/* Copyright (C) 1998, 1999 Cygnus Solutions This file is part of libgcj. This software is copyrighted work licensed under the terms of the Libgcj License. Please consult the file "LIBGCJ_LICENSE" for details. */ /** * @author Andrew Haley * @date September 18, 1998. */ /* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3 * "The Java Language Specification", ISBN 0-201-63451-1 * plus online API docs for JDK 1.2 beta from http://www.javasoft.com. * Status: Believed complete and correct. */ package java.lang; import java.util.Random; public final class Math { private static Random random_; public static final double E = 2.7182818284590452354; public static final double PI = 3.14159265358979323846; public static native double sin (double x); public static native double cos (double x); public static native double tan (double x); public static native double asin (double x); public static native double acos (double x); public static native double atan (double x); public static native double atan2(double y, double x); public static native double exp (double x); public static native double log (double x); public static native double sqrt (double x); public static native double pow (double x, double y); public static native double IEEEremainder (double x, double y); public static native double ceil (double x); public static native double floor (double x); public static native double rint (double x); public static native int round (float x); public static native long round (double x); public static synchronized double random () { if (random_ == null) random_ = new Random (); return random_.nextDouble (); } public static int abs (int n) { return (n < 0 ? -n : n); } public static long abs (long n) { return (n < 0 ? -n : n); } public static native float abs (float x); public static native double abs (double x); public static int min (int a, int b) { return (a < b ? a : b); } public static long min (long a, long b) { return (a < b ? a : b); } public static native float min (float a, float b); public static native double min (double a, double b); public static int max (int a, int b) { return (a < b ? b : a); } public static long max (long a, long b) { return (a < b ? b : a); } public static native float max (float a, float b); public static native double max (double a, double b); // Don't allow objects to be made. private Math () { } }