io.xml: Fix typo.
2011-02-09 Paolo Carlini <paolo.carlini@oracle.com> * doc/xml/manual/io.xml: Fix typo. * doc/html/manual/streambufs.html: Likewise. From-SVN: r169966
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2011-02-09 Paolo Carlini <paolo.carlini@oracle.com>
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* doc/xml/manual/io.xml: Fix typo.
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* doc/html/manual/streambufs.html: Likewise.
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2011-02-09 Paolo Carlini <paolo.carlini@oracle.com>
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2011-02-09 Paolo Carlini <paolo.carlini@oracle.com>
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* config/abi/pre/gnu.ver: Fix.
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* config/abi/pre/gnu.ver: Fix.
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@ -57,7 +57,7 @@
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<code class="code">include/ext/*_filebuf.h</code>, and in this article by James Kanze:
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<code class="code">include/ext/*_filebuf.h</code>, and in this article by James Kanze:
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<a class="link" href="http://kanze.james.neuf.fr/articles/fltrsbf1.html">Filtering
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<a class="link" href="http://kanze.james.neuf.fr/articles/fltrsbf1.html">Filtering
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Streambufs</a>.
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Streambufs</a>.
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</p></div><div class="section" title="Buffering"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"/>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering? Chaptericularly
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</p></div><div class="section" title="Buffering"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"/>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering? Particularly
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the fact that C++ may not, in fact, have anything to do with it?
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the fact that C++ may not, in fact, have anything to do with it?
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</p><p>The rules for buffering can be a little odd, but they aren't any
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</p><p>The rules for buffering can be a little odd, but they aren't any
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different from those of C. (Maybe that's why they can be a bit
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different from those of C. (Maybe that's why they can be a bit
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@ -227,7 +227,7 @@
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<section xml:id="io.streambuf.buffering" xreflabel="Buffering"><info><title>Buffering</title></info>
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<section xml:id="io.streambuf.buffering" xreflabel="Buffering"><info><title>Buffering</title></info>
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<para>First, are you sure that you understand buffering? Chaptericularly
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<para>First, are you sure that you understand buffering? Particularly
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the fact that C++ may not, in fact, have anything to do with it?
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the fact that C++ may not, in fact, have anything to do with it?
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</para>
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</para>
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<para>The rules for buffering can be a little odd, but they aren't any
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<para>The rules for buffering can be a little odd, but they aren't any
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