214 lines
9.4 KiB
Plaintext
214 lines
9.4 KiB
Plaintext
|
1. Compression algorithm (deflate)
|
||
|
|
||
|
The deflation algorithm used by gzip (also zip and zlib) is a variation of
|
||
|
LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
|
||
|
the input data. The second occurrence of a string is replaced by a
|
||
|
pointer to the previous string, in the form of a pair (distance,
|
||
|
length). Distances are limited to 32K bytes, and lengths are limited
|
||
|
to 258 bytes. When a string does not occur anywhere in the previous
|
||
|
32K bytes, it is emitted as a sequence of literal bytes. (In this
|
||
|
description, `string' must be taken as an arbitrary sequence of bytes,
|
||
|
and is not restricted to printable characters.)
|
||
|
|
||
|
Literals or match lengths are compressed with one Huffman tree, and
|
||
|
match distances are compressed with another tree. The trees are stored
|
||
|
in a compact form at the start of each block. The blocks can have any
|
||
|
size (except that the compressed data for one block must fit in
|
||
|
available memory). A block is terminated when deflate() determines that
|
||
|
it would be useful to start another block with fresh trees. (This is
|
||
|
somewhat similar to the behavior of LZW-based _compress_.)
|
||
|
|
||
|
Duplicated strings are found using a hash table. All input strings of
|
||
|
length 3 are inserted in the hash table. A hash index is computed for
|
||
|
the next 3 bytes. If the hash chain for this index is not empty, all
|
||
|
strings in the chain are compared with the current input string, and
|
||
|
the longest match is selected.
|
||
|
|
||
|
The hash chains are searched starting with the most recent strings, to
|
||
|
favor small distances and thus take advantage of the Huffman encoding.
|
||
|
The hash chains are singly linked. There are no deletions from the
|
||
|
hash chains, the algorithm simply discards matches that are too old.
|
||
|
|
||
|
To avoid a worst-case situation, very long hash chains are arbitrarily
|
||
|
truncated at a certain length, determined by a runtime option (level
|
||
|
parameter of deflateInit). So deflate() does not always find the longest
|
||
|
possible match but generally finds a match which is long enough.
|
||
|
|
||
|
deflate() also defers the selection of matches with a lazy evaluation
|
||
|
mechanism. After a match of length N has been found, deflate() searches for
|
||
|
a longer match at the next input byte. If a longer match is found, the
|
||
|
previous match is truncated to a length of one (thus producing a single
|
||
|
literal byte) and the process of lazy evaluation begins again. Otherwise,
|
||
|
the original match is kept, and the next match search is attempted only N
|
||
|
steps later.
|
||
|
|
||
|
The lazy match evaluation is also subject to a runtime parameter. If
|
||
|
the current match is long enough, deflate() reduces the search for a longer
|
||
|
match, thus speeding up the whole process. If compression ratio is more
|
||
|
important than speed, deflate() attempts a complete second search even if
|
||
|
the first match is already long enough.
|
||
|
|
||
|
The lazy match evaluation is not performed for the fastest compression
|
||
|
modes (level parameter 1 to 3). For these fast modes, new strings
|
||
|
are inserted in the hash table only when no match was found, or
|
||
|
when the match is not too long. This degrades the compression ratio
|
||
|
but saves time since there are both fewer insertions and fewer searches.
|
||
|
|
||
|
|
||
|
2. Decompression algorithm (inflate)
|
||
|
|
||
|
2.1 Introduction
|
||
|
|
||
|
The real question is, given a Huffman tree, how to decode fast. The most
|
||
|
important realization is that shorter codes are much more common than
|
||
|
longer codes, so pay attention to decoding the short codes fast, and let
|
||
|
the long codes take longer to decode.
|
||
|
|
||
|
inflate() sets up a first level table that covers some number of bits of
|
||
|
input less than the length of longest code. It gets that many bits from the
|
||
|
stream, and looks it up in the table. The table will tell if the next
|
||
|
code is that many bits or less and how many, and if it is, it will tell
|
||
|
the value, else it will point to the next level table for which inflate()
|
||
|
grabs more bits and tries to decode a longer code.
|
||
|
|
||
|
How many bits to make the first lookup is a tradeoff between the time it
|
||
|
takes to decode and the time it takes to build the table. If building the
|
||
|
table took no time (and if you had infinite memory), then there would only
|
||
|
be a first level table to cover all the way to the longest code. However,
|
||
|
building the table ends up taking a lot longer for more bits since short
|
||
|
codes are replicated many times in such a table. What inflate() does is
|
||
|
simply to make the number of bits in the first table a variable, and set it
|
||
|
for the maximum speed.
|
||
|
|
||
|
inflate() sends new trees relatively often, so it is possibly set for a
|
||
|
smaller first level table than an application that has only one tree for
|
||
|
all the data. For inflate, which has 286 possible codes for the
|
||
|
literal/length tree, the size of the first table is nine bits. Also the
|
||
|
distance trees have 30 possible values, and the size of the first table is
|
||
|
six bits. Note that for each of those cases, the table ended up one bit
|
||
|
longer than the ``average'' code length, i.e. the code length of an
|
||
|
approximately flat code which would be a little more than eight bits for
|
||
|
286 symbols and a little less than five bits for 30 symbols. It would be
|
||
|
interesting to see if optimizing the first level table for other
|
||
|
applications gave values within a bit or two of the flat code size.
