binde.adb (Better_Choice, [...]): Implement new preferences.

2006-10-31  Robert Dewar  <dewar@adacore.com>

	* binde.adb (Better_Choice, Worse_Choice): Implement new preferences.

From-SVN: r118245
This commit is contained in:
Robert Dewar 2006-10-31 18:50:31 +01:00 committed by Arnaud Charlet
parent bfef8d0d62
commit bd8b9b1eae
1 changed files with 217 additions and 92 deletions

View File

@ -6,7 +6,7 @@
-- --
-- B o d y --
-- --
-- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
-- Copyright (C) 1992-2006, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
@ -271,6 +271,15 @@ package body Binde is
procedure Gather_Dependencies;
-- Compute dependencies, building the Succ and UNR tables
function Is_Body_Unit (U : Unit_Id) return Boolean;
pragma Inline (Is_Body_Unit);
-- Determines if given unit is a body
function Is_Waiting_Body (U : Unit_Id) return Boolean;
pragma Inline (Is_Waiting_Body);
-- Determines if U is a waiting body, defined as a body which has
-- not been elaborated, but whose spec has been elaborated.
function Make_Elab_Entry
(Unam : Unit_Name_Type;
Link : Elab_All_Id) return Elab_All_Id;
@ -298,70 +307,82 @@ package body Binde is
-------------------
function Better_Choice (U1, U2 : Unit_Id) return Boolean is
function Body_Unit (U : Unit_Id) return Boolean;
-- Determines if given unit is a body
function Waiting_Body (U : Unit_Id) return Boolean;
-- Determines if U is a waiting body, defined as a body which has
-- not been elaborated, but whose spec has been elaborated.
function Body_Unit (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body
or else Units.Table (U).Utype = Is_Body_Only;
end Body_Unit;
function Waiting_Body (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body
and then UNR.Table (Corresponding_Spec (U)).Elab_Position /= 0;
end Waiting_Body;
-- Start of processing for Better_Choice
-- Note: the checks here are applied in sequence, and the ordering is
-- significant (i.e. the more important criteria are applied first).
UT1 : Unit_Record renames Units.Table (U1);
UT2 : Unit_Record renames Units.Table (U2);
begin
if Debug_Flag_B then
Write_Str ("Better_Choice (");
Write_Unit_Name (UT1.Uname);
Write_Str (", ");
Write_Unit_Name (UT2.Uname);
Write_Line (")");
end if;
-- Note: the checks here are applied in sequence, and the ordering is
-- significant (i.e. the more important criteria are applied first).
-- Prefer a waiting body to any other case
if Waiting_Body (U1) and not Waiting_Body (U2) then
if Is_Waiting_Body (U1) and not Is_Waiting_Body (U2) then
if Debug_Flag_B then
Write_Line (" True: u1 is waiting body, u2 is not");
end if;
return True;
elsif Waiting_Body (U2) and not Waiting_Body (U1) then
elsif Is_Waiting_Body (U2) and not Is_Waiting_Body (U1) then
if Debug_Flag_B then
Write_Line (" False: u2 is waiting body, u1 is not");
end if;
return False;
-- Prefer a predefined unit to a non-predefined unit
elsif Units.Table (U1).Predefined
and not Units.Table (U2).Predefined
then
elsif UT1.Predefined and not UT2.Predefined then
if Debug_Flag_B then
Write_Line (" True: u1 is predefined, u2 is not");
end if;
return True;
elsif Units.Table (U2).Predefined
and not Units.Table (U1).Predefined
then
elsif UT2.Predefined and not UT1.Predefined then
if Debug_Flag_B then
Write_Line (" False: u2 is predefined, u1 is not");
end if;
return False;
-- Prefer an internal unit to a non-internal unit
elsif Units.Table (U1).Internal
and not Units.Table (U2).Internal
then
elsif UT1.Internal and not UT2.Internal then
if Debug_Flag_B then
Write_Line (" True: u1 is internal, u2 is not");
end if;
return True;
elsif Units.Table (U2).Internal
and not Units.Table (U1).Internal
then
elsif UT2.Internal and not UT1.Internal then
if Debug_Flag_B then
Write_Line (" False: u2 is internal, u1 is not");
end if;
return False;
-- Prefer a body to a spec
elsif Body_Unit (U1) and not Body_Unit (U2) then
elsif Is_Body_Unit (U1) and not Is_Body_Unit (U2) then
if Debug_Flag_B then
