darwin-fallback.c: Don't include <ucontext.h>.
* config/rs6000/darwin-fallback.c: Don't include <ucontext.h>. Use our own structure definitions. From-SVN: r97060
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@ -5,6 +5,9 @@
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2005-03-25 Geoffrey Keating <geoffk@apple.com>
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* config/rs6000/darwin-fallback.c: Don't include <ucontext.h>.
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Use our own structure definitions.
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* config/rs6000/rs6000.md (UNSPEC constants): Add UNSPEC_STFIWX.
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(fix_truncdfsi2): Allow registers or memory as destination.
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When TARGET_PPC_GFXOPT, generate simplified pattern.
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@ -36,9 +36,8 @@
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#include "unwind-dw2.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <sys/types.h>
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#include <signal.h>
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#include <ucontext.h>
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#include <mach/thread_status.h>
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typedef unsigned long reg_unit;
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@ -225,6 +224,11 @@ interpret_libc (reg_unit gprs[32], struct _Unwind_Context *context)
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}
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}
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/* We used to include <ucontext.h> and <mach/thread_status.h>,
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but they change so much between different Darwin system versions
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that it's much easier to just write the structures involved here
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directly. */
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/* These defines are from the kernel's bsd/dev/ppc/unix_signal.c. */
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#define UC_TRAD 1
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#define UC_TRAD_VEC 6
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@ -237,6 +241,44 @@ interpret_libc (reg_unit gprs[32], struct _Unwind_Context *context)
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#define UC_DUAL 50
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#define UC_DUAL_VEC 55
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struct gcc_ucontext
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{
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int onstack;
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sigset_t sigmask;
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void * stack_sp;
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size_t stack_sz;
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int stack_flags;
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struct gcc_ucontext *link;
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size_t mcsize;
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struct gcc_mcontext32 *mcontext;
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};
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struct gcc_float_vector_state
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{
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double fpregs[32];
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uint32_t fpscr_pad;
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uint32_t fpscr;
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uint32_t save_vr[32][4];
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uint32_t save_vscr[4];
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};
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struct gcc_mcontext32 {
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uint32_t dar;
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uint32_t dsisr;
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uint32_t exception;
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uint32_t padding1[5];
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uint32_t srr0;
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uint32_t srr1;
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uint32_t gpr[32];
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uint32_t cr;
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uint32_t xer;
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uint32_t lr;
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uint32_t ctr;
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uint32_t mq;
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uint32_t vrsave;
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struct gcc_float_vector_state fvs;
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};
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/* These are based on /usr/include/ppc/ucontext.h and
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/usr/include/mach/ppc/thread_status.h, but rewritten to be more
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convenient, to compile on Jaguar, and to work around Radar 3712064
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@ -256,17 +298,16 @@ struct gcc_mcontext64 {
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uint32_t lr[2];
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uint32_t ctr[2];
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uint32_t vrsave;
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ppc_float_state_t fs;
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ppc_vector_state_t vs;
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struct gcc_float_vector_state fvs;
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};
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#define UC_FLAVOR_SIZE \
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(sizeof (struct mcontext) - sizeof (ppc_vector_state_t))
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(sizeof (struct gcc_mcontext32) - 33*16)
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#define UC_FLAVOR_VEC_SIZE (sizeof (struct mcontext))
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#define UC_FLAVOR_VEC_SIZE (sizeof (struct gcc_mcontext32))
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#define UC_FLAVOR64_SIZE \
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(sizeof (struct gcc_mcontext64) - sizeof (ppc_vector_state_t))
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(sizeof (struct gcc_mcontext64) - 33*16)
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#define UC_FLAVOR64_VEC_SIZE (sizeof (struct gcc_mcontext64))
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@ -278,10 +319,9 @@ static bool
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handle_syscall (_Unwind_FrameState *fs, const reg_unit gprs[32],
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_Unwind_Ptr old_cfa)
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{
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ucontext_t *uctx;
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struct gcc_ucontext *uctx;
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bool is_64, is_vector;
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ppc_float_state_t *float_state;
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ppc_vector_state_t *vector_state;
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struct gcc_float_vector_state * float_vector_state;
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_Unwind_Ptr new_cfa;
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int i;
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static _Unwind_Ptr return_addr;
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@ -293,16 +333,16 @@ handle_syscall (_Unwind_FrameState *fs, const reg_unit gprs[32],
