afd7a018c9
PR 63 * ldlang.h (lang_output_section_statement_type): Make "next" a struct lang_output_section_statement_struct *. (struct orphan_save): Move from elf32.em. Add "name" and "flags". (lang_output_section_find_by_flags, lang_insert_orphan): Declare. * ldlang.c (lang_output_section_find_1): Adjust for changed output_section_statement "next". (strip_excluded_output_sections): Likewise. (lang_record_phdrs): Likewise. (lang_output_section_find_by_flags): New function. (output_prev_sec_find): Move from pe.em. Adjust iterator. (lang_insert_orphan): New function. Tail end of elf32.em's place_orphan merged with that from pe.em. Allow bfd_section to be placed first. New heuristic for placing new output section statement in existing script, and accompanying split of __start symbol alignment into a separate assignment to dot. (lang_add_section): Consistently use output->bfd_section rather than an alias, section->output_section. (map_input_to_output_sections): Rename overly long arg. Move initialization of data_statement output section to here.. (lang_check_section_addresses): ..from here. (print_assignment): Correct printing of etree_assert. (print_all_symbols): Don't bomb if userdata is NULL. (IGNORE_SECTION): Rearrange. * emultempl/elf32.em (output_rel_find): Adjust interator. (output_prev_sec_find): Delete. (struct orphan_save): Delete. (gld${EMULATION_NAME}_place_orphan): Cater for zero bfd_section flags without creating a duplicate output section statement. Revise code holding history of various orphan section placements. Allow orphan sections to place before script specified output sections. Call lang_output_section_find_by_flags when placement by name fails. Use lang_insert_orphan. * emultempl/mmo.em (output_prev_sec_find): Delete. (struct orphan_save): Delete. (mmo_place_orphan): Revise code holding history of orphan placement. Allow orphans to place before existing output sections. Use lang_insert_orphan. * emultempl/pe.em (output_prev_sec_find): Delete. (struct orphan_save): Delete. (gld_${EMULATION_NAME}_place_orphan): Revise to suit use of lang_insert_orphan. ld/testsuite/ * ld-scripts/overlay-size.d: Update for changed orphan section placement. * ld-mmix/bpo-18.d: Likewise.
147 lines
5.0 KiB
Plaintext
147 lines
5.0 KiB
Plaintext
# This shell script emits a C file. -*- C -*-
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# Copyright 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
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#
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# This file is part of GLD, the Gnu Linker.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# This file is sourced from elf32.em and mmo.em, used to define
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# linker MMIX-specifics common to ELF and MMO.
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cat >>e${EMULATION_NAME}.c <<EOF
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/* Need to have this define before mmix-elfnmmo, which includes
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needrelax.em which uses this name for the before_allocation function,
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normally defined in elf32.em. */
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#define gldmmo_before_allocation before_allocation_default
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EOF
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. ${srcdir}/emultempl/mmix-elfnmmo.em
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cat >>e${EMULATION_NAME}.c <<EOF
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/* Place an orphan section. We use this to put random SEC_CODE or
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SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
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from elf32.em. */
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static bfd_boolean
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mmo_place_orphan (lang_input_statement_type *file, asection *s)
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{
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static struct orphan_save hold_text =
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{
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MMO_TEXT_SECTION_NAME,
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SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
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0, 0, 0, 0
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};
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struct orphan_save *place;
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const char *secname;
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lang_output_section_statement_type *after;
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lang_output_section_statement_type *os;
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/* We have nothing to say for anything other than a final link. */
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if (link_info.relocatable
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|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
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return FALSE;
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/* Only care for sections we're going to load. */
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secname = s->name;
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os = lang_output_section_find (secname);
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/* We have an output section by this name. Place the section inside it
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(regardless of whether the linker script lists it as input). */
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if (os != NULL)
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{
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lang_add_section (&os->children, s, os, file);
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return TRUE;
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}
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/* If this section does not have .text-type section flags or there's no
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MMO_TEXT_SECTION_NAME, we don't have anything to say. */
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if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
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return FALSE;
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if (hold_text.os == NULL)
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hold_text.os = lang_output_section_find (hold_text.name);
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place = &hold_text;
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if (hold_text.os != NULL)
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after = hold_text.os;
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else
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after = &lang_output_section_statement.head->output_section_statement;
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/* If there's an output section by this name, we'll use it, regardless
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of section flags, in contrast to what's done in elf32.em. */
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os = lang_insert_orphan (file, s, secname, after, place, NULL, NULL);
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/* We need an output section for .text as a root, so if there was none
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(might happen with a peculiar linker script such as in "map
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addresses", map-address.exp), we grab the output section created
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above. */
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if (hold_text.os == NULL)
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hold_text.os = os;
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return TRUE;
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}
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/* Remove the spurious settings of SEC_RELOC that make it to the output at
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link time. We are as confused as elflink.h:elf_bfd_final_link, and
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paper over the bug similarly. */
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static void
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mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
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{
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bfd_set_section_flags (abfd, sec,
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bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
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}
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/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
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static void
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mmo_finish (void)
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{
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bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
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}
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/* To get on-demand global register allocation right, we need to parse the
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relocs, like what happens when linking to ELF. It needs to be done
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before all input sections are supposed to be present. When linking to
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ELF, it's done when reading symbols. When linking to mmo, we do it
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when all input files are seen, which is equivalent. */
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static void
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mmo_after_open (void)
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{
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/* When there's a mismatch between the output format and the emulation
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(using weird combinations like "-m mmo --oformat elf64-mmix" for
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example), we'd count relocs twice because they'd also be counted
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along the usual route for ELF-only linking, which would lead to an
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internal accounting error. */
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if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
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{
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LANG_FOR_EACH_INPUT_STATEMENT (is)
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{
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if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
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&& !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
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einfo ("%X%P: Internal problems scanning %B after opening it",
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is->the_bfd);
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}
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}
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}
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EOF
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LDEMUL_PLACE_ORPHAN=mmo_place_orphan
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LDEMUL_FINISH=mmo_finish
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LDEMUL_AFTER_OPEN=mmo_after_open
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