From 1c86f39d32b95fe9de306d82f02a982bbad778b4 Mon Sep 17 00:00:00 2001
From: Benjamin Kosnik
+ The latest version of this document is always available at
+
+ http://gcc.gnu.org/onlinedocs/libstdc++/20_util/allocator.html.
+
+ To the libstdc++-v3 homepage.
+ The C++ Standard encapsulates memory management characteristics
+ for strings, container classes, and parts of iostreams in a
+ template class called The C++ standard only gives a few directives in this area:
+ Complete details cam be found in the C++ standard, look in
+ [20.4 Memory].
+ The easiest way of fulfilling the requirements is to call operator new
+ each time a container needs memory, and to call operator delete each
+ time the container releases memory. BUT
+ this
+ method is horribly slow.
+ Or we can keep old memory around, and reuse it in a pool to save time.
+ The old libstdc++-v2 used a memory pool, and so do we. As of 3.0,
+ it's
+ on by default. The pool is shared among all the containers in the
+ program: when your program's std::vector<int> gets cut in half
+ and frees a bunch of its storage, that memory can be reused by the
+ private std::list<WonkyWidget> brought in from a KDE library
+ that you linked against. And we don't have to call operators new and
+ delete to pass the memory on, either, which is a speed bonus.
+ BUT...
+ What about threads? No problem: in a threadsafe environment, the
+ memory pool is manipulated atomically, so you can grow a container in
+ one thread and shrink it in another, etc. BUT what
+ if threads in libstdc++-v3 aren't set up properly?
+ That's been answered already.
+ BUT what if you want to use your own allocator? What
+ if you plan on using a runtime-loadable version of malloc() which uses
+ shared telepathic anonymous mmap'd sections serializable over a
+ network, so that memory requests should go through malloc?
+ And what if you need to debug it?
+ The implementation of During this period, all allocators were written to the SGI
+ style, and all STL containers expected this interface. This
+ interface had a traits class called The class For this and later releases, the only allocator interface that
+ is support is the standard C++ interface. As such, all STL
+ containers have been adjusted, and all external allocators have
+ been modified to support this change. Because of this,
+ The class The base class that It's difficult to pick an allocation strategy that will provide
+ maximum utility, without excessively penalizing some behavior. In
+ fact, it's difficult just deciding which typical actions to measure
+ for speed.
+ Three synthetic benchmarks have been created that provide data
+ that is used to compare different C++ allocators. These tests are:
+ In use, This can be confusing.
+ In particular, this can make debugging memory errors more
+ difficult, especially when using third party tools like valgrind or
+ debug versions of There are various ways to solve this problem. One would be to
+ use a custom allocator that just called operators For GCC releases from 2.95 through the 3.1 series, defining
+ Starting with GCC 3.2, and continued in the 3.3 series, to
+ globally disable memory caching within the library for the
+ default allocator, merely set GLIBCPP_FORCE_NEW (at this time,
+ with any value) in the system's environment before running the
+ program. If your program crashes with GLIBCPP_FORCE_NEW in the
+ environment, it likely means that you linked against objects
+ built against the older library. Code to support this extension
+ is fully compatible with 3.2 code if GLIBCPP_FORCE_NEW is not in
+ the environment.
+ As it turns out, the 3.4 code base continues to use this
+ mechanism, only the environment variable has been changed to
+ GLIBCXX_FORCE_NEW.
+ Several other allocators are provided as part of this
+ implementation. The location of the extension allocators and their
+ names have changed, but in all cases, functionality is
+ equivalent. Starting with gcc-3.4, all extension allocators are
+ standard style. Before this point, SGI style was the norm. Because of
+ this, the number of template arguments also changed. Here's a simple
+ chart to track the changes.
+ More details on each of these allocators follows. Simply wraps Simply wraps
+ A wrapper around an
+ arbitrary allocator A. It passes on slightly increased size
+ requests to A, and uses the extra memory to store size information.
+ When a pointer is passed to A high-performance, single pool allocator. The reusable
+ memory is shared among identical instantiations of this type.
+ It calls through This class take a boolean template parameter, called
+ The behave exactly the same way. However, the memory pool for each type
+ (and remember that different instantiations result in different types)
+ remains separate.