Write_Line (" True: u1 is body, u2 is not");
end if;
return True;
elsif Body_Unit (U2) and not Body_Unit (U1) then
elsif Is_Body_Unit (U2) and not Is_Body_Unit (U1) then
if Debug_Flag_B then
Write_Line (" False: u2 is body, u1 is not");
end if;
return False;
-- If both are waiting bodies, then prefer the one whose spec is
@ -376,16 +397,89 @@ package body Binde is
-- must be the case that A depends on B. It is therefore a good idea
-- to put the body of B first.
elsif Waiting_Body (U1) and then Waiting_Body (U2) then
return
UNR.Table (Corresponding_Spec (U1)).Elab_Position >
UNR.Table (Corresponding_Spec (U2)).Elab_Position;
elsif Is_Waiting_Body (U1) and then Is_Waiting_Body (U2) then
declare
Result : constant Boolean :=
UNR.Table (Corresponding_Spec (U1)).Elab_Position >
UNR.Table (Corresponding_Spec (U2)).Elab_Position;
begin
if Debug_Flag_B then
if Result then
Write_Line (" True: based on waiting body elab positions");
else
Write_Line (" False: based on waiting body elab positions");
end if;
end if;
-- Otherwise decide on the basis of alphabetical order
else
return Uname_Less (Units.Table (U1).Uname, Units.Table (U2).Uname);
return Result;
end;
end if;
-- Remaining choice rules are disabled by Debug flag -do
if not Debug_Flag_O then
-- The following deal with the case of specs which have been marked
-- as Elaborate_Body_Desirable. We generally want to delay these
-- specs as long as possible, so that the bodies have a better chance
-- of being elaborated closer to the specs.
-- If we have two units, one of which is a spec for which this flag
-- is set, and the other is not, we prefer to delay the spec for
-- which the flag is set.
if not UT1.Elaborate_Body_Desirable
and then UT2.Elaborate_Body_Desirable
then
if Debug_Flag_B then
Write_Line (" True: u1 is elab body desirable, u2 is not");
end if;
return True;
elsif not UT2.Elaborate_Body_Desirable
and then UT1.Elaborate_Body_Desirable
then
if Debug_Flag_B then
Write_Line (" False: u1 is elab body desirable, u2 is not");
end if;
return False;
-- If we have two specs that are both marked as Elaborate_Body
-- desirable, we prefer the one whose body is nearer to being able
-- to be elaborated, based on the Num_Pred count. This helps to
-- ensure bodies are as close to specs as possible.
elsif UT1.Elaborate_Body_Desirable
and then UT2.Elaborate_Body_Desirable
then
declare
Result : constant Boolean :=
UNR.Table (Corresponding_Body (U1)).Num_Pred <
UNR.Table (Corresponding_Body (U2)).Num_Pred;
begin
if Debug_Flag_B then
if Result then
Write_Line (" True based on Num_Pred compare");
else
Write_Line (" False based on Num_Pred compare");
end if;
end if;
return Result;
end;
end if;
end if;
-- If we fall through, it means that no preference rule applies, so we
-- use alphabetical order to at least give a deterministic result.
if Debug_Flag_B then
Write_Line (" choose on alpha order");
end if;
return Uname_Less (UT1.Uname, UT2.Uname);
end Better_Choice;
----------------
@ -1018,7 +1112,6 @@ package body Binde is
Choose (Best_So_Far);
end if;
end loop Outer;
end Find_Elab_Order;
-------------------------
@ -1156,6 +1249,26 @@ package body Binde is
end loop;
end Gather_Dependencies;
------------------
-- Is_Body_Unit --
------------------
function Is_Body_Unit (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body
or else Units.Table (U).Utype = Is_Body_Only;
end Is_Body_Unit;
---------------------
-- Is_Waiting_Body --
---------------------
function Is_Waiting_Body (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body
and then UNR.Table (Corresponding_Spec (U)).Elab_Position /= 0;
end Is_Waiting_Body;
---------------------
-- Make_Elab_Entry --
---------------------
@ -1187,35 +1300,8 @@ package body Binde is
------------------
function Worse_Choice (U1, U2 : Unit_Id) return Boolean is
function Body_Unit (U : Unit_Id) return Boolean;
-- Determines if given unit is a body
function Waiting_Body (U : Unit_Id) return Boolean;
-- Determines if U is a waiting body, defined as a body which has
