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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 10.  Iterators</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="containers_and_c.html" title="Interacting with C"/><link rel="next" href="algorithms.html" title="Chapter 11.  Algorithms"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 10. 
Iterators
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</th><td align="right"> <a accesskey="n" href="algorithms.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 10.  Iterators"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators"/>Chapter 10. 
Iterators
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</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="iterators.html#std.iterators.predefined">Predefined</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#iterators.predefined.vs_pointers">Iterators vs. Pointers</a></span></dt><dt><span class="section"><a href="iterators.html#iterators.predefined.end">One Past the End</a></span></dt></dl></dd></dl></div><div class="section" title="Predefined"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators.predefined"/>Predefined</h2></div></div></div><div class="section" title="Iterators vs. Pointers"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.vs_pointers"/>Iterators vs. Pointers</h3></div></div></div><p>
The following
FAQ <a class="link" href="../faq.html#faq.iterator_as_pod" title="7.1.">entry</a> points out that
iterators are not implemented as pointers. They are a generalization
of pointers, but they are implemented in libstdc++ as separate
classes.
</p><p>
Keeping that simple fact in mind as you design your code will
prevent a whole lot of difficult-to-understand bugs.
</p><p>
You can think of it the other way 'round, even. Since iterators
are a generalization, that means
that <span class="emphasis"><em>pointers</em></span> are
<span class="emphasis"><em>iterators</em></span>, and that pointers can be used
whenever an iterator would be. All those functions in the
Algorithms sect1 of the Standard will work just as well on plain
arrays and their pointers.
</p><p>
That doesn't mean that when you pass in a pointer, it gets
wrapped into some special delegating iterator-to-pointer class
with a layer of overhead. (If you think that's the case
anywhere, you don't understand templates to begin with...) Oh,
no; if you pass in a pointer, then the compiler will instantiate
that template using T* as a type, and good old high-speed
pointer arithmetic as its operations, so the resulting code will
be doing exactly the same things as it would be doing if you had
hand-coded it yourself (for the 273rd time).
</p><p>
How much overhead <span class="emphasis"><em>is</em></span> there when using an
iterator class? Very little. Most of the layering classes
contain nothing but typedefs, and typedefs are
"meta-information" that simply tell the compiler some
nicknames; they don't create code. That information gets passed
down through inheritance, so while the compiler has to do work
looking up all the names, your runtime code does not. (This has
been a prime concern from the beginning.)
</p></div><div class="section" title="One Past the End"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.end"/>One Past the End</h3></div></div></div><p>This starts off sounding complicated, but is actually very easy,
especially towards the end. Trust me.
</p><p>Beginners usually have a little trouble understand the whole
'past-the-end' thing, until they remember their early algebra classes
(see, they <span class="emphasis"><em>told</em></span> you that stuff would come in handy!) and
the concept of half-open ranges.
</p><p>First, some history, and a reminder of some of the funkier rules in
C and C++ for builtin arrays. The following rules have always been
true for both languages:
</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>You can point anywhere in the array, <span class="emphasis"><em>or to the first element
past the end of the array</em></span>. A pointer that points to one
past the end of the array is guaranteed to be as unique as a
pointer to somewhere inside the array, so that you can compare
such pointers safely.
</p></li><li class="listitem"><p>You can only dereference a pointer that points into an array.
If your array pointer points outside the array -- even to just
one past the end -- and you dereference it, Bad Things happen.
</p></li><li class="listitem"><p>Strictly speaking, simply pointing anywhere else invokes
undefined behavior. Most programs won't puke until such a
pointer is actually dereferenced, but the standards leave that
up to the platform.
</p></li></ol></div><p>The reason this past-the-end addressing was allowed is to make it
easy to write a loop to go over an entire array, e.g.,
while (*d++ = *s++);.
</p><p>So, when you think of two pointers delimiting an array, don't think
of them as indexing 0 through n-1. Think of them as <span class="emphasis"><em>boundary
markers</em></span>:
</p><pre class="programlisting">
beginning end
| |
| | This is bad. Always having to
| | remember to add or subtract one.
| | Off-by-one bugs very common here.
V V
array of N elements
|---|---|--...--|---|---|
| 0 | 1 | ... |N-2|N-1|
|---|---|--...--|---|---|
^ ^
| |
| | This is good. This is safe. This
| | is guaranteed to work. Just don't
| | dereference 'end'.
beginning end
</pre><p>See? Everything between the boundary markers is chapter of the array.
Simple.
</p><p>Now think back to your junior-high school algebra course, when you
were learning how to draw graphs. Remember that a graph terminating
with a solid dot meant, "Everything up through this point,"
and a graph terminating with an open dot meant, "Everything up
to, but not including, this point," respectively called closed
and open ranges? Remember how closed ranges were written with
brackets, <span class="emphasis"><em>[a,b]</em></span>, and open ranges were written with parentheses,
<span class="emphasis"><em>(a,b)</em></span>?
</p><p>The boundary markers for arrays describe a <span class="emphasis"><em>half-open range</em></span>,
starting with (and including) the first element, and ending with (but
not including) the last element: <span class="emphasis"><em>[beginning,end)</em></span>. See, I
told you it would be simple in the end.
</p><p>Iterators, and everything working with iterators, follows this same
time-honored tradition. A container's <code class="code">begin()</code> method returns
an iterator referring to the first element, and its <code class="code">end()</code>
method returns a past-the-end iterator, which is guaranteed to be
unique and comparable against any other iterator pointing into the
middle of the container.
</p><p>Container constructors, container methods, and algorithms, all take
pairs of iterators describing a range of values on which to operate.
All of these ranges are half-open ranges, so you pass the beginning
iterator as the starting parameter, and the one-past-the-end iterator
as the finishing parameter.
</p><p>This generalizes very well. You can operate on sub-ranges quite
easily this way; functions accepting a <span class="emphasis"><em>[first,last)</em></span> range
don't know or care whether they are the boundaries of an entire {array,
sequence, container, whatever}, or whether they only enclose a few
elements from the center. This approach also makes zero-length
sequences very simple to recognize: if the two endpoints compare
equal, then the {array, sequence, container, whatever} is empty.
</p><p>Just don't dereference <code class="code">end()</code>.
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