c,y) apply y() to every symbol in c.
y evtries visited in 'unspecified' order.
v=hash_find (c,s) return value of s, or NULL if s not in c.
ask()
f
f,e=hash_ask() (c,s,a) return slot where s SHOULD live. i
code() maintain collision stats in c. i
.=hash_code (c,s) compute hash-code for s, i
from parameters of c. i
*/
/* Returned by hash_ask() to stop extra testing. hash_ask() wants to
return both a slot and a status. This is the status. TRUE: found
symbol FALSE: absent: empty or deleted slot Also returned by
hash_jam(). TRUE: we replaced a value FALSE: we inserted a value. */
static char hash_found;
static struct hash_entry *hash_ask PARAMS ((struct hash_control *,
const char *, int));
static int hash_code PARAMS ((struct hash_control *, const char *));
static const char *hash_grow PARAMS ((struct hash_control *));
/* Create a new hash table. Return NULL if failed; otherwise return handle
(address of struct hash). */
struct hash_control *
hash_new ()
{
struct hash_control *retval;
struct hash_entry *room; /* points to hash table */
struct hash_entry *wall;
struct hash_entry *entry;
int *ip; /* scan stats block of struct hash_control */
int *nd; /* limit of stats block */
room = (struct hash_entry *) xmalloc (sizeof (struct hash_entry)
/* +1 for the wall entry */
* ((1 << START_POWER) + 1));
retval = (struct hash_control *) xmalloc (sizeof (struct hash_control));
nd = retval->hash_stat + STATLENGTH;
for (ip = retval->hash_stat; ip < nd; ip++)
*ip = 0;
retval->hash_stat[STAT_SIZE] = 1 << START_POWER;
retval->hash_mask = (1 << START_POWER) - 1;
retval->hash_sizelog = START_POWER;
/* works for 1's compl ok */
retval->hash_where = room;
retval->hash_wall =
wall = room + (1 << START_POWER);
retval->hash_full = FULL_VALUE (1 << START_POWER);
for (entry = room; entry <= wall; entry++)
entry->hash_string = NULL;
return retval;
}
/*
* h a s h _ d i e ( )
*
* Table should be empty, but this is not checked.
* To empty the table, try hash_apply()ing a symbol deleter.
* Return to free memory both the hash table and it's control
* block.
* 'handle' has no meaning after this function.
* No errors are recoverable.
*/
void
hash_die (handle)
struct hash_control *handle;
{
free ((char *) handle->hash_where);
free ((char *) handle);
}
#ifdef TEST
/*
* h a s h _ s a y ( )
*
* Return the size of the statistics table, and as many statistics as
* we can until either (a) we have run out of statistics or (b) caller
* has run out of buffer.
* NOTE: hash_say treats all statistics alike.
* These numbers may change with time, due to insertions, deletions
* and expansions of the table.
* The first "statistic" returned is the length of hash_stat[].
* Then contents of hash_stat[] are read out (in ascending order)
* until your buffer or hash_stat[] is exausted.
*/
static void
hash_say (handle, buffer, bufsiz)
struct hash_control *handle;
int buffer[ /*bufsiz*/ ];
int bufsiz;
{
int *nd; /* limit of statistics block */
int *ip; /* scan statistics */
ip = handle->hash_stat;
nd = ip + min (bufsiz - 1, STATLENGTH);
if (bufsiz > 0) /* trust nothing! bufsiz<=0 is dangerous */
{
*buffer++ = STATLENGTH;
for (; ip < nd; ip++, buffer++)
{
*buffer = *ip;
}
}
}
#endif
/*
* h a s h _ d e l e t e ( )
*
* Try to delete a symbol from the table.
* If it was there, return its value (and adjust STAT_USED).
* Otherwise, return NULL.
* Anyway, the symbol is not present after this function.
