howto.html: Tweak markup and value type.

2001-10-09  Phil Edwards  <pme@gcc.gnu.org>

	* docs/html/17_intro/howto.html:  Tweak markup and value type.
	* docs/html/27_io/howto.html:  Tweak markup, describe setbuf() for
	nonzero arguments, add new note on threading.
	* docs/html/faq/index.html:  Update.
	* docs/html/faq/index.txt:  Regenerate.

From-SVN: r46130
This commit is contained in:
Phil Edwards 2001-10-09 22:23:52 +00:00
parent 481aae6fc2
commit 60741f92b6
5 changed files with 110 additions and 14 deletions

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@ -1,3 +1,11 @@
2001-10-09 Phil Edwards <pme@gcc.gnu.org>
* docs/html/17_intro/howto.html: Tweak markup and value type.
* docs/html/27_io/howto.html: Tweak markup, describe setbuf() for
nonzero arguments, add new note on threading.
* docs/html/faq/index.html: Update.
* docs/html/faq/index.txt: Regenerate.
2001-10-09 Phil Edwards <pme@gcc.gnu.org>
* docs/html/configopts.html: More HTML->XHTML and lowercasing of tags.

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@ -93,8 +93,7 @@
Here is one possible example displaying the forcing of the malloc-based
allocator over the typically higher-speed default allocator:
<pre>
std::list &lt;void*, std::malloc_alloc&gt; my_malloc_based_list;
</pre>
std::list &lt;my_type, std::malloc_alloc&gt; my_malloc_based_list;</pre>
</p>
<p>A recent journal article has described &quot;atomic integer
operations,&quot; which would allow us to, well, perform updates