|
||
|
|
||
|
|
||
|
2.2 More details on the inflate table lookup
|
||
|
|
||
|
Ok, you want to know what this cleverly obfuscated inflate tree actually
|
||
|
looks like. You are correct that it's not a Huffman tree. It is simply a
|
||
|
lookup table for the first, let's say, nine bits of a Huffman symbol. The
|
||
|
symbol could be as short as one bit or as long as 15 bits. If a particular
|
||
|
symbol is shorter than nine bits, then that symbol's translation is duplicated
|
||
|
in all those entries that start with that symbol's bits. For example, if the
|
||
|
symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
|
||
|
symbol is nine bits long, it appears in the table once.
|
||
|
|
||
|
If the symbol is longer than nine bits, then that entry in the table points
|
||
|
to another similar table for the remaining bits. Again, there are duplicated
|
||
|
entries as needed. The idea is that most of the time the symbol will be short
|
||
|
and there will only be one table look up. (That's whole idea behind data
|
||
|
compression in the first place.) For the less frequent long symbols, there
|
||
|
will be two lookups. If you had a compression method with really long
|
||
|
symbols, you could have as many levels of lookups as is efficient. For
|
||
|
inflate, two is enough.
|
||
|
|
||
|
So a table entry either points to another table (in which case nine bits in
|
||
|
the above example are gobbled), or it contains the translation for the symbol
|
||
|
and the number of bits to gobble. Then you start again with the next
|
||
|
ungobbled bit.
|
||
|
|
||
|
You may wonder: why not just have one lookup table for how ever many bits the
|
||
|
longest symbol is? The reason is that if you do that, you end up spending
|
||
|
more time filling in duplicate symbol entries than you do actually decoding.
|
||
|
At least for deflate's output that generates new trees every several 10's of
|
||
|
kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
|
||
|
would take too long if you're only decoding several thousand symbols. At the
|
||
|
other extreme, you could make a new table for every bit in the code. In fact,
|
||
|
that's essentially a Huffman tree. But then you spend two much time
|
||
|
traversing the tree while decoding, even for short symbols.
|
||
|
|
||
|
So the number of bits for the first lookup table is a trade of the time to
|
||
|
fill out the table vs. the time spent looking at the second level and above of
|
||
|
the table.
|
||
|
|
||
|
Here is an example, scaled down:
|
||
|
|
||
|
The code being decoded, with 10 symbols, from 1 to 6 bits long:
|
||
|
|
||
|
A: 0
|
||
|
B: 10
|
||
|
C: 1100
|
||
|
D: 11010
|
||
|
E: 11011
|
||
|
F: 11100
|
||
|
G: 11101
|
||
|
H: 11110
|
||
|
I: 111110
|
||
|
J: 111111
|
||
|
|
||
|
Let's make the first table three bits long (eight entries):
|
||
|
|
||
|
000: A,1
|
||
|
001: A,1
|
||
|
010: A,1
|
||
|
011: A,1
|
||
|
100: B,2
|
||
|
101: B,2
|
||
|
110: -> table X (gobble 3 bits)
|
||
|
111: -> table Y (gobble 3 bits)
|
||
|
|
||
|
Each entry is what the bits decode to and how many bits that is, i.e. how
|
||
|
many bits to gobble. Or the entry points to another table, with the number of
|
||
|
bits to gobble implicit in the size of the table.
|
||
|
|
||
|
Table X is two bits long since the longest code starting with 110 is five bits
|
||
|
long:
|
||
|
|
||
|
00: C,1
|
||
|
01: C,1
|
||
|
10: D,2
|
||
|
11: E,2
|
||
|
|
||
|
Table Y is three bits long since the longest code starting with 111 is six
|
||
|
bits long:
|
||
|
|
||
|
000: F,2
|
||
|
001: F,2
|
||
|
010: G,2
|
||
|
011: G,2
|
||
|
100: H,2
|
||
|
101: H,2
|
||
|
110: I,3
|
||
|
111: J,3
|
||
|
|
||
|
So what we have here are three tables with a total of 20 entries that had to
|
||
|
be constructed. That's compared to 64 entries for a single table. Or
|
||
|
compared to 16 entries for a Huffman tree (six two entry tables and one four
|
||
|
entry table). Assuming that the code ideally represents the probability of
|
||
|
the symbols, it takes on the average 1.25 lookups per symbol. That's compared
|
||
|
to one lookup for the single table, or 1.66 lookups per symbol for the
|
||
|
Huffman tree.
|
||
|
|
||
|
There, I think that gives you a picture of what's going on. For inflate, the
|
||
|
meaning of a particular symbol is often more than just a letter. It can be a
|
||
|
byte (a "literal"), or it can be either a length or a distance which
|
||
|
indicates a base value and a number of bits to fetch after the code that is
|
||
|
added to the base value. Or it might be the special end-of-block code. The
|
||
|
data structures created in inftrees.c try to encode all that information
|
||
|
compactly in the tables.
|
||
|
|
||
|
|
||
|
Jean-loup Gailly Mark Adler
|
||
|
jloup@gzip.org madler@alumni.caltech.edu
|
||
|
|
||
|
|
||
|
References:
|
||
|
|
||
|
[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
|
||
|
Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
|
||
|
pp. 337-343.
|
||
|
|
||
|
``DEFLATE Compressed Data Format Specification'' available in
|
||
|
ftp://ds.internic.net/rfc/rfc1951.txt
|