440 lines
10 KiB
C++
440 lines
10 KiB
C++
// workqueue.h -- the work queue for gold -*- C++ -*-
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// Copyright 2006, 2007 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// After processing the command line, everything the linker does is
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// driven from a work queue. This permits us to parallelize the
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// linker where possible.
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// Task_token
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// A simple locking implementation to ensure proper task ordering.
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// Task_read_token, Task_write_token
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// Lock a Task_token for read or write.
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// Task_locker
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// Task locking using RAII.
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// Task
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// An abstract class for jobs to run.
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#ifndef GOLD_WORKQUEUE_H
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#define GOLD_WORKQUEUE_H
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#include "gold-threads.h"
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#include "fileread.h"
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namespace gold
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{
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class General_options;
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class Task;
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class Workqueue;
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// Some tasks require access to shared data structures, such as the
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// symbol table. Some tasks must be executed in a particular error,
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// such as reading input file symbol tables--if we see foo.o -llib, we
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// have to read the symbols for foo.o before we read the ones for
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// -llib. To implement this safely and efficiently, we use tokens.
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// Task_tokens support shared read/exclusive write access to some
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// resource. Alternatively, they support blockers: blockers implement
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// the requirement that some set of tasks must complete before another
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// set of tasks can start. In such a case we increment the block
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// count when we create the task, and decrement it when the task
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// completes. Task_tokens are only manipulated by the main thread, so
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// they do not themselves require any locking.
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class Task_token
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{
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public:
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Task_token();
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~Task_token();
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// A read/write token uses these methods.
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bool
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is_readable() const;
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void
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add_reader();
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void
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remove_reader();
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bool
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is_writable() const;
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void
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add_writer(const Task*);
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void
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remove_writer(const Task*);
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bool
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has_write_lock(const Task*);
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// A blocker token uses these methods.
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void
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add_blocker();
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// Returns true if block count drops to zero.
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bool
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remove_blocker();
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bool
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is_blocked() const;
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private:
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// It makes no sense to copy these.
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Task_token(const Task_token&);
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Task_token& operator=(const Task_token&);
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bool is_blocker_;
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int readers_;
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const Task* writer_;
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};
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// In order to support tokens more reliably, we provide objects which
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// handle them using RAII.
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class Task_read_token
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{
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public:
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Task_read_token(Task_token& token)
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: token_(token)
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{ this->token_.add_reader(); }
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~Task_read_token()
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{ this->token_.remove_reader(); }
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private:
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Task_read_token(const Task_read_token&);
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Task_read_token& operator=(const Task_read_token&);
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Task_token& token_;
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};
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class Task_write_token
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{
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public:
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Task_write_token(Task_token& token, const Task* task)
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: token_(token), task_(task)
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{ this->token_.add_writer(this->task_); }
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~Task_write_token()
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{ this->token_.remove_writer(this->task_); }
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private:
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Task_write_token(const Task_write_token&);
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Task_write_token& operator=(const Task_write_token&);
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Task_token& token_;
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const Task* task_;
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};
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class Task_block_token
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{
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public:
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// The blocker count must be incremented when the task is created.
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// This object is created when the task is run. When we unblock the
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// last task, we notify the workqueue.
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Task_block_token(Task_token& token, Workqueue* workqueue);
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~Task_block_token();
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private:
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Task_block_token(const Task_block_token&);
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Task_block_token& operator=(const Task_block_token&);
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Task_token& token_;
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Workqueue* workqueue_;
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};
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// An object which implements an RAII lock for any object which
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// supports lock and unlock methods.
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template<typename Obj>
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class Task_lock_obj
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{
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public:
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Task_lock_obj(Obj& obj)
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: obj_(obj)
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{ this->obj_.lock(); }
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~Task_lock_obj()
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{ this->obj_.unlock(); }
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private:
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Task_lock_obj(const Task_lock_obj&);
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Task_lock_obj& operator=(const Task_lock_obj&);
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Obj& obj_;
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};
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// An abstract class used to lock Task_tokens using RAII. A typical
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// implementation would simply have a set of members of type
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// Task_read_token, Task_write_token, and Task_block_token.
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class Task_locker
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{
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public:
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Task_locker()
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{ }
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virtual ~Task_locker()
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{ }
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};
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// A version of Task_locker which may be used for a single read lock.
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class Task_locker_read : public Task_locker
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{
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public:
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Task_locker_read(Task_token& token)
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: read_token_(token)
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{ }
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private:
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Task_locker_read(const Task_locker_read&);
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Task_locker_read& operator=(const Task_locker_read&);
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Task_read_token read_token_;
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};
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// A version of Task_locker which may be used for a single write lock.
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class Task_locker_write : public Task_locker
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{
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public:
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Task_locker_write(Task_token& token, const Task* task)
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: write_token_(token, task)
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{ }
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private:
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Task_locker_write(const Task_locker_write&);
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Task_locker_write& operator=(const Task_locker_write&);
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Task_write_token write_token_;
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};
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// A version of Task_locker which may be used for a single blocker
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// lock.