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if (gprs[0] == 0x67 /* SYS_SIGRETURN */)
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{
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uctx = (ucontext_t *) gprs[3];
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is_vector = (uctx->uc_mcsize == UC_FLAVOR64_VEC_SIZE
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|| uctx->uc_mcsize == UC_FLAVOR_VEC_SIZE);
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is_64 = (uctx->uc_mcsize == UC_FLAVOR64_VEC_SIZE
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|| uctx->uc_mcsize == UC_FLAVOR64_SIZE);
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uctx = (struct gcc_ucontext *) gprs[3];
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is_vector = (uctx->mcsize == UC_FLAVOR64_VEC_SIZE
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|| uctx->mcsize == UC_FLAVOR_VEC_SIZE);
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is_64 = (uctx->mcsize == UC_FLAVOR64_VEC_SIZE
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|| uctx->mcsize == UC_FLAVOR64_SIZE);
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}
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else if (gprs[0] == 0 && gprs[3] == 184)
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{
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int ctxstyle = gprs[5];
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uctx = (ucontext_t *) gprs[4];
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uctx = (struct gcc_ucontext *) gprs[4];
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is_vector = (ctxstyle == UC_FLAVOR_VEC || ctxstyle == UC_FLAVOR64_VEC
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|| ctxstyle == UC_TRAD_VEC || ctxstyle == UC_TRAD64_VEC);
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is_64 = (ctxstyle == UC_FLAVOR64_VEC || ctxstyle == UC_TRAD64_VEC
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@ -325,11 +365,10 @@ handle_syscall (_Unwind_FrameState *fs, const reg_unit gprs[32],
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/* The context is 64-bit, but it doesn't carry any extra information
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for us because only the low 32 bits of the registers are
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call-saved. */
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struct gcc_mcontext64 *m64 = (struct gcc_mcontext64 *)uctx->uc_mcontext;
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struct gcc_mcontext64 *m64 = (struct gcc_mcontext64 *)uctx->mcontext;
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int i;
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float_state = &m64->fs;
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vector_state = &m64->vs;
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float_vector_state = &m64->fvs;
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new_cfa = m64->gpr[1][1];
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@ -354,33 +393,32 @@ handle_syscall (_Unwind_FrameState *fs, const reg_unit gprs[32],
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}
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else
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{
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struct mcontext *m = uctx->uc_mcontext;
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struct gcc_mcontext32 *m = uctx->mcontext;
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int i;
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float_state = &m->fs;
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vector_state = &m->vs;
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float_vector_state = &m->fvs;
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new_cfa = m->ss.r1;
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new_cfa = m->gpr[1];
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set_offset (CR2_REGNO, &m->ss.cr);
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set_offset (CR2_REGNO, &m->cr);
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for (i = 0; i < 32; i++)
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set_offset (i, &m->ss.r0 + i);
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set_offset (XER_REGNO, &m->ss.xer);
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set_offset (LINK_REGISTER_REGNUM, &m->ss.lr);
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set_offset (COUNT_REGISTER_REGNUM, &m->ss.ctr);
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set_offset (i, m->gpr + i);
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set_offset (XER_REGNO, &m->xer);
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set_offset (LINK_REGISTER_REGNUM, &m->lr);
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set_offset (COUNT_REGISTER_REGNUM, &m->ctr);
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if (is_vector)
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set_offset (VRSAVE_REGNO, &m->ss.vrsave);
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set_offset (VRSAVE_REGNO, &m->vrsave);
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/* Sometimes, srr0 points to the instruction that caused the exception,
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and sometimes to the next instruction to be executed; we want
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the latter. */
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if (m->es.exception == 3 || m->es.exception == 4
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|| m->es.exception == 6
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|| (m->es.exception == 7 && !(m->ss.srr1 & 0x10000)))
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return_addr = m->ss.srr0 + 4;
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if (m->exception == 3 || m->exception == 4
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|| m->exception == 6
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|| (m->exception == 7 && !(m->srr1 & 0x10000)))
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return_addr = m->srr0 + 4;
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else
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return_addr = m->ss.srr0;
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return_addr = m->srr0;
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}
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fs->cfa_how = CFA_REG_OFFSET;
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@ -399,14 +437,14 @@ handle_syscall (_Unwind_FrameState *fs, const reg_unit gprs[32],
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set_offset (ARG_POINTER_REGNUM, &return_addr);
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for (i = 0; i < 32; i++)
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set_offset (32 + i, float_state->fpregs + i);
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set_offset (SPEFSCR_REGNO, &float_state->fpscr);
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set_offset (32 + i, float_vector_state->fpregs + i);
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set_offset (SPEFSCR_REGNO, &float_vector_state->fpscr);
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if (is_vector)
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{
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for (i = 0; i < 32; i++)
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set_offset (FIRST_ALTIVEC_REGNO + i, vector_state->save_vr + i);
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set_offset (VSCR_REGNO, vector_state->save_vscr);
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set_offset (FIRST_ALTIVEC_REGNO + i, float_vector_state->save_vr + i);
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set_offset (VSCR_REGNO, float_vector_state->save_vscr);
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}
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return true;
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