164207cae3
* partial-stab.h [DBXREAD_ONLY]: Record statics in miminal symbols. * dbxread.c (record_minimal_symbol): Deal with statics. * minsyms.c (lookup_minimal_symbol): Prefer externals to statics.
583 lines
20 KiB
C
583 lines
20 KiB
C
/* GDB routines for manipulating the minimal symbol tables.
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Copyright 1992 Free Software Foundation, Inc.
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Contributed by Cygnus Support, using pieces from other GDB modules.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* This file contains support routines for creating, manipulating, and
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destroying minimal symbol tables.
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Minimal symbol tables are used to hold some very basic information about
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all defined global symbols (text, data, bss, abs, etc). The only two
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required pieces of information are the symbol's name and the address
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associated with that symbol.
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In many cases, even if a file was compiled with no special options for
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debugging at all, as long as was not stripped it will contain sufficient
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information to build useful minimal symbol tables using this structure.
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Even when a file contains enough debugging information to build a full
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symbol table, these minimal symbols are still useful for quickly mapping
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between names and addresses, and vice versa. They are also sometimes used
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to figure out what full symbol table entries need to be read in. */
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#include "defs.h"
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#include "symtab.h"
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#include "bfd.h"
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#include "symfile.h"
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#include "objfiles.h"
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#include "demangle.h"
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/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
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At the end, copy them all into one newly allocated location on an objfile's
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symbol obstack. */
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#define BUNCH_SIZE 127
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struct msym_bunch
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{
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struct msym_bunch *next;
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struct minimal_symbol contents[BUNCH_SIZE];
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};
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/* Bunch currently being filled up.
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The next field points to chain of filled bunches. */
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static struct msym_bunch *msym_bunch;
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/* Number of slots filled in current bunch. */
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static int msym_bunch_index;
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/* Total number of minimal symbols recorded so far for the objfile. */
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static int msym_count;
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/* Prototypes for local functions. */
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static int
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compare_minimal_symbols PARAMS ((const void *, const void *));
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static int
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compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
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/* Look through all the current minimal symbol tables and find the first
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minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
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particular objfile and the search is limited to that objfile. Returns
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a pointer to the minimal symbol that matches, or NULL if no match is found.
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Note: One instance where there may be duplicate minimal symbols with
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the same name is when the symbol tables for a shared library and the
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symbol tables for an executable contain global symbols with the same
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names (the dynamic linker deals with the duplication). */
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struct minimal_symbol *
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lookup_minimal_symbol (name, objf)
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register const char *name;
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struct objfile *objf;
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{
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struct objfile *objfile;
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struct minimal_symbol *msymbol;
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struct minimal_symbol *found_symbol = NULL;
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struct minimal_symbol *found_file_symbol = NULL;
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#ifdef IBM6000_TARGET
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struct minimal_symbol *trampoline_symbol = NULL;
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#endif
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for (objfile = object_files;
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objfile != NULL && found_symbol == NULL;
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objfile = objfile -> next)
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{
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if (objf == NULL || objf == objfile)
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{
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for (msymbol = objfile -> msymbols;
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msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
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found_symbol == NULL;
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msymbol++)
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{
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if (SYMBOL_MATCHES_NAME (msymbol, name))
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{
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switch (MSYMBOL_TYPE (msymbol))
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{
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case mst_file_text:
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case mst_file_data:
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case mst_file_bss:
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/* It is file-local. If we find more than one, just
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return the latest one (the user can't expect
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useful behavior in that case). */
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found_file_symbol = msymbol;
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break;
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case mst_unknown:
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#ifdef IBM6000_TARGET
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/* I *think* all platforms using shared
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libraries (and trampoline code) will suffer
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this problem. Consider a case where there are
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5 shared libraries, each referencing `foo'
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with a trampoline entry. When someone wants
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to put a breakpoint on `foo' and the only
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info we have is minimal symbol vector, we
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want to use the real `foo', rather than one
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of those trampoline entries. MGO */
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/* If a trampoline symbol is found, we prefer to
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keep looking for the *real* symbol. If the
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actual symbol not found, then we'll use the
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trampoline entry. Sorry for the machine
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dependent code here, but I hope this will
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benefit other platforms as well. For
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trampoline entries, we used mst_unknown
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earlier. Perhaps we should define a
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`mst_trampoline' type?? */
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if (trampoline_symbol == NULL)
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trampoline_symbol = msymbol;
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break;
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#else
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/* FALLTHROUGH */
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#endif
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default:
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found_symbol = msymbol;
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break;
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}
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}
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}
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}
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}
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/* External symbols are best. */
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if (found_symbol)
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return found_symbol;
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/* File-local symbols are next best. */
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if (found_file_symbol)
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return found_file_symbol;
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/* Symbols for IBM shared library trampolines are next best. */