+ The library uses 0 in all its instantiations. If you
+ wish to keep separate free lists for a particular purpose, use a
+ different number.
+ The (Note that the GCC thread abstraction layer allows us to provide safe
+ zero-overhead stubs for the threading routines, if threads were
+ disabled at configuration time.)
+ A high-performance
+ fixed-size allocator. It has its own documentation, found here.
+ You can specify different memory management schemes on a
+ per-container basis, by overriding the default
+ Writing a portable C++ allocator would dictate that the
+ interface would look much like the one specified for Probably the best place to start would be to copy one of the
+ extension allocators already shipped with libstdc++: say,
+ ISO/IEC 14882:1998 Programming languages - C++ [20.4 Memory]
+
+ Austern, Matt, C/C++ Users Journal.
+ The Standard Librarian: What Are Allocators Good
+ For?
+
+ Berger, Emery,
+ The Hoard memory allocator
+
+ Berger, Emery with Ben Zorn & Kathryn McKinley, OOPSLA 2002
+ Reconsidering Custom Memory Allocation
+
+ Kreft, Klaus and Angelika Langer, C++ Report, June 1998
+ Allocator Types
+
+ Stroustrup, Bjarne, 19.4 Allocators, The C++ Programming
+ Language, Special Edition, Addison Wesley, Inc. 2000
+
+ Yen, Felix, Yalloc: A Recycling C++ Allocator
+ Return to the top of the page or
+ to the libstdc++ homepage.
+
+See license.html for copying conditions.
+Comments and suggestions are welcome, and may be sent to
+the libstdc++ mailing list.
+ The available free store ("heap") management classes are
- described here.
+ described here.
Return to top of page or
to the FAQ.
diff --git a/libstdc++-v3/docs/html/documentation.html b/libstdc++-v3/docs/html/documentation.html
index ceb60764e10..54bd59e8745 100644
--- a/libstdc++-v3/docs/html/documentation.html
+++ b/libstdc++-v3/docs/html/documentation.html
@@ -126,8 +126,8 @@
Allocators and allocation
+
+
+std::allocator
.
+
+ Standard requirements
+
+
+
+
+ Allocator
template parameter. This includes adding
+ chars to the string class, which acts as a regular STL container
+ in this respect.
+ Allocator
of every container-of-T is
+ std::allocator<T>
.
+ allocator<T>
class is
+ extremely simple. It has about 20 public declarations (nested
+ typedefs, member functions, etc), but the two which concern us most
+ are:
+
+ T* allocate (size_type n, const void* hint = 0);
+ void deallocate (T* p, size_type n);
+ (This is a simplification; the real signatures use nested typedefs.)
+ The "n"
arguments in both those functions is a
+ count of the number of T's to allocate space for,
+ not their total size.
+ ::operator new(size_t)
, but it is unspecified when or
+ how often this function is called. The use of hint
+ is unspecified, but intended as an aid to locality if an
+ implementation so desires." [20.4.1.1]/6
+
+ Problems and Possibilities
+
+
+ Implementation details of
+ std::allocator
+ std::allocator
has continued
+ to evolve through successive releases. Here's a brief history.
+
+ 3.0, 3.1, 3.2, 3.3
+
+ _Alloc_traits
that
+ attempted to provide more information for compile-time allocation
+ selection and optimization. This traits class had another allocator
+ wrapper, __simple_alloc<T,A>
, which was a
+ wrapper around another allocator, A, which itself is an allocator
+ for instances of T. But wait, there's more:
+ __allocator<T,A>
is another adapter. Many of
+ the provided allocator classes were SGI style: such classes can be
+ changed to a conforming interface with this wrapper:
+ __allocator<T, __alloc>
is thus the same as
+ allocator<T>
.
+ std::allocator
use the typedef
+ __alloc
to select an underlying allocator that
+ satisfied memory allocation requests. The selection of this
+ underlying allocator was not user-configurable.
+
+ 3.4
+
+ __simple_alloc, __allocator, __alloc,
and
+ _Alloc_traits
have all been removed.
