2002-11-13 13:21:26 +01:00
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/* CharsetDecoder.java --
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Copyright (C) 2002 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.nio.charset;
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import java.nio.ByteBuffer;
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import java.nio.CharBuffer;
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/**
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* @author Jesse Rosenstock
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* @since 1.4
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*/
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public abstract class CharsetDecoder
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{
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private static final int STATE_RESET = 0;
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private static final int STATE_CODING = 1;
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private static final int STATE_END = 2;
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private static final int STATE_FLUSHED = 3;
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private static final String DEFAULT_REPLACEMENT = "\uFFFD";
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private final Charset charset;
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private final float averageCharsPerByte;
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private final float maxCharsPerByte;
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private String replacement;
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private int state = STATE_RESET;
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private CodingErrorAction malformedInputAction
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= CodingErrorAction.REPORT;
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private CodingErrorAction unmappableCharacterAction
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= CodingErrorAction.REPORT;
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private CharsetDecoder (Charset cs, float averageCharsPerByte,
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float maxCharsPerByte, String replacement)
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{
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if (averageCharsPerByte <= 0.0f)
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throw new IllegalArgumentException ("Non-positive averageCharsPerByte");
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if (maxCharsPerByte <= 0.0f)
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throw new IllegalArgumentException ("Non-positive maxCharsPerByte");
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this.charset = cs;
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this.averageCharsPerByte
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= averageCharsPerByte;
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this.maxCharsPerByte
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= maxCharsPerByte;
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this.replacement = replacement;
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implReplaceWith (replacement);
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}
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protected CharsetDecoder (Charset cs, float averageCharsPerByte,
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float maxCharsPerByte)
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{
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this (cs, averageCharsPerByte, maxCharsPerByte, DEFAULT_REPLACEMENT);
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}
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public final float averageCharsPerByte ()
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{
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return averageCharsPerByte;
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}
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public final Charset charset ()
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{
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return charset;
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}
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public final CharBuffer decode (ByteBuffer in)
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throws CharacterCodingException
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{
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// XXX: Sun's Javadoc seems to contradict itself saying an
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// IllegalStateException is thrown "if a decoding operation is already
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// in progress" and also that "it resets this Decoder".
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// Should we check to see that the state is reset, or should we
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// call reset()?
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if (state != STATE_RESET)
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throw new IllegalStateException ();
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// REVIEW: Using max instead of average may allocate a very large
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// buffer. Maybe we should do something more efficient?
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int remaining = in.remaining ();
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int n = (int) (remaining * maxCharsPerByte ());
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CharBuffer out = CharBuffer.allocate (n);
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if (remaining == 0)
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{
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state = STATE_FLUSHED;
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return out;
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}
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CoderResult cr = decode (in, out, true);
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if (cr.isError ())
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cr.throwException ();
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cr = flush (out);
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if (cr.isError ())
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cr.throwException ();
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2004-07-17 10:43:43 +02:00
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reset();
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2002-11-13 13:21:26 +01:00
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out.flip ();
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return out;
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}
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public final CoderResult decode (ByteBuffer in, CharBuffer out,
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boolean endOfInput)
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{
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int newState = endOfInput ? STATE_END : STATE_CODING;
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// XXX: Need to check for "previous step was an invocation [not] of
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// this method with a value of true for the endOfInput parameter but
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// a return value indicating an incomplete decoding operation"
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// XXX: We will not check the previous return value, just
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// that the previous call passed true for endOfInput
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if (state != STATE_RESET && state != STATE_CODING
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&& !(endOfInput && state == STATE_END))
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throw new IllegalStateException ();
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state = newState;
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for (;;)
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{
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CoderResult cr;
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try
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{
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cr = decodeLoop (in, out);
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}
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catch (RuntimeException e)
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{
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throw new CoderMalfunctionError (e);
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}
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if (cr.isOverflow ())
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return cr;
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if (cr.isUnderflow ())
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{
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if (endOfInput && in.hasRemaining ())
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cr = CoderResult.malformedForLength (in.remaining ());
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else
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return cr;
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}
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CodingErrorAction action = cr.isMalformed ()
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? malformedInputAction
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: unmappableCharacterAction;
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if (action == CodingErrorAction.REPORT)
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return cr;
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if (action == CodingErrorAction.REPLACE)
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{
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if (out.remaining () < replacement.length ())
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return CoderResult.OVERFLOW;
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out.put (replacement);
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}
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in.position (in.position () + cr.length ());
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}
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}
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protected abstract CoderResult decodeLoop (ByteBuffer in, CharBuffer out);
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public Charset detectedCharset ()
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{
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throw new UnsupportedOperationException ();
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}
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public final CoderResult flush (CharBuffer out)
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{
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// It seems weird that you can flush after reset, but Sun's javadoc
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// says an IllegalStateException is thrown "If the previous step of the
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// current decoding operation was an invocation neither of the reset
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// method nor ... of the three-argument decode method with a value of
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// true for the endOfInput parameter."
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// Further note that flush() only requires that there not be
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// an IllegalStateException if the previous step was a call to
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// decode with true as the last argument. It does not require
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// that the call succeeded. decode() does require that it succeeded.
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// XXX: test this to see if reality matches javadoc
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if (state != STATE_RESET && state != STATE_END)
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throw new IllegalStateException ();
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state = STATE_FLUSHED;
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return implFlush (out);
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}
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protected CoderResult implFlush (CharBuffer out)
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{
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return CoderResult.UNDERFLOW;
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}
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public final CharsetDecoder onMalformedInput (CodingErrorAction newAction)
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{
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if (newAction == null)
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throw new IllegalArgumentException ("Null action");
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malformedInputAction = newAction;
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implOnMalformedInput (newAction);
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return this;
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}
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protected void implOnMalformedInput (CodingErrorAction newAction)
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{
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// default implementation does nothing
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}
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protected void implOnUnmappableCharacter (CodingErrorAction newAction)
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{
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// default implementation does nothing
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}
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protected void implReplaceWith (String newReplacement)
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{
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// default implementation does nothing
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}
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protected void implReset ()
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{
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// default implementation does nothing
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}
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public boolean isAutoDetecting ()
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{
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return false;
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}
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public boolean isCharsetDetected ()
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{
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throw new UnsupportedOperationException ();
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}
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public CodingErrorAction malformedInputAction ()
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{
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return malformedInputAction;
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}
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public final float maxCharsPerByte ()
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{
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return maxCharsPerByte;
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}
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public final CharsetDecoder onUnmappableCharacter
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(CodingErrorAction newAction)
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{
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if (newAction == null)
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throw new IllegalArgumentException ("Null action");
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unmappableCharacterAction = newAction;
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implOnUnmappableCharacter (newAction);
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return this;
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}
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public final String replacement ()
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{
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return replacement;
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}
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public final CharsetDecoder replaceWith (String newReplacement)
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{
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if (newReplacement == null)
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throw new IllegalArgumentException ("Null replacement");
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if (newReplacement.length () == 0)
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throw new IllegalArgumentException ("Empty replacement");
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// XXX: what about maxCharsPerByte?
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this.replacement = newReplacement;
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implReplaceWith (newReplacement);
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return this;
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}
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public final CharsetDecoder reset ()
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{
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state = STATE_RESET;
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implReset ();
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return this;
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}
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public CodingErrorAction unmappableCharacterAction ()
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{
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return unmappableCharacterAction;
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}
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}
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