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#ifdef IBM6000_TARGET
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if (trampoline_symbol)
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return trampoline_symbol;
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#endif
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return NULL;
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}
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/* Search through the minimal symbol table for each objfile and find the
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symbol whose address is the largest address that is still less than or
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equal to PC. Returns a pointer to the minimal symbol if such a symbol
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is found, or NULL if PC is not in a suitable range. Note that we need
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to look through ALL the minimal symbol tables before deciding on the
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symbol that comes closest to the specified PC. */
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struct minimal_symbol *
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lookup_minimal_symbol_by_pc (pc)
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register CORE_ADDR pc;
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{
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register int lo;
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register int hi;
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register int new;
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register struct objfile *objfile;
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register struct minimal_symbol *msymbol;
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register struct minimal_symbol *best_symbol = NULL;
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for (objfile = object_files;
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objfile != NULL;
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objfile = objfile -> next)
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{
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/* If this objfile has a minimal symbol table, go search it using
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a binary search. Note that a minimal symbol table always consists
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of at least two symbols, a "real" symbol and the terminating
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"null symbol". If there are no real symbols, then there is no
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minimal symbol table at all. */
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if ((msymbol = objfile -> msymbols) != NULL)
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{
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lo = 0;
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hi = objfile -> minimal_symbol_count - 1;
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/* This code assumes that the minimal symbols are sorted by
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ascending address values. If the pc value is greater than or
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equal to the first symbol's address, then some symbol in this
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minimal symbol table is a suitable candidate for being the
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"best" symbol. This includes the last real symbol, for cases
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where the pc value is larger than any address in this vector.
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By iterating until the address associated with the current
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hi index (the endpoint of the test interval) is less than
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or equal to the desired pc value, we accomplish two things:
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(1) the case where the pc value is larger than any minimal
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symbol address is trivially solved, (2) the address associated
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with the hi index is always the one we want when the interation
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terminates. In essence, we are iterating the test interval
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down until the pc value is pushed out of it from the high end.
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Warning: this code is trickier than it would appear at first. */
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/* Should also requires that pc is <= end of objfile. FIXME! */
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if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
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{
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while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
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{
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/* pc is still strictly less than highest address */
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/* Note "new" will always be >= lo */
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new = (lo + hi) / 2;
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if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
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(lo == new))
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{
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hi = new;
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}
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else
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{
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lo = new;
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}
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}
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/* The minimal symbol indexed by hi now is the best one in this
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objfile's minimal symbol table. See if it is the best one
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overall. */
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if ((best_symbol == NULL) ||
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(SYMBOL_VALUE_ADDRESS (best_symbol) <
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SYMBOL_VALUE_ADDRESS (&msymbol[hi])))
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{
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best_symbol = &msymbol[hi];
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}
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}
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}
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}
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return (best_symbol);
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}
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/* Prepare to start collecting minimal symbols. Note that presetting
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msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
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symbol to allocate the memory for the first bunch. */
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void
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init_minimal_symbol_collection ()
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{
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msym_count = 0;
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msym_bunch = NULL;
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msym_bunch_index = BUNCH_SIZE;
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}
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void
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prim_record_minimal_symbol (name, address, ms_type)
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const char *name;
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CORE_ADDR address;
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enum minimal_symbol_type ms_type;
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{
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register struct msym_bunch *new;
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register struct minimal_symbol *msymbol;
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if (msym_bunch_index == BUNCH_SIZE)
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{
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new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
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msym_bunch_index = 0;
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new -> next = msym_bunch;
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msym_bunch = new;
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}
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msymbol = &msym_bunch -> contents[msym_bunch_index];
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SYMBOL_NAME (msymbol) = (char *) name;
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SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
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SYMBOL_VALUE_ADDRESS (msymbol) = address;
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SYMBOL_SECTION (msymbol) = -1;
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MSYMBOL_TYPE (msymbol) = ms_type;
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/* FIXME: This info, if it remains, needs its own field. */
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MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
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msym_bunch_index++;
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msym_count++;
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}
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/* FIXME: Why don't we just combine this function with the one above
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and pass it a NULL info pointer value if info is not needed? */
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void
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prim_record_minimal_symbol_and_info (name, address, ms_type, info, section)
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const char *name;
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CORE_ADDR address;
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enum minimal_symbol_type ms_type;
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char *info;
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int section;
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{
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register struct msym_bunch *new;
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register struct minimal_symbol *msymbol;
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if (msym_bunch_index == BUNCH_SIZE)
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{
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new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