-- not been elaborated, but whose spec has been elaborated.
---------------
-- Body_Unit --
---------------
function Body_Unit (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body
or else Units.Table (U).Utype = Is_Body_Only;
end Body_Unit;
------------------
-- Waiting_Body --
------------------
function Waiting_Body (U : Unit_Id) return Boolean is
begin
return Units.Table (U).Utype = Is_Body and then
UNR.Table (Corresponding_Spec (U)).Elab_Position /= 0;
end Waiting_Body;
-- Start of processing for Worse_Choice
UT1 : Unit_Record renames Units.Table (U1);
UT2 : Unit_Record renames Units.Table (U2);
begin
-- Note: the checks here are applied in sequence, and the ordering is
@ -1226,23 +1312,23 @@ package body Binde is
-- of elaboration order, and for internal units, any problems are
-- ours and not the programmers.
if Units.Table (U1).Internal or else Units.Table (U2).Internal then
if UT1.Internal or else UT2.Internal then
return Better_Choice (U1, U2);
-- Prefer anything else to a waiting body (!)
elsif Waiting_Body (U1) and not Waiting_Body (U2) then
elsif Is_Waiting_Body (U1) and not Is_Waiting_Body (U2) then
return False;
elsif Waiting_Body (U2) and not Waiting_Body (U1) then
elsif Is_Waiting_Body (U2) and not Is_Waiting_Body (U1) then
return True;
-- Prefer a spec to a body (!)
elsif Body_Unit (U1) and not Body_Unit (U2) then
elsif Is_Body_Unit (U1) and not Is_Body_Unit (U2) then
return False;
elsif Body_Unit (U2) and not Body_Unit (U1) then
elsif Is_Body_Unit (U2) and not Is_Body_Unit (U1) then
return True;
-- If both are waiting bodies, then prefer the one whose spec is
@ -1258,18 +1344,57 @@ package body Binde is
-- to put the body of B last so that if there is an elaboration order
-- problem, we will find it (that's what horrible order is about)
elsif Waiting_Body (U1) and then Waiting_Body (U2) then
elsif Is_Waiting_Body (U1) and then Is_Waiting_Body (U2) then
return
UNR.Table (Corresponding_Spec (U1)).Elab_Position <
UNR.Table (Corresponding_Spec (U2)).Elab_Position;
-- Otherwise decide on the basis of alphabetical order. We do not try
-- to reverse the usual choice here, since it can cause cancelling
-- errors with the other inversions.
else
return Uname_Less (Units.Table (U1).Uname, Units.Table (U2).Uname);
end if;
-- Remaining choice rules are disabled by Debug flag -do
if not Debug_Flag_O then
-- The following deal with the case of specs which have been marked
-- as Elaborate_Body_Desirable. In the normal case, we generally want
-- to delay the elaboration of these specs as long as possible, so
-- that bodies have better chance of being elaborated closer to the
-- specs. Worse_Choice as usual wants to do the opposite and
-- elaborate such specs as early as possible.
-- If we have two units, one of which is a spec for which this flag
-- is set, and the other is not, we normally prefer to delay the spec
-- for which the flag is set, and so Worse_Choice does the opposite.
if not UT1.Elaborate_Body_Desirable
and then UT2.Elaborate_Body_Desirable
then
return False;
elsif not UT2.Elaborate_Body_Desirable
and then UT1.Elaborate_Body_Desirable
then
return True;
-- If we have two specs that are both marked as Elaborate_Body
-- desirable, we normally prefer the one whose body is nearer to
-- being able to be elaborated, based on the Num_Pred count. This
-- helps to ensure bodies are as close to specs as possible. As
-- usual, Worse_Choice does the opposite.
elsif UT1.Elaborate_Body_Desirable
and then UT2.Elaborate_Body_Desirable
then
return UNR.Table (Corresponding_Body (U1)).Num_Pred >=
UNR.Table (Corresponding_Body (U2)).Num_Pred;
end if;
end if;
-- If we fall through, it means that no preference rule applies, so we
-- use alphabetical order to at least give a deterministic result. Since
-- Worse_Choice is in the business of stirring up the order, we will
-- use reverse alphabetical ordering.
return Uname_Less (UT2.Uname, UT1.Uname);
end Worse_Choice;
------------------------