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class Task_locker_block : public Task_locker
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{
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public:
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Task_locker_block(Task_token& token, Workqueue* workqueue)
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: block_token_(token, workqueue)
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{ }
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private:
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Task_locker_block(const Task_locker_block&);
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Task_locker_block& operator=(const Task_locker_block&);
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Task_block_token block_token_;
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};
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// A version of Task_locker which may be used to hold a lock on any
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// object which supports lock() and unlock() methods.
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template<typename Obj>
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class Task_locker_obj : public Task_locker
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{
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public:
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Task_locker_obj(Obj& obj)
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: obj_lock_(obj)
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{ }
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private:
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Task_locker_obj(const Task_locker_obj&);
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Task_locker_obj& operator=(const Task_locker_obj&);
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Task_lock_obj<Obj> obj_lock_;
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};
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// The superclass for tasks to be placed on the workqueue. Each
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// specific task class will inherit from this one.
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class Task
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{
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public:
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Task()
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{ }
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virtual ~Task()
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{ }
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// Type returned by Is_runnable.
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enum Is_runnable_type
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{
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// Task is runnable.
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IS_RUNNABLE,
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// Task is waiting for a block to clear.
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IS_BLOCKED,
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// Task is not waiting for a block, but is not runnable--i.e., is
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// waiting for a lock.
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IS_LOCKED
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};
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// Return whether the task can be run now. This method is only
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// called from the main thread.
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virtual Is_runnable_type
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is_runnable(Workqueue*) = 0;
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// Return a pointer to a Task_locker which locks all the resources
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// required by the task. We delete the pointer when the task is
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// complete. This method can return NULL if no locks are required.
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// This method is only called from the main thread.
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virtual Task_locker*
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locks(Workqueue*) = 0;
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// Run the task.
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virtual void
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run(Workqueue*) = 0;
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private:
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Task(const Task&);
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Task& operator=(const Task&);
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};
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// A simple task which waits for a blocker and then runs a function.
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class Task_function_runner
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{
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public:
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virtual ~Task_function_runner()
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{ }
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virtual void
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run(Workqueue*) = 0;
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};
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class Task_function : public Task
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{
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public:
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// Both points should be allocated using new, and will be deleted
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// after the task runs.
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Task_function(Task_function_runner* runner, Task_token* blocker)
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: runner_(runner), blocker_(blocker)
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{ }
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~Task_function()
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{
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delete this->runner_;
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delete this->blocker_;
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}
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// The standard task methods.
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// Wait until the task is unblocked.
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Is_runnable_type
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is_runnable(Workqueue*)
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{ return this->blocker_->is_blocked() ? IS_BLOCKED : IS_RUNNABLE; }
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// This type of task does not normally hold any locks.
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virtual Task_locker*
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locks(Workqueue*)
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{ return NULL; }
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// Run the action.
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void
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run(Workqueue* workqueue)
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{ this->runner_->run(workqueue); }
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private:
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Task_function(const Task_function&);
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Task_function& operator=(const Task_function&);
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Task_function_runner* runner_;
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Task_token* blocker_;
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};
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// The workqueue
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class Workqueue_runner;
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class Workqueue
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{
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public:
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Workqueue(const General_options&);
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~Workqueue();
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// Add a new task to the work queue.
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void
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queue(Task*);
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// Add a new task to the front of the work queue. It will be the
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// next task to run if it is ready.
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void
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queue_front(Task*);
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// Process all the tasks on the work queue.
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void
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process();
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// A complete set of blocking tasks has completed.
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void
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cleared_blocker();
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private:
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// This class can not be copied.
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Workqueue(const Workqueue&);
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Workqueue& operator=(const Workqueue&);
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typedef std::list<Task*> Task_list;
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// Run a task.
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void run(Task*);
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friend class Workqueue_runner;
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// Find a runnable task.
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Task* find_runnable(Task_list&, bool*);
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// Add a lock to the completed queue.
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void completed(Task*, Task_locker*);
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// Clear the completed queue.
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bool clear_completed();
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// How to run a task. Only accessed from main thread.
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Workqueue_runner* runner_;
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// Lock for access to tasks_ members.
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Lock tasks_lock_;
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// List of tasks to execute at each link level.
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Task_list tasks_;
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// Lock for access to completed_ and running_ members.
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Lock completed_lock_;
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// List of Task_locker objects for main thread to free.
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std::list<Task_locker*> completed_;
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// Number of tasks currently running.
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int running_;
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// Condition variable signalled when a new entry is added to completed_.
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Condvar completed_condvar_;
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// Number of blocker tokens which were fully cleared. Only accessed
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// from main thread.
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int cleared_blockers_;
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};
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} // End namespace gold.
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#endif // !defined(GOLD_WORKQUEUE_H)
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