binutils-gdb/sim/mips
Ian Lance Taylor deffd638b5 * gencode.c (build_instruction) [MUL]: Cast operands to word64, to
force a 64 bit multiplication.
	(build_instruction) [OR]: In mips16 mode, don't do anything if the
	destination register is 0, since that is the default mips16 nop
	instruction.
1996-12-19 19:08:46 +00:00
..
.Sanitize * Makefile.in: Delete stuff moved to ../common/Make-common.in. 1996-11-20 10:00:42 +00:00
ChangeLog * gencode.c (build_instruction) [MUL]: Cast operands to word64, to 1996-12-19 19:08:46 +00:00
configure Regenerated since aclocal.m4 changed. 1996-11-26 03:54:26 +00:00
configure.in Add support for mips16 (16 bit MIPS implementation): 1996-11-26 18:12:44 +00:00
gencode.c * gencode.c (build_instruction) [MUL]: Cast operands to word64, to 1996-12-19 19:08:46 +00:00
interp.c * gencode.c (build_mips16_operands): Fix base PC value for PC 1996-12-16 20:01:15 +00:00
Makefile.in
README.Cygnus
support.h * gencode.c (process_instructions): Call build_endian_shift when 1996-09-20 19:49:49 +00:00
tconfig.in * Makefile.in: Delete stuff moved to ../common/Make-common.in. 1996-11-20 10:00:42 +00:00

> README.Cygnus
-------------------------------------------------------------------------------

The following are the main reasons for constructing the simulator as a
generator:

1) Avoid large fixed decode source file, with lots of #ifs controlling
   the compilation. i.e. keep the source cleaner, smaller and easier
   to parse.

2) Allow optimum code to be created, without run-time checks on
   instruction types. Ensure that the simulator engine only includes
   code for the architecture being targetted. e.g. This avoids
   run-time checks on ISA conformance, aswell as increasing
   throughput.

3) Allow updates to the instruction sets to be added quickly. Having a
   table means that the information is together, and is easier to
   manipulate. Having the table generate the engine, rather than the
   run-time parse the table gives higher performance at simulation
   time.

4) Keep all the similar simulation code together. i.e. have a single
   place where, for example, the addition code is held. This ensures that
   updates to the simulation are not spread over a large flat source
   file maintained by the developer.

-------------------------------------------------------------------------------

To keep the simulator simple (and to avoid the slight chance of
mis-matched files) the manifests describing an engine, and the
simulator engine itself, are held in the same source file.

This means that the engine must be included twice, with the first pass
controlled by the SIM_MANIFESTS definition.

-------------------------------------------------------------------------------
> EOF README.Cygnus