+ std::allocator
just has typedef,
+ constructor, and rebind members. It inherits from one of the
+ high-speed extension allocators, covered below. Thus, all
+ allocation and deallocation depends on the base class.
+ std::allocator
is derived from
+ is not user-configurable.
+
+ How the default allocation strategy is selected.
+
+
+
+
+
+ Disabling memory caching.
+
+ std::allocator
may allocate and deallocate
+ using implementation-specified strategies and heuristics. Because of
+ this, every call to an allocator object's allocate
+ member function may not actually call the global operator new. This
+ situation is also duplicated for calls to the
+ deallocate
member function.
+ new
.
+ new
+
and delete
directly, for every
+ allocation. (See include/ext/new_allocator.h, for instance.)
+ However, that option would involve changing source code to use the a
+ non-default allocator. Another option is to force the default
+ allocator to remove caching and pools, and to directly allocate
+ with every call of allocate
and directly deallocate
+ with every call of deallocate
, regardless of
+ efficiency. As it turns out, this last option is available,
+ although the exact mechanism has evolved with time.
+ __USE_MALLOC
on the gcc command line would change the
+ default allocation strategy to instead use malloc
and
+ free
. See
+ this note
+ for details as to why this was something needing improvement.
+
+ Other allocators
+
+
+
+
+
+
+ Allocator (3.4)
+ Header (3.4)
+ Allocator (3.[0-3])
+ Header (3.[0-3])
+
+
+ __gnu_cxx::new_allocator<T>
+ <ext/new_allocator.h>
+ std::__new_alloc
+ <memory>
+
+
+ __gnu_cxx::malloc_allocator<T>
+ <ext/malloc_allocator.h>
+ std::__malloc_alloc_template<int>
+ <memory>
+
+
+ __gnu_cxx::debug_allocator<T>
+ <ext/debug_allocator.h>
+ std::debug_alloc<T>
+ <memory>
+
+
+ __gnu_cxx::__pool_alloc<bool, int>
+ <ext/pool_allocator.h>
+ std::__default_alloc_template<bool,int>
+ <memory>
+
+
+__gnu_cxx::__mt_alloc<T>
+ <ext/mt_allocator.h>
+
+
+
+
+
+
+new_allocator
+ ::operator new
+ and ::operator delete
.
+ malloc_allocator
+ malloc
and free
. There is also a hook
+ for an out-of-memory handler (for new/delete this is taken care of
+ elsewhere).
+ debug_allocator
+ deallocate()
, the stored
+ size is checked, and assert() is used to guarantee they match.
+ __pool_alloc
+ ::operator new
to obtain new memory
+ when its lists run out. If a client container requests a block
+ larger than a certain threshold size, then the pool is bypassed,
+ and the allocate/deallocate request is passed to
+ ::operator new
directly. thr
, and an integer template parameter, called
+ inst
.
+ inst
number is used to track additional memory
+ pools. The point of the number is to allow multiple
+ instantiations of the classes without changing the semantics at
+ all. All three of
+
+ typedef __pool_alloc<true,0> normal;
+ typedef __pool_alloc<true,1> private;
+ typedef __pool_alloc<true,42> also_private;
+ thr
boolean determines whether the pool should
+ be manipulated atomically or not. When thr=true, the allocator
+ is is threadsafe, while thr=false, and is slightly faster but
+ unsafe for multiple threads.
+ __mt_alloc
+
+ Using a specific allocator
+
+ Allocator
template parameter. For example, an easy
+ (but non-portable) method of specifying that only malloc/free
+ should be used instead of the default node allocator is:
+
+ std::list <int, __gnu_cxx::malloc_allocator<int> > malloc_list;
+ Likewise, a debugging form of whichever allocator is currently in use:
+
+ std::deque <int, __gnu_cxx::debug_allocator<std::allocator<int> > > debug_deque;
+
+
+
+ Writing custom allocators
+
+
+ std::allocator
. Additional member functions, but not
+ subtractions, would be permissible.
+
+ new_allocator
.
+
+ Bibliography / Further Reading
+
+
+
+
Memory allocators
terminate
auto_ptr
inside container classes
__mt_alloc
Thread-safety, space efficiency, high speed, portability... this is a - mess. Where to begin? -
-The C++ standard only gives a few directives in this area: -
-Allocator
template parameter. This includes adding
- char's to the string class, which acts as a regular STL container
- in this respect.