*
*/
PTR /* NULL if string not in table, else */
/* returns value of deleted symbol */
hash_delete (handle, string)
struct hash_control *handle;
const char *string;
{
PTR retval;
struct hash_entry *entry;
entry = hash_ask (handle, string, STAT__WRITE);
if (hash_found)
{
retval = entry->hash_value;
entry->hash_string = DELETED;
handle->hash_stat[STAT_USED] -= 1;
#ifdef SUSPECT
if (handle->hash_stat[STAT_USED] < 0)
{
error ("hash_delete");
}
#endif /* def SUSPECT */
}
else
{
retval = NULL;
}
return (retval);
}
/*
* h a s h _ r e p l a c e ( )
*
* Try to replace the old value of a symbol with a new value.
* Normally return the old value.
* Return NULL and don't change the table if the symbol is not already
* in the table.
*/
PTR
hash_replace (handle, string, value)
struct hash_control *handle;
const char *string;
PTR value;
{
struct hash_entry *entry;
char *retval;
entry = hash_ask (handle, string, STAT__WRITE);
if (hash_found)
{
retval = entry->hash_value;
entry->hash_value = value;
}
else
{
retval = NULL;
}
;
return retval;
}
/*
* h a s h _ i n s e r t ( )
*
* Insert a (symbol-string, value) into the hash table.
* Return an error string, 0 means OK.
* It is an 'error' to insert an existing symbol.
*/
const char * /* return error string */
hash_insert (handle, string, value)
struct hash_control *handle;
const char *string;
PTR value;
{
struct hash_entry *entry;
const char *retval;
retval = 0;
if (handle->hash_stat[STAT_USED] > handle->hash_full)
{
retval = hash_grow (handle);
}
if (!retval)
{
entry = hash_ask (handle, string, STAT__WRITE);
if (hash_found)
{
retval = "exists";
}
else
{
entry->hash_value = value;
entry->hash_string = string;
handle->hash_stat[STAT_USED] += 1;
}
}
return retval;
}
/*
* h a s h _ j a m ( )
*
* Regardless of what was in the symbol table before, after hash_jam()
* the named symbol has the given value. The symbol is either inserted or
* (its value is) replaced.
* An error message string is returned, 0 means OK.
*
* WARNING: this may decide to grow the hashed symbol table.
* To do this, we call hash_grow(), WHICH WILL recursively CALL US.
*
* We report status internally: hash_found is TRUE if we replaced, but
* false if we inserted.
*/
const char *
hash_jam (handle, string, value)
struct hash_control *handle;
const char *string;
PTR value;
{
const char *retval;
struct hash_entry *entry;
retval = 0;
if (handle->hash_stat[STAT_USED] > handle->hash_full)
{
retval = hash_grow (handle);
}
if (!retval)
{
entry = hash_ask (handle, string, STAT__WRITE);
if (!hash_found)
{
entry->hash_string = string;
handle->hash_stat[STAT_USED] += 1;
}
entry->hash_value = value;
}
return retval;
}
/*
* h a s h _ g r o w ( )
*
* Grow a new (bigger) hash table from the old one.
* We choose to double the hash table's size.
* Return a human-scrutible error string: 0 if OK.
* Warning! This uses hash_jam(), which had better not recurse
* back here! Hash_jam() conditionally calls us, but we ALWAYS
* call hash_jam()!
* Internal.
*/
static const char *
hash_grow (handle) /* make a hash table grow */
struct hash_control *handle;
{
struct hash_entry *newwall;
struct hash_entry *newwhere;
struct hash_entry *newtrack;
struct hash_entry *oldtrack;
struct hash_entry *oldwhere;
struct hash_entry *oldwall;
int temp;
int newsize;
const char *string;
const char *retval;
#ifdef SUSPECT
int oldused;
#endif
/*
* capture info about old hash table
*/
oldwhere = handle->hash_where;
oldwall = handle->hash_wall;
#ifdef SUSPECT
oldused = handle->hash_stat[STAT_USED];
#endif
/*
* attempt to get enough room for a hash table twice as big
*/
temp = handle->hash_stat[STAT_SIZE];
newwhere = ((struct hash_entry *)
xmalloc ((unsigned long) ((temp << GROW_FACTOR + 1)
/* +1 for wall slot */
* sizeof (struct hash_entry))));
if (newwhere == NULL)
return "no_room";
/*
* have enough room: now we do all the work.