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msym_bunch_index = 0;
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new -> next = msym_bunch;
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msym_bunch = new;
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}
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msymbol = &msym_bunch -> contents[msym_bunch_index];
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SYMBOL_NAME (msymbol) = (char *) name;
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SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
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SYMBOL_VALUE_ADDRESS (msymbol) = address;
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SYMBOL_SECTION (msymbol) = section;
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MSYMBOL_TYPE (msymbol) = ms_type;
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/* FIXME: This info, if it remains, needs its own field. */
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MSYMBOL_INFO (msymbol) = info; /* FIXME! */
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msym_bunch_index++;
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msym_count++;
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}
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/* Compare two minimal symbols by address and return a signed result based
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on unsigned comparisons, so that we sort into unsigned numeric order. */
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static int
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compare_minimal_symbols (fn1p, fn2p)
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const PTR fn1p;
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const PTR fn2p;
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{
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register const struct minimal_symbol *fn1;
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register const struct minimal_symbol *fn2;
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fn1 = (const struct minimal_symbol *) fn1p;
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fn2 = (const struct minimal_symbol *) fn2p;
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if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
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{
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return (-1);
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}
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else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
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{
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return (1);
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}
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else
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{
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return (0);
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}
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}
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/* Discard the currently collected minimal symbols, if any. If we wish
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to save them for later use, we must have already copied them somewhere
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else before calling this function.
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FIXME: We could allocate the minimal symbol bunches on their own
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obstack and then simply blow the obstack away when we are done with
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it. Is it worth the extra trouble though? */
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/* ARGSUSED */
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void
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discard_minimal_symbols (foo)
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int foo;
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{
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register struct msym_bunch *next;
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while (msym_bunch != NULL)
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{
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next = msym_bunch -> next;
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free ((PTR)msym_bunch);
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msym_bunch = next;
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}
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}
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/* Compact duplicate entries out of a minimal symbol table by walking
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through the table and compacting out entries with duplicate addresses
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and matching names. Return the number of entries remaining.
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On entry, the table resides between msymbol[0] and msymbol[mcount].
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On exit, it resides between msymbol[0] and msymbol[result_count].
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When files contain multiple sources of symbol information, it is
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possible for the minimal symbol table to contain many duplicate entries.
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As an example, SVR4 systems use ELF formatted object files, which
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usually contain at least two different types of symbol tables (a
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standard ELF one and a smaller dynamic linking table), as well as
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DWARF debugging information for files compiled with -g.
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Without compacting, the minimal symbol table for gdb itself contains
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over a 1000 duplicates, about a third of the total table size. Aside
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from the potential trap of not noticing that two successive entries
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identify the same location, this duplication impacts the time required
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to linearly scan the table, which is done in a number of places. So we
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just do one linear scan here and toss out the duplicates.
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Note that we are not concerned here about recovering the space that
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is potentially freed up, because the strings themselves are allocated
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on the symbol_obstack, and will get automatically freed when the symbol
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table is freed. The caller can free up the unused minimal symbols at
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the end of the compacted region if their allocation strategy allows it.
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Also note we only go up to the next to last entry within the loop
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and then copy the last entry explicitly after the loop terminates.
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Since the different sources of information for each symbol may
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have different levels of "completeness", we may have duplicates
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that have one entry with type "mst_unknown" and the other with a
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known type. So if the one we are leaving alone has type mst_unknown,
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overwrite its type with the type from the one we are compacting out. */
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static int
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compact_minimal_symbols (msymbol, mcount)
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struct minimal_symbol *msymbol;
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int mcount;
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{
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struct minimal_symbol *copyfrom;
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struct minimal_symbol *copyto;
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if (mcount > 0)
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{
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copyfrom = copyto = msymbol;
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while (copyfrom < msymbol + mcount - 1)
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{
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if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
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SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
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(STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
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{
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if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
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{
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MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
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}
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copyfrom++;
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}
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else
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{
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*copyto++ = *copyfrom++;
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}
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}
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*copyto++ = *copyfrom++;
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mcount = copyto - msymbol;
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}
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return (mcount);
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}
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/* Add the minimal symbols in the existing bunches to the objfile's official
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minimal symbol table. In most cases there is no minimal symbol table yet
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for this objfile, and the existing bunches are used to create one. Once
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in a while (for shared libraries for example), we add symbols (e.g. common
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symbols) to an existing objfile.
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Because of the way minimal symbols are collected, we generally have no way
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of knowing what source language applies to any particular minimal symbol.
