demangle-expected: Revert one part of 2003-06-26 patch to restore expected result of EDG test case...

* testsuite/demangle-expected: Revert one part of 2003-06-26 patch
	to restore expected result of EDG test case to original expected
	result.

From-SVN: r74128
This commit is contained in:
Ian Lance Taylor 2003-12-01 22:03:16 +00:00
parent 1bcec22314
commit be571b7758

View File

@ -2889,10 +2889,21 @@ _Z1fP1cIPFiiEE
f(c<int (*)(int)>*) f(c<int (*)(int)>*)
# #
# This caused an infinite loop. # This caused an infinite loop.
# We still don't demangle this correctly, but at least we don't hang. #
# This is generated by an EDG compiler (kcc 4.0). To demangle it
# correctly, I believe that we have to understand that the J37J deep
# in the string somehow refers back to the type starting 37 characters
# in from some starting point, so that it winds up being the type
# starting with 41THandle.... However, lacking a spec for EDG
# demangling, it's hard to implement this.
#
# In the meantime, this symbol can be successfully demangled in GNU
# mode. Of course the result is more or less nonsense, but an older
# version of g++ would indeed generate this mangled name given the
# appropriate input, so the demangling is correct.
--format=auto --format=auto
__CPR212____ct__Q3_3std141list__tm__128_Q2_3edm41THandle__tm__26_Q2_4emid15EMparticleChunkQ2_3std68allocator__tm__51_Q2_3edmJ37J14const_iteratorFRCQ3_3std18list__tm__7_Z1ZZ2Z8iterator __CPR212____ct__Q3_3std141list__tm__128_Q2_3edm41THandle__tm__26_Q2_4emid15EMparticleChunkQ2_3std68allocator__tm__51_Q2_3edmJ37J14const_iteratorFRCQ3_3std18list__tm__7_Z1ZZ2Z8iterator
__CPR212____ct__Q3_3std141list__tm__128_Q2_3edm41THandle__tm__26_Q2_4emid15EMparticleChunkQ2_3std68allocator__tm__51_Q2_3edmJ37J14const_iteratorFRCQ3_3std18list__tm__7_Z1ZZ2Z8iterator _Z1ZZ2Z::__CPR212____ct__Q3_3std141list__tm__128_Q2_3edm41THandle__tm__26_Q2_4emid15EMparticleChunkQ2_3std68allocator__tm__51_Q2_3edmJ37J14const_iteratorFRCQ3_3std18list__tm(iterator)
# #
# This used to cause a crash. It doesn't follow the C++ encoding so # This used to cause a crash. It doesn't follow the C++ encoding so
# the demangled name should be identical to the original symbol name. # the demangled name should be identical to the original symbol name.