- Allocator
of every container-of-T is
- std::allocator<T>
.
- allocator<T>
class is
- extremely simple. It has about 20 public declarations (nested
- typedefs, member functions, etc), but the two which concern us most
- are:
- - T* allocate (size_type n, const void* hint = 0); - void deallocate (T* p, size_type n);- (This is a simplicifcation; the real signatures use nested typedefs.) - The
"n"
arguments in both those functions is a
- count of the number of T's to allocate space for,
- not their total size.
- ::operator new(size_t)
, but it is unspecified when or
- how often this function is called. The use of hint
- is unspecified, but intended as an aid to locality if an
- implementation so desires." [20.4.1.1]/6
- The easiest way of fulfilling the requirements is to call operator new - each time a container needs memory, and to call operator delete each - time the container releases memory. BUT - this - method is horribly slow. -
-Or we can keep old memory around, and reuse it in a pool to save time. - The old libstdc++-v2 used a memory pool, and so do we. As of 3.0, - it's - on by default. The pool is shared among all the containers in the - program: when your program's std::vector<int> gets cut in half - and frees a bunch of its storage, that memory can be reused by the - private std::list<WonkyWidget> brought in from a KDE library - that you linked against. And we don't have to call operators new and - delete to pass the memory on, either, which is a speed bonus. - BUT... -
-What about threads? No problem: in a threadsafe environment, the - memory pool is manipulated atomically, so you can grow a container in - one thread and shrink it in another, etc. BUT what - if threads in libstdc++-v3 aren't set up properly? - That's been answered already. -
-BUT what if you want to use your own allocator? What - if you plan on using a runtime-loadable version of malloc() which uses - shared telepathic anonymous mmap'd sections serializable over a - network, so that memory requests should go through malloc? - And what if you need to debug it? -
-Well then: -
-First I'll describe the situation as it exists for the code which - was released in GCC 3.1 and 3.2. Then I'll describe the differences - for 3.0. The allocator classes also have source documentation, - which is described here (you - will need to retrieve the maintainer-level docs, as almost none of - these entities are in the ISO standard). -
-As a general rule of thumb, users are not allowed to use names which - begin with an underscore. This means that to be portable between - compilers, none of the following may be used in your program directly. - (If you decide to be unportable, then you're free do do what you want, - but it's not our fault if stuff breaks.) They are presented here for - information for maintainers and contributors in addition to users. -
-These classes are always available: -
-__new_alloc
simply wraps ::operator new
- and ::operator delete
.
- __malloc_alloc_template<int inst>
simply wraps
- malloc
and free
. There is also a hook
- for an out-of-memory handler (for new/delete this is taken care of
- elsewhere). The inst
parameter is described below.
- This class was called malloc_alloc
in earlier versions.
- allocator<T>
has already been described; it is
- The Standard Allocator for instances of T. It uses the internal
- __alloc
typedef (see below) to satisy its requests.
- __simple_alloc<T,A>
is a wrapper around another
- allocator, A, which itself is an allocator for instances of T.
- This is primarily used in an internal "allocator traits"
- class which helps encapsulate the different styles of allocators.
- __debug_alloc<A>
is also a wrapper around an
- arbitrary allocator A. It passes on slightly increased size
- requests to A, and uses the extra memory to store size information.
- When a pointer is passed to deallocate()
, the stored
- size is checked, and assert() is used to guarantee they match.
- __allocator<T,A>
is an adaptor. Many of these
- allocator classes have a consistent yet non-standard interface.
- Such classes can be changed to a conforming interface with this
- wrapper: __allocator<T, __alloc>
is thus the
- same as allocator<T>
.
- Normally,
- __default_alloc_template<bool thr, int inst>
- is also available. This is the high-speed pool, called the default
- node allocator. The reusable memory is shared among identical
- instantiations of
- this type. It calls through __new_alloc
to obtain
- new memory when its lists run out. If a client container requests a
- block larger than a certain threshold size, then the pool is bypassed,
- and the allocate/deallocate request is passed to
- __new_alloc
directly.