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Specifically, we have no way of knowing if the minimal symbol comes from a
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C++ compilation unit or not. So for the sake of supporting cached
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demangled C++ names, we have no choice but to try and demangle each new one
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that comes in. If the demangling succeeds, then we assume it is a C++
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symbol and set the symbol's language and demangled name fields
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appropriately. Note that in order to avoid unnecessary demanglings, and
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allocating obstack space that subsequently can't be freed for the demangled
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names, we mark all newly added symbols with language_auto. After
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compaction of the minimal symbols, we go back and scan the entire minimal
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symbol table looking for these new symbols. For each new symbol we attempt
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to demangle it, and if successful, record it as a language_cplus symbol
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and cache the demangled form on the symbol obstack. Symbols which don't
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demangle are marked as language_unknown symbols, which inhibits future
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attempts to demangle them if we later add more minimal symbols. */
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void
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install_minimal_symbols (objfile)
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struct objfile *objfile;
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{
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register int bindex;
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register int mcount;
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register struct msym_bunch *bunch;
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register struct minimal_symbol *msymbols;
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int alloc_count;
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register char leading_char;
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char *demangled_name;
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if (msym_count > 0)
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{
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/* Allocate enough space in the obstack, into which we will gather the
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bunches of new and existing minimal symbols, sort them, and then
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compact out the duplicate entries. Once we have a final table,
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we will give back the excess space. */
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alloc_count = msym_count + objfile->minimal_symbol_count + 1;
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obstack_blank (&objfile->symbol_obstack,
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alloc_count * sizeof (struct minimal_symbol));
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msymbols = (struct minimal_symbol *)
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obstack_base (&objfile->symbol_obstack);
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/* Copy in the existing minimal symbols, if there are any. */
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if (objfile->minimal_symbol_count)
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memcpy ((char *)msymbols, (char *)objfile->msymbols,
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objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
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/* Walk through the list of minimal symbol bunches, adding each symbol
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to the new contiguous array of symbols. Note that we start with the
|
|
current, possibly partially filled bunch (thus we use the current
|
|
msym_bunch_index for the first bunch we copy over), and thereafter
|
|
each bunch is full. */
|
|
|
|
mcount = objfile->minimal_symbol_count;
|
|
leading_char = bfd_get_symbol_leading_char (objfile->obfd);
|
|
|
|
for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
|
|
{
|
|
for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
|
|
{
|
|
msymbols[mcount] = bunch -> contents[bindex];
|
|
SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
|
|
if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
|
|
{
|
|
SYMBOL_NAME(&msymbols[mcount])++;
|
|
}
|
|
}
|
|
msym_bunch_index = BUNCH_SIZE;
|
|
}
|
|
|
|
/* Sort the minimal symbols by address. */
|
|
|
|
qsort (msymbols, mcount, sizeof (struct minimal_symbol),
|
|
compare_minimal_symbols);
|
|
|
|
/* Compact out any duplicates, and free up whatever space we are
|
|
no longer using. */
|
|
|
|
mcount = compact_minimal_symbols (msymbols, mcount);
|
|
|
|
obstack_blank (&objfile->symbol_obstack,
|
|
(mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
|
|
msymbols = (struct minimal_symbol *)
|
|
obstack_finish (&objfile->symbol_obstack);
|
|
|
|
/* We also terminate the minimal symbol table with a "null symbol",
|
|
which is *not* included in the size of the table. This makes it
|
|
easier to find the end of the table when we are handed a pointer
|
|
to some symbol in the middle of it. Zero out the fields in the
|
|
"null symbol" allocated at the end of the array. Note that the
|
|
symbol count does *not* include this null symbol, which is why it
|
|
is indexed by mcount and not mcount-1. */
|
|
|
|
SYMBOL_NAME (&msymbols[mcount]) = NULL;
|
|
SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
|
|
MSYMBOL_INFO (&msymbols[mcount]) = NULL;
|
|
MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
|
|
SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
|
|
|
|
/* Attach the minimal symbol table to the specified objfile.
|
|
The strings themselves are also located in the symbol_obstack
|
|
of this objfile. */
|
|
|
|
objfile -> minimal_symbol_count = mcount;
|
|
objfile -> msymbols = msymbols;
|
|
|
|
/* Now walk through all the minimal symbols, selecting the newly added
|
|
ones and attempting to cache their C++ demangled names. */
|
|
|
|
for ( ; mcount-- > 0 ; msymbols++)
|
|
{
|
|
SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
|
|
}
|
|
}
|
|
}
|
|
|