* double the size of everything in handle.
*/
handle->hash_mask = ((handle->hash_mask + 1) << GROW_FACTOR) - 1;
handle->hash_stat[STAT_SIZE] <<= GROW_FACTOR;
newsize = handle->hash_stat[STAT_SIZE];
handle->hash_where = newwhere;
handle->hash_full <<= GROW_FACTOR;
handle->hash_sizelog += GROW_FACTOR;
handle->hash_wall = newwall = newwhere + newsize;
/* Set all those pesky new slots to vacant. */
for (newtrack = newwhere; newtrack <= newwall; newtrack++)
newtrack->hash_string = NULL;
/* We will do a scan of the old table, the hard way, using the
* new control block to re-insert the data into new hash table. */
handle->hash_stat[STAT_USED] = 0;
for (oldtrack = oldwhere; oldtrack < oldwall; oldtrack++)
if (((string = oldtrack->hash_string) != NULL) && string != DELETED)
if ((retval = hash_jam (handle, string, oldtrack->hash_value)))
return retval;
#ifdef SUSPECT
if (handle->hash_stat[STAT_USED] != oldused)
return "hash_used";
#endif
/* We have a completely faked up control block.
Return the old hash table. */
free ((char *) oldwhere);
return 0;
}
#ifdef TEST
/*
* h a s h _ a p p l y ( )
*
* Use this to scan each entry in symbol table.
* For each symbol, this calls (applys) a nominated function supplying the
* symbol's value (and the symbol's name).
* The idea is you use this to destroy whatever is associted with
* any values in the table BEFORE you destroy the table with hash_die.
* Of course, you can use it for other jobs; whenever you need to
* visit all extant symbols in the table.
*
* We choose to have a call-you-back idea for two reasons:
* asthetic: it is a neater idea to use apply than an explicit loop
* sensible: if we ever had to grow the symbol table (due to insertions)
* then we would lose our place in the table when we re-hashed
* symbols into the new table in a different order.
*
* The order symbols are visited depends entirely on the hashing function.
* Whenever you insert a (symbol, value) you risk expanding the table. If
* you do expand the table, then the hashing function WILL change, so you
* MIGHT get a different order of symbols visited. In other words, if you
* want the same order of visiting symbols as the last time you used
* hash_apply() then you better not have done any hash_insert()s or
* hash_jam()s since the last time you used hash_apply().
*
* In future we may use the value returned by your nominated function.
* One idea is to abort the scan if, after applying the function to a
* certain node, the function returns a certain code.
*
* The function you supply should be of the form:
* void myfunct(string,value)
* char * string; |* the symbol's name *|
* char * value; |* the symbol's value *|
* {
* |* ... *|
* }
*
*/
void
hash_apply (handle, function)
struct hash_control *handle;
void (*function) ();
{
struct hash_entry *entry;
struct hash_entry *wall;
wall = handle->hash_wall;
for (entry = handle->hash_where; entry < wall; entry++)
{
if (islive (entry)) /* silly code: tests entry->string twice! */
{
(*function) (entry->hash_string, entry->hash_value);
}
}
}
#endif
/*
* h a s h _ f i n d ( )
*
* Given symbol string, find value (if any).
* Return found value or NULL.
*/
PTR
hash_find (handle, string)
struct hash_control *handle;
const char *string;
{
struct hash_entry *entry;
entry = hash_ask (handle, string, STAT__READ);
if (hash_found)
return entry->hash_value;
else
return NULL;
}
/*
* h a s h _ a s k ( )
*
* Searches for given symbol string.
* Return the slot where it OUGHT to live. It may be there.
* Return hash_found: TRUE only if symbol is in that slot.
* Access argument is to help keep statistics in control block.
* Internal.