-
Its inst
parameter is described below. The
- thr
boolean determines whether the pool should be
- manipulated atomically or not. Two typedefs are provided:
- __alloc
is defined as this node allocator with thr=true,
- and therefore is threadsafe, while __single_client_alloc
- defines thr=false, and is slightly faster but unsafe for multiple
- threads.
-
(Note that the GCC thread abstraction layer allows us to provide safe
- zero-overhead stubs for the threading routines, if threads were
- disabled at configuration time. In this situation,
- __alloc
should not be noticably slower than
- __single_client_alloc
.)
-
[Another threadsafe allocator where each thread keeps its own free - list, so that no locking is needed, might be described here.] -
- __USE_MALLOC
If you've already read this - advice but still think you remember how to use this macro from - SGI STL days. We have removed it in gcc 3.3. See next section - for the new way to get the same effect. -
- GLIBCXX_FORCE_NEW
Starting with gcc 3.3, if you want to globally disable memory - caching within the library for the default allocator (i.e. - the one you get for all library objects when you do not specify - which one to use), merely set GLIBCXX_FORCE_NEW (at this time, - with any value) into your environment before running the - program. You will obtain a similar effect without having to - recompile your entire program and the entire library (the new - operator in gcc is a light wrapper around malloc). If your - program crashes with GLIBCXX_FORCE_NEW in the environment, - it likely means that you linked against objects built against - the older library. Code to support this extension is fully - compatible with 3.2 code if GLIBCXX_FORCE_NEW is not in the - environment. Prior to GCC 3.4, this variable was spelt - GLIBCPP_FORCE_NEW. -
-Depending on your application (a specific program, a generic library, - etc), allocator classes tend to be one of two styles: "SGI" - or "standard". See the comments in stl_alloc.h for more - information on this crucial difference. -
-At the bottom of that header is a helper type,
- _Alloc_traits
, and various specializations of it. This
- allows the container classes to make possible compile-time
- optimizations based on features of the allocator. You should provide
- a specialization of this type for your allocator (doing so takes only
- two or three statements).
-
You can specify different memory management schemes on a per-container
- basis, by overriding the default Allocator
template
- parameter. For example, an easy
- (but nonportable)
- method of specifying that only malloc/free should be used instead of
- the default node allocator is:
-
- std::list <my_type, std::__malloc_alloc_template<0> > my_malloc_based_list;- Likewise, a debugging form of whichever allocator is currently in use: -
- std::deque <my_type, std::__debug_alloc<std::__alloc> > debug_deque;-
inst
The __malloc_alloc_template
and
- __default_alloc_template
classes take an integer parameter,
- called inst here. This number is completely unused.
-
The point of the number is to allow multiple instantiations of the - classes without changing the semantics at all. All three of -
-- typedef __default_alloc_template<true,0> normal; - typedef __default_alloc_template<true,1> private; - typedef __default_alloc_template<true,42> also_private;-
behave exactly the same way. However, the memory pool for each type - (and remember that different instantiations result in different types) - remains separate. -
-The library uses 0 in all its instantiations. If you - wish to keep separate free lists for a particular purpose, use a - different number. -
-For 3.0.x, many of the names were incorrectly not prefixed - with underscores. So symbols such as "std::single_client_alloc" - are present. Be very careful to not depend on these names any more - than you would depend on implementation-only names. -
-Certain macros like _NOTHREADS
and __STL_THREADS
- can affect the 3.0.x allocators. Do not use them. Those macros have
- been completely removed for 3.1.
