revert: match.pd: Add flag_unsafe_math_optimizations check before deciding on the widest type in...
2019-09-11 Richard Biener <rguenther@suse.de> Revert 2019-09-09 Barnaby Wilks <barnaby.wilks@arm.com> * match.pd: Add flag_unsafe_math_optimizations check before deciding on the widest type in a binary math operation. * gcc.dg/fold-binary-math-casts.c: New test. From-SVN: r275632
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@ -1,3 +1,11 @@
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2019-09-11 Richard Biener <rguenther@suse.de>
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Revert
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2019-09-09 Barnaby Wilks <barnaby.wilks@arm.com>
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* match.pd: Add flag_unsafe_math_optimizations check
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before deciding on the widest type in a binary math operation.
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2019-09-10 Richard Sandiford <richard.sandiford@arm.com>
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* doc/tm.texi.in: Document that exactly one of CALL_USED_REGISTERS
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12
gcc/match.pd
12
gcc/match.pd
@ -5056,18 +5056,10 @@ DEFINE_INT_AND_FLOAT_ROUND_FN (RINT)
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&& newtype == type
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&& types_match (newtype, type))
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(op (convert:newtype @1) (convert:newtype @2))
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(with
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{
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if (!flag_unsafe_math_optimizations)
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{
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if (TYPE_PRECISION (ty1) > TYPE_PRECISION (newtype))
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(with { if (TYPE_PRECISION (ty1) > TYPE_PRECISION (newtype))
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newtype = ty1;
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if (TYPE_PRECISION (ty2) > TYPE_PRECISION (newtype))
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newtype = ty2;
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}
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}
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newtype = ty2; }
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/* Sometimes this transformation is safe (cannot
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change results through affecting double rounding
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cases) and sometimes it is not. If NEWTYPE is
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@ -1,3 +1,10 @@
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2019-09-11 Richard Biener <rguenther@suse.de>
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Revert
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2019-09-09 Barnaby Wilks <barnaby.wilks@arm.com>
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* gcc.dg/fold-binary-math-casts.c: New test.
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2019-09-10 Marek Polacek <polacek@redhat.com>
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PR c++/91673 - ICE with noexcept in alias-declaration.
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@ -1,58 +0,0 @@
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/* { dg-do compile } */
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/* { dg-options "-Ofast -fdump-tree-optimized" } */
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#include <math.h>
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float
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f (float x, float y)
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{
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double z = 1.0 / x;
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return z * y;
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}
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float
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g (float x, float y)
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{
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double a = 1.0 / x;
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double b = 1.0 / y;
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long double k = x*x*x*x*x*x;
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return a + b - k;
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}
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float
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h (float x)
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{
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double a = x * 2.0;
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double b = a / 3.5f;
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return a + b;
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}
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float
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i (float y, float z)
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{
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return pow (y, 2.0) / (double) (y + z);
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}
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float
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j (float x, float y)
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{
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double t = 4.0 * x;
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double z = t + y;
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return z;
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}
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float
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k (float a)
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{
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return 1.0 / sqrtf (a);
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}
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float
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l (float a)
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{
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return (double) a * (a / 2.0);
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}
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/* { dg-final { scan-tree-dump-not "\\(double\\)" "optimized" } } */
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/* { dg-final { scan-tree-dump-not "\\(float\\)" "optimized" } } */
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