*/
static struct hash_entry * /* string slot, may be empty or deleted */
hash_ask (handle, string, access_type)
struct hash_control *handle;
const char *string;
int access_type;
{
const char *s;
struct hash_entry *slot;
int collision; /* count collisions */
int strcmps;
int hcode;
/* start looking here */
hcode = hash_code (handle, string);
slot = handle->hash_where + (hcode & handle->hash_mask);
handle->hash_stat[STAT_ACCESS + access_type] += 1;
collision = strcmps = 0;
hash_found = FALSE;
while (((s = slot->hash_string) != NULL) && s != DELETED)
{
if (string == s)
{
hash_found = TRUE;
break;
}
if (slot->h == hcode)
{
if (!strcmp (string, s))
{
hash_found = TRUE;
break;
}
strcmps++;
}
collision++;
slot++;
}
/*
* slot: return:
* in use: we found string slot
* at empty:
* at wall: we fell off: wrap round ????
* in table: dig here slot
* at DELETED: dig here slot
*/
if (slot == handle->hash_wall)
{
slot = handle->hash_where;/* now look again */
while (((s = slot->hash_string) != NULL) && s != DELETED)
{
if (string == s)
{
hash_found = TRUE;
break;
}
if (slot->h == hcode)
{
if (!strcmp (string, s))
{
hash_found = TRUE;
break;
}
strcmps++;
}
collision++;
slot++;
}
/*
* slot: return:
* in use: we found it slot
* empty: wall: ERROR IMPOSSIBLE !!!!
* in table: dig here slot
* DELETED:dig here slot
*/
}
handle->hash_stat[STAT_COLLIDE + access_type] += collision;
handle->hash_stat[STAT_STRCMP + access_type] += strcmps;
if (!hash_found)
slot->h = hcode;
return slot; /* also return hash_found */
}
/*
* h a s h _ c o d e
*
* Does hashing of symbol string to hash number.
* Internal.
*/
static int
hash_code (handle, string)
struct hash_control *handle;
const char *string;
{
#if 1 /* There seems to be some interesting property of this function
that prevents the bfd version below from being an adequate
substitute. @@ Figure out what this property is! */
long h; /* hash code built here */
long c; /* each character lands here */
int n; /* Amount to shift h by */
n = (handle->hash_sizelog - 3);
h = 0;
while ((c = *string++) != 0)
{
h += c;
h = (h << 3) + (h >> n) + c;
}
return h;
#else
/* from bfd */
unsigned long h = 0;
unsigned int len = 0;
unsigned int c;
while ((c = *string++) != 0)
{
h += c + (c << 17);
h ^= h >> 2;
++len;
}
h += len + (len << 17);
h ^= h >> 2;
return h;
#endif
}
void
hash_print_statistics (file, name, h)
FILE *file;
const char *name;
struct hash_control *h;
{
unsigned long sz, used, pct;
if (h == 0)
return;
sz = h->hash_stat[STAT_SIZE];
used = h->hash_stat[STAT_USED];
pct = (used * 100 + sz / 2) / sz;
fprintf (file, "%s hash statistics:\n\t%d/%d slots used (%d%%)\n",
name, used, sz, pct);
#define P(name, off) \
fprintf (file, "\t%-16s %6dr + %6dw = %7d\n", name, \
h->hash_stat[off+STAT__READ], \
h->hash_stat[off+STAT__WRITE], \
h->hash_stat[off+STAT__READ] + h->hash_stat[off+STAT__WRITE])
P ("accesses:", STAT_ACCESS);
P ("collisions:", STAT_COLLIDE);
P ("string compares:", STAT_STRCMP);
#undef P
}
/*
* Here is a test program to exercise above.