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@ -29,6 +29,7 @@
<li><a href="#6">Deriving a stream buffer</a>
<li><a href="#7">More on binary I/O</a>
<li><a href="#8">Pathetic performance? Ditch C.</a>
<li><a href="#9">Threads and I/O</a>
</ul>
<hr>
@ -59,7 +60,7 @@
</p>
<p>Seriously, go do it. Get surprised, then come back. It's worth it.
</p>
<HR WIDTH="60%">
<hr width="60%">
<p>The thing to remember is that the <code>basic_[io]stream</code> classes
handle formatting, nothing else. In particular, they break up on
whitespace. The actual reading, writing, and storing of data is
@ -170,11 +171,14 @@
<code>streambuf</code> does not specify any actions for its own
<code>setbuf()</code>-ish functions; the classes derived from
<code>streambuf</code> each define behavior that &quot;makes
sense&quot; for that class: an argument of (0,0) turns off
buffering for <code>filebuf</code> but has undefined behavior for
its sibling <code>stringbuf</code>, and specifying anything other
than (0,0) has varying effects. Other user-defined class derived
from streambuf can do whatever they want.
sense&quot; for that class: an argument of (0,0) turns off buffering
for <code>filebuf</code> but has undefined behavior for its sibling
<code>stringbuf</code>, and specifying anything other than (0,0) has
varying effects. Other user-defined class derived from streambuf can
do whatever they want. (For <code>filebuf</code> and arguments for
<code>(p,s)</code> other than zeros, libstdc++ does what you'd expect:
the first <code>s</code> bytes of <code>p</code> are used as a buffer,
which you must allocate and deallocate.)
</p>
<p>A last reminder: there are usually more buffers involved than
just those at the language/library level. Kernel buffers, disk
@ -453,10 +457,96 @@
buffered.
</p>
<hr>
<h2><a name="9">Threads and I/O</a></h2>
<p>I'll assume that you have already read the
<a href="../17_intro/howto.html#3">general notes on library threads</a>,
and the
<a href="../23_containers/howto.html#3">notes on threaded container
access</a> (you might not think of an I/O stream as a container, but
the points made there also hold here). If you have not read them,
please do so first.
</p>
<p>This gets a bit tricky. Please read carefully, and bear with me.
</p>
<h3>Structure</h3>
<p>As described <a href="../explanations.html#cstdio">here</a>, a wrapper
type called <code>__basic_file</code> provides our abstraction layer
for the <code>std::filebuf</code> classes. Nearly all decisions dealing
with actual input and output must be made in <code>__basic_file</code>.
</p>
<p>A generic locking mechanism is somewhat in place at the filebuf layer,
but is not used in the current code. Providing locking at any higher
level is akin to providing locking within containers, and is not done
for the same reasons (see the links above).
</p>
<h3>The defaults for 3.0.x</h3>
<p>The __basic_file type is simply a collection of small wrappers around
the C stdio layer (again, see the link under Structure). We do no
locking ourselves, but simply pass through to calls to <code>fopen</code>,
<code>fwrite</code>, and so forth.
</p>
<p>So, for 3.0, the question of &quot;is multithreading safe for I/O&quot;
must be answered with, &quot;is your platform's C library threadsafe
for I/O?&quot; Some are by default, some are not; many offer multiple
implementations of the C library with varying tradeoffs of threadsafety
and efficiency. You, the programmer, are always required to take care
with multiple threads.
</p>
<p>(As an example, the POSIX standard requires that C stdio FILE*
operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
and GNU/Linux) have an internal mutex to serialize operations on
FILE*s. However, you still need to not do stupid things like calling
<code>fclose(fs)</code> in one thread followed by an access of
<code>fs</code> in another.)
</p>
<p>So, if your platform's C library is threadsafe, then your
<code>fstream</code> I/O operations will be threadsafe at the lowest
level. For higher-level operations, such as manipulating the data
contained in the stream formatting classes (e.g., setting up callbacks
inside an <code>std::ofstream</code>), you need to guard such accesses
like any other critical shared resource.
</p>
<h3>The future</h3>
<p>As already mentioned <a href="../explanations.html#cstdio">here</a>, a
second choice is available for I/O implementations: libio. This is
disabled by default, and in fact will not currently work due to other
issues. It will be revisited, however.
</p>
<p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
implementation. When libio is in use, the <code>__basic_file</code>
type is basically derived from FILE. (The real situation is more
complex than that... it's derived from an internal type used to
implement FILE. See libio/libioP.h to see scary things done with
vtbls.) The result is that there is no &quot;layer&quot; of C stdio
to go through; the filebuf makes calls directly into the same
functions used to implement <code>fread</code>, <code>fwrite</code>,
and so forth, using internal data structures. (And when I say
&quot;makes calls directly,&quot; I mean the function is literally
replaced by a jump into an internal function. Fast but frightening.
*grin*)
</p>
<p>Also, the libio internal locks are used. This requires pulling in
large chunks of glibc, such as a pthreads implementation, and is one
of the issues preventing widespread use of libio as the libstdc++
cstdio implementation.
</p>
<p>But we plan to make this work, at least as an option if not a future
default. Platforms running a copy of glibc with a recent-enough
version will see calls from libstdc++ directly into the glibc already
installed. For other platforms, a copy of the libio subsection will
be built and included in libstdc++.
</p>
<h3>Alternatives</h3>
<p>Don't forget that other cstdio implemenations are possible. You could
easily write one to perform your own forms of locking, to solve your
&quot;interesting&quot; problems.
</p>
<!-- ####################################################### -->
<hr><br><br><br><br><br><br><br><br>
<hr>
<p class="fineprint"><em>
See <a href="../17_intro/license.html">license.html</a> for copying conditions.
Comments and suggestions are welcome, and may be sent to

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<hr>
<h2><a name="5_6">5.6 Is libstdc++-v3 thread-safe?</a></h2>
<p>Quick answer: no, as of 2.92 (eleventh snapshot), the
library is not appropriate for multithreaded access. The
string class is MT-safe.
<p>Quick answer: no, as of 3.0, most of the library is not
safe for multithreaded access. The string class is MT-safe.
</p>
<p>This is assuming that your idea of &quot;multithreaded&quot;
is the same as ours... The general question of multithreading

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@ -548,8 +548,8 @@ http://clisp.cons.org/~haible/gccinclude-glibc-2.2-compat.diff
5.6 Is libstdc++-v3 thread-safe?
Quick answer: no, as of 2.92 (eleventh snapshot), the library is not
appropriate for multithreaded access. The string class is MT-safe.
Quick answer: no, as of 3.0, most of the library is not safe for
multithreaded access. The string class is MT-safe.
This is assuming that your idea of "multithreaded" is the same as
ours... The general question of multithreading and libstdc++-v3 is