splay-tree.c: New file.

* splay-tree.c: New file.
	* Makefile.in (CFILES): Add it.
	(REQUIRED_OFILES): Likewise.
	(splay-tree.o): Add dependencies.

From-SVN: r23210
This commit is contained in:
Mark Mitchell 1998-10-21 09:19:13 +00:00 committed by Mark Mitchell
parent 7e58a4d3ea
commit ed87f9c827
3 changed files with 343 additions and 3 deletions

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@ -1,3 +1,10 @@
1998-10-21 Mark Mitchell <mark@markmitchell.com>
* splay-tree.c: New file.
* Makefile.in (CFILES): Add it.
(REQUIRED_OFILES): Likewise.
(splay-tree.o): Add dependencies.
Tue Oct 20 12:29:02 1998 Andreas Schwab <schwab@issan.cs.uni-dortmund.de>
* cplus-dem.c (demangle_qualified): Fix off-by-one when checking

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@ -117,7 +117,7 @@ CFILES = asprintf.c alloca.c argv.c atexit.c basename.c bcmp.c bcopy.c \
getruntime.c floatformat.c hex.c index.c insque.c memchr.c \
memcmp.c memcpy.c memmove.c memset.c mkstemp.c objalloc.c obstack.c \
pexecute.c random.c rename.c rindex.c sigsetmask.c spaces.c \
strcasecmp.c strncasecmp.c strchr.c strdup.c strerror.c \
splay-tree.o strcasecmp.c strncasecmp.c strchr.c strdup.c strerror.c \
strrchr.c strsignal.c strstr.c strtod.c strtol.c strtoul.c \
tmpnam.c vasprintf.c vfork.c vfprintf.c vprintf.c vsprintf.c \
waitpid.c xatexit.c xexit.c xmalloc.c xstrdup.c xstrerror.c
@ -125,8 +125,9 @@ CFILES = asprintf.c alloca.c argv.c atexit.c basename.c bcmp.c bcopy.c \
# These are always included in the library.
REQUIRED_OFILES = argv.o choose-temp.o concat.o cplus-dem.o \
fdmatch.o fnmatch.o getopt.o getopt1.o getruntime.o hex.o \
floatformat.o mkstemp.o objalloc.o obstack.o pexecute.o spaces.o strerror.o \
strsignal.o xatexit.o xexit.o xmalloc.o xstrdup.o xstrerror.o
floatformat.o mkstemp.o objalloc.o obstack.o pexecute.o spaces.o \
splay-tree.o strerror.o strsignal.o xatexit.o xexit.o xmalloc.o \
xstrdup.o xstrerror.o
$(TARGETLIB): $(REQUIRED_OFILES) $(EXTRA_OFILES) $(LIBOBJS) $(ALLOCA)
rm -f $(TARGETLIB)
@ -236,6 +237,7 @@ objalloc.o: $(INCDIR)/objalloc.h
obstack.o: config.h $(INCDIR)/obstack.h
pexecute.o: config.h $(INCDIR)/libiberty.h
spaces.o: $(INCDIR)/libiberty.h
splay-tree.o: $(INCDIR)/libiberty.h $(INCDIR)/splay-tree.h $(INCDIR)/ansidecl.h
strerror.o: config.h $(INCDIR)/libiberty.h
strsignal.o: config.h $(INCDIR)/libiberty.h
xatexit.o: $(INCDIR)/libiberty.h

331
libiberty/splay-tree.c Normal file
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@ -0,0 +1,331 @@
/* A splay-tree datatype.
Copyright (C) 1998 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to the Free
Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991. */
#ifndef IN_GCC
#include "libiberty.h"
#endif /* IN_GCC */
#include "splay-tree.h"
static void splay_tree_delete_helper PARAMS((splay_tree,
splay_tree_node));
static void splay_tree_splay PARAMS((splay_tree,
splay_tree_key));
static splay_tree_node splay_tree_splay_helper
PARAMS((splay_tree,
splay_tree_key,
splay_tree_node*,
splay_tree_node*,
splay_tree_node*));
static int splay_tree_foreach_helper PARAMS((splay_tree,
splay_tree_node,
splay_tree_foreach_fn,
void*));
/* Deallocate NODE (a member of SP), and all its sub-trees. */
static void
splay_tree_delete_helper (sp, node)
splay_tree sp;
splay_tree_node node;
{
if (!node)
return;
splay_tree_delete_helper (sp, node->left);
splay_tree_delete_helper (sp, node->right);
if (sp->delete_key)
(*sp->delete_key)(node->key);
if (sp->delete_value)
(*sp->delete_value)(node->value);
free ((char*) node);
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static splay_tree_node
splay_tree_splay_helper (sp, key, node, parent, grandparent)
splay_tree sp;
splay_tree_key key;
splay_tree_node *node;
splay_tree_node *parent;
splay_tree_node *grandparent;
{
splay_tree_node *next;
splay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = (*sp->comp) (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Continue down the tree. */
n = splay_tree_splay_helper (sp, key, next, node, parent);
/* The recursive call will change the place to which NODE
points. */
if (*node != n)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
splay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
splay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
/* Splay SP around KEY. */
static void
splay_tree_splay (sp, key)
splay_tree sp;
splay_tree_key key;
{
if (sp->root == 0)
return;
splay_tree_splay_helper (sp, key, &sp->root,
/*grandparent=*/0, /*parent=*/0);
}
/* Call FN, passing it the DATA, for every node below NODE, all of
which are from SP, following an in-order traversal. If FN every
returns a non-zero value, the iteration ceases immediately, and the
value is returned. Otherwise, this function returns 0. */
int
splay_tree_foreach_helper (sp, node, fn, data)
splay_tree sp;
splay_tree_node node;
splay_tree_foreach_fn fn;
void* data;
{
int val;
if (!node)
return 0;
val = splay_tree_foreach_helper (sp, node->left, fn, data);
if (val)
return val;
val = (*fn)(node, data);
if (val)
return val;
return splay_tree_foreach_helper (sp, node->right, fn, data);
}
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
values. */
splay_tree
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
splay_tree_compare_fn compare_fn;
splay_tree_delete_key_fn delete_key_fn;
splay_tree_delete_value_fn delete_value_fn;
{
splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
sp->root = 0;
sp->comp = compare_fn;
sp->delete_key = delete_key_fn;
sp->delete_value = delete_value_fn;
return sp;
}
/* Deallocate SP. */
void
splay_tree_delete (sp)
splay_tree sp;
{
splay_tree_delete_helper (sp, sp->root);
free ((char*) sp);
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. */
void
splay_tree_insert (sp, key, value)
splay_tree sp;
splay_tree_key key;
splay_tree_value value;
{
int comparison;
splay_tree_splay (sp, key);
if (sp->root)
comparison = (*sp->comp)(sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
if (sp->delete_value)
(*sp->delete_value)(sp->root->value);
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
node->key = key;
node->value = value;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
splay_tree_node
splay_tree_lookup (sp, key)
splay_tree sp;
splay_tree_key key;
{
splay_tree_splay (sp, key);
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0. */
int
splay_tree_foreach (sp, fn, data)
splay_tree sp;
splay_tree_foreach_fn fn;
void *data;
{
return splay_tree_foreach_helper (sp, sp->root, fn, data);
}