EventDispatchThread.java (run): Stop running when interrupted.
* java/awt/EventDispatchThread.java (run): Stop running when interrupted. * java/awt/EventQueue.java (pop): Stop dispatch thread when done. Reset the queue after transferring its contents. (push): Start a new dispatch thread if none is running. From-SVN: r75977
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@ -1,3 +1,11 @@
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2004-01-16 Fernando Nasser <fnasser@redhat.com>
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* java/awt/EventDispatchThread.java (run): Stop running when
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interrupted.
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* java/awt/EventQueue.java (pop): Stop dispatch thread when done.
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Reset the queue after transferring its contents.
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(push): Start a new dispatch thread if none is running.
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2004-01-16 Olga Rodimina <rodimina@redhat.com>
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* gnu/java/awt/peer/gtk/GdkGraphics2D.java:
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@ -62,8 +62,18 @@ class EventDispatchThread extends Thread
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try
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{
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AWTEvent evt = queue.getNextEvent();
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if (isInterrupted ())
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{
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// We are interrupted when we should finish executing
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return;
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}
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queue.dispatchEvent(evt);
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}
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catch (InterruptedException ie)
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{
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// We are interrupted when we should finish executing
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return;
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}
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catch (Throwable x)
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{
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System.err.println("Exception during event dispatch:");
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@ -301,8 +301,8 @@ public class EventQueue
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/**
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* Allows a custom EventQueue implementation to replace this one.
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* All pending events are transferred to the new queue. Calls to postEvent,
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* getNextEvent, and peekEvent are forwarded to the pushed queue until it
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* is removed with a pop().
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* getNextEvent, and peekEvent and others are forwarded to the pushed queue
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* until it is removed with a pop().
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*
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* @exception NullPointerException if newEventQueue is null.
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*/
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@ -320,6 +320,10 @@ public class EventQueue
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return;
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}
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/* Make sure we have a live dispatch thread to drive the queue */
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if (dispatchThread == null)
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dispatchThread = new EventDispatchThread(this);
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int i = next_out;
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while (i != next_in)
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{
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@ -361,6 +365,13 @@ public class EventQueue
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if (++i == queue.length)
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i = 0;
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}
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// Empty the queue so it can be reused
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next_in = 0;
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next_out = 0;
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// Tell our EventDispatchThread that it can end execution
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dispatchThread.interrupt ();
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dispatchThread = null;
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}
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}
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