-
Return to top of page or - to the FAQ. -
- -Changes are coming... -
-If you plan on writing your own allocators, - source documentation is - available. You'll need to get the "maintainers" collection - in order to see the helper classes and extra notes. -
-Return to top of page or - to the FAQ. -
-Currently libstdc++-v3 uses the concept checkers from the Boost diff --git a/libstdc++-v3/docs/html/ext/mt_allocator.html b/libstdc++-v3/docs/html/ext/mt_allocator.html new file mode 100644 index 00000000000..93a5bfb8ee0 --- /dev/null +++ b/libstdc++-v3/docs/html/ext/mt_allocator.html @@ -0,0 +1,414 @@ + + + + +
+ + + + ++ The latest version of this document is always available at + + http://gcc.gnu.org/onlinedocs/libstdc++/ext/mt_allocator.html. +
+ ++ To the libstdc++-v3 homepage. +
+ + +The mt allocator [hereinafter referred to simply as "the +allocator"] is a fixed size (power of two) allocator that was +initially developed specifically to suit the needs of multi threaded +applications [hereinafter referred to as an MT application]. Over time +the allocator has evolved and been improved in many ways, one of the +being that it now also does a good job in single threaded applications +[hereinafter referred to as a ST application]. (Note: In this +document, when referring to single threaded applications this also +includes applications that are compiled with gcc without thread +support enabled. This is accomplished using ifdef's on __GTHREADS) +
+ ++The aim of this document is to describe - from a application point of +view - the "inner workings" of the allocator. +
+ + ++The static variables (pointers to freelists, tuning parameters etc) +are initialized to their default values at file scope, i.e.: +
+ ++ template+ +size_t + __mt_alloc<_Tp>::_S_freelist_headroom = 10; +
+The very first allocate() call will always call the _S_init() function. +In order to make sure that this function is called exactly once we make use +of a __gthread_once (with _S_once_mt and _S_init as arguments) call in MT +applications and check a static bool (_S_initialized) in ST applications. +
+ ++The _S_init() function: +- If the GLIBCXX_FORCE_NEW environment variable is set, it sets the bool + _S_force_new to true and then returns. This will cause subsequent calls to + allocate() to return memory directly from a new() call, and deallocate will + only do a delete() call. +
+ ++- If the GLIBCXX_FORCE_NEW environment variable is not set, both ST and MT + applications will: + - Calculate the number of bins needed. A bin is a specific power of two size + of bytes. I.e., by default the allocator will deal with requests of up to + 128 bytes (or whatever the value of _S_max_bytes is when _S_init() is + called). This means that there will be bins of the following sizes + (in bytes): 1, 2, 4, 8, 16, 32, 64, 128. + + - Create the _S_binmap array. All requests are rounded up to the next + "large enough" bin. I.e., a request for 29 bytes will cause a block from + the "32 byte bin" to be returned to the application. The purpose of + _S_binmap is to speed up the process of finding out which bin to use. + I.e., the value of _S_binmap[ 29 ] is initialized to 5 (bin 5 = 32 bytes). +
++ - Create the _S_bin array. This array consists of bin_records. There will be + as many bin_records in this array as the number of bins that we calculated + earlier. I.e., if _S_max_bytes = 128 there will be 8 entries. + Each bin_record is then initialized: + - bin_record->first = An array of pointers to block_records. There will be + as many block_records pointers as there are maximum number of threads + (in a ST application there is only 1 thread, in a MT application there + are _S_max_threads). + This holds the pointer to the first free block for each thread in this + bin. I.e., if we would like to know where the first free block of size 32 + for thread number 3 is we would look this up by: _S_bin[ 5 ].first[ 3 ] + - bin_record->last = See above, the only difference being that this points + to the last record on the same freelist. + + The above created block_record pointers members are now initialized to + their initial values. I.e. _S_bin[ n ].first[ n ] = NULL; +
+ ++- Additionally a MT application will: + - Create a list of free thread id's. The pointer to the first entry + is stored in _S_thread_freelist_first. The reason for this approach is + that the __gthread_self() call will not return a value that corresponds to + the maximum number of threads allowed but rather a process id number or + something else. So what we do is that we create a list of thread_records. + This list is _S_max_threads long and each entry holds a size_t thread_id + which is initialized to 1, 2, 3, 4, 5 and so on up to _S_max_threads. + Each time a thread calls allocate() or deallocate() we call + _S_get_thread_id() which looks at the value of _S_thread_key which is a + thread local storage pointer. If this is NULL we know that this is a newly + created thread and we pop the first entry from this list and saves the + pointer to this record in the _S_thread_key variable. The next time + we will get the pointer to the thread_record back and we use the + thread_record->thread_id as identification. I.e., the first thread that + calls allocate will get the first record in this list and thus be thread + number 1 and will then find the pointer to its first free 32 byte block + in _S_bin[ 5 ].first[ 1 ] + When we create the _S_thread_key we also define a destructor + (_S_thread_key_destr) which means that when the thread dies, this + thread_record is returned to the front of this list and the thread id + can then be reused if a new thread is created. + This list is protected by a mutex (_S_thread_freelist_mutex) which is only + locked when records are removed/added to the list. +