*/
#ifdef TEST
#define TABLES (6) /* number of hash tables to maintain */
/* (at once) in any testing */
#define STATBUFSIZE (12) /* we can have 12 statistics */
int statbuf[STATBUFSIZE]; /* display statistics here */
char answer[100]; /* human farts here */
char *hashtable[TABLES]; /* we test many hash tables at once */
char *h; /* points to curent hash_control */
char **pp;
char *p;
char *name;
char *value;
int size;
int used;
char command;
int number; /* number 0:TABLES-1 of current hashed */
/* symbol table */
main ()
{
void applicatee ();
void destroy ();
char *what ();
int *ip;
number = 0;
h = 0;
printf ("type h <RETURN> for help\n");
for (;;)
{
printf ("hash_test command: ");
gets (answer);
command = answer[0];
if (isupper (command))
command = tolower (command); /* ecch! */
switch (command)
{
case '#':
printf ("old hash table #=%d.\n", number);
whattable ();
break;
case '?':
for (pp = hashtable; pp < hashtable + TABLES; pp++)
{
printf ("address of hash table #%d control block is %xx\n"
,pp - hashtable, *pp);
}
break;
case 'a':
hash_apply (h, applicatee);
break;
case 'd':
hash_apply (h, destroy);
hash_die (h);
break;
case 'f':
p = hash_find (h, name = what ("symbol"));
printf ("value of \"%s\" is \"%s\"\n", name, p ? p : "NOT-PRESENT");
break;
case 'h':
printf ("# show old, select new default hash table number\n");
printf ("? display all hashtable control block addresses\n");
printf ("a apply a simple display-er to each symbol in table\n");
printf ("d die: destroy hashtable\n");
printf ("f find value of nominated symbol\n");
printf ("h this help\n");
printf ("i insert value into symbol\n");
printf ("j jam value into symbol\n");
printf ("n new hashtable\n");
printf ("r replace a value with another\n");
printf ("s say what %% of table is used\n");
printf ("q exit this program\n");
printf ("x delete a symbol from table, report its value\n");
break;
case 'i':
p = hash_insert (h, name = what ("symbol"), value = what ("value"));
if (p)
{
printf ("symbol=\"%s\" value=\"%s\" error=%s\n", name, value,
p);
}
break;
case 'j':
p = hash_jam (h, name = what ("symbol"), value = what ("value"));
if (p)
{
printf ("symbol=\"%s\" value=\"%s\" error=%s\n", name, value, p);
}
break;
case 'n':
h = hashtable[number] = (char *) hash_new ();
break;
case 'q':
exit (EXIT_SUCCESS);
case 'r':
p = hash_replace (h, name = what ("symbol"), value = what ("value"));
printf ("old value was \"%s\"\n", p ? p : "{}");
break;
case 's':
hash_say (h, statbuf, STATBUFSIZE);
for (ip = statbuf; ip < statbuf + STATBUFSIZE; ip++)
{
printf ("%d ", *ip);
}
printf ("\n");
break;
case 'x':
p = hash_delete (h, name = what ("symbol"));
printf ("old value was \"%s\"\n", p ? p : "{}");
break;
default:
printf ("I can't understand command \"%c\"\n", command);
break;
}
}
}
char *
what (description)
char *description;
{
char *retval;
char *malloc ();
printf (" %s : ", description);
gets (answer);
/* will one day clean up answer here */
retval = malloc (strlen (answer) + 1);
if (!retval)
{
error ("room");
}
(void) strcpy (retval, answer);
return (retval);
}
void
destroy (string, value)
char *string;
char *value;
{
free (string);
free (value);
}
void
applicatee (string, value)
char *string;
char *value;
{
printf ("%.20s-%.20s\n", string, value);
}
whattable () /* determine number: what hash table to use */
/* also determine h: points to hash_control */
{
for (;;)
{
printf (" what hash table (%d:%d) ? ", 0, TABLES - 1);
gets (answer);
sscanf (answer, "%d", &number);
if (number >= 0 && number < TABLES)
{
h = hashtable[number];
if (!h)
{
printf ("warning: current hash-table-#%d. has no hash-control\n", number);
}
return;
}
else
{
printf ("invalid hash table number: %d\n", number);
}
}
}
#endif /* #ifdef TEST */
/* end of hash.c */