modules : Make sure we include <map> in system.h.
It appears that many targets include the map header transitively in other std headers included from system.h. However there are some editions of clang/libc++ in Xcode that do not, which results in a bootstrap fail - since when resolver.h is included there is then a conflict in declaring abort(). The fix is to ensure that map is pulled in by system.h and before resolver.h is included. As a precautionary measure and to alert anyone perhaps adding another header to resolver.h this patch also gates the direct includes there on !IN_GCC. c++tools/ChangeLog: * resolver.h: Do not include std headers directly when building in GCC. gcc/cp/ChangeLog: * mapper-client.cc (INCLUDE_MAP): New; require map to be included from system.h. * mapper-resolver.cc (INCLUDE_MAP): Likewise.
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@ -24,8 +24,10 @@ along with GCC; see the file COPYING3. If not see
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// Mapper interface for client and server bits
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#include "cody.hh"
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// C++
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#if !IN_GCC
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#include <string>
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#include <map>
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#endif
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// This is a GCC class, so GCC coding conventions on new bits.
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class module_resolver : public Cody::Resolver
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@ -26,6 +26,7 @@ along with GCC; see the file COPYING3. If not see
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#endif
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#define INCLUDE_STRING
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#define INCLUDE_VECTOR
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#define INCLUDE_MAP
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#include "system.h"
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#include "line-map.h"
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@ -24,6 +24,7 @@ along with GCC; see the file COPYING3. If not see
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#define INCLUDE_STRING
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#define INCLUDE_VECTOR
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#define INCLUDE_ALGORITHM
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#define INCLUDE_MAP
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#include "system.h"
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// We don't want or need to be aware of networking
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