++ - Initialize the free and used counters of each bin_record: + - bin_record->free = An array of size_t. This keeps track of the number + of blocks on a specific thread's freelist in each bin. I.e., if a thread + has 12 32-byte blocks on it's freelists and allocates one of these, this + counter would be decreased to 11. + + - bin_record->used = An array of size_t. This keeps track of the number + of blocks currently in use of this size by this thread. I.e., if a thread + has made 678 requests (and no deallocations...) of 32-byte blocks this + counter will read 678. + + The above created arrays are now initialized with their initial values. + I.e. _S_bin[ n ].free[ n ] = 0; +
++ - Initialize the mutex of each bin_record: + The bin_record->mutex is used to protect the global freelist. This concept + of a global freelist is explained in more detail in the section + "A multi threaded example", but basically this mutex is locked whenever + a block of memory is retrieved or returned to the global freelist for this + specific bin. This only occurs when a number of blocks are grabbed from the + global list to a thread specific list or when a thread decides to return + some blocks to the global freelist. +
+ ++Let's start by describing how the data on a freelist is laid out in memory. +This is the first two blocks in freelist for thread id 3 in bin 3 (8 bytes): +
+++----------------+ +| next* ---------|--+ (_S_bin[ 3 ].first[ 3 ] points here) +| | | +| | | +| | | ++----------------+ | +| thread_id = 3 | | +| | | +| | | +| | | ++----------------+ | +| DATA | | (A pointer to here is what is returned to the +| | | the application when needed) +| | | +| | | +| | | +| | | +| | | +| | | ++----------------+ | ++----------------+ | +| next* |<-+ (If next == NULL it's the last one on the list and +| | then the _S_bin[ 3 ].last[ 3 ] pointer points to +| | here as well) +| | ++----------------+ +| thread_id = 3 | +| | +| | +| | ++----------------+ +| DATA | +| | +| | +| | +| | +| | +| | +| | ++----------------+ ++ +
+With this in mind we simplify things a bit for a while and say that there is +only one thread (a ST application). In this case all operations are made to +what is referred to as the global pool - thread id 0 (No thread may be +assigned this id since they span from 1 to _S_max_threads in a MT application). +
++When the application requests memory (calling allocate()) we first look at the +requested size and if this is > _S_max_bytes we call new() directly and return. +
++If the requested size is within limits we start by finding out from which +bin we should serve this request by looking in _S_binmap. +
++A quick look at _S_bin[ bin ].first[ 0 ] tells us if there are any blocks of +this size on the freelist (0). If this is not NULL - fine, just remove the +block that _S_bin[ bin ].first[ 0 ] points to from the list, +update _S_bin[ bin ].first[ 0 ] and return a pointer to that blocks data. +
++If the freelist is empty (the pointer is NULL) we must get memory from the +system and build us a freelist within this memory. All requests for new memory +is made in chunks of _S_chunk_size. Knowing the size of a block_record and +the bytes that this bin stores we then calculate how many blocks we can create +within this chunk, build the list, remove the first block, update the pointers +(_S_bin[ bin ].first[ 0 ] and _S_bin[ bin ].last[ 0 ]) and return a pointer +to that blocks data. +
+ ++Deallocation is equally simple; the pointer is casted back to a block_record +pointer, lookup which bin to use based on the size, add the block to the end +of the global freelist (with the next pointer set to NULL) and update the +pointers as needed (_S_bin[ bin ].first[ 0 ] and _S_bin[ bin ].last[ 0 ]). +
+ ++In the ST example we never used the thread_id variable present in each block. +Let's start by explaining the purpose of this in a MT application. +
+ ++The concept of "ownership" was introduced since many MT applications +allocate and deallocate memory to shared containers from different +threads (such as a cache shared amongst all threads). This introduces +a problem if the allocator only returns memory to the current threads +freelist (I.e., there might be one thread doing all the allocation and +thus obtaining ever more memory from the system and another thread +that is getting a longer and longer freelist - this will in the end +consume all available memory). +
