37fc574aa0
* gdb.cp/namespace.cc (C::ensureRefs): New. * gdb.cp/namespace1.cc (C::ensureOtherRefs): New.
199 lines
2.3 KiB
C++
199 lines
2.3 KiB
C++
namespace AAA {
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char c;
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int i;
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int A_xyzq (int);
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char xyzq (char);
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class inA {
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public:
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int xx;
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int fum (int);
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};
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};
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int AAA::inA::fum (int i)
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{
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return 10 + i;
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}
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namespace BBB {
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char c;
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int i;
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int B_xyzq (int);
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char xyzq (char);
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namespace CCC {
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char xyzq (char);
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};
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class Class {
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public:
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char xyzq (char);
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int dummy;
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};
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};
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int AAA::A_xyzq (int x)
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{
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return 2 * x;
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}
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char AAA::xyzq (char c)
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{
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return 'a';
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}
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int BBB::B_xyzq (int x)
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{
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return 3 * x;
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}
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char BBB::xyzq (char c)
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{
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return 'b';
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}
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char BBB::CCC::xyzq (char c)
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{
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return 'z';
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}
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char BBB::Class::xyzq (char c)
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{
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return 'o';
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}
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void marker1(void)
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{
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return;
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}
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namespace
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{
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int X = 9;
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namespace G
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{
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int Xg = 10;
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namespace
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{
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int XgX = 11;
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}
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}
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}
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namespace C
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{
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int c = 1;
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int shadow = 12;
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class CClass {
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public:
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int x;
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class NestedClass {
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public:
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int y;
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};
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};
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void ensureRefs () {
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// NOTE (2004-04-23, carlton): This function is here only to make
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// sure that GCC 3.4 outputs debug info for these classes.
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static CClass *c = new CClass();
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static CClass::NestedClass *n = new CClass::NestedClass();
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}
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namespace
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{
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int cX = 6;
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namespace F
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{
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int cXf = 7;
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namespace
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{
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int cXfX = 8;
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}
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}
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}
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namespace C
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{
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int cc = 2;
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}
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namespace E
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{
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int ce = 4;
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}
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namespace D
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{
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int cd = 3;
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int shadow = 13;
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namespace E
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{
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int cde = 5;
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}
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void marker2 (void)
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{
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// NOTE: carlton/2003-04-23: I'm listing the expressions that I
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// plan to have GDB try to print out, just to make sure that the
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// compiler and I agree which ones should be legal! It's easy
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// to screw up when testing the boundaries of namespace stuff.
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c;
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//cc;
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C::cc;
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cd;
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//C::D::cd;
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E::cde;
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shadow;
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//E::ce;
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cX;
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F::cXf;
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F::cXfX;
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X;
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G::Xg;
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//cXOtherFile;
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//XOtherFile;
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G::XgX;
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return;
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}
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}
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}
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int main ()
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{
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using AAA::inA;
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char c1;
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using namespace BBB;
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c1 = xyzq ('x');
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c1 = AAA::xyzq ('x');
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c1 = BBB::CCC::xyzq ('m');
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inA ina;
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ina.xx = 33;
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int y;
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y = AAA::A_xyzq (33);
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y += B_xyzq (44);
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BBB::Class cl;
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c1 = cl.xyzq('e');
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marker1();
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C::D::marker2 ();
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}
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