re PR c++/41536 (always_inline does not work always with constructors)
2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com> PR c++/41536 * optimize.c (maybe_clone_body): Copy DECL_ATTRIBUTES and DECL_DISREGARD_INLINE_LIMITS also. 2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com> PR c++/41536 * g++.dg/ext/always_inline-5.C: New test. From-SVN: r153974
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2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
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PR c++/41536
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* optimize.c (maybe_clone_body): Copy DECL_ATTRIBUTES and
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DECL_DISREGARD_INLINE_LIMITS also.
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2009-11-06 Jakub Jelinek <jakub@redhat.com>
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PR c++/41967
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@ -199,6 +199,8 @@ maybe_clone_body (tree fn)
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DECL_VISIBILITY (clone) = DECL_VISIBILITY (fn);
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DECL_VISIBILITY_SPECIFIED (clone) = DECL_VISIBILITY_SPECIFIED (fn);
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DECL_DLLIMPORT_P (clone) = DECL_DLLIMPORT_P (fn);
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DECL_ATTRIBUTES (clone) = copy_list (DECL_ATTRIBUTES (fn));
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DECL_DISREGARD_INLINE_LIMITS (clone) = DECL_DISREGARD_INLINE_LIMITS (fn);
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/* Adjust the parameter names and locations. */
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parm = DECL_ARGUMENTS (fn);
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@ -1,3 +1,8 @@
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2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
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PR c++/41536
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* g++.dg/ext/always_inline-5.C: New test.
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2009-11-06 Jakub Jelinek <jakub@redhat.com>
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PR c++/41967
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@ -0,0 +1,28 @@
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// { dg-do compile }
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struct f
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{
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inline f(void);
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inline void f1(void);
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int a;
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};
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inline __attribute__((always_inline)) f::f(void)
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{
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a++;
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}
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inline __attribute__((always_inline)) void f::f1(void)
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{
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a++;
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}
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void g(void)
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{
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f a, b, c, d;
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a.f1();
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}
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// f::f() should be inlined even at -O0
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// { dg-final { scan-assembler-not "_ZN1fC1Ev" } }
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// Likewise for f::f1()
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// { dg-final { scan-assembler-not "_ZN1f2f1Ev" } }
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