decl.c (poplevel): Remove code to handle KEEP == 2.
* decl.c (poplevel): Remove code to handle KEEP == 2. (finish_function): Don't confuse BLOCK-order when processing a destructor. From-SVN: r23755
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1998-11-22 Mark Mitchell <mark@markmitchell.com>
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* decl.c (poplevel): Remove code to handle KEEP == 2.
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(finish_function): Don't confuse BLOCK-order when
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processing a destructor.
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1998-11-21 Jason Merrill <jason@yorick.cygnus.com>
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* decl.c (require_complete_types_for_parms): Call layout_decl
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@ -1043,12 +1043,6 @@ pushlevel_temporary (tag_transparent)
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and create a "block" (a BLOCK node) for the level
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to record its declarations and subblocks for symbol table output.
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If KEEP == 2, this level's subblocks go to the front,
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not the back of the current binding level. This happens,
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for instance, when code for constructors and destructors
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need to generate code at the end of a function which must
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be moved up to the front of the function.
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If FUNCTIONBODY is nonzero, this level is the body of a function,
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so create a block as if KEEP were set and also clear out all
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label names.
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@ -1075,6 +1069,11 @@ poplevel (keep, reverse, functionbody)
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tree decl;
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int block_previously_created;
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/* We used to use KEEP == 2 to indicate that the new block should go
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at the beginning of the list of blocks at this binding level,
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rather than the end. This hack is no longer used. */
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my_friendly_assert (keep == 0 || keep == 1, 0);
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GNU_xref_end_scope ((HOST_WIDE_INT) current_binding_level,
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(HOST_WIDE_INT) current_binding_level->level_chain,
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current_binding_level->parm_flag,
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@ -1325,14 +1324,8 @@ poplevel (keep, reverse, functionbody)
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must be carried forward so they will later become subblocks
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of something else. */
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else if (subblocks)
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{
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if (keep == 2)
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current_binding_level->blocks
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= chainon (subblocks, current_binding_level->blocks);
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else
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current_binding_level->blocks
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= chainon (current_binding_level->blocks, subblocks);
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}
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/* Take care of compiler's internal binding structures. */
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if (tmp == 2)
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@ -13302,7 +13295,7 @@ finish_function (lineno, call_poplevel, nested)
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/* End of destructor. */
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expand_end_bindings (NULL_TREE, getdecls () != NULL_TREE, 0);
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poplevel (2, 0, 0); /* XXX change to 1 */
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poplevel (getdecls () != NULL_TREE, 0, 0);
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/* Back to the top of destructor. */
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/* Don't execute destructor code if `this' is NULL. */
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@ -0,0 +1,31 @@
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// Build don't link:
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// Special g++ Options: -funroll-loops -O2 -g
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inline void f()
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{
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typedef int T;
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}
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inline void g()
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{
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typedef double U;
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}
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int n;
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struct B
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{
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~B() {
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for (int i = 0; i < n; ++i)
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g();
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}
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};
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struct D : public B {
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~D() {
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for (int j = 0; j < n; ++j)
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f();
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}
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};
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D d;
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