+ ++Each time a block is moved from the global list (where ownership is +irrelevant), to a threads freelist (or when a new freelist is built +from a chunk directly onto a threads freelist or when a deallocation +occurs on a block which was not allocated by the same thread id as the +one doing the deallocation) the thread id is set to the current one. +
+ ++What's the use? Well, when a deallocation occurs we can now look at +the thread id and find out if it was allocated by another thread id +and decrease the used counter of that thread instead, thus keeping the +free and used counters correct. And keeping the free and used counters +corrects is very important since the relationship between these two +variables decides if memory should be returned to the global pool or +not when a deallocation occurs. +
+ ++When the application requests memory (calling allocate()) we first +look at the requested size and if this is > _S_max_bytes we call new() +directly and return. +
+ ++If the requested size is within limits we start by finding out from which +bin we should serve this request by looking in _S_binmap. +
+ ++A call to _S_get_thread_id() returns the thread id for the calling thread +(and if no value has been set in _S_thread_key, a new id is assigned and +returned). +
+ ++A quick look at _S_bin[ bin ].first[ thread_id ] tells us if there are +any blocks of this size on the current threads freelist. If this is +not NULL - fine, just remove the block that _S_bin[ bin ].first[ +thread_id ] points to from the list, update _S_bin[ bin ].first[ +thread_id ], update the free and used counters and return a pointer to +that blocks data. +
+ ++If the freelist is empty (the pointer is NULL) we start by looking at +the global freelist (0). If there are blocks available on the global +freelist we lock this bins mutex and move up to block_count (the +number of blocks of this bins size that will fit into a _S_chunk_size) +or until end of list - whatever comes first - to the current threads +freelist and at the same time change the thread_id ownership and +update the counters and pointers. When the bins mutex has been +unlocked, we remove the block that _S_bin[ bin ].first[ thread_id ] +points to from the list, update _S_bin[ bin ].first[ thread_id ], +update the free and used counters, and return a pointer to that blocks +data. +
+ ++The reason that the number of blocks moved to the current threads +freelist is limited to block_count is to minimize the chance that a +subsequent deallocate() call will return the excess blocks to the +global freelist (based on the _S_freelist_headroom calculation, see +below). +
+ ++However if there isn't any memory on the global pool we need to get +memory from the system - this is done in exactly the same way as in a +single threaded application with one major difference; the list built +in the newly allocated memory (of _S_chunk_size size) is added to the +current threads freelist instead of to the global. +
+ ++The basic process of a deallocation call is simple: always add the +block to the end of the current threads freelist and update the +counters and pointers (as described earlier with the specific check of +ownership that causes the used counter of the thread that originally +allocated the block to be decreased instead of the current threads +counter). +
+ ++And here comes the free and used counters to service. Each time a +deallocation() call is made, the length of the current threads +freelist is compared to the amount memory in use by this thread. +
+ ++Let's go back to the example of an application that has one thread +that does all the allocations and one that deallocates. Both these +threads use say 516 32-byte blocks that was allocated during thread +creation for example. Their used counters will both say 516 at this +point. The allocation thread now grabs 1000 32-byte blocks and puts +them in a shared container. The used counter for this thread is now +1516. +
+ ++The deallocation thread now deallocates 500 of these blocks. For each +deallocation made the used counter of the allocating thread is +decreased and the freelist of the deallocation thread gets longer and +longer. But the calculation made in deallocate() will limit the length +of the freelist in the deallocation thread to _S_freelist_headroom % +of it's used counter. In this case, when the freelist (given that the +_S_freelist_headroom is at it's default value of 10%) exceeds 52 +(516/10) blocks will be returned to the global pool where the +allocating thread may pick them up and reuse them. +
+ ++In order to reduce lock contention (since this requires this bins +mutex to be locked) this operation is also made in chunks of blocks +(just like when chunks of blocks are moved from the global freelist to +a threads freelist mentioned above). The "formula" used can probably +be improved to further reduce the risk of blocks being "bounced back +and forth" between freelists. +
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