fold-const: Fix up ((1 << x) & y) != 0 folding for vectors [PR99225]
This optimization was written purely with scalar integers in mind, can work fine even with vectors, but we can't use build_int_cst but need to use build_one_cst instead. 2021-02-24 Jakub Jelinek <jakub@redhat.com> PR tree-optimization/99225 * fold-const.c (fold_binary_loc) <case NE_EXPR>: In (x & (1 << y)) != 0 to ((x >> y) & 1) != 0 simplifications use build_one_cst instead of build_int_cst (..., 1). Formatting fixes. * gcc.c-torture/compile/pr99225.c: New test.
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@ -12044,23 +12044,23 @@ fold_binary_loc (location_t loc, enum tree_code code, tree type,
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&& integer_onep (TREE_OPERAND (arg00, 0)))
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{
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tree tem = fold_build2_loc (loc, RSHIFT_EXPR, TREE_TYPE (arg00),
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arg01, TREE_OPERAND (arg00, 1));
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arg01, TREE_OPERAND (arg00, 1));
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tem = fold_build2_loc (loc, BIT_AND_EXPR, TREE_TYPE (arg0), tem,
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build_int_cst (TREE_TYPE (arg0), 1));
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build_one_cst (TREE_TYPE (arg0)));
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return fold_build2_loc (loc, code, type,
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fold_convert_loc (loc, TREE_TYPE (arg1), tem),
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arg1);
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fold_convert_loc (loc, TREE_TYPE (arg1),
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tem), arg1);
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}
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else if (TREE_CODE (arg01) == LSHIFT_EXPR
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&& integer_onep (TREE_OPERAND (arg01, 0)))
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{
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tree tem = fold_build2_loc (loc, RSHIFT_EXPR, TREE_TYPE (arg01),
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arg00, TREE_OPERAND (arg01, 1));
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arg00, TREE_OPERAND (arg01, 1));
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tem = fold_build2_loc (loc, BIT_AND_EXPR, TREE_TYPE (arg0), tem,
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build_int_cst (TREE_TYPE (arg0), 1));
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build_one_cst (TREE_TYPE (arg0)));
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return fold_build2_loc (loc, code, type,
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fold_convert_loc (loc, TREE_TYPE (arg1), tem),
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arg1);
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fold_convert_loc (loc, TREE_TYPE (arg1),
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tem), arg1);
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}
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}
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31
gcc/testsuite/gcc.c-torture/compile/pr99225.c
Normal file
31
gcc/testsuite/gcc.c-torture/compile/pr99225.c
Normal file
@ -0,0 +1,31 @@
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/* PR tree-optimization/99225 */
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typedef int V __attribute__((vector_size (4 * sizeof (int))));
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void
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foo (V *x)
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{
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x[2] = (x[0] & (1 << x[1])) != 0;
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}
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void
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bar (V *x)
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{
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x[2] = ((1 << x[1]) & x[0]) != 0;
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}
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void
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baz (V *x)
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{
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V a = 1 << x[1];
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V b = a & x[0];
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x[2] = b != 0;
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}
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void
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qux (V *x)
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{
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V a = 1 << x[1];
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V b = x[0] & a;
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x[2] = b != 0;
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}
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