gcc/libgo/runtime/go-send-small.c

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/* go-send-small.c -- send something 64 bits or smaller on a channel.
Copyright 2009 The Go Authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file. */
#include <stdint.h>
#include "go-assert.h"
#include "go-panic.h"
#include "channel.h"
/* Prepare to send something on a channel. FOR_SELECT is true if this
call is being made after a select statement returned with this
channel selected. */
void
__go_send_acquire (struct __go_channel *channel, _Bool for_select)
{
int i;
i = pthread_mutex_lock (&channel->lock);
__go_assert (i == 0);
while (1)
{
if (channel->is_closed)
{
if (for_select)
channel->selected_for_send = 0;
i = pthread_mutex_unlock (&channel->lock);
__go_assert (i == 0);
__go_panic_msg ("send on closed channel");
}
/* If somebody else has the channel locked for sending, we have
to wait. If FOR_SELECT is true, then we are the one with the
lock. */
if (!channel->selected_for_send || for_select)
{
if (channel->num_entries == 0)
{
/* This is a synchronous channel. If nobody else is
waiting to send, we grab the channel and tell the
caller to send the data. We will then wait for a
receiver. */
if (!channel->waiting_to_send)
{
__go_assert (channel->next_store == 0);
return;
}
}
else
{
/* If there is room on the channel, we are OK. */
if ((channel->next_store + 1) % channel->num_entries
!= channel->next_fetch)
return;
}
}
/* Wait for something to change, then loop around and try
again. */
i = pthread_cond_wait (&channel->cond, &channel->lock);
__go_assert (i == 0);
}
}
/* Finished sending something on a channel. */
void
__go_send_release (struct __go_channel *channel)
{
int i;
if (channel->num_entries != 0)
{
/* This is a buffered channel. Bump the store count and signal
the condition variable. */
channel->next_store = (channel->next_store + 1) % channel->num_entries;
i = pthread_cond_signal (&channel->cond);
__go_assert (i == 0);
}
else
{
_Bool synched_with_select;
/* This is a synchronous channel. Indicate that we have a value
waiting. */
channel->next_store = 1;
channel->waiting_to_send = 1;
/* Tell everybody else to do something. This has to be a
broadcast because we might have both senders and receivers
waiting on the condition, but senders won't send another
signal. */
i = pthread_cond_broadcast (&channel->cond);
__go_assert (i == 0);
/* Wait until the value is received. */
synched_with_select = 0;
while (1)
{
if (channel->next_store == 0)
break;
/* If nobody is currently waiting to receive, try to synch
up with a select. */
if (!channel->waiting_to_receive && !synched_with_select)
{
if (__go_synch_with_select (channel, 1))
{
synched_with_select = 1;
__go_broadcast_to_select (channel);
continue;
}
}
i = pthread_cond_wait (&channel->cond, &channel->lock);
__go_assert (i == 0);
}
channel->waiting_to_send = 0;
/* Using the mutexes should implement a memory barrier. */
/* We have to signal again since we cleared the waiting_to_send
field. This has to be a broadcast because both senders and
receivers might be waiting, but only senders will be able to
act. */
i = pthread_cond_broadcast (&channel->cond);
__go_assert (i == 0);
}
channel->selected_for_send = 0;
__go_unlock_and_notify_selects (channel);
}
/* Send something 64 bits or smaller on a channel. */
void
__go_send_small (struct __go_channel *channel, uint64_t val, _Bool for_select)
{
if (channel == NULL)
__go_panic_msg ("send to nil channel");
__go_assert (channel->element_size <= sizeof (uint64_t));
__go_send_acquire (channel, for_select);
channel->data[channel->next_store] = val;
__go_send_release (channel);
}